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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\isak\Desktop\map\jump_velocity_a1.vmf"
- Valve Software - vbsp.exe (Dec 15 2016)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\isak\Desktop\map\jump_velocity_a1.vmf
- Brush 2652: bounds out of range
- Patching WVT material: maps/jump_velocity_a1/dev/dev_blendmeasure2_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 16 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\isak\Desktop\map\jump_velocity_a1.prt...Building visibility clusters...
- done (0)
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Users\isak\Desktop\map\jump_velocity_a1"
- Valve Software - vvis.exe (Dec 15 2016)
- fastvis = true
- 4 threads
- reading c:\users\isak\desktop\map\jump_velocity_a1.bsp
- reading c:\users\isak\desktop\map\jump_velocity_a1.prt
- 2361 portalclusters
- 6203 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 13404 visible clusters (0.45%)
- Total clusters visible: 2971557
- Average clusters visible: 1258
- Building PAS...
- Average clusters audible: 1290
- visdatasize:1137704 compressed from 1397712
- writing c:\users\isak\desktop\map\jump_velocity_a1.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Users\isak\Desktop\map\jump_velocity_a1"
- Valve Software - vrad.exe SSE (Dec 15 2016)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\isak\desktop\map\jump_velocity_a1.bsp
- Setting up ray-trace acceleration structure... Done (0.17 seconds)
- 6015 faces
- 25053874 square feet [3607757824.00 square inches]
- 6 Displacements
- 629650 Square Feet [90669672.00 Square Inches]
- 6015 patches before subdivision
- 448485 patches after subdivision
- sun extent from map=0.000000
- 21 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (32)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (51)
- transfers 53780453, max 788
- transfer lists: 410.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(206051, 143016, 202673)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(21443, 13491, 19003)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(3678, 2118, 2959)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(688, 336, 458)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(158, 71, 96)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(36, 14, 18)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(9, 3, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(2, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.3076 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 32/1024 1536/49152 ( 3.1%)
- brushes 333/8192 3996/98304 ( 4.1%)
- brushsides 2158/65536 17264/524288 ( 3.3%)
- planes 1354/65536 27080/1310720 ( 2.1%)
- vertexes 7904/65536 94848/786432 (12.1%)
- nodes 2014/65536 64448/2097152 ( 3.1%)
- texinfos 339/12288 24408/884736 ( 2.8%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 486/0 9720/0 ( 0.0%)
- disp_tris 768/0 1536/0 ( 0.0%)
- disp_lmsamples 225188/0 225188/0 ( 0.0%)
- faces 6015/65536 336840/3670016 ( 9.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 837/65536 46872/3670016 ( 1.3%)
- leaves 2047/65536 65504/2097152 ( 3.1%)
- leaffaces 7433/65536 14866/131072 (11.3%)
- leafbrushes 1432/65536 2864/131072 ( 2.2%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 29705/512000 118820/2048000 ( 5.8%)
- edges 15904/256000 63616/1024000 ( 6.2%)
- LDR worldlights 21/8192 1848/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 214/32768 2140/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2910/65536 5820/131072 ( 4.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 19122384/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1137704/16777216 ( 6.8%)
- entdata [variable] 12824/393216 ( 3.3%)
- LDR ambient table 2047/65536 8188/262144 ( 3.1%)
- HDR ambient table 2047/65536 8188/262144 ( 3.1%)
- LDR leaf ambient 7442/65536 208376/1835008 (11.4%)
- HDR leaf ambient 2047/65536 57316/1835008 ( 3.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 2318/0 ( 0.0%)
- physics [variable] 128222/4194304 ( 3.1%)
- physics terrain [variable] 2056/1048576 ( 0.2%)
- Level flags = 0
- Total triangle count: 14327
- Writing c:\users\pootis\desktop\map\jump_velocity_a1.bsp
- 1 minute, 43 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\pootis\Desktop\map\jump_velocity_a1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\jump_velocity_a1.bsp"
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