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- mp.keys.bind(0x20, false, () => {
- let quaternion = {x: [0], y: [0], z: [0], w: [0]};
- mp.game.invoke('0x7B3703D2D32DFA18', mp.players.local.handle, quaternion.x, quaternion.y, quaternion.z, quaternion.w);
- mp.gui.chat.push(`${quaternion.x[0]}`);
- });
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