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  1. {$CLEO .cs}
  2. 0000:
  3. //audio reloading fix
  4. 0A8C: write_memory 0x0052BFA3 size 1 value 0x00 virtual_protect 1    
  5.  
  6. while true
  7. wait 0    
  8.  0470: 4@ = actor $player_actor armed_weapon
  9.  if and
  10.  4@ > 16
  11.  4@ < 33
  12. then    
  13. if and
  14.  not 4@ == 19
  15.  not 4@ == 21
  16.  not 4@ == 28
  17.  not 4@ == 30
  18.  not 4@ == 31
  19. then  
  20.  
  21.    
  22.  
  23. if and
  24.     80E0:   not player $PLAYER_CHAR driving
  25.         80E1:   not player 0 pressed_key 16 //Sprint key
  26.         80E1:   not player 0 pressed_key 5 //prev-next
  27.         80E1:   not player 0 pressed_key 7 //weapon
  28.         80E1:   not player 0 pressed_key 15 //enter-exit  
  29.         8AB0: not key_pressed 0x01 // VK_LBUTTON  
  30.  0AB0:  key_pressed 82 //r
  31. then                
  32. 0A96: 0@ = actor $PLAYER_ACTOR struct
  33. 0@ += 1284  
  34. 0A8D: 1@ = read_memory 0@ size 1 virtual_protect 0
  35. 0A96: 0@ = actor $PLAYER_ACTOR struct
  36. 0@ += 1032
  37. 1@ *= 24
  38. 000A: 0@ += 1@ // integer values
  39. 0@ += 4      
  40.  3@ = 40      
  41. end
  42. if
  43.  3@ >= 1
  44. then    
  45. 0602: emulate_button_press_on_pad 17 sensitivity 0xFF
  46.  0A8C: write_memory 0@ size 4 value 2 virtual_protect 1
  47.  3@ -= 1
  48. end  
  49. end
  50. end
  51. end
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