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Feb 20th, 2019
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  1. plr = game:GetService("Players").tommy73738
  2. char = plr.Character
  3. hum = char:FindFirstChildOfClass("Humanoid")
  4. local cam = game.Workspace.CurrentCamera
  5. Camera = cam
  6. local CamInterrupt = false
  7. local TwoD = false
  8. local TargetInfo = {nil, nil}
  9. cam.CameraType = "Custom"
  10. t = char.Torso
  11. h = char.Head
  12. ra = char["Right Arm"]
  13. la = char["Left Arm"]
  14. rl = char["Right Leg"]
  15. ll = char["Left Leg"]
  16. tors = char.Torso
  17. lleg = char["Left Leg"]
  18. root = char.HumanoidRootPart
  19. hed = char.Head
  20. rleg = char["Right Leg"]
  21. rarm = char["Right Arm"]
  22. larm = char["Left Arm"]
  23. radian = math.rad
  24. random = math.random
  25. Vec3 = Vector3.new
  26. Inst = Instance.new
  27. cFrame = CFrame.new
  28. Euler = CFrame.fromEulerAnglesXYZ
  29. vt = Vector3.new
  30. bc = BrickColor.new
  31. br = BrickColor.random
  32. it = Instance.new
  33. cf = CFrame.new
  34.  
  35. cam = game.Workspace.CurrentCamera
  36. CF = CFrame.new
  37. angles = CFrame.Angles
  38. attack = false
  39. Euler = CFrame.fromEulerAnglesXYZ
  40. Rad = math.rad
  41. IT = Instance.new
  42. BrickC = BrickColor.new
  43. Cos = math.cos
  44. Acos = math.acos
  45. Sin = math.sin
  46. Asin = math.asin
  47. Abs = math.abs
  48. Mrandom = math.random
  49. Floor = math.floor
  50.  
  51. Cf = CFrame.new
  52. SIN = math.sin
  53. COS = math.cos
  54. RAD = math.rad
  55. BrickC = BrickColor.new
  56. BRICKC = BrickColor.new
  57. CF = CFrame.new
  58. equipped = false
  59. advanced = false
  60. vt = Vector3.new
  61. euler = CFrame.fromEulerAnglesXYZ
  62. angles = CFrame.Angles
  63. ANGLES = CFrame.Angles
  64. local sine = 0
  65. local SINE = 0
  66. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  67. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  68. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  69. radian = math.rad
  70. random = math.random
  71. Player_Size = 1
  72. Cos = math.cos
  73. Sin = math.sin
  74. Rad = math.rad
  75. rad = math.rad
  76. MRANDOM = math.random
  77. local Diversial = false
  78. local enableddam = true
  79. local DAMAGEMULTIPLIER = 1
  80. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  81. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  82. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  83. local maincolor = BrickColor.new("Institutional white")
  84.  
  85. CF = CFrame.new
  86. VT = Vector3.new
  87. angles = CFrame.Angles
  88. attack = false
  89. Euler = CFrame.fromEulerAnglesXYZ
  90. Rad = math.rad
  91. IT = Instance.new
  92. BrickC = BrickColor.new
  93. Cos = math.cos
  94. Acos = math.acos
  95. Sin = math.sin
  96. Asin = math.asin
  97. Abs = math.abs
  98. Mrandom = math.random
  99. Floor = math.floor
  100. local cn = CFrame.new
  101. local mr = math.rad
  102. local angles = CFrame.Angles
  103. local ud = UDim2.new
  104. local c3 = Color3.new
  105. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  106.  
  107. local kan = Instance.new("Sound",char)
  108. kan.Volume = 1.25
  109. kan.TimePosition = 0
  110. kan.PlaybackSpeed = 1
  111. kan.Pitch = 1
  112. kan.SoundId = "rbxassetid://1383202399"
  113. kan.Name = "ero"
  114. kan.Looped = true
  115. kan:Play()
  116. local Mode = "Neutral"
  117. local enableddam = true
  118.  
  119. function shakes(power,length)
  120. for i,v in pairs(game:GetService("Players"):GetChildren()) do
  121. local var = script.Shaker:Clone()
  122. var.Parent = v.Character
  123. local pw = var.Shakeval
  124. local lgth = var.MultLength
  125. pw.Value = power
  126. lgth.Value = length
  127. var.Disabled = false
  128. game:GetService("Debris"):AddItem(var, length+4)
  129. end
  130. end
  131.  
  132. function localshakes(power,length)
  133. local var = script.Shaker:Clone()
  134. var.Parent = plr.Character
  135. local pw = var.Shakeval
  136. local lgth = var.MultLength
  137. pw.Value = power
  138. lgth.Value = length
  139. var.Disabled = false
  140. game:GetService("Debris"):AddItem(var, length+4)
  141. end
  142. local Booleans = {
  143. CamFollow = true,
  144. GyroUse = true
  145. }
  146.  
  147. function lerp(object, newCFrame, alpha)
  148. return object:lerp(newCFrame, alpha)
  149. end
  150.  
  151. local Directer = Inst("BodyGyro", root)
  152. Directer.MaxTorque = Vec3(0, 0, 0)
  153. Directer.P = 600000
  154. local CPart = Inst("Part")
  155. CPart.Anchored = true
  156. CPart.CanCollide = false
  157. CPart.Locked = true
  158. CPart.Transparency = 1
  159.  
  160. local rainbowmode = false
  161. local chaosmode = false
  162.  
  163. local kan = char.ero
  164. local currentThemePlaying = kan.SoundId
  165. local currentPitch = kan.Pitch
  166. local currentVol = kan.Volume
  167. function newTheme(ID,timepos,pitch,vol)
  168. local kanz = kan
  169. --kanz:Stop()
  170. kanz.Volume = vol
  171. --kanz.TimePosition = timepos
  172. kanz.PlaybackSpeed = pitch
  173. kanz.Pitch = pitch
  174. kanz.SoundId = ID
  175. kanz.Name = "ero"
  176. kanz.Looped = true
  177. currentThemePlaying = kanz.SoundId
  178. currentVol = kanz.Volume
  179. currentPitch = kanz.Pitch
  180. --kanz:Play()
  181. --coroutine.resume(coroutine.create(function()
  182. --wait(0.05)
  183. --end))
  184. end
  185.  
  186.  
  187. function newThemeCust(ID,timepos,pitch,vol)
  188. local kanz = kan
  189. kanz:Stop()
  190. kanz.Volume = vol
  191. kanz.TimePosition = timepos
  192. kanz.PlaybackSpeed = pitch
  193. kanz.Pitch = pitch
  194. kanz.SoundId = ID
  195. kanz.Looped = true
  196. currentThemePlaying = kanz.SoundId
  197. currentVol = kanz.Volume
  198. currentPitch = kanz.Pitch
  199. kanz:Play()
  200. coroutine.resume(coroutine.create(function()
  201. wait(0.05)
  202. end))
  203. end
  204.  
  205. local mutedtog = false
  206.  
  207. function CamShake(who,times,intense,origin)
  208. coroutine.wrap(function()
  209. if(FXFolder:FindFirstChild'CamShake')then
  210. local cam = FXFolder.CamShake:Clone()
  211. cam:WaitForChild'intensity'.Value = intense
  212. cam:WaitForChild'times'.Value = times
  213.  
  214. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  215. cam.Parent = who
  216. wait()
  217. cam.Disabled = false
  218. end
  219. end)()
  220. end
  221.  
  222. function CamShakeAll(times,intense,origin)
  223. for _,v in next, Plrs:players() do
  224. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  225. end
  226. end
  227.  
  228. function CameraEnshaking(Length,Intensity)
  229. coroutine.resume(coroutine.create(function()
  230. local intensity = 1*Intensity
  231. local rotM = 0.01*Intensity
  232. for i = 0, Length, 0.1 do
  233. swait()
  234. intensity = intensity - 0.05*Intensity/Length
  235. rotM = rotM - 0.0005*Intensity/Length
  236. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  237. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  238. end
  239. Humanoid.CameraOffset = Vec3(0, 0, 0)
  240. end))
  241. end
  242. CamShake=function(Part,Distan,Power,Times)
  243. local de=Part.Position
  244. for i,v in pairs(workspace:children()) do
  245. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  246. for _,c in pairs(v:children()) do
  247. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  248. local Noob=v.Humanoid
  249. if Noob~=nil then
  250. coroutine.resume(coroutine.create(function()
  251. FV = Instance.new("BoolValue", Noob)
  252. FV.Name = "CameraShake"
  253. for ShakeNum=1,Times do
  254. swait()
  255. local ef=Power
  256. if ef>=1 then
  257. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  258. else
  259. ef=Power*10
  260. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  261. end
  262. end
  263. Humanoid.CameraOffset = Vector3.new(0,0,0)
  264. FV:Destroy()
  265. end))
  266. CameraShake(Times, Power, Noob)
  267. end
  268. end
  269. end
  270. end
  271. end
  272. end
  273.  
  274. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  275.  
  276. --// Require stuff \\--
  277. function CamShake(who,times,intense,origin)
  278. coroutine.wrap(function()
  279. if(FXFolder:FindFirstChild'CamShake')then
  280. local cam = FXFolder.CamShake:Clone()
  281. cam:WaitForChild'intensity'.Value = intense
  282. cam:WaitForChild'times'.Value = times
  283.  
  284. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  285. cam.Parent = who
  286. wait()
  287. cam.Disabled = false
  288. end
  289. end)()
  290. end
  291.  
  292. function CamShakeAll(times,intense,origin)
  293. for _,v in next, Plrs:players() do
  294. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  295. end
  296. end
  297.  
  298. Player = game:GetService("Players").tommy73738
  299. PlayerGui = Player.PlayerGui
  300. Cam = workspace.CurrentCamera
  301. Backpack = Player.Backpack
  302. Character = Player.Character
  303. Humanoid = Character.Humanoid
  304. RootPart = Character["HumanoidRootPart"]
  305. Torso = Character["Torso"]
  306. Head = Character["Head"]
  307. RightArm = Character["Right Arm"]
  308. LeftArm = Character["Left Arm"]
  309. RightLeg = Character["Right Leg"]
  310. LeftLeg = Character["Left Leg"]
  311. RootJoint = RootPart["RootJoint"]
  312. Neck = Torso["Neck"]
  313. RightShoulder = Torso["Right Shoulder"]
  314. LeftShoulder = Torso["Left Shoulder"]
  315. RightHip = Torso["Right Hip"]
  316. LeftHip = Torso["Left Hip"]
  317. local TIME = 0
  318.  
  319. IT = Instance.new
  320. CF = CFrame.new
  321. VT = Vector3.new
  322. RAD = math.rad
  323. C3 = Color3.new
  324. UD2 = UDim2.new
  325. BRICKC = BrickColor.new
  326. ANGLES = CFrame.Angles
  327. EULER = CFrame.fromEulerAnglesXYZ
  328. COS = math.cos
  329. ACOS = math.acos
  330. SIN = math.sin
  331. ASIN = math.asin
  332. ABS = math.abs
  333. MRANDOM = math.random
  334. FLOOR = math.floor
  335.  
  336. --//=================================\\
  337. --|| USEFUL VALUES
  338. --\\=================================//
  339.  
  340. Animation_Speed = 3
  341. local FORCERESET = false
  342. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  343. local SIZE = 1
  344. local Speed = 16
  345. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  346. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  347. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  348. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  349. local DAMAGEMULTIPLIER = 1
  350. local ANIM = "Idle"
  351. local ATTACK = false
  352. local EQUIPPED = false
  353. local HOLD = false
  354. local COMBO = 1
  355. local Rooted = false
  356. local SINE = 0
  357. local KEYHOLD = false
  358. local CHANGE = 2 / Animation_Speed
  359. local WALKINGANIM = false
  360. local VALUE1 = false
  361. local VALUE2 = false
  362. local ROBLOXIDLEANIMATION = IT("Animation")
  363. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  364. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  365. --ROBLOXIDLEANIMATION.Parent = Humanoid
  366. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  367. WEAPONGUI.Name = "BanishV3Gui"
  368. local Weapon = IT("Folder", Character)
  369. Weapon.Name = "Weapon"
  370. local Effects = IT("Folder", Character)
  371. Effects.Name = "Effects"
  372. local FaceGradient = IT("Folder", Character)
  373. FaceGradient.Name = "FaceGradient"
  374. local ANIMATOR = Humanoid.Animator
  375. local ANIMATE = Character:FindFirstChild("Animate")
  376. local UNANCHOR = true
  377. local CLOCKLOOP = 0
  378. local CLOCKTARGET = nil
  379. local CLOCKSPEED = 1
  380. script.Parent = WEAPONGUI
  381. local HITFLOOR = nil
  382. local INTRO = false
  383. local INSTANT = false
  384. local LEFTWINGS = {}
  385. local RIGHTWINGS = {}
  386. local BODY = {}
  387. local TOBANISH = {}
  388. script.Parent = PlayerGui
  389. local MODE = "Devil"
  390. local LAUGHS = {834001699,834001752,834001797,834001828}
  391. local SONGS = {534861083,530959353,1534958855,0}
  392. local CHOICE = MRANDOM(1,4)
  393. --//=================================\\
  394. --\\=================================//
  395.  
  396.  
  397.  
  398. --//=================================\\
  399. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  400. --\\=================================//
  401.  
  402. ArtificialHB = Instance.new("BindableEvent", script)
  403. ArtificialHB.Name = "ArtificialHB"
  404.  
  405. script:WaitForChild("ArtificialHB")
  406.  
  407. frame = Frame_Speed
  408. tf = 0
  409. allowframeloss = false
  410. tossremainder = false
  411. lastframe = tick()
  412. script.ArtificialHB:Fire()
  413.  
  414. game:GetService("RunService").Heartbeat:connect(function(s, p)
  415. tf = tf + s
  416. if tf >= frame then
  417. if allowframeloss then
  418. script.ArtificialHB:Fire()
  419. lastframe = tick()
  420. else
  421. for i = 1, math.floor(tf / frame) do
  422. script.ArtificialHB:Fire()
  423. end
  424. lastframe = tick()
  425. end
  426. if tossremainder then
  427. tf = 0
  428. else
  429. tf = tf - frame * math.floor(tf / frame)
  430. end
  431. end
  432. end)
  433.  
  434. --//=================================\\
  435. --\\=================================//
  436.  
  437. --//=================================\\
  438. --|| SOME FUNCTIONS
  439. --\\=================================//
  440.  
  441. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  442. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  443. end
  444.  
  445. function PositiveAngle(NUMBER)
  446. if NUMBER >= 0 then
  447. NUMBER = 0
  448. end
  449. return NUMBER
  450. end
  451.  
  452. function NegativeAngle(NUMBER)
  453. if NUMBER <= 0 then
  454. NUMBER = 0
  455. end
  456. return NUMBER
  457. end
  458.  
  459. function Swait(NUMBER)
  460. if NUMBER == 0 or NUMBER == nil then
  461. ArtificialHB.Event:wait()
  462. else
  463. for i = 1, NUMBER do
  464. ArtificialHB.Event:wait()
  465. end
  466. end
  467. end
  468.  
  469. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  470. local NEWMESH = IT(MESH)
  471. if MESH == "SpecialMesh" then
  472. NEWMESH.MeshType = MESHTYPE
  473. if MESHID ~= "nil" and MESHID ~= "" then
  474. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  475. end
  476. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  477. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  478. end
  479. end
  480. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  481. NEWMESH.Scale = SCALE
  482. NEWMESH.Parent = PARENT
  483. return NEWMESH
  484. end
  485.  
  486. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  487. local NEWPART = IT("Part")
  488. NEWPART.formFactor = FORMFACTOR
  489. NEWPART.Reflectance = REFLECTANCE
  490. NEWPART.Transparency = TRANSPARENCY
  491. NEWPART.CanCollide = false
  492. NEWPART.Locked = true
  493. NEWPART.Anchored = true
  494. if ANCHOR == false then
  495. NEWPART.Anchored = false
  496. end
  497. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  498. NEWPART.Name = NAME
  499. NEWPART.Size = SIZE
  500. NEWPART.Position = Torso.Position
  501. NEWPART.Material = MATERIAL
  502. NEWPART:BreakJoints()
  503. NEWPART.Parent = PARENT
  504. return NEWPART
  505. end
  506.  
  507. local function weldBetween(a, b)
  508. local weldd = Instance.new("ManualWeld")
  509. weldd.Part0 = a
  510. weldd.Part1 = b
  511. weldd.C0 = CFrame.new()
  512. weldd.C1 = b.CFrame:inverse() * a.CFrame
  513. weldd.Parent = a
  514. return weldd
  515. end
  516.  
  517.  
  518. function QuaternionFromCFrame(cf)
  519. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  520. local trace = m00 + m11 + m22
  521. if trace > 0 then
  522. local s = math.sqrt(1 + trace)
  523. local recip = 0.5 / s
  524. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  525. else
  526. local i = 0
  527. if m11 > m00 then
  528. i = 1
  529. end
  530. if m22 > (i == 0 and m00 or m11) then
  531. i = 2
  532. end
  533. if i == 0 then
  534. local s = math.sqrt(m00 - m11 - m22 + 1)
  535. local recip = 0.5 / s
  536. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  537. elseif i == 1 then
  538. local s = math.sqrt(m11 - m22 - m00 + 1)
  539. local recip = 0.5 / s
  540. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  541. elseif i == 2 then
  542. local s = math.sqrt(m22 - m00 - m11 + 1)
  543. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  544. end
  545. end
  546. end
  547.  
  548. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  549. local xs, ys, zs = x + x, y + y, z + z
  550. local wx, wy, wz = w * xs, w * ys, w * zs
  551. local xx = x * xs
  552. local xy = x * ys
  553. local xz = x * zs
  554. local yy = y * ys
  555. local yz = y * zs
  556. local zz = z * zs
  557. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  558. end
  559.  
  560. function QuaternionSlerp(a, b, t)
  561. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  562. local startInterp, finishInterp;
  563. if cosTheta >= 0.0001 then
  564. if (1 - cosTheta) > 0.0001 then
  565. local theta = ACOS(cosTheta)
  566. local invSinTheta = 1 / SIN(theta)
  567. startInterp = SIN((1 - t) * theta) * invSinTheta
  568. finishInterp = SIN(t * theta) * invSinTheta
  569. else
  570. startInterp = 1 - t
  571. finishInterp = t
  572. end
  573. else
  574. if (1 + cosTheta) > 0.0001 then
  575. local theta = ACOS(-cosTheta)
  576. local invSinTheta = 1 / SIN(theta)
  577. startInterp = SIN((t - 1) * theta) * invSinTheta
  578. finishInterp = SIN(t * theta) * invSinTheta
  579. else
  580. startInterp = t - 1
  581. finishInterp = t
  582. end
  583. end
  584. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  585. end
  586.  
  587. function Clerp(a, b, t)
  588. local qa = {QuaternionFromCFrame(a)}
  589. local qb = {QuaternionFromCFrame(b)}
  590. local ax, ay, az = a.x, a.y, a.z
  591. local bx, by, bz = b.x, b.y, b.z
  592. local _t = 1 - t
  593. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  594. end
  595.  
  596. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  597. local frame = IT("Frame")
  598. frame.BackgroundTransparency = TRANSPARENCY
  599. frame.BorderSizePixel = BORDERSIZEPIXEL
  600. frame.Position = POSITION
  601. frame.Size = SIZE
  602. frame.BackgroundColor3 = COLOR
  603. frame.BorderColor3 = BORDERCOLOR
  604. frame.Name = NAME
  605. frame.Parent = PARENT
  606. return frame
  607. end
  608.  
  609. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  610. local label = IT("TextLabel")
  611. label.BackgroundTransparency = 1
  612. label.Size = UD2(1, 0, 1, 0)
  613. label.Position = UD2(0, 0, 0, 0)
  614. label.TextColor3 = TEXTCOLOR
  615. label.TextStrokeTransparency = STROKETRANSPARENCY
  616. label.TextTransparency = TRANSPARENCY
  617. label.FontSize = TEXTFONTSIZE
  618. label.Font = TEXTFONT
  619. label.BorderSizePixel = BORDERSIZEPIXEL
  620. label.TextScaled = false
  621. label.Text = TEXT
  622. label.Name = NAME
  623. label.Parent = PARENT
  624. return label
  625. end
  626.  
  627. function NoOutlines(PART)
  628. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  629. end
  630.  
  631. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  632. local NEWWELD = IT(TYPE)
  633. NEWWELD.Part0 = PART0
  634. NEWWELD.Part1 = PART1
  635. NEWWELD.C0 = C0
  636. NEWWELD.C1 = C1
  637. NEWWELD.Parent = PARENT
  638. return NEWWELD
  639. end
  640.  
  641. local S = IT("Sound")
  642. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  643. local NEWSOUND = nil
  644. coroutine.resume(coroutine.create(function()
  645. NEWSOUND = S:Clone()
  646. NEWSOUND.Parent = PARENT
  647. NEWSOUND.Volume = VOLUME
  648. NEWSOUND.Pitch = PITCH
  649. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  650. NEWSOUND:play()
  651. if DOESLOOP == true then
  652. NEWSOUND.Looped = true
  653. else
  654. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  655. NEWSOUND:remove()
  656. end
  657. end))
  658. return NEWSOUND
  659. end
  660.  
  661. function CFrameFromTopBack(at, top, back)
  662. local right = top:Cross(back)
  663. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  664. end
  665.  
  666. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  667. function WACKYEFFECT(Table)
  668. local TYPE = (Table.EffectType or "Sphere")
  669. local SIZE = (Table.Size or VT(1,1,1))
  670. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  671. local TRANSPARENCY = (Table.Transparency or 0)
  672. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  673. local CFRAME = (Table.CFrame or Torso.CFrame)
  674. local MOVEDIRECTION = (Table.MoveToPos or nil)
  675. local ROTATION1 = (Table.RotationX or 0)
  676. local ROTATION2 = (Table.RotationY or 0)
  677. local ROTATION3 = (Table.RotationZ or 0)
  678. local MATERIAL = (Table.Material or "Neon")
  679. local COLOR = (Table.Color or C3(1,1,1))
  680. local TIME = (Table.Time or 45)
  681. local SOUNDID = (Table.SoundID or nil)
  682. local SOUNDPITCH = (Table.SoundPitch or nil)
  683. local SOUNDVOLUME = (Table.SoundVolume or nil)
  684. coroutine.resume(coroutine.create(function()
  685. local PLAYSSOUND = false
  686. local SOUND = nil
  687. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  688. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  689. PLAYSSOUND = true
  690. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  691. end
  692. EFFECT.Color = COLOR
  693. local MSH = nil
  694. if TYPE == "Sphere" then
  695. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  696. elseif TYPE == "Block" or TYPE == "Box" then
  697. MSH = IT("BlockMesh",EFFECT)
  698. MSH.Scale = SIZE
  699. elseif TYPE == "Wave" then
  700. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  701. elseif TYPE == "Ring" then
  702. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  703. elseif TYPE == "Slash" then
  704. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  705. elseif TYPE == "Round Slash" then
  706. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  707. elseif TYPE == "Swirl" then
  708. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  709. elseif TYPE == "Skull" then
  710. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  711. elseif TYPE == "Crystal" then
  712. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  713. end
  714. if MSH ~= nil then
  715. local MOVESPEED = nil
  716. if MOVEDIRECTION ~= nil then
  717. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  718. end
  719. local GROWTH = SIZE - ENDSIZE
  720. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  721. if TYPE == "Block" then
  722. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  723. else
  724. EFFECT.CFrame = CFRAME
  725. end
  726. for LOOP = 1, TIME+1 do
  727. Swait()
  728. MSH.Scale = MSH.Scale - GROWTH/TIME
  729. if TYPE == "Wave" then
  730. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  731. end
  732. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  733. if TYPE == "Block" then
  734. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  735. else
  736. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  737. end
  738. if MOVEDIRECTION ~= nil then
  739. local ORI = EFFECT.Orientation
  740. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  741. EFFECT.Orientation = ORI
  742. end
  743. end
  744. if PLAYSSOUND == false then
  745. EFFECT:remove()
  746. else
  747. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  748. EFFECT:remove()
  749. end
  750. else
  751. if PLAYSSOUND == false then
  752. EFFECT:remove()
  753. else
  754. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  755. EFFECT:remove()
  756. end
  757. end
  758. end))
  759. end
  760.  
  761. function MakeForm(PART,TYPE)
  762. if TYPE == "Cyl" then
  763. local MSH = IT("CylinderMesh",PART)
  764. elseif TYPE == "Ball" then
  765. local MSH = IT("SpecialMesh",PART)
  766. MSH.MeshType = "Sphere"
  767. elseif TYPE == "Wedge" then
  768. local MSH = IT("SpecialMesh",PART)
  769. MSH.MeshType = "Wedge"
  770. end
  771. end
  772.  
  773. function SpawnTrail(FROM,TO,BIG)
  774. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  775. MakeForm(TRAIL,"Cyl")
  776. local DIST = (FROM - TO).Magnitude
  777. if BIG == true then
  778. TRAIL.Size = VT(0.5,DIST,0.5)
  779. else
  780. TRAIL.Size = VT(0.25,DIST,0.25)
  781. end
  782. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  783. coroutine.resume(coroutine.create(function()
  784. for i = 1, 5 do
  785. Swait()
  786. TRAIL.Transparency = TRAIL.Transparency + 0
  787. end
  788. TRAIL:remove()
  789. end))
  790. end
  791.  
  792. Debris = game:GetService("Debris")
  793.  
  794. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  795. local DIRECTION = CF(StartPos,EndPos).lookVector
  796. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  797. end
  798.  
  799. function turnto(position)
  800. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  801. end
  802.  
  803. function CreateSound(ID, PARENT, VOLUME, PITCH)
  804. local NEWSOUND = nil
  805. coroutine.resume(coroutine.create(function()
  806. NEWSOUND = IT("Sound", PARENT)
  807. NEWSOUND.Volume = VOLUME
  808. NEWSOUND.Pitch = PITCH
  809. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  810. Swait()
  811. NEWSOUND:play()
  812. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  813. end))
  814. return NEWSOUND
  815. end
  816. --//=================================\\
  817. --|| WEAPON CREATION
  818. --\\=================================//
  819.  
  820. local Particle = IT("ParticleEmitter",nil)
  821. Particle.Enabled = false
  822. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  823. Particle.LightEmission = 0.5
  824. Particle.Rate = 150
  825. Particle.ZOffset = 0.2
  826. Particle.Rotation = NumberRange.new(-180, 180)
  827. Particle.RotSpeed = NumberRange.new(-180, 180)
  828. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  829. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0,0,0))
  830.  
  831. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  832. function ParticleEmitter(Table)
  833. local PRTCL = Particle:Clone()
  834. local Speed = Table.Speed or 5
  835. local Drag = Table.Drag or 0
  836. local Size1 = Table.Size1 or 1
  837. local Size2 = Table.Size2 or 5
  838. local Lifetime1 = Table.Lifetime1 or 1
  839. local Lifetime2 = Table.Lifetime2 or 1.5
  840. local Parent = Table.Parent or Torso
  841. local Emit = Table.Emit or 100
  842. local Offset = Table.Offset or 360
  843. local Acel = Table.Acel or VT(0,0,0)
  844. local Enabled = Table.Enabled or false
  845. PRTCL.Parent = Parent
  846. PRTCL.Size = NumberSequence.new(Size1,Size2)
  847. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  848. PRTCL.Speed = NumberRange.new(Speed)
  849. PRTCL.VelocitySpread = Offset
  850. PRTCL.Drag = Drag
  851. PRTCL.Acceleration = Acel
  852. if Enabled == false then
  853. PRTCL:Emit(Emit)
  854. Debris:AddItem(PRTCL,Lifetime2)
  855. else
  856. PRTCL.Enabled = true
  857. end
  858. return PRTCL
  859. end
  860.  
  861. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  862. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  863. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  864. MakeForm(Part,"Wedge")
  865. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  866. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  867. MakeForm(Part,"Wedge")
  868. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  869. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  870. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  871. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  872. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  873. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  874. MakeForm(Part,"Cyl")
  875. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  876. for i = 1, 8 do
  877. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  878. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  879. end
  880. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  881. MakeForm(Part,"Cyl")
  882. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  883. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  884. MakeForm(Part,"Ball")
  885. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  886. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  887. MakeForm(Part,"Wedge")
  888. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  889. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  890. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  891. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  892. MakeForm(Part,"Cyl")
  893. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  894. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  895. MakeForm(Part,"Cyl")
  896. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  897. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  898. MakeForm(Part,"Cyl")
  899. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  900. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "exe2", VT(0.2,0.5,0.2),false)
  901. MakeForm(Part,"Wedge")
  902. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(135), RAD(180), RAD(180)), CF(0, -0.3, 0))
  903. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  904. MakeForm(Part,"Cyl")
  905. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  906. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "exe", VT(0.2,0.5,0.2),false)
  907. MakeForm(Part,"Wedge")
  908. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  909. local LASTPART = Handle
  910. for i = 1, 10 do
  911. if LASTPART == Handle then
  912. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  913. LASTPART = Part
  914. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  915. else
  916. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  917. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  918. LASTPART = Part
  919. end
  920. end
  921. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,5,0.15),false)
  922. MakeForm(Barrel,"Cyl")
  923. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  924. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  925. MakeForm(Part,"Cyl")
  926. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  927. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  928. MakeForm(Part,"Wedge")
  929. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 2.4, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  930. local RightHole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  931. MakeForm(RightHole,"Cyl")
  932. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  933. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  934. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  935. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  936. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  937. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  938. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  939. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Part", VT(0,0,0),false)
  940. local GEARWELD3 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(-1.5, 1, 0))
  941. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  942. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  943. local GEARWELD4 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(-2, 1, 0))
  944. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  945. coroutine.resume(coroutine.create(function()
  946. while wait() do
  947. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  948. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  949. GEARWELD3.C0 = GEARWELD3.C0 * ANGLES(RAD(3), RAD(0), RAD(3))
  950. GEARWELD4.C0 = GEARWELD4.C0 * ANGLES(RAD(-3), RAD(0), RAD(-3))
  951. end
  952. end))
  953.  
  954. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  955. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  956. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  957. MakeForm(Part,"Wedge")
  958. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  959. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  960. MakeForm(Part,"Wedge")
  961. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  962. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  963. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  964. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  965. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  966. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  967. MakeForm(Part,"Cyl")
  968. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  969. for i = 1, 8 do
  970. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  971. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  972. end
  973. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  974. MakeForm(Part,"Cyl")
  975. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  976. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  977. MakeForm(Part,"Ball")
  978. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  979. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  980. MakeForm(Part,"Wedge")
  981. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  982. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  983. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  984. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  985. MakeForm(Part,"Cyl")
  986. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  987. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  988. MakeForm(Part,"Cyl")
  989. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  990. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  991. MakeForm(Part,"Cyl")
  992. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  993. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "exe2", VT(0.2,0.5,0.2),false)
  994. MakeForm(Part,"Wedge")
  995. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(135), RAD(180), RAD(180)), CF(0, -0.3, 0))
  996. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  997. MakeForm(Part,"Cyl")
  998. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  999. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "exe", VT(0.2,0.5,0.2),false)
  1000. MakeForm(Part,"Wedge")
  1001. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1002. local LASTPART = Handle
  1003. for i = 1, 10 do
  1004. if LASTPART == Handle then
  1005. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1006. LASTPART = Part
  1007. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1008. else
  1009. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1010. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1011. LASTPART = Part
  1012. end
  1013. end
  1014. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,5,0.15),false)
  1015. MakeForm(Barrel,"Cyl")
  1016. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1017. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1018. MakeForm(Part,"Cyl")
  1019. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1020. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1021. MakeForm(Part,"Wedge")
  1022. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 2.4, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1023. local LeftHole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1024. MakeForm(LeftHole,"Cyl")
  1025. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1026. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1027. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1028. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1029. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1030. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1031. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1032. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Part", VT(0,0,0),false)
  1033. local GEARWELD3 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(-1.5, 1, 0))
  1034. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1035. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1036. local GEARWELD4 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(-2, 1, 0))
  1037. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1038. coroutine.resume(coroutine.create(function()
  1039. while wait() do
  1040. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1041. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1042. GEARWELD3.C0 = GEARWELD3.C0 * ANGLES(RAD(3), RAD(0), RAD(3))
  1043. GEARWELD4.C0 = GEARWELD4.C0 * ANGLES(RAD(-3), RAD(0), RAD(-3))
  1044. end
  1045. end))
  1046.  
  1047. for _, c in pairs(Weapon:GetDescendants()) do
  1048. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1049. c.Material = "Glass"
  1050. c.Color = C3(0,0,0)
  1051. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1052. c.Color = C3(1,0,0)
  1053. c.Material = "Neon"
  1054. end
  1055. end
  1056.  
  1057. for i = 1, 35 do
  1058. local FACE = CreatePart(3, FaceGradient, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1059. FACE.Color = C3(0,0,0)
  1060. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1061. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1062. end
  1063.  
  1064. local EXE = Instance.new("Shirt")
  1065. EXE.ShirtTemplate = "rbxassetid://466341864"
  1066. EXE.Parent = Character
  1067. EXE.Name = "Cloth"
  1068. local LOL = Instance.new("Pants")
  1069. LOL.PantsTemplate = "rbxassetid://1608263437"
  1070. LOL.Parent = Character
  1071. LOL.Name = "Cloth"
  1072.  
  1073. ParticleEmitter({Speed = 0.02, Drag = 0, Size1 = 0.3, Size2 = 0, Lifetime1 = 0.5, Lifetime2 = 2, Parent = RightHole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1074. ParticleEmitter({Speed = 0.02, Drag = 0, Size1 = 0.3, Size2 = 0, Lifetime1 = 0.5, Lifetime2 = 2, Parent = LeftHole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1075.  
  1076. local BODY = {}
  1077. for _, c in pairs(Character:GetDescendants()) do
  1078. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1079. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1080. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1081. end
  1082. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1083. elseif c:IsA("JointInstance") then
  1084. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1085. end
  1086. end
  1087.  
  1088. for e = 1, #BODY do
  1089. if BODY[e] ~= nil then
  1090. local STUFF = BODY[e]
  1091. local PART = STUFF[1]
  1092. local PARENT = STUFF[2]
  1093. local MATERIAL = STUFF[3]
  1094. local COLOR = STUFF[4]
  1095. local TRANSPARENCY = STUFF[5]
  1096. if PART.ClassName == "Part" and PART ~= RootPart then
  1097. PART.Material = MATERIAL
  1098. PART.Color = COLOR
  1099. PART.Transparency = TRANSPARENCY
  1100. end
  1101. PART.AncestryChanged:Connect(function()
  1102. PART.Parent = PARENT
  1103. end)
  1104. end
  1105. end
  1106.  
  1107. function refit()
  1108. Character.Parent = workspace
  1109. for e = 1, #BODY do
  1110. if BODY[e] ~= nil then
  1111. local STUFF = BODY[e]
  1112. local PART = STUFF[1]
  1113. local PARENT = STUFF[2]
  1114. local MATERIAL = STUFF[3]
  1115. local COLOR = STUFF[4]
  1116. local TRANSPARENCY = STUFF[5]
  1117. if PART.ClassName == "Part" and PART ~= RootPart then
  1118. PART.Material = MATERIAL
  1119. PART.Color = COLOR
  1120. PART.Transparency = TRANSPARENCY
  1121. end
  1122. if PART.Parent ~= PARENT then
  1123. Humanoid:remove()
  1124. PART.Parent = PARENT
  1125. Humanoid = IT("Humanoid",Character)
  1126. end
  1127. end
  1128. end
  1129. end
  1130.  
  1131. Weapon.Parent = Character
  1132. for _, c in pairs(Weapon:GetChildren()) do
  1133. if c.ClassName == "Part" then
  1134. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1135. end
  1136. end
  1137.  
  1138. local SKILLTEXTCOLOR = C3(1,0,0)
  1139. local SKILLFONT = "Antique"
  1140. local SKILLTEXTSIZE = 7
  1141.  
  1142. Humanoid.Died:connect(function()
  1143. ATTACK = true
  1144. end)
  1145.  
  1146. function printbye(Name)
  1147. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1148. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1149. end
  1150.  
  1151. workspace.ChildAdded:connect(function(instance)
  1152. for BANISH = 1, #TOBANISH do
  1153. if TOBANISH[BANISH] ~= nil then
  1154. if instance.Name == TOBANISH[BANISH] then
  1155. coroutine.resume(coroutine.create(function()
  1156. printbye(instance.Name)
  1157. instance:ClearAllChildren()
  1158. Debris:AddItem(instance,0.0005)
  1159. end))
  1160. end
  1161. end
  1162. end
  1163. end)
  1164.  
  1165. --//=================================\\
  1166. --|| DAMAGING
  1167. --\\=================================//
  1168.  
  1169. function Kill(Char)
  1170. local NewCharacter = IT("Model",Effects)
  1171. NewCharacter.Name = "Ow im ded ;-;"
  1172. for _, c in pairs(Char:GetDescendants()) do
  1173. if c:IsA("BasePart") and c.Transparency == 0 then
  1174. if c.Parent == Char then
  1175. end
  1176. c:Kick("GoodBye Noob")
  1177. c:BreakJoints()
  1178. c.Material = "Glass"
  1179. c.Color = C3(1,0,0)
  1180. c.CanCollide = true
  1181. c.Transparency = 0.3
  1182. if c:FindFirstChildOfClass("SpecialMesh") then
  1183. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1184. end
  1185. if c.Name == "Head" then
  1186. c:ClearAllChildren()
  1187. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1188. end
  1189. if c.ClassName == "MeshPart" then
  1190. c.TextureID = ""
  1191. end
  1192. if c:FindFirstChildOfClass("BodyPosition") then
  1193. c:FindFirstChildOfClass("BodyPosition"):remove()
  1194. end
  1195. if c:FindFirstChildOfClass("ParticleEmitter") then
  1196. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1197. end
  1198. c.Parent = NewCharacter
  1199. c.Name = "DeadPart"
  1200. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1201. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1202. end
  1203. end
  1204. Char:remove()
  1205. Debris:AddItem(NewCharacter,5)
  1206. end
  1207.  
  1208. function Kill2(Char)
  1209. local NewCharacter = IT("Model",Effects)
  1210. NewCharacter.Name = "Ow im ded ;-;"
  1211. for _, c in pairs(Char:GetDescendants()) do
  1212. if c:IsA("BasePart") and c.Transparency == 0 then
  1213. if c.Parent == Char then
  1214. end
  1215. c:BreakJoints()
  1216. c.Material = "Glass"
  1217. c.Color = C3(1,0,0)
  1218. c.CanCollide = true
  1219. c.Transparency = 0.3
  1220. if c:FindFirstChildOfClass("SpecialMesh") then
  1221. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1222. end
  1223. if c.Name == "Head" then
  1224. c:ClearAllChildren()
  1225. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1226. end
  1227. if c.ClassName == "MeshPart" then
  1228. c.TextureID = ""
  1229. end
  1230. if c:FindFirstChildOfClass("BodyPosition") then
  1231. c:FindFirstChildOfClass("BodyPosition"):remove()
  1232. end
  1233. if c:FindFirstChildOfClass("ParticleEmitter") then
  1234. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1235. end
  1236. c.Parent = NewCharacter
  1237. c.Name = "DeadPart"
  1238. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1239. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1240. end
  1241. end
  1242. Char:remove()
  1243. Debris:AddItem(NewCharacter,5)
  1244. end
  1245.  
  1246. function Banish(Foe)
  1247. if Foe then
  1248. coroutine.resume(coroutine.create(function()
  1249. --if game.Players:FindFirstChild(Foe.Name) then
  1250. table.insert(TOBANISH,Foe.Name)
  1251. printbye(Foe.Name)
  1252. --end
  1253. Foe.Archivable = true
  1254. local CLONE = Foe:Clone()
  1255. Foe:Destroy()
  1256. CLONE.Parent = Effects
  1257. CLONE:BreakJoints()
  1258. local MATERIALS = {"Glass","Neon"}
  1259. for _, c in pairs(CLONE:GetDescendants()) do
  1260. if c:IsA("BasePart") then
  1261. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1262. CreateSound(340722848, c, 10, 1, false)
  1263. end
  1264. c.Anchored = true
  1265. c.Transparency = c.Transparency + 0.2
  1266. c.Material = MATERIALS[MRANDOM(1,2)]
  1267. c.Color = C3(1,0,0)
  1268. if c.ClassName == "MeshPart" then
  1269. c.TextureID = ""
  1270. end
  1271. if c:FindFirstChildOfClass("SpecialMesh") then
  1272. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1273. end
  1274. if c:FindFirstChildOfClass("Decal") then
  1275. c:FindFirstChildOfClass("Decal"):remove()
  1276. end
  1277. c.Name = "Banished"
  1278. c.CanCollide = false
  1279. else
  1280. c:remove()
  1281. end
  1282. end
  1283. local A = false
  1284. for i = 1, 35 do
  1285. if A == false then
  1286. A = true
  1287. elseif A == true then
  1288. A = false
  1289. end
  1290. for _, c in pairs(CLONE:GetDescendants()) do
  1291. if c:IsA("BasePart") then
  1292. c.Anchored = true
  1293. c.Material = MATERIALS[MRANDOM(1,2)]
  1294. c.Transparency = c.Transparency + 0.8/35
  1295. if A == false then
  1296. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1297. elseif A == true then
  1298. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1299. end
  1300. end
  1301. end
  1302. Swait()
  1303. end
  1304. CLONE:remove()
  1305. end))
  1306. end
  1307. end
  1308.  
  1309. function Kickish(Foe)
  1310. if Foe then
  1311. coroutine.resume(coroutine.create(function()
  1312. if game.Players:FindFirstChild(Foe.Name) then
  1313. table.insert(TOBANISH,Foe.Name)
  1314. printbye(Foe.Name)
  1315. end
  1316. Foe.Archivable = true
  1317. local CLONE = Foe:Clone()
  1318. Foe:Destroy()
  1319. CLONE.Parent = Effects
  1320. CLONE:BreakJoints()
  1321. local MATERIALS = {"Glass","Neon"}
  1322. for _, c in pairs(CLONE:GetDescendants()) do
  1323. if c:IsA("BasePart") then
  1324. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1325. CreateSound(340722848, c, 10, 1, false)
  1326. end
  1327. c:Destroy()
  1328. c:Kick("GoodBye Noob")
  1329. else
  1330. c:remove()
  1331. end
  1332. end
  1333. local A = false
  1334. for i = 1, 35 do
  1335. if A == false then
  1336. A = true
  1337. elseif A == true then
  1338. A = false
  1339. end
  1340. for _, c in pairs(game.Players:GetPlayers()) do
  1341.  
  1342. end
  1343. Swait()
  1344. end
  1345. end))
  1346. end
  1347. end
  1348.  
  1349. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1350. local CHILDREN = workspace:GetDescendants()
  1351. for index, CHILD in pairs(CHILDREN) do
  1352. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1353. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1354. if HUM then
  1355. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1356. if TORSO then
  1357. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1358. if ISBANISH == true then
  1359. Banish(CHILD)
  1360. else
  1361. if ISBANISH == "Gravity" then
  1362. HUM.PlatformStand = true
  1363. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1364. local grav = Instance.new("BodyPosition",TORSO)
  1365. grav.D = 15
  1366. grav.P = 20000
  1367. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1368. grav.position = TORSO.Position
  1369. grav.Name = "V3BanishForce"..Player.Name
  1370. else
  1371. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1372. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1373. end
  1374. else
  1375. HUM.PlatformStand = false
  1376. end
  1377. end
  1378. elseif ISBANISH == "Gravity" then
  1379. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1380. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1381. HUM.PlatformStand = false
  1382. end
  1383. end
  1384. end
  1385. end
  1386. end
  1387. end
  1388. end
  1389.  
  1390. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1391. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1392. local mesh = IT("SpecialMesh",wave)
  1393. mesh.MeshType = "Sphere"
  1394. mesh.Scale = SIZE
  1395. mesh.Offset = VT(0,0,0)
  1396. wave.CFrame = CFRAME
  1397. coroutine.resume(coroutine.create(function(PART)
  1398. for i = 1, WAIT do
  1399. Swait()
  1400. mesh.Scale = mesh.Scale + GROW
  1401. wave.Transparency = wave.Transparency + (1/WAIT)
  1402. if wave.Transparency > 0.99 then
  1403. wave:remove()
  1404. end
  1405. end
  1406. end))
  1407. end
  1408.  
  1409. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1410. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1411. local mesh = IT("SpecialMesh",wave)
  1412. mesh.MeshType = "FileMesh"
  1413. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1414. mesh.Scale = SIZE
  1415. mesh.Offset = VT(0,0,0)
  1416. wave.CFrame = CFRAME
  1417. coroutine.resume(coroutine.create(function(PART)
  1418. for i = 1, WAIT do
  1419. Swait()
  1420. mesh.Scale = mesh.Scale + GROW
  1421. if DOESROT == true then
  1422. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1423. end
  1424. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1425. if wave.Transparency > 0.99 then
  1426. wave:remove()
  1427. end
  1428. end
  1429. end))
  1430. end
  1431.  
  1432. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  1433. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1434. local mesh = IT("SpecialMesh",wave)
  1435. mesh.MeshType = "Sphere"
  1436. mesh.Scale = SIZE
  1437. mesh.Offset = VT(0,0,0)
  1438. wave.CFrame = CFRAME
  1439. coroutine.resume(coroutine.create(function(PART)
  1440. for i = 1, WAIT do
  1441. Swait()
  1442. mesh.Scale = mesh.Scale + GROW
  1443. wave.Transparency = wave.Transparency + (1/WAIT)
  1444. if wave.Transparency > 0.99 then
  1445. wave:remove()
  1446. end
  1447. end
  1448. end))
  1449. end
  1450.  
  1451. function ApplyDamage(Humanoid,Damage,OneShot)
  1452. Damage = Damage * DAMAGEMULTIPLIER
  1453. local DEAD = false
  1454. if Humanoid.Health < 2000 and OneShot == false then
  1455. if Humanoid.Health - Damage > 0 then
  1456. Humanoid.Health = Humanoid.Health - Damage
  1457. else
  1458. Banish(Humanoid.Parent)
  1459. DEAD = true
  1460. end
  1461. else
  1462. DEAD = true
  1463. Banish(Humanoid.Parent)
  1464. end
  1465. if DEAD == true then
  1466. local PARTS = {}
  1467. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  1468. if CHILD:IsA("BasePart") then
  1469. table.insert(PARTS,CHILD)
  1470. end
  1471. end
  1472. coroutine.resume(coroutine.create(function()
  1473. wait(2)
  1474. repeat
  1475. Swait()
  1476. local PIECE = nil
  1477. if MRANDOM(1,5) == 1 then
  1478. for E = 1, #PARTS do
  1479. if MRANDOM(1,5) == 1 then
  1480. PIECE = PARTS[E]
  1481. table.remove(PARTS,E)
  1482. break
  1483. end
  1484. end
  1485. end
  1486. if PIECE ~= nil then
  1487. if PIECE.Name == "Head" then
  1488. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1489. else
  1490. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1491. end
  1492. PIECE:remove()
  1493. end
  1494. until #PARTS == 0
  1495. end))
  1496. end
  1497. end
  1498.  
  1499. function ApplyAoE4(POSITION, RANGE, MINDMG, MAXDMG, FLING, IZBANISH)
  1500. local CHILDREN = workspace:GetDescendants()
  1501. for index, CHILD in pairs(CHILDREN) do
  1502. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1503. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1504. if HUM then
  1505. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1506. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1507. if IZBANISH == true then
  1508. Kill2(CHILD)
  1509. else
  1510. local DMG = MRANDOM(MINDMG, MAXDMG)
  1511. ApplyDamage(HUM, DMG, TORSO)
  1512. end
  1513. if FLING > 0 then
  1514. for _, c in pairs(CHILD:GetChildren()) do
  1515. if c:IsA("BasePart") then
  1516. local bv = Instance.new("BodyVelocity")
  1517. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1518. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1519. bv.Parent = c
  1520. Debris:AddItem(bv, 0.05)
  1521. end
  1522. end
  1523. end
  1524. end
  1525. end
  1526. end
  1527. end
  1528. end
  1529.  
  1530. --//=================================\\
  1531. --|| ATTACK FUNCTIONS AND STUFF
  1532. --\\=================================//
  1533.  
  1534. function Unload()
  1535. ATTACK = true
  1536. Rooted = false
  1537. repeat
  1538. if COMBO == 1 then
  1539. COMBO = 2
  1540. for i=0, 0.6, 0.5 / Animation_Speed do
  1541. Swait()
  1542. turnto(Mouse.Hit.p)
  1543. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1544. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1545. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.5 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1549. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1551. end
  1552. local HIT,POS = CastProperRay(LeftHole.Position, Mouse.Hit.p, 1000, Character)
  1553. SpawnTrail(LeftHole.Position,POS)
  1554. if HIT ~= nil then
  1555. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1556. Banish(HIT.Parent)
  1557. end
  1558. end
  1559. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1560. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1561. CreateSound(1463566014, LeftHole, 10, 1, false)
  1562. for i=0, 0.2, 0.5 / Animation_Speed do
  1563. Swait()
  1564. turnto(Mouse.Hit.p)
  1565. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1566. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1567. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.5 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1571. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1573. end
  1574. elseif COMBO == 2 then
  1575. COMBO = 1
  1576. for i=0, 0.6, 0.5 / Animation_Speed do
  1577. Swait()
  1578. turnto(Mouse.Hit.p)
  1579. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1580. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1581. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.5 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1585. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587. end
  1588. local HIT,POS = CastProperRay(RightHole.Position, Mouse.Hit.p, 1000, Character)
  1589. SpawnTrail(RightHole.Position,POS)
  1590. if HIT ~= nil then
  1591. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1592. Banish(HIT.Parent)
  1593. end
  1594. end
  1595. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1596. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1597. CreateSound(1463566014, RightHole, 10, 1, false)
  1598. for i=0, 0.2, 0.5 / Animation_Speed do
  1599. Swait()
  1600. turnto(Mouse.Hit.p)
  1601. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1602. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.5 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. end
  1610. end
  1611. until KEYHOLD == false
  1612. ATTACK = false
  1613. Rooted = false
  1614. end
  1615.  
  1616. function Deathbound()
  1617. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Character, 10, 1, false)
  1618. ATTACK = true
  1619. Rooted = true
  1620. for i=0, 1, 0.1 / Animation_Speed do
  1621. Swait()
  1622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628. end
  1629. local DONE = false
  1630. local GATE = nil
  1631. local GATESPIN = true
  1632. coroutine.resume(coroutine.create(function()
  1633. repeat
  1634. Swait()
  1635. if GATE ~= nil then
  1636. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1637. end
  1638. until GATESPIN == false
  1639. end))
  1640. coroutine.resume(coroutine.create(function()
  1641. repeat
  1642. Swait()
  1643. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1647. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1649. until DONE == true
  1650. Swait(50)
  1651. for i = 1, 35 do
  1652. Swait(4)
  1653. local FIRED = false
  1654. local CHILDREN = workspace:GetDescendants()
  1655. for index, CHILD in pairs(CHILDREN) do
  1656. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1657. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1658. if HUM then
  1659. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1660. if TORSO then
  1661. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1662. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1663. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1664. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1463566014, SoundPitch = 1.5, SoundVolume = 6})
  1665. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1666. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1667. Banish(CHILD)
  1668. FIRED = true
  1669. break
  1670. end
  1671. end
  1672. end
  1673. end
  1674. end
  1675. if FIRED == false then
  1676. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1677. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1463566014, SoundPitch = 1.5, SoundVolume = 6})
  1678. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1679. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1680. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1681. if HITBOD ~= nil then
  1682. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1683. Banish(HITBOD.Parent)
  1684. end
  1685. end
  1686. end
  1687. end
  1688. for i = 1, 45 do
  1689. Swait()
  1690. GATE.Size = GATE.Size - VT(3,0,3)
  1691. end
  1692. GATESPIN = false
  1693. GATE:remove()
  1694. end))
  1695. Swait(15)
  1696. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1697. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  1698. local DECAL = IT("Decal",GATE)
  1699. DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  1700. DECAL.Face = "Top"
  1701. GATE.CFrame = CF(HITPOS)
  1702. CreateSound(160772554, GATE, 7, 1.3, false)
  1703. for i = 1, 45 do
  1704. Swait()
  1705. GATE.Size = GATE.Size + VT(3,0,3)
  1706. end
  1707. CreateSound(1463566014, RightHole, 7, 1, false)
  1708. CreateSound(1463566014, LeftHole, 7, 1, false)
  1709. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1710. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1711. ATTACK = false
  1712. Rooted = false
  1713. DONE = true
  1714. end
  1715.  
  1716. function Cleave()
  1717. ATTACK = true
  1718. Rooted = false
  1719. local TARGET = nil
  1720. local TORS = nil
  1721. local GYRO = IT("BodyGyro",RootPart)
  1722. GYRO.D = 175
  1723. GYRO.P = 20000
  1724. GYRO.MaxTorque = VT(0,40000,0)
  1725. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1726. local RANGE = 5
  1727. CreateSound(541909867, Torso, 7, 1, false)
  1728. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1729. for i=0, 1, 0.1 / Animation_Speed do
  1730. Swait()
  1731. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1732. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1733. local CHILDREN = workspace:GetDescendants()
  1734. for index, CHILD in pairs(CHILDREN) do
  1735. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1736. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1737. if HUM then
  1738. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1739. if TORSO then
  1740. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1741. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1742. TARGET = HUM
  1743. TORS = TORSO
  1744. end
  1745. end
  1746. end
  1747. end
  1748. end
  1749. if TARGET then
  1750. break
  1751. end
  1752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. end
  1759. GYRO:remove()
  1760. if TORS and TARGET then
  1761. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1762. Rooted = true
  1763. local BODYPOSITION = IT("BodyPosition", TORS)
  1764. BODYPOSITION.P = 2000
  1765. BODYPOSITION.D = 100
  1766. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1767. for i=0, 1, 0.1 / Animation_Speed do
  1768. Swait()
  1769. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)1s
  1770. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1771. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1772. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1773. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1774. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1775. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1776. end
  1777. for i=0, 0.4, 0.1 / Animation_Speed do
  1778. Swait()
  1779. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1780. BODYPOSITION.Position = TORS.Position
  1781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1787. end
  1788. local LOOP = 0
  1789. local LOOP2 = 0
  1790. for i=0, 5, 0.1 / Animation_Speed do
  1791. Swait()
  1792. LOOP = LOOP + 1
  1793. TORS.Anchored = true
  1794. LOOP2 = LOOP2 + 1
  1795. if LOOP2 >= 5 then
  1796. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1797. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1798. CreateSound(1463566014, RightHole, 7, 1, false)
  1799. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1800. LOOP2 = 0
  1801. end
  1802. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1803. BODYPOSITION.Position = TORS.Position
  1804. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1810. end
  1811. BODYPOSITION:remove()
  1812. if TORS then
  1813. TORS.Anchored = false
  1814. Banish(TORS.Parent)
  1815. end
  1816. end
  1817. ATTACK = false
  1818. Rooted = false
  1819. end
  1820.  
  1821. function Smite()
  1822. ATTACK = true
  1823. Rooted = true
  1824. CreateSound(1368573150, RightArm, 3, 1.5)
  1825. for i=0, 2, 0.1 / Animation_Speed do
  1826. Swait()
  1827. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1828. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  1829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6, 0) * ANGLES(RAD(150), RAD(35), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1832. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1834. end
  1835. local POWER = 1
  1836. repeat
  1837. Swait()
  1838. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.01*POWER,0,0.01*POWER), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  1839. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1840. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  1841. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1842. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6, 0) * ANGLES(RAD(150), RAD(35), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1843. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1844. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1846. POWER = POWER + 0.009
  1847. if POWER >= 6 then
  1848. POWER = 6
  1849. end
  1850. until KEYHOLD == false
  1851. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100))
  1852. CreateSound("1137548130", Effects, 10, 1)
  1853. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  1854. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  1855. for i=0, 1, 0.1 / Animation_Speed do
  1856. Swait()
  1857. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1858. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1862. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1864. end
  1865. ATTACK = false
  1866. Rooted = false
  1867. end
  1868.  
  1869. function Shot()
  1870. ATTACK = true
  1871. Rooted = false
  1872. for i=0, 0.5, 0.1 / Animation_Speed do
  1873. Swait()
  1874. turnto(Mouse.Hit.p)
  1875. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  1877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1879. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1881. end
  1882. repeat
  1883. for i=0, 0.5, 0.1 / Animation_Speed do
  1884. Swait()
  1885. turnto(Mouse.Hit.p)
  1886. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  1888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1892. end
  1893. local HIT,POS = CastProperRay(LeftHole.Position, Mouse.Hit.p, 1000, Character)
  1894. SpawnTrail(LeftHole.Position,POS)
  1895. if HIT ~= nil then
  1896. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1897. Kickish(HIT.Parent)
  1898. end
  1899. end
  1900. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1901. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1902. CreateSound(1463566014, LeftHole, 10, 1, false)
  1903.  
  1904. local HIT,POS = CastProperRay(RightHole.Position, Mouse.Hit.p, 1000, Character)
  1905. SpawnTrail(RightHole.Position,POS)
  1906. if HIT ~= nil then
  1907. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1908. Kickish(HIT.Parent)
  1909. end
  1910. end
  1911. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1912. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1913. CreateSound(1463566014, RightHole, 10, 1, false)
  1914. for i=0, 0.5, 0.1 / Animation_Speed do
  1915. Swait()
  1916. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  1918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1922. end
  1923. until KEYHOLD == false
  1924. ATTACK = false
  1925. Rooted = false
  1926. end
  1927.  
  1928. --//=================================\\
  1929. --|| ASSIGN THINGS TO KEYS
  1930. --\\=================================//
  1931.  
  1932. function MouseDown(Mouse)
  1933. if ATTACK == false then
  1934. end
  1935. end
  1936.  
  1937. function MouseUp(Mouse)
  1938. HOLD = false
  1939. end
  1940.  
  1941. function KeyDown(Key)
  1942. KEYHOLD = true
  1943. if Key == "z" and ATTACK == false then
  1944. Unload()
  1945. end
  1946.  
  1947. if Key == "x" and ATTACK == false then
  1948. Deathbound()
  1949. end
  1950.  
  1951. if Key == "c" and ATTACK == false then
  1952. Cleave()
  1953. end
  1954.  
  1955. if Key == "v" and ATTACK == false then
  1956. Smite()
  1957. end
  1958.  
  1959. if Key == "f" and ATTACK == false then
  1960. Shot()
  1961. end
  1962. end
  1963.  
  1964. local OVMID = 1383202399
  1965. local OVMPIT = 1
  1966. local OVMVOL = 5
  1967. local VOLSS = 5
  1968. plr.Chatted:connect(function(message)
  1969. if message:sub(1,5) == "play/" then
  1970. OVMID = message:sub(6)
  1971. newThemeCust("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
  1972. elseif message:sub(1,6) == "pitch/" then
  1973. OVMPIT = message:sub(7)
  1974. newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
  1975. elseif message:sub(1,4) == "vol/" then
  1976. OVMVOL = message:sub(5)
  1977. newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
  1978. elseif message:sub(1,7) == "sr/" then
  1979. kan.TimePosition = 0
  1980. newThemeCust("rbxassetid://"..OVMID,message:sub(8),OVMPIT,OVMVOL)
  1981. end
  1982. end)
  1983.  
  1984. function KeyUp(Key)
  1985. KEYHOLD = false
  1986. end
  1987.  
  1988. Mouse.Button1Down:connect(function(NEWKEY)
  1989. MouseDown(NEWKEY)
  1990. end)
  1991. Mouse.Button1Up:connect(function(NEWKEY)
  1992. MouseUp(NEWKEY)
  1993. end)
  1994. Mouse.KeyDown:connect(function(NEWKEY)
  1995. KeyDown(NEWKEY)
  1996. end)
  1997. Mouse.KeyUp:connect(function(NEWKEY)
  1998. KeyUp(NEWKEY)
  1999. end)
  2000.  
  2001. --//=================================\\
  2002. --\\=================================//
  2003.  
  2004.  
  2005.  
  2006. function unanchor()
  2007. if UNANCHOR == true then
  2008. g = Character:GetChildren()
  2009. for i = 1, #g do
  2010. if g[i].ClassName == "Part" then
  2011. g[i].Anchored = false
  2012. end
  2013. end
  2014. end
  2015. end
  2016.  
  2017.  
  2018. --//=================================\\
  2019. --|| WRAP THE WHOLE SCRIPT UP
  2020. --\\=================================//
  2021.  
  2022. Humanoid.Changed:connect(function(Jump)
  2023. if Jump == "Jump" and (Disable_Jump == true) then
  2024. Humanoid.Jump = false
  2025. end
  2026. end)
  2027.  
  2028. local CONNECT = nil
  2029.  
  2030. while true do
  2031. Swait()
  2032. ANIMATE.Parent = nil
  2033. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2034. Humanoid = IT("Humanoid",Character)
  2035. end
  2036. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2037. v:Stop();
  2038. end
  2039. SINE = SINE + CHANGE
  2040. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2041. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2042. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2043. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2044. local sickPlaybackLoudness = GetClientProperty(kan,'PlaybackLoudness')
  2045. local all = sickPlaybackLoudness/80
  2046. CamShakeAll(all,all,char)
  2047. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2048. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2049. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2050. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2051. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2052. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2053. end
  2054. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2055. ANIM = "Jump"
  2056. if ATTACK == false then
  2057. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2058. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2059. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2065. end
  2066. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2067. ANIM = "Fall"
  2068. if ATTACK == false then
  2069. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2070. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2071. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2075. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2077. end
  2078. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2079. ANIM = "Idle"
  2080. if ATTACK == false then
  2081. local vis = sickPlaybackLoudness/70
  2082. WACKYEFFECT({EffectType = "Block", Size = VT(vis,vis,vis)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2083. WACKYEFFECT({EffectType = "Block", Size = VT(vis,vis,vis)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  2085. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  2086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed)
  2087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6, 0) * ANGLES(RAD(150), RAD(35), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(-40 + -11 * COS(SINE / 23)), RAD(25), RAD(75)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2089. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2091. end
  2092. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2093. ANIM = "Walk"
  2094. if ATTACK == false then
  2095. local vis = sickPlaybackLoudness/70
  2096. WACKYEFFECT({EffectType = "Block", Size = VT(vis,vis,vis)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2097. WACKYEFFECT({EffectType = "Block", Size = VT(vis,vis,vis)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2098. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, - 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, - 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2102. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2104. end
  2105. end
  2106. if kan.Parent ~= char then
  2107. kan = Instance.new("Sound",tors)
  2108. kan.PlaybackSpeed = currentPitch
  2109. kan.Pitch = currentPitch
  2110. kan.SoundId = currentThemePlaying
  2111. kan.Looped = true
  2112. kan.Name = "wrecked"
  2113. kan.TimePosition = TimeValue
  2114. kan:Resume()
  2115. end
  2116. if mutedtog == false then
  2117. kan.Volume = currentVol
  2118. elseif mutedtog == true then
  2119. kan.Volume = 0
  2120. end
  2121. kan.PlaybackSpeed = currentPitch
  2122. kan.Pitch = currentPitch
  2123. kan.SoundId = currentThemePlaying
  2124. kan.Looped = true
  2125. kan.Parent = char
  2126. kan:Resume()
  2127. kan.Volume = 10
  2128. unanchor()
  2129. Humanoid.MaxHealth = "inf"
  2130. Humanoid.Health = "inf"
  2131. if Rooted == false then
  2132. Disable_Jump = false
  2133. Humanoid.WalkSpeed = Speed
  2134. elseif Rooted == true then
  2135. Disable_Jump = true
  2136. Humanoid.WalkSpeed = 0
  2137. end
  2138. if MODE == "Devil" then
  2139. if HITFLOOR ~= nil then
  2140. if MRANDOM(1,4) == 1 then
  2141. local ect = sickPlaybackLoudness/90
  2142. WACKYEFFECT({EffectType = "Box", Size = VT(ect,5,ect), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2143. WACKYEFFECT({EffectType = "Box", Size = VT(ect,5,ect), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(ect,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2144. end
  2145. end
  2146. end
  2147. for _, c in pairs(Weapon:GetDescendants()) do
  2148. local ect = sickPlaybackLoudness/70
  2149. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2150. c.Material = "Glass"
  2151. c.Color = C3(0,0,0)
  2152. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2153. c.Color = C3(ect,0,0)
  2154. c.Material = "Neon"
  2155. end
  2156. end
  2157. if Head:FindFirstChild("face") then
  2158. Head.face.Texture = "rbxassetid://403870689"
  2159. end
  2160. for _, c in pairs(Character:GetChildren()) do
  2161. if c.ClassName == "Part" and c.Name ~= "Eye" then
  2162. c.Color = C3(21,71,109)
  2163. c.Material = "Neon"
  2164. if c:FindFirstChildOfClass("ParticleEmitter") then
  2165. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2166. end
  2167. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2168. c:remove()
  2169. end
  2170. end
  2171. end
  2172. --//=================================\\
  2173. --\\=================================//
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