GlitterBerri

MM (J) 1.0 Stuff?

Sep 26th, 2016
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  1. // -*- mode: c;-*-
  2. // main identifiers
  3. #define GAME "MM"
  4. #define REGION "J"
  5. #define VIDEO "NTSC"
  6. #define DEFLATE 1
  7. #define DEBUG 0
  8.  
  9. // very significant identifiers that cannot
  10. // be determined dynamically from the rom data yet
  11. #define VFS 0x000xxxxx
  12. #define AUDIOBANK 0x000222F0
  13. #define AUDIOSEQ 0x00048160
  14. #define AUDIOTABLE 0x000995D0
  15. #define ATBL_END 0x005E0580
  16. #define LINKANIMFILE 0x0065D000
  17. #define MSG_1_START 0x00xxxxxx
  18. #define MSG_1 0x00xxxxxx
  19. #define MSG_2 0x00xxxxxx
  20. #define MSG_3 0x00xxxxxx
  21. #define MSG_4 0x00xxxxxx
  22.  
  23. #define CODEFILE 0x00B5F000
  24. // unk
  25. #define ACTORSTABLE 0x001027C0
  26. // unk
  27. #define ACTIONSTRINGS 0x00xxxxxx
  28. // unk
  29. #define OBJECTSTABLE 0x00115FB8
  30. // unk
  31. #define SCENETABLE 0x00xxxxxx
  32. #define SCENELOOKUP 0x00xxxxxx
  33. // unk
  34. #define EXITTABLE 0x00xxxxxx
  35. // unk
  36. #define CREDITSTABLE 0x00xxxxxx
  37. // unk
  38. #define OBJNAMES 0x00xxxxxx
  39. // unk
  40. #define SCENENAMES 0x00131C40
  41. // unk
  42.  
  43. #define INSTRUMENT 0x00xxxxxx
  44.  
  45. #define SEQTABLE 0x00xxxxxx
  46.  
  47. #define SAMPLES 0x00xxxxxx
  48.  
  49. #define CODEFILEEND 0x0013C6F0
  50.  
  51. #define LINKANIMTABLE 0x00xxxxxx
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