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- // -*- mode: c;-*-
- // main identifiers
- #define GAME "MM"
- #define REGION "J"
- #define VIDEO "NTSC"
- #define DEFLATE 1
- #define DEBUG 0
- // very significant identifiers that cannot
- // be determined dynamically from the rom data yet
- #define VFS 0x000xxxxx
- #define AUDIOBANK 0x000222F0
- #define AUDIOSEQ 0x00048160
- #define AUDIOTABLE 0x000995D0
- #define ATBL_END 0x005E0580
- #define LINKANIMFILE 0x0065D000
- #define MSG_1_START 0x00xxxxxx
- #define MSG_1 0x00xxxxxx
- #define MSG_2 0x00xxxxxx
- #define MSG_3 0x00xxxxxx
- #define MSG_4 0x00xxxxxx
- #define CODEFILE 0x00B5F000
- // unk
- #define ACTORSTABLE 0x001027C0
- // unk
- #define ACTIONSTRINGS 0x00xxxxxx
- // unk
- #define OBJECTSTABLE 0x00115FB8
- // unk
- #define SCENETABLE 0x00xxxxxx
- #define SCENELOOKUP 0x00xxxxxx
- // unk
- #define EXITTABLE 0x00xxxxxx
- // unk
- #define CREDITSTABLE 0x00xxxxxx
- // unk
- #define OBJNAMES 0x00xxxxxx
- // unk
- #define SCENENAMES 0x00131C40
- // unk
- #define INSTRUMENT 0x00xxxxxx
- #define SEQTABLE 0x00xxxxxx
- #define SAMPLES 0x00xxxxxx
- #define CODEFILEEND 0x0013C6F0
- #define LINKANIMTABLE 0x00xxxxxx
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