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- Mages:
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- Mage:
- Starting Spells: Magic Bolt (5) - Class 1 Elemental Spells (15)
- 1:A: Barrier (AC) (15 Mana)
- 2:S:
- 3:A: Summon Familiar (20)
- 4:S:
- 5:R: +10 mana
- 6:A: Arcane Bolt (2)
- 7:S:
- 8:A: Tier 2 Elemental Spells (30)
- 9:S:
- 10:R: +10 mana
- 11:A: Mirror Shield (AC) (25)
- 12:S:
- 13:A: Summon ELemental (40)
- 14:S:
- 15:R: +10 mana
- 16:A: Explosive bolt (35)
- 17:S:
- 18:A: Class 4 Elemental spells (45)
- 19:S:
- 20:R: +10 Mana 20% chance of spells being free
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- Priest:
- Starting Spells: Magic Bolt (5), Holy Bolt (10), Minor Heal (15), Cure (10)
- 1:A: Barrier
- 2:S:
- 3:A: Minor Smite (20)
- 4:S:
- 5:R: +10
- 6:A: Group Heal (40)
- 7:S:
- 8:A: Shine: Removes any magical weather effects and hurts undead in the area. (30)
- 9:S:
- 10:R: +10
- 11:A: Major Heal (40)
- 12:S:
- 13:A: Mirror shield
- 14:S:
- 15:R: +10
- 16:A: Smite (35) + Dome-Shield: Creates a giant dome over you large enough to protect nearby allies.
- 17:S:
- 18:A: Revive (60)
- 19:S:
- 20:R: +10 + Rebirth of self: You can revive yourself once per fight
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- Necromancer:
- Starting: Magic Bolt (5), Necro bolt (10), Coil (CM) (15) Curse (20)
- 1:Stat
- 2:Summon Skeleton (10)
- 3:Stat
- 4: Dark magic Shield: A shield of unholy magic that also drains strength from those that touch it. (20) (AC)
- 5:+10 mana
- 6:stat
- 7 Raise Basic Undead (25): You can raise a basic undead to do your bidding until death.
- 8:Stat
- 9: Black Bolt: You send a cursed bolt of energy
- 10:Apprentice Necromancer: You can have 2 +10 mana
- 11:Stat
- 12 Black-Rend: You take health from one of your allies and you throw it at an opponent with explosive effect. (You can chain a coil to this.)
- 13:Stat
- 14:Summon Deathknight
- 15:+10 mana
- 16:Stat
- 17 Undead Revolution (50): You raise every body available within the area to do your bidding for this battle.
- 18:Stat
- 19:Deathly-Coil: You cast a spell that coils damage away from your entire group and setting it to your enemies.
- 20:Master Necromancer: You can have three undead at a time +10 mana + Lichdom: Upon death you can turn yourself to a lich.
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- Pyromancer (unlocked at level 5)
- Starting: Magic bolt (5), Fire-bolt (10), Fireball (15), Chaos Fire (30 Mana)
- 1:A: Fire Whip (20)
- 2:S:
- 3:A: Summon Flame Familiar (25)
- 4:S:
- 5:R: +10 Mana
- 6:A: Flamethrower (30)
- 7:S:
- 8:A: Firewall (25)
- 9:S:
- 10:R: +10
- 11:A: Summon fire Elemental (35)
- 12:S:
- 13:A: Large Fireball (35)
- 14:S:
- 15:R: +10
- 16:A: Flame tempest (40)
- 17:S:
- 18:A: Summon Fire Demon (50)
- 19:S:
- 20:R: Pheonix - Your flames heal companions
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- Technomancer (Unlocked at level 10)
- Starting: Magic Bolt (5),
- Technoshot: Creates an elementized bolt of your preference for 15 mana
- Bubble Shield: (30) A large shielding bubble that protects from attacks
- Force-shield: (20/AC) A barrier
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