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- ;-------------------------------------------------------------------------------
- ; Stand Body (Colision)
- [Statedef 297]
- type = A
- movetype= H
- physics = N
- juggle = 1
- velset = 0,0
- ctrl = 0
- anim = 297
- [State 0]
- type = PlayerPush
- trigger1 = 1
- value = 1
- [State 0]
- type = BindToParent
- trigger1 = numhelper(305) >= 1
- pos = 0,0
- [State 0]
- type = Turn
- trigger1 = facing != root,facing
- [State 0]
- type = Width
- trigger1 = 1
- player = 15,15
- [State 0]
- type = HitOverride
- trigger1 = 1
- attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
- stateno = 297
- time = 9999999
- ignorehitpause = 1
- [State 0]
- type = AssertSpecial
- trigger1 = 1
- flag = Invisible
- Flag2 = Noshadow
- [State 0]
- type = VarAdd
- trigger1 = time = 0
- v = 1
- value = gethitvar(damage)
- [State 0]
- type = changestate
- trigger1 = numhelper(305) = 0
- value = 298
- ignorehitpause = 1
- ;------------------------------------------------------------------------------------------------------------------------
- [Statedef 298]
- type = A
- movetype= I
- physics = N
- juggle = 1
- ctrl = 0
- anim = 9999
- poweradd = 0
- sprpriority = 3
- [State 0]
- type = DestroySelf
- trigger1 = time > 5
- ;-------------------------------------------------------------------------------
- ; Skill - 5 User
- [Statedef 1400]
- type = S
- movetype = A
- physics = S
- juggle = 1
- velset = 0,0
- ctrl = 0
- anim = 1400
- poweradd = -500
- sprpriority = 2
- [State 0]
- type = PlaySnd
- trigger1 = !Time
- value = S0,12
- [State 0]
- type = PlaySnd
- trigger1 = !Time
- value = S0,12
- [state 0]
- type = helper
- trigger1 = !time
- stateno = 8050
- id = 8050
- pos = 0, 0
- postype = p1
- ownpal = 1
- supermovetime = 999
- pausemovetime = 999
- [state 0]
- type = helper
- trigger1 = time % 10 = 0
- stateno = 8060
- id = 8060
- pos = 0, 0
- postype = p1
- supermovetime = 999
- pausemovetime = 999
- [state 0]
- type = explod
- trigger1 = (pos y = 0) && (time % 12 = 0) && (animelem = 1)
- anim = 8120
- id = 8120
- pos = -10,2
- postype = p1
- facing = 1
- bindtime = 1
- removetime = -2
- sprpriority = 0
- scale = .15,.2
- angle = 0
- ownpal = 1
- remappal = 3,0
- removeongethit = 1
- ignorehitpause = 1
- supermovetime = 999
- pausemovetime = 999
- vel = -1,0
- trans = sub
- [state 0]
- type = explod
- trigger1 = (pos y = 0) && (time % 12 = 0) && (animelem = 1)
- anim = 8120
- id = 8120
- pos = -10,2
- postype = p1
- facing = 1
- bindtime = 1
- removetime = -2
- sprpriority = 3
- scale = .15,.2
- angle = 0
- ownpal = 1
- remappal = 3,2
- removeongethit = 1
- ignorehitpause = 1
- supermovetime = 999
- pausemovetime = 999
- vel = -1,0
- [state 0]
- type = explod
- trigger1 = (pos y = 0) && (time % 12 = 0) && (animelem = 1)
- anim = 8120
- id = 8120
- pos = 10,-2
- postype = p1
- facing = -1
- bindtime = 1
- removetime = -2
- sprpriority = 0
- scale = .15,.2
- angle = 0
- ownpal = 1
- remappal = 3,0
- removeongethit = 1
- ignorehitpause = 1
- supermovetime = 999
- pausemovetime = 999
- vel = 1,0
- trans = sub
- [state 0]
- type = explod
- trigger1 = (pos y = 0) && (time % 12 = 0) && (animelem = 1)
- anim = 8120
- id = 8120
- pos = 10, -2
- postype = p1
- facing = -1
- bindtime = 1
- removetime = -2
- sprpriority = 1
- scale = .15,.2
- angle = 0
- ownpal = 1
- remappal = 3,2
- removeongethit = 1
- ignorehitpause = 1
- supermovetime = 999
- pausemovetime = 999
- vel = 1,0
- [State 0]
- type = PalFX
- triggerall = prevstateno != [300,320]
- trigger1 = time = 5
- time = 10
- add = 100,150,100
- mul = 200,256,200
- sinadd = 0,0,0,1
- invertall = 0
- color = 256
- [State 0]
- type = helper
- triggerall = prevstateno != [300,320]
- trigger1 = time = 5 && numhelper(700) = 0
- name = "Aura FX"
- ID = 900
- stateno = 900
- pos = 0,0
- postype = P1
- facing = 1
- ownpal = 1
- supermovetime = 99999
- pausemovetime = cond(var(50)>0,999999,0)
- [State 0]
- type = Helper
- trigger1 = numhelper(305) = 0
- trigger1 = numhelper(1405) = 0
- trigger1 = time = 5
- name = "HG"
- ID = 1405
- stateno = 1405
- pos = -5,-5
- postype = p1
- ownpal = 1
- supermovetime = 9999
- [State 0]
- type = ChangeState
- triggerall = time >= 30
- trigger1 = ailevel = 0 && Command != "hold_c"
- trigger2 = ailevel > 0 && p2bodydist x < 100
- trigger3 = ailevel > 0 && p2bodydist x >= 100 && p2bodydist x < 300 && time >= 30 +random % 60
- trigger4 = time = 80
- value = 1401
- ;-------------------------------------------------------------------------------
- ; Skill - 5 User Releasing
- [Statedef 1401]
- type = S
- movetype = A
- physics = S
- juggle = 1
- velset = 0,0
- ctrl = 0
- anim = 1401
- sprpriority = 2
- [State 0]
- type = PlaySnd
- trigger1 = !Time
- value = S0,13
- [State 0]
- type = PlaySnd
- trigger1 = !Time
- value = S0,13
- [State 0]
- type = ChangeState
- trigger1 = Time >= 130
- value = 0
- ctrl = 1
- ;-------------------------------------------------------------------------------
- ; Skill - 5 HG
- [Statedef 1405]
- type = S
- movetype = A
- physics = S
- juggle = 1
- velset = 0,0
- anim = 1405
- sprpriority = 4
- [State 0]
- type = PlaySnd
- triggerall = prevstateno != [305,325]
- trigger1 = !Time
- value = S400,9
- [State 0]
- type = PlaySnd
- triggerall = prevstateno != [305,325]
- trigger1 = !Time
- value = S400,9
- [State 0]
- type = PlaySnd
- triggerall = prevstateno != [305,325]
- trigger1 = !Time
- value = S400,9
- [State 0]
- type = PlaySnd
- triggerall = prevstateno != [305,325]
- trigger1 = !Time
- value = S400,9
- [State 0]
- type = VelSet
- triggerall = prevstateno != [305,325]
- triggerall = numhelper(305) = 1
- trigger1 = !time
- x = 6
- [State 0]
- type = VelSet
- triggerall = prevstateno = [305,325]
- triggerall = numhelper(305) = 1
- trigger1 = !time
- x = 4
- [State 0]
- type = VelSet
- trigger1 = time < 5
- x = 4
- [State 0]
- type = VelSet
- trigger1 = frontedgedist < 30
- x = .1
- [State 0]
- type = Helper
- triggerall = numhelper(297) = 0
- trigger1 = !time
- name = "Stand Body (Colision)"
- ID = 297
- stateno = 297
- pos = 0,0
- postype = p1
- facing = 1
- ownpal = 1
- supermovetime = 999
- pausemovetime = cond(root,var(50)>0,999999,0)
- [state 0]
- type = explod
- trigger1 = time >= 10 && timemod = 10,0
- anim = 1430
- id = 1430
- pos = -1,-36
- postype = p1
- facing = 1
- bindtime = 1
- removetime = -2
- sprpriority = 4
- ontop = 1
- scale = .25,.25
- angle = 0
- ownpal = 1
- remappal = 1430,2
- trans = add
- removeongethit = 1
- ignorehitpause = 1
- supermovetime = 999
- pausemovetime = 999
- [state 0]
- type = explod
- trigger1 = time >= 10 && timemod = 10,0
- anim = 1430
- id = 1430
- pos = -1,-36
- postype = p1
- facing = 1
- bindtime = 1
- removetime = -2
- sprpriority = 4
- scale = .25,.25
- angle = 1
- ownpal = 1
- remappal = 1430,0
- trans = sub
- removeongethit = 1
- ignorehitpause = 1
- supermovetime = 999
- pausemovetime = 999
- [State 0]
- type = RemoveExplod
- trigger1 = root,stateno = 1401
- id = 1430
- [state 0]
- type = helper
- trigger1 = time >= 10 && timemod = 15,0
- name = "Emerald Splash Charging FX"
- stateno = 1407
- id = 1407
- pos = 0,0
- postype = p1
- ownpal = 1
- size.xscale = .1
- size.yscale = .1
- ignorehitpause = 1
- [State 0]
- type = Trans
- triggerall = prevstateno != [305,325]
- trigger1 = time < 5
- trans = addalpha
- alpha = 0 +time * 25,256 -time * 25
- [State 0]
- type = ChangeState
- trigger1 = root,stateno = 1401
- value = 1406
- [State 0]
- type = ChangeState
- trigger1 = root,stateno != 1400
- value = 299
- ;-------------------------------------------------------------------------------
- ; Skill - 5 HG Releasing
- [Statedef 1406]
- type = S
- movetype = A
- physics = S
- juggle = 1
- velset = 0,0
- anim = 1406
- sprpriority = 4
- [State 0]
- type = PlaySnd
- trigger1 = time = 5
- value = S400,2
- [State 0]
- type = PlaySnd
- trigger1 = time = 5
- value = S400,2
- [State 0]
- type = PlaySnd
- trigger1 = timemod = 5,0 && time = [5,85]
- value = S400,3
- [State 0]
- type = PlaySnd
- trigger1 = timemod = 5,0 && time = [5,85]
- value = S400,3
- [State 0]
- type = PlaySnd
- trigger1 = timemod = 5,0 && time = [7.5,82.5]
- value = S400,3
- [State 0]
- type = PlaySnd
- trigger1 = timemod = 5,0 && time = [7.5,82.5]
- value = S400,3
- [State 0]
- type = Helper
- triggerall = numhelper(297) = 0
- trigger1 = !time
- name = "Stand Body (Colision)"
- ID = 297
- stateno = 297
- pos = 0,0
- postype = p1
- facing = 1
- ownpal = 1
- supermovetime = 999
- pausemovetime = cond(root,var(50)>0,999999,0)
- [state 0]
- type = explod
- triggerall = time % 5 = 0
- trigger1 = time = [5,80]
- anim = 8020
- id = 8020
- pos = 29 +random % 12,-29 -random % 12
- postype = p1
- facing = 1
- bindtime = 1
- removetime = -2
- sprpriority = 3
- ontop = 1
- scale = .13,.13
- angle = 0
- ownpal = 1
- remappal = 8020,2
- removeongethit = 1
- ignorehitpause = 1
- supermovetime = 999
- pausemovetime = 999
- [State 0]
- type = Helper
- triggerall = timemod = 5,0
- trigger1 = time = [5,85]
- name = "Emerald FX"
- ID = 1410
- stateno = 1410
- pos = 28 +random % 12,-30 -random % -14
- postype = p1
- ownpal = 1
- facing = 1
- size.xscale = .055
- size.yscale = .055
- [State 0]
- type = Helper
- triggerall = timemod = 5,0
- trigger1 = time = [7.5,82.5]
- name = "Emerald FX"
- ID = 1410
- stateno = 1410
- pos = 28 +random % 12,-30 -random % -14
- postype = p1
- ownpal = 1
- facing = 1
- size.xscale = .055
- size.yscale = .055
- [State 0]
- type = ChangeState
- trigger1 = time >= 90
- value = 299
- [State 0]
- type = ChangeState
- trigger1 = root,movetype = H
- value = 299
- ;-------------------------------------------------------------------------------
- ; Skill - 5 Emerald Splash Charging FX
- [Statedef 1407]
- type = u
- anim = 1407
- sprpriority = 8
- [state 0]
- type = remappal
- trigger1 = 1
- source = 1407,0
- dest = 1407,2
- [state 0]
- type = varset
- trigger1 = !time
- v = 1
- value = random % 360
- [State 0]
- type = BindToParent
- trigger1 = 1
- pos = -1,-36
- [state 0]
- type = angledraw
- trigger1 = 1
- value = var(1)
- [state 0]
- type = explod
- trigger1 = !time
- anim = anim
- id = anim
- pos = 0,0
- postype = p1
- facing = 1
- bindtime = -1
- removetime = -2
- sprpriority = 0
- scale = const(size.xscale), const(size.yscale)
- angle = var(1)
- ownpal = 1
- remappal = 1407,0
- removeongethit = 1
- ignorehitpause = 1
- supermovetime = 0
- pausemovetime = 0
- trans = sub
- [State 0]
- type = RemoveExplod
- trigger1 = !animtime
- trigger2 = root,stateno = 1401
- id = anim
- [state 0]
- type = destroyself
- trigger1 = !animtime
- trigger2 = root,stateno = 1401
- ;-------------------------------------------------------------------------------
- ; Skill - 5 Emerald FX
- [Statedef 1410]
- type = S
- movetype = A
- physics = N
- juggle = 2
- ctrl = 0
- anim = 410
- sprpriority = 3
- [State 0]
- type = AngleDraw
- trigger1 = 1
- value = -vel y * 5
- [State 0]
- type = VelSet
- trigger1 = !Time
- x = 8
- y = -1.5 +random % 3
- [State 0]
- type = HitDef
- triggerall = !movecontact
- trigger1 = 1
- attr = A,NP
- animtype = Medium
- damage = Var(20) := 6,6
- hitflag = MAFD
- guardflag = MA
- pausetime = 0,3
- sparkno = -1
- guard.sparkno = -1
- sparkxy = 0,0
- hitsound = -1
- guardsound = S7000,1
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 16
- ground.velocity = Cond(Cond(Var(50) = 0,P2BodyDist X < 150,P2BodyDist X < 150),-3,3),-3 ;-2,-.7
- air.velocity = Cond(Cond(Var(50) = 0,P2BodyDist X < 150,P2BodyDist X < 150),-3,3),-1.5 ;-2,-.7
- Envshake.time = 15
- Fall = 1
- fall.recover = 0
- [State 0]
- type = Explod
- triggerall = time % 5 = 0
- trigger1 = time >= 0
- anim = 8010
- ID = 8010
- pos = -10 + random % 30,5 -random % 5
- facing = 1
- postype = P1
- vfacing = 1
- bindtime = 1
- vel = -1 + (-random % 1),-.5 + (-random % 1)
- removetime = -2
- scale = .35,.35
- remappal = 8010,1 + random % 3
- supermovetime = 999
- pausemovetime = 999
- sprpriority = cond(random < 500,-3,3)
- ownpal = 1
- ignorehitpause = 1
- [state 0]
- type = helper
- trigger1 = moveguarded
- stateno = 7000
- id = 7000
- pos = 15,-25
- postype = p2
- ownpal = 1
- size.xscale = .7
- size.yscale = .7
- ignorehitpause = 1
- persistent = 0
- [State 0]
- type = Changestate
- trigger1 = movecontact || frontedgedist < 5 || pos y > -2
- value = 413
- ignorehitpause = 1
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