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Oct 24th, 2017
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  1.  
  2. ** Executing...
  3. ** Command: "F:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "F:\Steam\steamapps\common\GarrysMod\garrysmod" "F:\Desktop\New Folder\RP_DownTown_Aurora_v2\maps\rp_downtown_aurora_v2_d.vmf"
  5.  
  6. FIND [F:\Steam\steamapps\common\Half-Life\cstrike\*.vpk]
  7. Adding Path: [F:\Steam\steamapps\common\Half-Life\cstrike]
  8. Valve Software - vbsp.exe (Jul 25 2017)
  9. 4 threads
  10. materialPath: F:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  11. Loading F:\Desktop\New Folder\RP_DownTown_Aurora_v2\maps\rp_downtown_aurora_v2_d.vmf
  12. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13. material "realworldtextures2/wall/wallpaper_72" not found.
  14. Material not found!: REALWORLDTEXTURES2/WALL/WALLPAPER_72
  15. Could not locate 'GameData' key in f:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  16. Patching WVT material: maps/rp_downtown_aurora_v2_d/nature/blenddirtgrass001a_wvt_patch
  17. fixing up env_cubemap materials on brush sides...
  18. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  19. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  20. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  21. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  22. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  23. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  24. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  25. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  26. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  27. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  28. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  29. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  30. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  31. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  32. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  33. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  34. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  35. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  36. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  37. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  38. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  39. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  40. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  41. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  42. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  43. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  44. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  45. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  46. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  47. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  48. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  49. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  50. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  51. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  52. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  53. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  54. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  55. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  56. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  57. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  58. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  59. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  60. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  61. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  62. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  63. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  64. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  65. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  66. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  67. Processing areas...WARNING: areaportal entity 463 (brush 30518) touches > 2 areas
  68. WARNING: areaportal entity 463 (brush 30518) touches > 2 areas
  69. WARNING: areaportal entity 463 (brush 30518) touches > 2 areas
  70. Wrote F:\Desktop\New Folder\RP_DownTown_Aurora_v2\maps\rp_downtown_aurora_v2_d.lin
  71. Areaportal leak ! File: F:\Desktop\New Folder\RP_DownTown_Aurora_v2\maps\rp_downtown_aurora_v2_d.lin
  72. Brush 31289: areaportal brush doesn't touch two areas
  73. done (0)
  74. Building Faces...done (0)
  75. Chop Details...done (0)
  76. Find Visible Detail Sides...
  77. Merged 512 detail faces...done (0)
  78. Merging details...done (0)
  79. FixTjuncs...
  80. PruneNodes...
  81. WriteBSP...
  82. done (2)
  83. writing F:\Desktop\New Folder\RP_DownTown_Aurora_v2\maps\rp_downtown_aurora_v2_d.prt...Building visibility clusters...
  84. done (1)
  85. Can't load skybox file skybox/painted to build the default cubemap!
  86. Can't load skybox file skybox/painted to build the default cubemap!
  87. Finding displacement neighbors...
  88. Finding lightmap sample positions...
  89. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  90. Building Physics collision data...
  91. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  92. done (1) (2784245 bytes)
  93. Static prop models/props_c17/metalladder001.mdl outside the map (22.00, -329.00, 7020.00)
  94. Static prop models/props_c17/metalladder001.mdl outside the map (992.00, 1973.00, 6856.00)
  95. Static prop models/props_c17/metalladder001.mdl outside the map (-1692.00, 2683.00, 6628.00)
  96. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  97. Compacting texture/material tables...
  98. Reduced 6190 texinfos to 4153
  99. Reduced 1175 texdatas to 1037 (65504 bytes to 59728)
  100. Writing F:\Desktop\New Folder\RP_DownTown_Aurora_v2\maps\rp_downtown_aurora_v2_d.bsp
  101. 13 seconds elapsed
  102.  
  103. ** Executing...
  104. ** Command: "F:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  105. ** Parameters: -game "F:\Steam\steamapps\common\GarrysMod\garrysmod" "F:\Desktop\New Folder\RP_DownTown_Aurora_v2\maps\rp_downtown_aurora_v2_d"
  106.  
  107. Valve Software - vvis.exe (Jul 25 2017)
  108. FIND [F:\Steam\steamapps\common\Half-Life\cstrike\*.vpk]
  109. Adding Path: [F:\Steam\steamapps\common\Half-Life\cstrike]
  110. 4 threads
  111. reading f:\desktop\new folder\rp_downtown_aurora_v2\maps\rp_downtown_aurora_v2_d.bsp
  112. reading f:\desktop\new folder\rp_downtown_aurora_v2\maps\rp_downtown_aurora_v2_d.prt
  113. 5790 portalclusters
  114. 14786 numportals
  115. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
  116. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2842)
  117. Optimized: 29222 visible clusters (1.30%)
  118. Total clusters visible: 2247848
  119. Average clusters visible: 388
  120. Building PAS...
  121. Average clusters audible: 1810
  122. visdatasize:2760387 compressed from 8430240
  123. writing f:\desktop\new folder\rp_downtown_aurora_v2\maps\rp_downtown_aurora_v2_d.bsp
  124. 47 minutes, 28 seconds elapsed
  125.  
  126. ** Executing...
  127. ** Command: "F:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  128. ** Parameters: -game "F:\Steam\steamapps\common\GarrysMod\garrysmod" "F:\Desktop\New Folder\RP_DownTown_Aurora_v2\maps\rp_downtown_aurora_v2_d"
  129.  
  130. FIND [F:\Steam\steamapps\common\Half-Life\cstrike\*.vpk]
  131. Adding Path: [F:\Steam\steamapps\common\Half-Life\cstrike]
  132. Valve Software - vrad.exe SSE (Jul 25 2017)
  133.  
  134. Valve Radiosity Simulator
  135. 4 threads
  136. [Reading texlights from 'lights.rad']
  137. [45 texlights parsed from 'lights.rad']
  138.  
  139. Loading f:\desktop\new folder\rp_downtown_aurora_v2\maps\rp_downtown_aurora_v2_d.bsp
  140. Setting up ray-trace acceleration structure... Done (5.85 seconds)
  141. 26894 faces
  142. 1 degenerate faces
  143. 4365877 square feet [628686336.00 square inches]
  144. 10 Displacements
  145. 37653 Square Feet [5422159.50 Square Inches]
  146. 26893 patches before subdivision
  147. 419655 patches after subdivision
  148. 3127 direct lights
  149. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (115)
  150. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (48)
  151. transfers 63985560, max 1994
  152. transfer lists: 488.2 megs
  153. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  154. Bounce #1 added RGB(1337622, 1423791, 1163619)
  155. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  156. Bounce #2 added RGB(332140, 316420, 228586)
  157. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  158. Bounce #3 added RGB(104897, 94627, 65516)
  159. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  160. Bounce #4 added RGB(37538, 33469, 23151)
  161. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  162. Bounce #5 added RGB(14887, 12927, 8988)
  163. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  164. Bounce #6 added RGB(6472, 5607, 3955)
  165. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  166. Bounce #7 added RGB(2925, 2451, 1735)
  167. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  168. Bounce #8 added RGB(1400, 1153, 820)
  169. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  170. Bounce #9 added RGB(682, 538, 381)
  171. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  172. Bounce #10 added RGB(344, 264, 185)
  173. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  174. Bounce #11 added RGB(176, 128, 89)
  175. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  176. Bounce #12 added RGB(91, 64, 44)
  177. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  178. Bounce #13 added RGB(48, 32, 22)
  179. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  180. Bounce #14 added RGB(26, 16, 11)
  181. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  182. Bounce #15 added RGB(14, 8, 5)
  183. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  184. Bounce #16 added RGB(7, 4, 3)
  185. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  186. Bounce #17 added RGB(4, 2, 1)
  187. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  188. Bounce #18 added RGB(2, 1, 1)
  189. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  190. Bounce #19 added RGB(1, 1, 0)
  191. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  192. Bounce #20 added RGB(1, 0, 0)
  193. Build Patch/Sample Hash Table(s).....Done<0.1891 sec>
  194. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (18)
  195. FinalLightFace Done
  196. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  197. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (276)
  198. Writing leaf ambient...done
  199. Ready to Finish
  200.  
  201. Object names Objects/Maxobjs Memory / Maxmem Fullness
  202. ------------ --------------- --------------- --------
  203. models 232/1024 11136/49152 (22.7%)
  204. brushes 6185/8192 74220/98304 (75.5%)
  205. brushsides 43017/65536 344136/524288 (65.6%)
  206. planes 16678/65536 333560/1310720 (25.4%)
  207. vertexes 42027/65536 504324/786432 (64.1%)
  208. nodes 13975/65536 447200/2097152 (21.3%)
  209. texinfos 4153/12288 299016/884736 (33.8%)
  210. texdata 1037/2048 33184/65536 (50.6%)
  211. dispinfos 10/0 1760/0 ( 0.0%)
  212. disp_verts 2890/0 57800/0 ( 0.0%)
  213. disp_tris 5120/0 10240/0 ( 0.0%)
  214. disp_lmsamples 12045/0 12045/0 ( 0.0%)
  215. faces 26894/65536 1506064/3670016 (41.0%)
  216. hdr faces 0/65536 0/3670016 ( 0.0%)
  217. origfaces 14660/65536 820960/3670016 (22.4%)
  218. leaves 14208/65536 454656/2097152 (21.7%)
  219. leaffaces 31516/65536 63032/131072 (48.1%)
  220. leafbrushes 13869/65536 27738/131072 (21.2%)
  221. areas 54/256 432/2048 (21.1%)
  222. surfedges 187918/512000 751672/2048000 (36.7%)
  223. edges 117472/256000 469888/1024000 (45.9%)
  224. LDR worldlights 3127/8192 275176/720896 (38.2%)
  225. HDR worldlights 0/8192 0/720896 ( 0.0%)
  226. leafwaterdata 6/32768 72/393216 ( 0.0%)
  227. waterstrips 2579/32768 25790/327680 ( 7.9%)
  228. waterverts 0/65536 0/786432 ( 0.0%)
  229. waterindices 44124/65536 88248/131072 (67.3%)
  230. cubemapsamples 249/1024 3984/16384 (24.3%)
  231. overlays 38/512 13376/180224 ( 7.4%)
  232. LDR lightdata [variable] 25638788/0 ( 0.0%)
  233. HDR lightdata [variable] 0/0 ( 0.0%)
  234. visdata [variable] 2760387/16777216 (16.5%)
  235. entdata [variable] 1575322/393216 (400.6%) VERY FULL!
  236. LDR ambient table 14208/65536 56832/262144 (21.7%)
  237. HDR ambient table 14208/65536 56832/262144 (21.7%)
  238. LDR leaf ambient 49177/65536 1376956/1835008 (75.0%)
  239. HDR leaf ambient 14208/65536 397824/1835008 (21.7%)
  240. occluders 0/0 0/0 ( 0.0%)
  241. occluder polygons 0/0 0/0 ( 0.0%)
  242. occluder vert ind 0/0 0/0 ( 0.0%)
  243. detail props [variable] 1/12 ( 8.3%)
  244. static props [variable] 1/154216 ( 0.0%)
  245. pakfile [variable] 356528/0 ( 0.0%)
  246. physics [variable] 2784245/4194304 (66.4%)
  247. physics terrain [variable] 0/1048576 ( 0.0%)
  248.  
  249. Level flags = 0
  250.  
  251. Total triangle count: 75410
  252. Writing f:\desktop\new folder\rp_downtown_aurora_v2\maps\rp_downtown_aurora_v2_d.bsp
  253. 7 minutes, 54 seconds elapsed
  254.  
  255. ** Executing...
  256. ** Command: Copy File
  257. ** Parameters: "F:\Desktop\New Folder\RP_DownTown_Aurora_v2\maps\rp_downtown_aurora_v2_d.bsp" "F:\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_downtown_aurora_v2_d.bsp"
  258.  
  259.  
  260. ** Executing...
  261. ** Command: "F:\Steam\steamapps\common\GarrysMod\hl2.exe"
  262. ** Parameters: -game "F:\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_downtown_aurora_v2_d" -steam
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