ovagames

Untitled

Jul 29th, 2017
318
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.88 KB | None | 0 0
  1. Update v1.0.20363 Changelog:
  2. ______________________________________
  3.  
  4. • Added an achievement browser off the main menu. Although Steam shows which achievements you've completed, this browser allows you to see your progress toward completing any achievement -- and also shows off the shiny gold achievement medals we created for PS4 and Xbox One!
  5. • Tons of fixes to localized text and UI
  6. • Major improvements to plasma turret shots: shots are now faster, have larger collision spheres, and have better logic to help them hit creep spores and plague spores
  7. • Re-added the "defeat" stinger music that's supposed to play when you lose the game and the defeat splash pops up
  8. • Vastly improved the art for the mission completion badges in the campaign mission list; also added tooltips for these
  9. • Alert notifications now beep much less often: they now must wait a minimum of 40 seconds (of real-time) between playing alert beeps for subsequent notifications of the same type
  10. • Added a "mute" button to the upper-right corner of all notifications that can automatically pop up. If you get annoyed by a notification popping up too often, just mute the notification and all subsequent notifications of that type will no longer pop up automatically
  11. • Fixed a bug where placing multiple buildings using the SHIFT key wouldn't show radii for buildings that completed construction during placement (lightning towers, drone stations, plasma turrets)
  12. • Plague spore microbes: fixed a logic flaw that often prevented microbes from turning left/right in tunnels when they should have been able to, which prevented them from spreading as far through a colony as intended
  13. • Clicking on a citizen's portrait in the selection pane will now center the camera on them
  14. • Added a bit of disclaimer text to Vanaar and Sandy Gulch to make clear that they're easier than subsequent missions
  15. • The nanite indicator tooltip now states when you're manufacturing Consumer Goods. Users sometimes get confused or discouraged by the consistent nanite drain that Consumer Goods manufacturing can cause; this should help make clearer what's happening and what you need to do to fix it
  16.  
  17.  
  18. Update v1.0.20363 Changelog:
  19. ______________________________________
  20.  
  21. Fixed an issue where in some cases, the Load Game dialog wouldn't show all of your saved games
  22. • Fixed a few issues with auto-save saving locally when "Save to Steam cloud" was set
  23. • Lots of bug fixes to localized text
  24. • Fixed an issue with the language sometimes being set to German when you clicked on a social button on the main menu
  25. • Revamped the "ring" that's drawn when placing Construction Drone Stations (or when you press the "Show Range" button), making them much more visible, especially against arctic backgrounds
  26. • The Resources overlay now shows the "unexploited" icon for Cargo Pods you haven't yet gathered, making them much easier to find
  27. • Construction drones: fixed a very rare issue where construction drones could work extremely slowly when recycling their own drone stations, making them appear to be stuck
  28. • You can no longer recycle or implode your only Construction Drone Station
  29. • Retail Centers now consume Holo-Units/Service Robots 25% more slowly in large colonies (colonies with 500+ colonists)
  30. • Trade missions for Holo-Units/Service Robots now return 10 more of that resource each in exchange for each batch of 15 Nanites
  31. • Fixed an extremely rare bug with inventory not properly updating that could occur when you were low on food, water, and Nanites simultaneously
  32.  
  33.  
  34. Update 1.0.20217 Changelog:
  35. ______________________________________
  36.  
  37. • Added a Language panel to the Options tab to let you select your language at runtime rather than using the current language in Windows
  38. • Fixed a very rare stability issue related to defeating Hover Guardian robots in the late campaign or in sandbox missions
  39. • Made "Steam Cloud Saves" text also grey out if Steam Cloud isn't available
  40. • Increased the shadow distance to cover some cases where shadows weren't long enough
  41. • Lots of improvements to localized text, especially Russian and German
  42. • Fixes to ensure that colonists now say things like "This situation is terrifying!" much less often, and only in dangerous situations
  43. • Fixed some issues with the layout of the main menu was suboptimal at some resolutions. We're still aware of some issues with the in-game • UI at 1600x1200 and are working to resolve those
  44. • Consumer Goods production is now turned off when you run out of Nanites. We are working on a solution to allow Mills and Chemical Plants to generate resources in limited quantities rather than just turning production on or off, but in ths meantime, this should help mitigate issues with players running out of Nanites due to Consumer Goods production being left on and chewing through Nanites.
  45. • Consumer Goods are now generated much more slowly
  46. • Reduced bird squawking volume
Advertisement
Add Comment
Please, Sign In to add comment