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- Update v1.0.20363 Changelog:
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- • Added an achievement browser off the main menu. Although Steam shows which achievements you've completed, this browser allows you to see your progress toward completing any achievement -- and also shows off the shiny gold achievement medals we created for PS4 and Xbox One!
- • Tons of fixes to localized text and UI
- • Major improvements to plasma turret shots: shots are now faster, have larger collision spheres, and have better logic to help them hit creep spores and plague spores
- • Re-added the "defeat" stinger music that's supposed to play when you lose the game and the defeat splash pops up
- • Vastly improved the art for the mission completion badges in the campaign mission list; also added tooltips for these
- • Alert notifications now beep much less often: they now must wait a minimum of 40 seconds (of real-time) between playing alert beeps for subsequent notifications of the same type
- • Added a "mute" button to the upper-right corner of all notifications that can automatically pop up. If you get annoyed by a notification popping up too often, just mute the notification and all subsequent notifications of that type will no longer pop up automatically
- • Fixed a bug where placing multiple buildings using the SHIFT key wouldn't show radii for buildings that completed construction during placement (lightning towers, drone stations, plasma turrets)
- • Plague spore microbes: fixed a logic flaw that often prevented microbes from turning left/right in tunnels when they should have been able to, which prevented them from spreading as far through a colony as intended
- • Clicking on a citizen's portrait in the selection pane will now center the camera on them
- • Added a bit of disclaimer text to Vanaar and Sandy Gulch to make clear that they're easier than subsequent missions
- • The nanite indicator tooltip now states when you're manufacturing Consumer Goods. Users sometimes get confused or discouraged by the consistent nanite drain that Consumer Goods manufacturing can cause; this should help make clearer what's happening and what you need to do to fix it
- Update v1.0.20363 Changelog:
- ______________________________________
- Fixed an issue where in some cases, the Load Game dialog wouldn't show all of your saved games
- • Fixed a few issues with auto-save saving locally when "Save to Steam cloud" was set
- • Lots of bug fixes to localized text
- • Fixed an issue with the language sometimes being set to German when you clicked on a social button on the main menu
- • Revamped the "ring" that's drawn when placing Construction Drone Stations (or when you press the "Show Range" button), making them much more visible, especially against arctic backgrounds
- • The Resources overlay now shows the "unexploited" icon for Cargo Pods you haven't yet gathered, making them much easier to find
- • Construction drones: fixed a very rare issue where construction drones could work extremely slowly when recycling their own drone stations, making them appear to be stuck
- • You can no longer recycle or implode your only Construction Drone Station
- • Retail Centers now consume Holo-Units/Service Robots 25% more slowly in large colonies (colonies with 500+ colonists)
- • Trade missions for Holo-Units/Service Robots now return 10 more of that resource each in exchange for each batch of 15 Nanites
- • Fixed an extremely rare bug with inventory not properly updating that could occur when you were low on food, water, and Nanites simultaneously
- Update 1.0.20217 Changelog:
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- • Added a Language panel to the Options tab to let you select your language at runtime rather than using the current language in Windows
- • Fixed a very rare stability issue related to defeating Hover Guardian robots in the late campaign or in sandbox missions
- • Made "Steam Cloud Saves" text also grey out if Steam Cloud isn't available
- • Increased the shadow distance to cover some cases where shadows weren't long enough
- • Lots of improvements to localized text, especially Russian and German
- • Fixes to ensure that colonists now say things like "This situation is terrifying!" much less often, and only in dangerous situations
- • Fixed some issues with the layout of the main menu was suboptimal at some resolutions. We're still aware of some issues with the in-game • UI at 1600x1200 and are working to resolve those
- • Consumer Goods production is now turned off when you run out of Nanites. We are working on a solution to allow Mills and Chemical Plants to generate resources in limited quantities rather than just turning production on or off, but in ths meantime, this should help mitigate issues with players running out of Nanites due to Consumer Goods production being left on and chewing through Nanites.
- • Consumer Goods are now generated much more slowly
- • Reduced bird squawking volume
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