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- Everyone has 10 hp and 10 sp at LV. 1, leveling up increases these stats by 5, max level is 20.
- You get two actions per turn.
- Your actions are as follows: PHYS ATK, ABILITY, GUARD.
- Upon using an Attack or Offensive Ability, you must roll out of 3.
- If your target has been stunned, roll out of 2.
- If rolling out of 3, 1 = Miss, 2 = Hit, 3 = Crit.
- If rolling on a stunned opponent, 1 = Hit and 2 = Crit.
- On a crit you will apply the Status Effect related to your Attack.
- Slash Weapons will apply Bleed upon Crit.
- And Blunt Weapons will apply Stun upon Crit.
- Guard requires the use of 1 SP, and block damage from PHYS attacks that didn't deal CRIT, if your opponent misses you regain 1 sp.
- If a guard is struck with a PHYS ATK Crit, they will have their guard broken, and take damage, but will not proc a status effect.
- If you spend no SP on a turn you regain 2.
- Status Effects, and Status Categories.
- -Categories: PHYSICAL, IGNI, UNHOLY, HOLY, TEMPEST, FROST, GAIA, OLYMPIAN, COGNI, ABYSS, AQUA, SPIRIT.
- -BLEED: Category: PHYSICAL, Removes 1 HP Per Turn.
- -STUNNED: Category: PHYSICAL, Skips a Turn unless your teammate helps you up.
- -BURNING: Category: IGNI, Removes 1 Hp Per Turn.
- -FEAR: Category: ABYSS, ABYSS Attacks deal more damage to you.
- -ANXIOUS: Category: COGNI, Makes missing much easier.
- -CURSED: Category: UNHOLY, Abilities cost more SP.
- -BURNT: Category: IGNI, Take more damage from IGNI Attacks.
- -ENRAGED: Category: COGNI, Deal Extra Damage, but which enemy you attack and the attack you use, is random, this includes friendlies.
- -SPIRIT BURN: Category: SPIRIT, Unable to use Abilities.
- -CHILLED: Category: FROST, Enemies cannot miss Chilled Opponents, (Roll 2.), if hit with Chilled again, you become FROZEN.
- -FROZEN: Category: FROST, You lose 1 Action.
- -POISONED: Category: AQUA, You take Damage if you Guard an Attack.
- -CURRENT: Category: TEMPEST, At the end of this Effect, bleed.
- -BURIED: Category: GAIA, Can't do anything, use an action to revoke this status effect and lose 2 SP
- -SMITED: Category: HOLY, Upon getting struck with a holy attack, Receive JUDGEMENT Effect and lose SMITED.
- -JUDGEMENT: Category: HOLY, Upon this Effect Ending, take 10 DMG, Roll out of 5, call a number, get that number to 1-shot UNHOLY
- affinity.
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