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- function useItem(x, y, z, itemId, blockId, side, itemDamage) {
- if(Level.getSignText(x, y, z, 0) == "[Teleport]") {
- Entity.setPosition(Player.getEntity(), Level.getSignText(x, y, z, 1), Level.getSignText(x, y, z, 2), Level.getSignText(x, y, z, 3));
- }
- if(Level.getSignText(x, y, z, 0) == "[Gamemode]") {
- Level.setGameMode(Level.getSignText(x, y, z, 1));
- }
- if(Level.getSignText(x, y, z, 0) == "[Item]") {
- //code for giving the item here
- }
- }
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