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- /* Object variables:
- * handedness
- * anim_cast_t
- * anim_cast_scale
- * charge_level
- * pitch
- * direction
- */
- var offset_angle=ternary(handedness==Misc.right, 30, -30);
- var offset_z=44;
- var offset_distance=24;
- var _xrot=0;
- var _yrot=10+anim_cast_scale*dsin(anim_cast_t)-anim_cast_scale*min(5, sqrt(charge_level));
- var _zrot=180+direction;
- var _xoffset=x+offset_distance*dcos(direction-offset_angle);
- var _yoffset=y-offset_distance*dsin(direction-offset_angle);
- var _zoffset=z-offset_z+EYE_LEVEL;
- var _zoffset2=0;
- var m0=matrix_build(0, 0, -_zoffset2, 0, pitch/2, 0, 1, 1, 1);
- var m1=matrix_build(0, 0, 0, _xrot, _yrot, _zrot, 1, 1, 1);
- var m2=matrix_build(_xoffset, _yoffset, _zoffset, 0, 0, 0, 1, 1, 1);
- matrix_set(matrix_world, matrix_multiply(matrix_multiply(m0, m1), m2));
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