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Jun 22nd, 2018
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  1. Player: Kaeru
  2. Position: Combat Medic
  3. Demeanor: What impression your character gives at first glance
  4. Nature: What your character is actually like as people get to know them. What are their goals, ideals, and flaws.
  5. Description: What your character looks like.
  6.  
  7.  
  8. Stats:
  9. Physical Health: 12
  10. Mental Health: 15
  11. +0 Strength
  12. +3 Athletics
  13. +0 Melee
  14. +0 Ranged (heavy)
  15. +2 Toughness
  16. +2 Resilience
  17. +5 Determination
  18. +2 Antipsychic
  19. +3 Speed
  20. +3 Acrobatics
  21. +3 Stealth
  22. +6 Ranged
  23. +0 Charm
  24. +0 Persuasion
  25. +0 Bluff
  26. +0 Intimidation
  27. +1 Intelligence
  28. +1 Perception
  29. +4 Insight
  30. +1 Logic
  31. +3 Education
  32. +6 Science
  33. +3 Engineering
  34. +3 History
  35. +3 Survival
  36. +6 Medicine
  37.  
  38.  
  39. Specialties
  40. Tireur D'élite: 1. Whenever he rolls a 1 for damage on a light weapon, he can immediately roll another damage die of the same type and add the damage.
  41. Do No Harm: 3. When he hits a creature with a light or normal weapon, he can forego doing damage to reduce the target's Athletics, Acrobatics, or Melee by a total of 1 point for any enemy or 3 points for any humanoid enemy. This reduction can be split among multiple stats.
  42. Il Ne Faut Rien Laisser Au Hasard: 2. Instead of only being able to spend 1 medical die a turn, he can expend two of them to immediately give one teammate 6 hit points back.
  43. Medical Stasis: 2. When a nearby creature is under a progressive infection, conversion, or other medical condition, he can expend one medical die or pass a medical check with a DC set by the GM to stall the progression for two rounds, giving him more time to work.
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