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- Player: Kaeru
- Position: Combat Medic
- Demeanor: What impression your character gives at first glance
- Nature: What your character is actually like as people get to know them. What are their goals, ideals, and flaws.
- Description: What your character looks like.
- Stats:
- Physical Health: 12
- Mental Health: 15
- +0 Strength
- +3 Athletics
- +0 Melee
- +0 Ranged (heavy)
- +2 Toughness
- +2 Resilience
- +5 Determination
- +2 Antipsychic
- +3 Speed
- +3 Acrobatics
- +3 Stealth
- +6 Ranged
- +0 Charm
- +0 Persuasion
- +0 Bluff
- +0 Intimidation
- +1 Intelligence
- +1 Perception
- +4 Insight
- +1 Logic
- +3 Education
- +6 Science
- +3 Engineering
- +3 History
- +3 Survival
- +6 Medicine
- Specialties
- Tireur D'élite: 1. Whenever he rolls a 1 for damage on a light weapon, he can immediately roll another damage die of the same type and add the damage.
- Do No Harm: 3. When he hits a creature with a light or normal weapon, he can forego doing damage to reduce the target's Athletics, Acrobatics, or Melee by a total of 1 point for any enemy or 3 points for any humanoid enemy. This reduction can be split among multiple stats.
- Il Ne Faut Rien Laisser Au Hasard: 2. Instead of only being able to spend 1 medical die a turn, he can expend two of them to immediately give one teammate 6 hit points back.
- Medical Stasis: 2. When a nearby creature is under a progressive infection, conversion, or other medical condition, he can expend one medical die or pass a medical check with a DC set by the GM to stall the progression for two rounds, giving him more time to work.
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