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Mar 30th, 2017
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  1. define FIRE_BTN = PS4_R2; // default RT
  2. define ADS_BTN = PS4_L2; // LT
  3. define SPRINT_BTN = PS4_L3; // LS
  4. define PRONE_BTN = PS4_CIRCLE; // B
  5. define JUMP_BTN = PS4_CROSS; // A
  6. define SWITCH_WEAPON = PS4_TRIANGLE; // Y
  7. define RELOAD_BTN = PS4_SQUARE; // X
  8. define MELEE = PS4_R3; // RS/R3
  9. define LETHAL = PS4_R1; // RB
  10. define TACTICAL = PS4_L1; // LB
  11. define Up = PS4_UP;
  12. define Right = PS4_RIGHT;
  13. define Down = PS4_DOWN;
  14. define Left = PS4_LEFT;
  15. define R_X = PS4_RX;
  16. define R_Y = PS4_RY;
  17. define L_X = PS4_LX;
  18. define L_Y = PS4_LY;
  19.  
  20.  
  21. main {
  22. if (get_val(FIRE_BTN)) {
  23. combo_run(jitter);
  24. }
  25. }
  26.  
  27. combo jitter {
  28. set_val (PS4_LEFT, 100);
  29. wait (48);
  30. set_val (LETHAL, 100);
  31. set_val (TACTICAL, 100);
  32. wait (20);
  33. set_val (TACTICAL, 100);
  34. set_val (LETHAL, 100);
  35. set_val(RELOAD_BTN, 100);
  36. set_val (LETHAL, 100);
  37. set_val (TACTICAL, 100);
  38. wait (20);
  39. }
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