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- define FIRE_BTN = PS4_R2; // default RT
- define ADS_BTN = PS4_L2; // LT
- define SPRINT_BTN = PS4_L3; // LS
- define PRONE_BTN = PS4_CIRCLE; // B
- define JUMP_BTN = PS4_CROSS; // A
- define SWITCH_WEAPON = PS4_TRIANGLE; // Y
- define RELOAD_BTN = PS4_SQUARE; // X
- define MELEE = PS4_R3; // RS/R3
- define LETHAL = PS4_R1; // RB
- define TACTICAL = PS4_L1; // LB
- define Up = PS4_UP;
- define Right = PS4_RIGHT;
- define Down = PS4_DOWN;
- define Left = PS4_LEFT;
- define R_X = PS4_RX;
- define R_Y = PS4_RY;
- define L_X = PS4_LX;
- define L_Y = PS4_LY;
- main {
- if (get_val(FIRE_BTN)) {
- combo_run(jitter);
- }
- }
- combo jitter {
- set_val (PS4_LEFT, 100);
- wait (48);
- set_val (LETHAL, 100);
- set_val (TACTICAL, 100);
- wait (20);
- set_val (TACTICAL, 100);
- set_val (LETHAL, 100);
- set_val(RELOAD_BTN, 100);
- set_val (LETHAL, 100);
- set_val (TACTICAL, 100);
- wait (20);
- }
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