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- <CEffectSet id="CrusaderPunishApplySlowSet">
- <ValidatorArray value="noMarkers" />
- <EffectArray value="CrusaderPunishApplySlow60" />
- <EffectArray value="CrusaderPunishApplyCleanseControl" />
- </CEffectSet>
- <CEffectApplyBehavior id="CrusaderPunishApplyCleanseControl" parent="StormSlowApply">
- <Behavior value="CrusaderPunishSlowCleanseControl" />
- </CEffectApplyBehavior>
- <CBehaviorBuff id="CrusaderPunishSlowCleanseControl" parent="StormSlowParent">
- <Duration value="2" />
- <DisplayDuration index="Self" value="1" />
- <DisplayDuration index="Ally" value="1" />
- <DisplayDuration index="Enemy" value="1" />
- </CBehaviorBuff>
- <CValidatorUnitCompareBehaviorCount id="TargetHasPunishCleanseControl">
- <WhichUnit Value="Target" />
- <Value value="1" />
- <Behavior value="CrusaderPunishSlowCleanseControl" />
- </CValidatorUnitCompareBehaviorCount>
- <CEffectApplyBehavior id="CrusaderPunishApplySlow60" parent="StormSlowApply">
- <Behavior value="CrusaderPunishSlow60" />
- </CEffectApplyBehavior>
- <CBehaviorBuff id="CrusaderPunishSlow60" parent="StormSlowParent">
- <Duration value="0.3125" />
- <Modification>
- <UnifiedMoveSpeedFactor value="-0.6" />
- </Modification>
- <ExpireEffect value="CrusaderPunishApplySlow50" />
- </CBehaviorBuff>
- <CEffectApplyBehavior id="CrusaderPunishApplySlow50" parent="StormSlowApply">
- <ValidatorArray value="TargetHasPunishCleanseControl" />
- <Behavior value="CrusaderPunishSlow50" />
- </CEffectApplyBehavior>
- <CBehaviorBuff id="CrusaderPunishSlow50" parent="StormSlowParent">
- <Duration value="0.3125" />
- <Modification>
- <UnifiedMoveSpeedFactor value="-0.5" />
- </Modification>
- <ExpireEffect value="CrusaderPunishApplySlow40" />
- </CBehaviorBuff>
- <CEffectApplyBehavior id="CrusaderPunishApplySlow40" parent="StormSlowApply">
- <ValidatorArray value="TargetHasPunishCleanseControl" />
- <Behavior value="CrusaderPunishSlow40" />
- </CEffectApplyBehavior>
- <CBehaviorBuff id="CrusaderPunishSlow40" parent="StormSlowParent">
- <Duration value="0.3125" />
- <Modification>
- <UnifiedMoveSpeedFactor value="-0.4" />
- </Modification>
- <ExpireEffect value="CrusaderPunishApplySlow30" />
- </CBehaviorBuff>
- <CEffectApplyBehavior id="CrusaderPunishApplySlow30" parent="StormSlowApply">
- <ValidatorArray value="TargetHasPunishCleanseControl" />
- <Behavior value="CrusaderPunishSlow30" />
- </CEffectApplyBehavior>
- <CBehaviorBuff id="CrusaderPunishSlow30" parent="StormSlowParent">
- <Duration value="0.3125" />
- <Modification>
- <UnifiedMoveSpeedFactor value="-0.3" />
- </Modification>
- <ExpireEffect value="CrusaderPunishApplySlow20" />
- </CBehaviorBuff>
- <CEffectApplyBehavior id="CrusaderPunishApplySlow20" parent="StormSlowApply">
- <ValidatorArray value="TargetHasPunishCleanseControl" />
- <Behavior value="CrusaderPunishSlow20" />
- </CEffectApplyBehavior>
- <CBehaviorBuff id="CrusaderPunishSlow20" parent="StormSlowParent">
- <Duration value="0.3125" />
- <Modification>
- <UnifiedMoveSpeedFactor value="-0.2" />
- </Modification>
- <ExpireEffect value="CrusaderPunishApplySlow10" />
- </CBehaviorBuff>
- <CEffectApplyBehavior id="CrusaderPunishApplySlow10" parent="StormSlowApply">
- <ValidatorArray value="TargetHasPunishCleanseControl" />
- <Behavior value="CrusaderPunishSlow10" />
- </CEffectApplyBehavior>
- <CBehaviorBuff id="CrusaderPunishSlow10" parent="StormSlowParent">
- <Duration value="0.4375" />
- <Modification>
- <UnifiedMoveSpeedFactor value="-0.1" />
- </Modification>
- </CBehaviorBuff>
- <CEffectApplyBehavior id="CrusaderPunishApplySubdueTalentSlow" parent="StormSlowApply">
- <Behavior value="CrusaderPunishSubdueTalentSlow" />
- </CEffectApplyBehavior>
- <CBehaviorBuff id="CrusaderPunishSubdueTalentSlow" parent="StormSlowParent">
- <Duration value="2" />
- <Modification>
- <UnifiedMoveSpeedFactor value="-0.8" />
- </Modification>
- </CBehaviorBuff>
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