Haspen

SBB: Weapon skills

Feb 21st, 2016
259
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.03 KB | None | 0 0
  1. ===SKILLS===
  2.  
  3. Skills determine your bonus HP, MP, resistances, melee and ranged attacks, types of attacks and special useable skills.
  4. At character creation, you can buy 8 skills total from all Starting Skill Trees you have chosen.
  5. Acquiring a new Skill Tree requires spending 5 skill points.
  6.  
  7. Amount of skills is rather large, and divided into categories: AXES, MACES, SPEARS, ARCHERY, SWORDS, BODY, COMBAT, MYSTICISM, DIVINATION, BEASTCALL, WEATHERCRAFT
  8. Last three families have MP Cost label for spells.
  9.  
  10. AXES: Axe combat.
  11.  
  12. Basic Axe Skill:
  13. Requirements: -
  14. Effects:
  15. Gives Axe (Blade, melee, 2d4) at character creation. Allows the player to use Axes.
  16.  
  17. Novice Axeman:
  18. Requirements: Basic Axe Skill
  19. Effects:
  20. +2 damage when wielding Axes.
  21.  
  22. Skilled Axeman:
  23. Requirements: Novice Axeman
  24. Effects:
  25. Axes get +5% Hit chance.
  26.  
  27. Talented Axeman:
  28. Requirements: Skilled Axeman
  29. Effects:
  30. Axes get +2 damage.
  31.  
  32. Axe Mastery:
  33. Requirements: Talented Axeman
  34. Effects:
  35. Axes get +5% Hit chance and +1 dmg dice.
  36.  
  37. Axe Throwing Basics:
  38. Requirements: Basic Axe Skill
  39. Effects:
  40. Gives 3x Hatchet (Blade, melee/ranged, 1d8) at character creation. Allows the player to use Throwing Axes.
  41.  
  42. Throwing Accuracy:
  43. Requirements: Axe Throwing Basics
  44. Effects:
  45. Throwing Axes get +5% Hit chance.
  46.  
  47. Throwing Strength:
  48. Requirements: Axe Throwing Basics
  49. Effects:
  50. Throwing Axes get +2 damage.
  51.  
  52. Throwing Expertise:
  53. Requirements: Throwing Accuracy, Throwing Strength
  54. Effects:
  55. Throwing Axes get +2 damage and +5% Hit chance.
  56.  
  57. Cleave:
  58. Requirements: Novice Axeman
  59. Effects:
  60. Player can use Cleave to deal +50% damage with his currently wielded Axe, albeit at -30% penalty to Hit chance. This skill has 3 turn cooldown.
  61.  
  62. Execution:
  63. Requirements: Talented Axeman
  64. Effects:
  65. Player can use Execution to instantly kill an enemy with 16HP or less, albeit with 65% chance of success. This skill has 5 turn cooldown.
  66.  
  67. MACES: Swinging heavy blunt objects.
  68.  
  69. Basic Mace Skill:
  70. Requirements: -
  71. Effects:
  72. Gives Club (Impact, melee, 1d6) at character creation. Allows the player to use Maces.
  73.  
  74. Novice Maceman:
  75. Requirements: Basic Mace Skill
  76. Effects:
  77. +1 damage when wielding maces.
  78.  
  79. Skilled Maceman:
  80. Requirements: Novice Maceman
  81. Effects:
  82. +10% Hit when wielding maces.
  83.  
  84. Talented Maceman:
  85. Requirements: Skilled Maceman
  86. Effects:
  87. +10% Hit when wielding maces.
  88.  
  89. Hard Clubbing:
  90. Requirements: Novice Maceman
  91. Effects:
  92. +1 damage when wielding maces.
  93.  
  94. Heavy Clubbing:
  95. Requirements: Hard Clubbing
  96. Effects:
  97. +1 damage when wielding maces.
  98.  
  99. Power Clubbing:
  100. Requirements: Heavy Clubbing
  101. Effects:
  102. +1 damage when wielding maces.
  103.  
  104. Mace Mastery:
  105. Requirements: Talented Maceman, Power Clubbing
  106. Effects:
  107. +10% Hit and +1 dmg dice when wielding maces.
  108.  
  109. BONK!:
  110. Requirements: Hard Clubbing
  111. Effects:
  112. A simple but effective attack with its damage increased by +1 dmg dice. This skill has 3 turn cooldown.
  113.  
  114. CLONK!:
  115. Requirements: Skilled Maceman
  116. Effects:
  117. Strong swing with wielded blunt weapon that has 70% chance to knock the enemy and deny them their next action. This skill has 3 turn cooldown.
  118.  
  119. Dual Clubbage:
  120. Requirements: Talented Maceman
  121. Effects:
  122. Swift clubbing attack that lets you hit twice. You can use this to attack same enemy twice or attack two different enemies. This skill has 3 turn cooldown.
  123.  
  124. SWORDS: Sword fighting.
  125.  
  126. Basic Sword Skill:
  127. Requirements: -
  128. Effects:
  129. Gives Short Sword (Blade, melee, 1d6) at character creation. Allows the player to use Swords.
  130.  
  131. Novice Swordsman:
  132. Requirements: Basic Sword Skill
  133. Effects:
  134. Swords get +5% Hit chance.
  135.  
  136. Skilled Swordsman:
  137. Requirements: Novice Swordsman
  138. Effects:
  139. Swords get +5% Hit chance.
  140.  
  141. Talented Swordsman:
  142. Requirements: Skilled Swordsman
  143. Effects:
  144. Swords get +5% Hit chance.
  145.  
  146. Hard Cut:
  147. Requirements: Novice Swordsman
  148. Effects:
  149. +1 damage when wielding Swords.
  150.  
  151. Heavy Cut:
  152. Requirements: Hard Cut, Skilled Swordsman
  153. Effects:
  154. +1 damage when wielding Swords.
  155.  
  156. Fencing Basics:
  157. Requirements: Basic Sword Skill
  158. Effects:
  159. +5% Evasion when wielding Swords.
  160.  
  161. Fencing Adept:
  162. Requirements: Fencing Basics
  163. Effects:
  164. +5% Evasion when wielding Swords.
  165.  
  166. Fencing Master:
  167. Requirements: Fencing Adept
  168. Effects:
  169. +5% Evasion when wielding Swords.
  170.  
  171. Wind Strike:
  172. Requirements: Skilled Swordsman, Fencing Adept
  173. Effects:
  174. Player can use Wind Strike to perform a melee attack with currently equipped Sword, with +10% Hit chance, and said attack cannot be countered by any means. This skill has 3 turn cooldown.
  175.  
  176. Sword Mastery:
  177. Requirements: Heavy Cut, Talented Swordsman
  178. Effects:
  179. Swords get +10% Hit chance and +1 dmg dice.
  180.  
  181. SPEARS: Spear combat.
  182.  
  183. Basic Spear Skill:
  184. Requirements: -
  185. Effects:
  186. Gives Spear (Pierce, melee, 2d4) at character creation. Allows the player to use Spears.
  187.  
  188. Novice Spearman:
  189. Requirements: Basic Spear Skill
  190. Effects:
  191. Spears get +10% Hit chance.
  192.  
  193. Skilled Spearman:
  194. Requirements: Novice Spearman
  195. Effects:
  196. Spears get +10% Hit chance
  197.  
  198. Talented Spearman:
  199. Requirements: Skilled Spearman
  200. Effects:
  201. Spears get +10% Hit chance.
  202.  
  203. Skillful Stabs:
  204. Requirements: Novice Spearman
  205. Effects:
  206. Spears get +1 damage.
  207.  
  208. Expert Stabs:
  209. Requirements: Skillful Stabs
  210. Effects:
  211. Spears get +1 damage.
  212.  
  213. Basic Javelin Skill:
  214. Requirements: Basic Spear Skill
  215. Effects:
  216. Gives 3x Javelin (Pierce, melee/ranged, 1d6) at character creation. Allows the player to use Javelins.
  217.  
  218. Skilled Javelineer:
  219. Requirements: Basic Javelin Skill
  220. Effects:
  221. Javelins get +10% Hit chance.
  222.  
  223. Talented Javelineer:
  224. Requirements: Skilled Javelineer
  225. Effects:
  226. Javelins get +10% Hit chance and +1 dmg dice.
  227.  
  228. Power Thrust:
  229. Requirements: Skillful Stabs
  230. Effects:
  231. Player can use Power Thrust to attack one enemy; their Pierce resistance for this attack will be lowered to 0 if above it; Immunity will be lowered to +4 Resistance instead. This skill has 3 turn cooldown.
  232.  
  233. Spear Mastery:
  234. Requirements: Expert Stabs, Talented Spearman
  235. Effects:
  236. Spears get +1 dmg dice.
  237.  
  238. BOWS: Bow use.
  239.  
  240. Basic Bow Skill:
  241. Requirements: -
  242. Effects:
  243. Gives Bow (ammo: Arrows) and 10x Arrow (Pierce, ranged, 1d6, [Bow]) at character creation. Allows the player to use Bows.
  244.  
  245. Novice Bowman:
  246. Requirements: Basic Bow Skill
  247. Effects:
  248. Arrows get +1 damage.
  249.  
  250. Skilled Bowman:
  251. Requirements: Novice Bowman
  252. Effects:
  253. Arrows get +1 damage.
  254.  
  255. Talented Bowman:
  256. Requirements: Skilled Bowman
  257. Effects:
  258. Arrows get +1 damage.
  259.  
  260. Skilled Eye:
  261. Requirements: Basic Bow Skill
  262. Effects:
  263. Arrows get +10% Hit chance.
  264.  
  265. Uncanny Eye:
  266. Requirements: Skillful Eye
  267. Effects:
  268. Arrows get +10% Hit chance.
  269.  
  270. Perfect Eye:
  271. Requirements: Uncanny Eye
  272. Effects:
  273. Arrows get +10% Hit chance.
  274.  
  275. Rain of Arrows:
  276. Requirements: Talented Bowman
  277. Effects:
  278. Player can use Rain of Arrows to shoot up to 3 enemies at once with proper amount of ammo used up. This skill has 3 turn cooldown.
  279.  
  280. Aimed Shot:
  281. Requirements: Skilled Eye
  282. Effects:
  283. Player can use Aimed Shot to shoot one enemy with +25% Hit chance. This skill has 3 turn cooldown.
  284.  
  285. Marksmanship:
  286. Requirements: Perfect Eye
  287. Effects:
  288. Arrows have guaranteed 70% Hit chance.
  289.  
  290. Bow Mastery:
  291. Requirements: Talented Bowman, Perfect Eye
  292. Effects:
  293. Arrows get +1 dmg dice.
Advertisement
Add Comment
Please, Sign In to add comment