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- module TLB
- FARMING_SWITCH = 30
- end
- class Window_KeyItem < Window_ItemList
- alias :tlb_ff_include? :include?
- def include?(item)
- if $game_switches[TLB::FARMING_SWITCH]
- item && item.note =~ /<seed>/i
- else
- tlb_ff_include?(item)
- end
- end
- end
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