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- #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.
- #Warn ; Enable warnings to assist with detecting common errors.
- #Persistent ; Only the user can kill the application
- #SingleInstance force ; Don't need multiple script copies
- SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
- SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
- #IfWinActive Helldivers ; Enables hotkeys on active window (game)
- ; __ __________ __ ____ _____ ____________ _____
- ; / / / / ____/ / / / / __ \/ _/ | / / ____/ __ \/ ___/
- ; / /_/ / __/ / / / / / / / // / | | / / __/ / /_/ /\__ \
- ; / __ / /___/ /___/ /___/ /_/ // / | |/ / /___/ _, _/___/ /
- ; /_/ /_/_____/_____/_____/_____/___/ |___/_____/_/ |_|/____/
- ; AutoHotKey Script - By Spirits & Crushfield - v0.9.1
- ; All-in-One HellDiversScript
- ; Dev Team Blu3spirits, Crushfield
- ; Thanks to bred34 for stratagem directionals
- ; Special Thanks to grasshopper and Pawteegal
- ;^ means Ctrl, + is Shift, ! is Alt
- ; TO 'ENABLE' a strategem define 'x' and remove the ';' in front of it
- ; Be warned! I'm not sure what duplicates will do!
- ; This is where the controls of your scripts are located
- ;x::AMGIIMinigunTurret()
- ;x::ARX34RailcannonTurret()
- ;x::AC22DumDum()
- numpad2::AD289Angel() ; <------
- ;x::AD334GuardDog()
- ;x::AT47AntiTankEmplacement()
- ;x::AirdroppedAntiTankMines()
- ;x::AirdroppedStunMines()
- ;x::AntiPersonnelBarrier()
- ;x::CloseAirSupport()
- ;x::DistractorBeacon()
- ;x::EAT17()
- ;x::EXO44StomperExosuit()
- numpad8::EXO48Obsidian() ; <-------
- ;x::EXO51Lumberer()
- ;x::EmergencyBeacon()
- ;x::FLAM40Incinerator()
- ;x::HeavyAirstrike()
- ;x::HellfireIncendiaryBombs()
- ;x::HumblebeeUAVdrone()
- ;x::LAS98LaserCannon()
- ;x::LIFT850JumpPack()
- ;x::M25Rumbler()
- ;x::M5APC()
- ;x::M532HAV()
- ;x::MC109HammerMotorcycle()
- ;x::ME1SnifferMetalDetector()
- ;x::MG94MachineGun()
- ;x::MLS4XCommando()
- ;x::MissileBarrage()
- ;x::NUX223Hellbomb()
- ;x::ObliteratorGrenadeLauncher()
- ;x::OrbitalLaserStrike()
- ;x::REC6Demolisher()
- ;x::REP80()
- ;x::RL112RecoillessRifle()
- numpad3::RailcannonStrike() ; <------
- numpad7::Reinforce() ; <------
- numpad1::Resupply() ; <------
- ;x::ResupplyPack()
- numpad4::SH20ShieldGenerator() ; <------
- ;x::SH32DirectionalKineticShield()
- ;x::ShredderMissileStrike()
- ;x::SledgePrecisionArtillery()
- numpad5::StaticFieldConductors() <------
- ;x::StrafingRun()
- ;x::TD110Bastion()
- ;x::TOX13Avenger()
- ;x::TripleThundererBarrage()
- ;x::VindicatorBunkerBusterBomb()
- ; This is where the actual codes will be
- ; --- No edits are necessary below this line ---
- AMGIIMinigunTurret() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send a
- Sleep 50
- Send s
- Sleep 50
- Send w
- Sleep 50
- Send d
- Sleep 50
- Send a
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- ARX34RailcannonTurret() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send a
- Sleep 50
- Send s
- Sleep 50
- Send w
- Sleep 50
- Send a
- Sleep 50
- Send d
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- AC22DumDum() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send a
- Sleep 50
- Send s
- Sleep 50
- Send w
- Sleep 50
- Send w
- Sleep 50
- Send d
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- AD289Angel() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send w
- Sleep 50
- Send a
- Sleep 50
- Send a
- Sleep 50
- Send d
- Sleep 50
- Send s
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- AD334GuardDog() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send w
- Sleep 50
- Send a
- Sleep 50
- Send w
- Sleep 50
- Send d
- Sleep 50
- Send s
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- AT47AntiTankEmplacement() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send a
- Sleep 50
- Send a
- Sleep 50
- Send w
- Sleep 50
- Send w
- Sleep 50
- Send d
- Sleep 50
- Send a
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- AirdroppedAntiTankMines() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send a
- Sleep 50
- Send d
- Sleep 50
- Send s
- Sleep 50
- Send w
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- AirdroppedStunMines() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send a
- Sleep 50
- Send d
- Sleep 50
- Send w
- Sleep 50
- Send s
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- AntiPersonnelBarrier() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send a
- Sleep 50
- Send d
- Sleep 50
- Send s
- Sleep 50
- Send s
- Sleep 50
- Send d
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- CloseAirSupport() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send d
- Sleep 50
- Send d
- Sleep 50
- Send s
- Sleep 50
- Send a
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- DistractorBeacon() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send a
- Sleep 50
- Send s
- Sleep 50
- Send d
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- EAT17() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send a
- Sleep 50
- Send d
- Sleep 50
- Send w
- Sleep 50
- Send s
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- EXO44StomperExosuit() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send d
- Sleep 50
- Send w
- Sleep 50
- Send a
- Sleep 50
- Send s
- Sleep 50
- Send s
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- EXO48Obsidian() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send d
- Sleep 50
- Send w
- Sleep 50
- Send a
- Sleep 50
- Send s
- Sleep 50
- Send a
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- EXO51Lumberer() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send d
- Sleep 50
- Send w
- Sleep 50
- Send a
- Sleep 50
- Send s
- Sleep 50
- Send d
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- EmergencyBeacon() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send w
- Sleep 50
- Send s
- Sleep 50
- Send d
- Sleep 50
- Send w
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- FLAM40Incinerator() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send a
- Sleep 50
- Send s
- Sleep 50
- Send d
- Sleep 50
- Send a
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- HeavyAirstrike() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send d
- Sleep 50
- Send w
- Sleep 50
- Send s
- Sleep 50
- Send d
- Sleep 50
- Send a
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- HellfireIncendiaryBombs() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send d
- Sleep 50
- Send w
- Sleep 50
- Send a
- Sleep 50
- Send d
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- HumblebeeUAVdrone() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send a
- Sleep 50
- Send w
- Sleep 50
- Send d
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- LAS98LaserCannon() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send a
- Sleep 50
- Send s
- Sleep 50
- Send w
- Sleep 50
- Send a
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- LIFT850JumpPack() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send w
- Sleep 50
- Send w
- Sleep 50
- Send s
- Sleep 50
- Send w
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- M25Rumbler() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send a
- Sleep 50
- Send w
- Sleep 50
- Send a
- Sleep 50
- Send a
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- M5APC() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send d
- Sleep 50
- Send s
- Sleep 50
- Send a
- Sleep 50
- Send a
- Sleep 50
- Send d
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- M532HAV() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send d
- Sleep 50
- Send w
- Sleep 50
- Send a
- Sleep 50
- Send w
- Sleep 50
- Send s
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- MC109HammerMotorcycle() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send d
- Sleep 50
- Send s
- Sleep 50
- Send a
- Sleep 50
- Send a
- Sleep 50
- Send w
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- ME1SnifferMetalDetector() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send s
- Sleep 50
- Send d
- Sleep 50
- Send w
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- MG94MachineGun() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send a
- Sleep 50
- Send s
- Sleep 50
- Send w
- Sleep 50
- Send d
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- MLS4XCommando() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send a
- Sleep 50
- Send w
- Sleep 50
- Send s
- Sleep 50
- Send d
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- MissileBarrage() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send d
- Sleep 50
- Send s
- Sleep 50
- Send s
- Sleep 50
- Send s
- Sleep 50
- Send a
- Sleep 50
- Send s
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- NUX223Hellbomb() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send w
- Sleep 50
- Send a
- Sleep 50
- Send d
- Sleep 50
- Send s
- Sleep 50
- Send w
- Sleep 50
- Send s
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- ObliteratorGrenadeLauncher() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send a
- Sleep 50
- Send w
- Sleep 50
- Send a
- Sleep 50
- Send s
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- OrbitalLaserStrike() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send d
- Sleep 50
- Send w
- Sleep 50
- Send a
- Sleep 50
- Send w
- Sleep 50
- Send d
- Sleep 50
- Send a
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- REC6Demolisher() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send a
- Sleep 50
- Send d
- Sleep 50
- Send w
- Sleep 50
- Send w
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- REP80() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send s
- Sleep 50
- Send a
- Sleep 50
- Send d
- Sleep 50
- Send s
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- RL112RecoillessRifle() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send a
- Sleep 50
- Send d
- Sleep 50
- Send d
- Sleep 50
- Send a
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- RailcannonStrike() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send d
- Sleep 50
- Send s
- Sleep 50
- Send w
- Sleep 50
- Send s
- Sleep 50
- Send a
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- Reinforce() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send w
- Sleep 50
- Send s
- Sleep 50
- Send d
- Sleep 50
- Send a
- Sleep 50
- Send w
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- Resupply() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send s
- Sleep 50
- Send w
- Sleep 50
- Send d
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- ResupplyPack() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send w
- Sleep 50
- Send s
- Sleep 50
- Send s
- Sleep 50
- Send d
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- SH20ShieldGenerator() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send w
- Sleep 50
- Send a
- Sleep 50
- Send d
- Sleep 50
- Send a
- Sleep 50
- Send d
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- SH32DirectionalKineticShield() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send w
- Sleep 50
- Send a
- Sleep 50
- Send d
- Sleep 50
- Send a
- Sleep 50
- Send s
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- ShredderMissileStrike() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send d
- Sleep 50
- Send a
- Sleep 50
- Send d
- Sleep 50
- Send a
- Sleep 50
- Send s
- Sleep 50
- Send s
- Sleep 50
- Send d
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- SledgePrecisionArtillery() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send d
- Sleep 50
- Send a
- Sleep 50
- Send d
- Sleep 50
- Send a
- Sleep 50
- Send s
- Sleep 50
- Send s
- Sleep 50
- Send d
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- StaticFieldConductors() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send d
- Sleep 50
- Send w
- Sleep 50
- Send a
- Sleep 50
- Send s
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- StrafingRun() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send d
- Sleep 50
- Send d
- Sleep 50
- Send w
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- TD110Bastion() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send d
- Sleep 50
- Send s
- Sleep 50
- Send a
- Sleep 50
- Send a
- Sleep 50
- Send w
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- TOX13Avenger() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send s
- Sleep 50
- Send a
- Sleep 50
- Send s
- Sleep 50
- Send d
- Sleep 50
- Send d
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- TripleThundererBarrage() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send d
- Sleep 50
- Send s
- Sleep 50
- Send w
- Sleep 50
- Send w
- Sleep 50
- Send a
- Sleep 50
- Send s
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
- VindicatorBunkerBusterBomb() {
- BlockInput On
- Send {LControl down}
- Sleep 50
- Send d
- Sleep 50
- Send d
- Sleep 50
- Send d
- Sleep 50
- Send {LControl up}
- BlockInput Off
- return
- }
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