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Komakalle

HD Examplescript

Oct 16th, 2019
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  1. #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.
  2. #Warn ; Enable warnings to assist with detecting common errors.
  3. #Persistent ; Only the user can kill the application
  4. #SingleInstance force ; Don't need multiple script copies
  5. SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
  6. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
  7. #IfWinActive Helldivers ; Enables hotkeys on active window (game)
  8.  
  9.  
  10. ; __ __________ __ ____ _____ ____________ _____
  11. ; / / / / ____/ / / / / __ \/ _/ | / / ____/ __ \/ ___/
  12. ; / /_/ / __/ / / / / / / / // / | | / / __/ / /_/ /\__ \
  13. ; / __ / /___/ /___/ /___/ /_/ // / | |/ / /___/ _, _/___/ /
  14. ; /_/ /_/_____/_____/_____/_____/___/ |___/_____/_/ |_|/____/
  15. ; AutoHotKey Script - By Spirits & Crushfield - v0.9.1
  16.  
  17.  
  18. ; All-in-One HellDiversScript
  19. ; Dev Team Blu3spirits, Crushfield
  20. ; Thanks to bred34 for stratagem directionals
  21. ; Special Thanks to grasshopper and Pawteegal
  22.  
  23. ;^ means Ctrl, + is Shift, ! is Alt
  24.  
  25. ; TO 'ENABLE' a strategem define 'x' and remove the ';' in front of it
  26. ; Be warned! I'm not sure what duplicates will do!
  27. ; This is where the controls of your scripts are located
  28.  
  29. ;x::AMGIIMinigunTurret()
  30. ;x::ARX34RailcannonTurret()
  31. ;x::AC22DumDum()
  32. numpad2::AD289Angel() ; <------
  33. ;x::AD334GuardDog()
  34. ;x::AT47AntiTankEmplacement()
  35. ;x::AirdroppedAntiTankMines()
  36. ;x::AirdroppedStunMines()
  37. ;x::AntiPersonnelBarrier()
  38. ;x::CloseAirSupport()
  39. ;x::DistractorBeacon()
  40. ;x::EAT17()
  41. ;x::EXO44StomperExosuit()
  42. numpad8::EXO48Obsidian() ; <-------
  43. ;x::EXO51Lumberer()
  44. ;x::EmergencyBeacon()
  45. ;x::FLAM40Incinerator()
  46. ;x::HeavyAirstrike()
  47. ;x::HellfireIncendiaryBombs()
  48. ;x::HumblebeeUAVdrone()
  49. ;x::LAS98LaserCannon()
  50. ;x::LIFT850JumpPack()
  51. ;x::M25Rumbler()
  52. ;x::M5APC()
  53. ;x::M532HAV()
  54. ;x::MC109HammerMotorcycle()
  55. ;x::ME1SnifferMetalDetector()
  56. ;x::MG94MachineGun()
  57. ;x::MLS4XCommando()
  58. ;x::MissileBarrage()
  59. ;x::NUX223Hellbomb()
  60. ;x::ObliteratorGrenadeLauncher()
  61. ;x::OrbitalLaserStrike()
  62. ;x::REC6Demolisher()
  63. ;x::REP80()
  64. ;x::RL112RecoillessRifle()
  65. numpad3::RailcannonStrike() ; <------
  66. numpad7::Reinforce() ; <------
  67. numpad1::Resupply() ; <------
  68. ;x::ResupplyPack()
  69. numpad4::SH20ShieldGenerator() ; <------
  70. ;x::SH32DirectionalKineticShield()
  71. ;x::ShredderMissileStrike()
  72. ;x::SledgePrecisionArtillery()
  73. numpad5::StaticFieldConductors() <------
  74. ;x::StrafingRun()
  75. ;x::TD110Bastion()
  76. ;x::TOX13Avenger()
  77. ;x::TripleThundererBarrage()
  78. ;x::VindicatorBunkerBusterBomb()
  79.  
  80. ; This is where the actual codes will be
  81. ; --- No edits are necessary below this line ---
  82.  
  83. AMGIIMinigunTurret() {
  84. BlockInput On
  85. Send {LControl down}
  86. Sleep 50
  87. Send a
  88. Sleep 50
  89. Send s
  90. Sleep 50
  91. Send w
  92. Sleep 50
  93. Send d
  94. Sleep 50
  95. Send a
  96. Sleep 50
  97. Send {LControl up}
  98. BlockInput Off
  99. return
  100. }
  101.  
  102. ARX34RailcannonTurret() {
  103. BlockInput On
  104. Send {LControl down}
  105. Sleep 50
  106. Send a
  107. Sleep 50
  108. Send s
  109. Sleep 50
  110. Send w
  111. Sleep 50
  112. Send a
  113. Sleep 50
  114. Send d
  115. Sleep 50
  116. Send {LControl up}
  117. BlockInput Off
  118. return
  119. }
  120.  
  121. AC22DumDum() {
  122. BlockInput On
  123. Send {LControl down}
  124. Sleep 50
  125. Send s
  126. Sleep 50
  127. Send a
  128. Sleep 50
  129. Send s
  130. Sleep 50
  131. Send w
  132. Sleep 50
  133. Send w
  134. Sleep 50
  135. Send d
  136. Sleep 50
  137. Send {LControl up}
  138. BlockInput Off
  139. return
  140. }
  141.  
  142. AD289Angel() {
  143. BlockInput On
  144. Send {LControl down}
  145. Sleep 50
  146. Send s
  147. Sleep 50
  148. Send w
  149. Sleep 50
  150. Send a
  151. Sleep 50
  152. Send a
  153. Sleep 50
  154. Send d
  155. Sleep 50
  156. Send s
  157. Sleep 50
  158. Send {LControl up}
  159. BlockInput Off
  160. return
  161. }
  162.  
  163. AD334GuardDog() {
  164. BlockInput On
  165. Send {LControl down}
  166. Sleep 50
  167. Send s
  168. Sleep 50
  169. Send w
  170. Sleep 50
  171. Send a
  172. Sleep 50
  173. Send w
  174. Sleep 50
  175. Send d
  176. Sleep 50
  177. Send s
  178. Sleep 50
  179. Send {LControl up}
  180. BlockInput Off
  181. return
  182. }
  183.  
  184. AT47AntiTankEmplacement() {
  185. BlockInput On
  186. Send {LControl down}
  187. Sleep 50
  188. Send a
  189. Sleep 50
  190. Send a
  191. Sleep 50
  192. Send w
  193. Sleep 50
  194. Send w
  195. Sleep 50
  196. Send d
  197. Sleep 50
  198. Send a
  199. Sleep 50
  200. Send {LControl up}
  201. BlockInput Off
  202. return
  203. }
  204.  
  205. AirdroppedAntiTankMines() {
  206. BlockInput On
  207. Send {LControl down}
  208. Sleep 50
  209. Send a
  210. Sleep 50
  211. Send d
  212. Sleep 50
  213. Send s
  214. Sleep 50
  215. Send w
  216. Sleep 50
  217. Send {LControl up}
  218. BlockInput Off
  219. return
  220. }
  221.  
  222. AirdroppedStunMines() {
  223. BlockInput On
  224. Send {LControl down}
  225. Sleep 50
  226. Send a
  227. Sleep 50
  228. Send d
  229. Sleep 50
  230. Send w
  231. Sleep 50
  232. Send s
  233. Sleep 50
  234. Send {LControl up}
  235. BlockInput Off
  236. return
  237. }
  238.  
  239. AntiPersonnelBarrier() {
  240. BlockInput On
  241. Send {LControl down}
  242. Sleep 50
  243. Send a
  244. Sleep 50
  245. Send d
  246. Sleep 50
  247. Send s
  248. Sleep 50
  249. Send s
  250. Sleep 50
  251. Send d
  252. Sleep 50
  253. Send {LControl up}
  254. BlockInput Off
  255. return
  256. }
  257.  
  258. CloseAirSupport() {
  259. BlockInput On
  260. Send {LControl down}
  261. Sleep 50
  262. Send d
  263. Sleep 50
  264. Send d
  265. Sleep 50
  266. Send s
  267. Sleep 50
  268. Send a
  269. Sleep 50
  270. Send {LControl up}
  271. BlockInput Off
  272. return
  273. }
  274.  
  275. DistractorBeacon() {
  276. BlockInput On
  277. Send {LControl down}
  278. Sleep 50
  279. Send a
  280. Sleep 50
  281. Send s
  282. Sleep 50
  283. Send d
  284. Sleep 50
  285. Send {LControl up}
  286. BlockInput Off
  287. return
  288. }
  289.  
  290. EAT17() {
  291. BlockInput On
  292. Send {LControl down}
  293. Sleep 50
  294. Send s
  295. Sleep 50
  296. Send a
  297. Sleep 50
  298. Send d
  299. Sleep 50
  300. Send w
  301. Sleep 50
  302. Send s
  303. Sleep 50
  304. Send {LControl up}
  305. BlockInput Off
  306. return
  307. }
  308.  
  309. EXO44StomperExosuit() {
  310. BlockInput On
  311. Send {LControl down}
  312. Sleep 50
  313. Send s
  314. Sleep 50
  315. Send d
  316. Sleep 50
  317. Send w
  318. Sleep 50
  319. Send a
  320. Sleep 50
  321. Send s
  322. Sleep 50
  323. Send s
  324. Sleep 50
  325. Send {LControl up}
  326. BlockInput Off
  327. return
  328. }
  329.  
  330. EXO48Obsidian() {
  331. BlockInput On
  332. Send {LControl down}
  333. Sleep 50
  334. Send s
  335. Sleep 50
  336. Send d
  337. Sleep 50
  338. Send w
  339. Sleep 50
  340. Send a
  341. Sleep 50
  342. Send s
  343. Sleep 50
  344. Send a
  345. Sleep 50
  346. Send {LControl up}
  347. BlockInput Off
  348. return
  349. }
  350.  
  351. EXO51Lumberer() {
  352. BlockInput On
  353. Send {LControl down}
  354. Sleep 50
  355. Send s
  356. Sleep 50
  357. Send d
  358. Sleep 50
  359. Send w
  360. Sleep 50
  361. Send a
  362. Sleep 50
  363. Send s
  364. Sleep 50
  365. Send d
  366. Sleep 50
  367. Send {LControl up}
  368. BlockInput Off
  369. return
  370. }
  371.  
  372. EmergencyBeacon() {
  373. BlockInput On
  374. Send {LControl down}
  375. Sleep 50
  376. Send w
  377. Sleep 50
  378. Send s
  379. Sleep 50
  380. Send d
  381. Sleep 50
  382. Send w
  383. Sleep 50
  384. Send {LControl up}
  385. BlockInput Off
  386. return
  387. }
  388.  
  389. FLAM40Incinerator() {
  390. BlockInput On
  391. Send {LControl down}
  392. Sleep 50
  393. Send s
  394. Sleep 50
  395. Send a
  396. Sleep 50
  397. Send s
  398. Sleep 50
  399. Send d
  400. Sleep 50
  401. Send a
  402. Sleep 50
  403. Send {LControl up}
  404. BlockInput Off
  405. return
  406. }
  407.  
  408. HeavyAirstrike() {
  409. BlockInput On
  410. Send {LControl down}
  411. Sleep 50
  412. Send d
  413. Sleep 50
  414. Send w
  415. Sleep 50
  416. Send s
  417. Sleep 50
  418. Send d
  419. Sleep 50
  420. Send a
  421. Sleep 50
  422. Send {LControl up}
  423. BlockInput Off
  424. return
  425. }
  426.  
  427. HellfireIncendiaryBombs() {
  428. BlockInput On
  429. Send {LControl down}
  430. Sleep 50
  431. Send d
  432. Sleep 50
  433. Send w
  434. Sleep 50
  435. Send a
  436. Sleep 50
  437. Send d
  438. Sleep 50
  439. Send {LControl up}
  440. BlockInput Off
  441. return
  442. }
  443.  
  444. HumblebeeUAVdrone() {
  445. BlockInput On
  446. Send {LControl down}
  447. Sleep 50
  448. Send a
  449. Sleep 50
  450. Send w
  451. Sleep 50
  452. Send d
  453. Sleep 50
  454. Send {LControl up}
  455. BlockInput Off
  456. return
  457. }
  458.  
  459. LAS98LaserCannon() {
  460. BlockInput On
  461. Send {LControl down}
  462. Sleep 50
  463. Send s
  464. Sleep 50
  465. Send a
  466. Sleep 50
  467. Send s
  468. Sleep 50
  469. Send w
  470. Sleep 50
  471. Send a
  472. Sleep 50
  473. Send {LControl up}
  474. BlockInput Off
  475. return
  476. }
  477.  
  478. LIFT850JumpPack() {
  479. BlockInput On
  480. Send {LControl down}
  481. Sleep 50
  482. Send s
  483. Sleep 50
  484. Send w
  485. Sleep 50
  486. Send w
  487. Sleep 50
  488. Send s
  489. Sleep 50
  490. Send w
  491. Sleep 50
  492. Send {LControl up}
  493. BlockInput Off
  494. return
  495. }
  496.  
  497. M25Rumbler() {
  498. BlockInput On
  499. Send {LControl down}
  500. Sleep 50
  501. Send s
  502. Sleep 50
  503. Send a
  504. Sleep 50
  505. Send w
  506. Sleep 50
  507. Send a
  508. Sleep 50
  509. Send a
  510. Sleep 50
  511. Send {LControl up}
  512. BlockInput Off
  513. return
  514. }
  515.  
  516. M5APC() {
  517. BlockInput On
  518. Send {LControl down}
  519. Sleep 50
  520. Send s
  521. Sleep 50
  522. Send d
  523. Sleep 50
  524. Send s
  525. Sleep 50
  526. Send a
  527. Sleep 50
  528. Send a
  529. Sleep 50
  530. Send d
  531. Sleep 50
  532. Send {LControl up}
  533. BlockInput Off
  534. return
  535. }
  536.  
  537. M532HAV() {
  538. BlockInput On
  539. Send {LControl down}
  540. Sleep 50
  541. Send s
  542. Sleep 50
  543. Send d
  544. Sleep 50
  545. Send w
  546. Sleep 50
  547. Send a
  548. Sleep 50
  549. Send w
  550. Sleep 50
  551. Send s
  552. Sleep 50
  553. Send {LControl up}
  554. BlockInput Off
  555. return
  556. }
  557.  
  558. MC109HammerMotorcycle() {
  559. BlockInput On
  560. Send {LControl down}
  561. Sleep 50
  562. Send s
  563. Sleep 50
  564. Send d
  565. Sleep 50
  566. Send s
  567. Sleep 50
  568. Send a
  569. Sleep 50
  570. Send a
  571. Sleep 50
  572. Send w
  573. Sleep 50
  574. Send {LControl up}
  575. BlockInput Off
  576. return
  577. }
  578.  
  579. ME1SnifferMetalDetector() {
  580. BlockInput On
  581. Send {LControl down}
  582. Sleep 50
  583. Send s
  584. Sleep 50
  585. Send s
  586. Sleep 50
  587. Send d
  588. Sleep 50
  589. Send w
  590. Sleep 50
  591. Send {LControl up}
  592. BlockInput Off
  593. return
  594. }
  595.  
  596. MG94MachineGun() {
  597. BlockInput On
  598. Send {LControl down}
  599. Sleep 50
  600. Send s
  601. Sleep 50
  602. Send a
  603. Sleep 50
  604. Send s
  605. Sleep 50
  606. Send w
  607. Sleep 50
  608. Send d
  609. Sleep 50
  610. Send {LControl up}
  611. BlockInput Off
  612. return
  613. }
  614.  
  615. MLS4XCommando() {
  616. BlockInput On
  617. Send {LControl down}
  618. Sleep 50
  619. Send s
  620. Sleep 50
  621. Send a
  622. Sleep 50
  623. Send w
  624. Sleep 50
  625. Send s
  626. Sleep 50
  627. Send d
  628. Sleep 50
  629. Send {LControl up}
  630. BlockInput Off
  631. return
  632. }
  633.  
  634. MissileBarrage() {
  635. BlockInput On
  636. Send {LControl down}
  637. Sleep 50
  638. Send d
  639. Sleep 50
  640. Send s
  641. Sleep 50
  642. Send s
  643. Sleep 50
  644. Send s
  645. Sleep 50
  646. Send a
  647. Sleep 50
  648. Send s
  649. Sleep 50
  650. Send {LControl up}
  651. BlockInput Off
  652. return
  653. }
  654.  
  655. NUX223Hellbomb() {
  656. BlockInput On
  657. Send {LControl down}
  658. Sleep 50
  659. Send w
  660. Sleep 50
  661. Send a
  662. Sleep 50
  663. Send d
  664. Sleep 50
  665. Send s
  666. Sleep 50
  667. Send w
  668. Sleep 50
  669. Send s
  670. Sleep 50
  671. Send {LControl up}
  672. BlockInput Off
  673. return
  674. }
  675.  
  676. ObliteratorGrenadeLauncher() {
  677. BlockInput On
  678. Send {LControl down}
  679. Sleep 50
  680. Send s
  681. Sleep 50
  682. Send a
  683. Sleep 50
  684. Send w
  685. Sleep 50
  686. Send a
  687. Sleep 50
  688. Send s
  689. Sleep 50
  690. Send {LControl up}
  691. BlockInput Off
  692. return
  693. }
  694.  
  695. OrbitalLaserStrike() {
  696. BlockInput On
  697. Send {LControl down}
  698. Sleep 50
  699. Send d
  700. Sleep 50
  701. Send w
  702. Sleep 50
  703. Send a
  704. Sleep 50
  705. Send w
  706. Sleep 50
  707. Send d
  708. Sleep 50
  709. Send a
  710. Sleep 50
  711. Send {LControl up}
  712. BlockInput Off
  713. return
  714. }
  715.  
  716. REC6Demolisher() {
  717. BlockInput On
  718. Send {LControl down}
  719. Sleep 50
  720. Send s
  721. Sleep 50
  722. Send a
  723. Sleep 50
  724. Send d
  725. Sleep 50
  726. Send w
  727. Sleep 50
  728. Send w
  729. Sleep 50
  730. Send {LControl up}
  731. BlockInput Off
  732. return
  733. }
  734.  
  735. REP80() {
  736. BlockInput On
  737. Send {LControl down}
  738. Sleep 50
  739. Send s
  740. Sleep 50
  741. Send s
  742. Sleep 50
  743. Send a
  744. Sleep 50
  745. Send d
  746. Sleep 50
  747. Send s
  748. Sleep 50
  749. Send {LControl up}
  750. BlockInput Off
  751. return
  752. }
  753.  
  754. RL112RecoillessRifle() {
  755. BlockInput On
  756. Send {LControl down}
  757. Sleep 50
  758. Send s
  759. Sleep 50
  760. Send a
  761. Sleep 50
  762. Send d
  763. Sleep 50
  764. Send d
  765. Sleep 50
  766. Send a
  767. Sleep 50
  768. Send {LControl up}
  769. BlockInput Off
  770. return
  771. }
  772.  
  773. RailcannonStrike() {
  774. BlockInput On
  775. Send {LControl down}
  776. Sleep 50
  777. Send d
  778. Sleep 50
  779. Send s
  780. Sleep 50
  781. Send w
  782. Sleep 50
  783. Send s
  784. Sleep 50
  785. Send a
  786. Sleep 50
  787. Send {LControl up}
  788. BlockInput Off
  789. return
  790. }
  791.  
  792. Reinforce() {
  793. BlockInput On
  794. Send {LControl down}
  795. Sleep 50
  796. Send w
  797. Sleep 50
  798. Send s
  799. Sleep 50
  800. Send d
  801. Sleep 50
  802. Send a
  803. Sleep 50
  804. Send w
  805. Sleep 50
  806. Send {LControl up}
  807. BlockInput Off
  808. return
  809. }
  810.  
  811. Resupply() {
  812. BlockInput On
  813. Send {LControl down}
  814. Sleep 50
  815. Send s
  816. Sleep 50
  817. Send s
  818. Sleep 50
  819. Send w
  820. Sleep 50
  821. Send d
  822. Sleep 50
  823. Send {LControl up}
  824. BlockInput Off
  825. return
  826. }
  827.  
  828. ResupplyPack() {
  829. BlockInput On
  830. Send {LControl down}
  831. Sleep 50
  832. Send s
  833. Sleep 50
  834. Send w
  835. Sleep 50
  836. Send s
  837. Sleep 50
  838. Send s
  839. Sleep 50
  840. Send d
  841. Sleep 50
  842. Send {LControl up}
  843. BlockInput Off
  844. return
  845. }
  846.  
  847. SH20ShieldGenerator() {
  848. BlockInput On
  849. Send {LControl down}
  850. Sleep 50
  851. Send s
  852. Sleep 50
  853. Send w
  854. Sleep 50
  855. Send a
  856. Sleep 50
  857. Send d
  858. Sleep 50
  859. Send a
  860. Sleep 50
  861. Send d
  862. Sleep 50
  863. Send {LControl up}
  864. BlockInput Off
  865. return
  866. }
  867.  
  868. SH32DirectionalKineticShield() {
  869. BlockInput On
  870. Send {LControl down}
  871. Sleep 50
  872. Send s
  873. Sleep 50
  874. Send w
  875. Sleep 50
  876. Send a
  877. Sleep 50
  878. Send d
  879. Sleep 50
  880. Send a
  881. Sleep 50
  882. Send s
  883. Sleep 50
  884. Send {LControl up}
  885. BlockInput Off
  886. return
  887. }
  888.  
  889. ShredderMissileStrike() {
  890. BlockInput On
  891. Send {LControl down}
  892. Sleep 50
  893. Send d
  894. Sleep 50
  895. Send a
  896. Sleep 50
  897. Send d
  898. Sleep 50
  899. Send a
  900. Sleep 50
  901. Send s
  902. Sleep 50
  903. Send s
  904. Sleep 50
  905. Send d
  906. Sleep 50
  907. Send {LControl up}
  908. BlockInput Off
  909. return
  910. }
  911.  
  912. SledgePrecisionArtillery() {
  913. BlockInput On
  914. Send {LControl down}
  915. Sleep 50
  916. Send d
  917. Sleep 50
  918. Send a
  919. Sleep 50
  920. Send d
  921. Sleep 50
  922. Send a
  923. Sleep 50
  924. Send s
  925. Sleep 50
  926. Send s
  927. Sleep 50
  928. Send d
  929. Sleep 50
  930. Send {LControl up}
  931. BlockInput Off
  932. return
  933. }
  934.  
  935. StaticFieldConductors() {
  936. BlockInput On
  937. Send {LControl down}
  938. Sleep 50
  939. Send d
  940. Sleep 50
  941. Send w
  942. Sleep 50
  943. Send a
  944. Sleep 50
  945. Send s
  946. Sleep 50
  947. Send {LControl up}
  948. BlockInput Off
  949. return
  950. }
  951.  
  952. StrafingRun() {
  953. BlockInput On
  954. Send {LControl down}
  955. Sleep 50
  956. Send d
  957. Sleep 50
  958. Send d
  959. Sleep 50
  960. Send w
  961. Sleep 50
  962. Send {LControl up}
  963. BlockInput Off
  964. return
  965. }
  966.  
  967. TD110Bastion() {
  968. BlockInput On
  969. Send {LControl down}
  970. Sleep 50
  971. Send s
  972. Sleep 50
  973. Send d
  974. Sleep 50
  975. Send s
  976. Sleep 50
  977. Send a
  978. Sleep 50
  979. Send a
  980. Sleep 50
  981. Send w
  982. Sleep 50
  983. Send {LControl up}
  984. BlockInput Off
  985. return
  986. }
  987.  
  988. TOX13Avenger() {
  989. BlockInput On
  990. Send {LControl down}
  991. Sleep 50
  992. Send s
  993. Sleep 50
  994. Send a
  995. Sleep 50
  996. Send s
  997. Sleep 50
  998. Send d
  999. Sleep 50
  1000. Send d
  1001. Sleep 50
  1002. Send {LControl up}
  1003. BlockInput Off
  1004. return
  1005. }
  1006.  
  1007. TripleThundererBarrage() {
  1008. BlockInput On
  1009. Send {LControl down}
  1010. Sleep 50
  1011. Send d
  1012. Sleep 50
  1013. Send s
  1014. Sleep 50
  1015. Send w
  1016. Sleep 50
  1017. Send w
  1018. Sleep 50
  1019. Send a
  1020. Sleep 50
  1021. Send s
  1022. Sleep 50
  1023. Send {LControl up}
  1024. BlockInput Off
  1025. return
  1026. }
  1027.  
  1028. VindicatorBunkerBusterBomb() {
  1029. BlockInput On
  1030. Send {LControl down}
  1031. Sleep 50
  1032. Send d
  1033. Sleep 50
  1034. Send d
  1035. Sleep 50
  1036. Send d
  1037. Sleep 50
  1038. Send {LControl up}
  1039. BlockInput Off
  1040. return
  1041. }
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