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  1. Log uploaded on Sunday, November 19, 2017, 4:36:05 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. Blueprints 日本語翻訳追加: (no assemblies)
  5. AC-Smart Speed: AcSmartSpeed(1.0.0.0)
  6. HugsLib[4.0.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
  7. Moody: Moody(2.0.1.0)
  8. Allow Tool: $HugsLibChecker(0.4.0.0), AllowTool(3.3.0.0)
  9. Where is rich soil?: (no assemblies)
  10. EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.17.1.6)
  11. Heat Map: $HugsLibChecker(0.3.0.0)
  12. Animal Tab: 0Harmony(1.0.9.1), AnimalTab(0.17.1.1)
  13.  
  14. Active Harmony patches:
  15. Command.GizmoOnGUI: TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
  16. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  17. DefGenerator.GenerateImpliedDefs_PreResolve: post: AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix
  18. DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
  19. Designator.ProcessInput: PRE: AllowTool.Patches.Designator_ProcessInput_Patch.InterceptRightClicksOnSupportedDesignators
  20. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  21. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  22. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  23. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  24. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  25. InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
  26. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  27. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  28. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  29. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  30. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  31. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  32. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  33. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  34. ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
  35. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  36. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  37. ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
  38. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  39. Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, HugsLib.AllowTool:1.0.9.1, Fluffy.AnimalTab:1.0.9.1, EdB.PrepareCarefully:1.0.9.1
  40.  
  41. Platform information: (hidden, hold Shift while publishing to include)
  42.  
  43. Log file contents:
  44. Initialize engine version: 5.6.3p1 (9c92e827232b)
  45. GfxDevice: [Renderer information redacted]
  46. Begin MonoManager ReloadAssembly
  47. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  48. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  49. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  50. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  51. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  52. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  53. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  54. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  55. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  56. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  57. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  58. RimWorld 0.18.1722 rev1198
  59.  
  60. Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
  61. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  62. Full XML text:
  63.  
  64. <RitualChild78>
  65. <title>生け贄となった赤子</title>
  66. <titleShort>生け贄</titleShort>
  67. <desc>HIS首に生まれつきあった特有の模様によって、赤ん坊のとき、NAMEは、HIS部族の儀式で生け贄にされました。
  68.  
  69. HECAPは、儀式の一部として死ぬため、針葉樹林の森に置き去りにされたのに、しかし北極オオカミの群れに連れ去られました。時が流れて、HEは、群れと共に行う狩りの、手助けとなる道具を作る方法を身につけました。</desc>
  70. </RitualChild78>
  71.  
  72. Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
  73. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  74. Full XML text:
  75.  
  76. <TransferStudent56>
  77. <title>編入生</title>
  78. <titleShort>学生</titleShort>
  79. <desc>Midworldに生まれ、HISCAP両親は、より良い教育を受けさせる為、近くにあるGlitterworldに、HIM送ることができるぐらい裕福だった。NAMEは、才能を持った学生で、Glitterworldでの学習期間中は、素晴らしい成績を残した。けれども、裕福な家族を持ったことにより、HEは単純労働に手を出す事は決して無かった。</desc>
  80. </TransferStudent56>
  81.  
  82. Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
  83. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  84. Full XML text:
  85.  
  86. <Politician83>
  87. <title>政治家</title>
  88. <titleShort>政治家</titleShort>
  89. <desc>成人してからは、政治に対するHIS欲求と興味はますます大きくなり、NAMEは、ついに巨大政党の活動家としての一歩を踏み出した。そこでHEは説得術と演説術を学んだ。HEは多くの政敵を持ってしまったがために、自己防衛課程で秘密裏に射撃訓練を積んでいた。</desc>
  90. </Politician83>
  91.  
  92. Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
  93. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  94. Full XML text:
  95.  
  96. <ApprenticeOracle14>
  97. <title>神官見習い</title>
  98. <titleShort>神官</titleShort>
  99. <desc>人がまばらに生きる惑星に生まれ、NAMEは、若いときに、神託の神聖な儀式を維持するために村の年長より選ばれた。好奇心を抑えられない子供だったNAMEは、知らず知らずのうちに「神の墓所」の扉を開けてしまうという、HIS部族に対して信仰上の危機を招いてしまった - 冷凍睡眠装置にはまだ、何が起きたのか判らず困惑した、彼らの先祖がいた。</desc>
  100. </ApprenticeOracle14>
  101.  
  102. Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
  103. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  104. Full XML text:
  105.  
  106. <CasketBuilder46>
  107. <title>棺職人</title>
  108. <titleShort>職人</titleShort>
  109. <desc>NAMEは、冷凍睡眠への魅力に取り憑かれ生涯没頭し、その機器と生命維持について学ぶことに人生を掛けてきた。Midworldで組立工として勤めていたとき、NAMEは、廃棄部品から、冷凍睡眠機の実験用プロトタイプを作っていたが、残念ながらNAMEは、HISMidworldの母星が絨毯爆撃にあう前までに、HIS試作品をテストするのに必要な、ある最終部品を手に入れることが出来なかった。</desc>
  110. </CasketBuilder46>
  111.  
  112. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  113.  
  114. Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 7737.
  115. Total: 19.116594 ms (FindLiveObjects: 0.252471 ms CreateObjectMapping: 0.430195 ms MarkObjects: 18.383560 ms DeleteObjects: 0.049724 ms)
  116.  
  117. Loading game from file 入植者(新着)4 with mods Core
  118.  
  119. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  120.  
  121. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13989.
  122. Total: 85.635544 ms (FindLiveObjects: 0.614015 ms CreateObjectMapping: 0.989995 ms MarkObjects: 83.976349 ms DeleteObjects: 0.055177 ms)
  123.  
  124. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  125.  
  126. Unloading 5930 unused Assets to reduce memory usage. Loaded Objects now: 8247.
  127. Total: 57.347218 ms (FindLiveObjects: 0.477995 ms CreateObjectMapping: 1.207498 ms MarkObjects: 40.155437 ms DeleteObjects: 15.505647 ms)
  128.  
  129. Loading game from file Autosave-5 with mods Core
  130.  
  131. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  132.  
  133. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14952.
  134. Total: 104.454437 ms (FindLiveObjects: 0.639679 ms CreateObjectMapping: 0.930967 ms MarkObjects: 102.685204 ms DeleteObjects: 0.198576 ms)
  135.  
  136. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  137.  
  138. Unloading 6420 unused Assets to reduce memory usage. Loaded Objects now: 8528.
  139. Total: 63.291355 ms (FindLiveObjects: 0.535418 ms CreateObjectMapping: 1.172531 ms MarkObjects: 47.784428 ms DeleteObjects: 13.798657 ms)
  140.  
  141. Setting up 2 worker threads for Enlighten.
  142. Thread -> id: 1adc -> priority: 1
  143. Thread -> id: 22a4 -> priority: 1
  144. Initialize engine version: 5.6.3p1 (9c92e827232b)
  145. GfxDevice: creating device client; threaded=1
  146. Direct3D:
  147. Version: Direct3D 9.0c [nvldumd.dll 23.21.13.8813]
  148. Renderer: NVIDIA GeForce GTX 1060 6GB
  149. Vendor: NVIDIA
  150. VRAM: 3072 MB (via DXGI)
  151. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  152. Begin MonoManager ReloadAssembly
  153. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  154. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  155. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  156. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  157. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  158. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  159. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  160. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  161. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  162. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  163. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  164. RimWorld 0.18.1722 rev1198
  165.  
  166. ReflectionTypeLoadException getting types in assembly HeatMap: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  167. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  168. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  169. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  170.  
  171. Loader exceptions:
  172. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null'.
  173.  
  174.  
  175. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\783475829\Defs\TerrainDefs/Terrain_TS.xml: root element named TerrainDefs; should be named Defs
  176.  
  177. Attempt to use string EdgeType to refer to field edgeType in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef><defName>SoilRich</defName><label>rich soil</label><texturePath>SoilDark</texturePath><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><PathCost>2</PathCost><statBases><Beauty>-1</Beauty><Cleanliness>-1</Cleanliness></statBases><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><Fertility>1.4</Fertility><TakeFootprints>True</TakeFootprints></TerrainDef>
  178.  
  179. Attempt to use string RenderPrecedence to refer to field renderPrecedence in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef><defName>SoilRich</defName><label>rich soil</label><texturePath>SoilDark</texturePath><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><PathCost>2</PathCost><statBases><Beauty>-1</Beauty><Cleanliness>-1</Cleanliness></statBases><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><Fertility>1.4</Fertility><TakeFootprints>True</TakeFootprints></TerrainDef>
  180.  
  181. Attempt to use string PathCost to refer to field pathCost in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef><defName>SoilRich</defName><label>rich soil</label><texturePath>SoilDark</texturePath><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><PathCost>2</PathCost><statBases><Beauty>-1</Beauty><Cleanliness>-1</Cleanliness></statBases><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><Fertility>1.4</Fertility><TakeFootprints>True</TakeFootprints></TerrainDef>
  182.  
  183. Attempt to use string TerrainFilthDef to refer to field terrainFilthDef in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef><defName>SoilRich</defName><label>rich soil</label><texturePath>SoilDark</texturePath><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><PathCost>2</PathCost><statBases><Beauty>-1</Beauty><Cleanliness>-1</Cleanliness></statBases><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><Fertility>1.4</Fertility><TakeFootprints>True</TakeFootprints></TerrainDef>
  184.  
  185. Attempt to use string Fertility to refer to field fertility in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef><defName>SoilRich</defName><label>rich soil</label><texturePath>SoilDark</texturePath><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><PathCost>2</PathCost><statBases><Beauty>-1</Beauty><Cleanliness>-1</Cleanliness></statBases><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><Fertility>1.4</Fertility><TakeFootprints>True</TakeFootprints></TerrainDef>
  186.  
  187. Attempt to use string TakeFootprints to refer to field takeFootprints in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef><defName>SoilRich</defName><label>rich soil</label><texturePath>SoilDark</texturePath><EdgeType>FadeRough</EdgeType><RenderPrecedence>335</RenderPrecedence><PathCost>2</PathCost><statBases><Beauty>-1</Beauty><Cleanliness>-1</Cleanliness></statBases><affordances><li>Light</li><li>Heavy</li><li>GrowSoil</li><li>Diggable</li></affordances><TerrainFilthDef>FilthDirt</TerrainFilthDef><Fertility>1.4</Fertility><TakeFootprints>True</TakeFootprints></TerrainDef>
  188.  
  189. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\735106432\Defs\CarefullyPawnRelationDefs/CarefullyPawnRelations_FamilyByBlood.xml: root element named EdB.PrepareCarefully.CarefullyPawnRelationDefs; should be named Defs
  190.  
  191. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\735106432\Defs\CarefullyPawnRelationDefs/CarefullyPawnRelations_FamilyByChoice.xml: root element named EdB.PrepareCarefully.CarefullyPawnRelationDefs; should be named Defs
  192.  
  193. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\735106432\Defs\CarefullyPawnRelationDefs/CarefullyPawnRelations_Misc.xml: root element named EdB.PrepareCarefully.CarefullyPawnRelationDefs; should be named Defs
  194.  
  195. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\735106432\Defs\Scenarios/ScenParts_Fixed.xml: root element named ThingDefs; should be named Defs
  196.  
  197. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\735106432\Defs\ThingDefs/EdBPrepareCarefully.xml: root element named ThingDefs; should be named Defs
  198.  
  199. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\947972722\Defs/KeyBindings.xml: root element named KeyBindingDefs; should be named Defs
  200.  
  201. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\947972722\Defs\KeyBindingCategoryDefs/KeyBindingCategories.xml: root element named KeyBindingCategoryDefs; should be named Defs
  202.  
  203. Knowledge data was missing key Moody. Adding it...
  204.  
  205. Knowledge data was missing key Moody_SummaryView. Adding it...
  206.  
  207. Knowledge data was missing key Moody_ThoughtView. Adding it...
  208.  
  209. Knowledge data was missing key Moody_TemperatureView. Adding it...
  210.  
  211. Knowledge data was missing key Moody_SkillView. Adding it...
  212.  
  213. Knowledge data was missing key Moody_JobView. Adding it...
  214.  
  215. Knowledge data was missing key Moody_HealthView. Adding it...
  216.  
  217. Knowledge data was missing key Moody_Updates_2_1_0. Adding it...
  218.  
  219. Knowledge data was missing key Moody. Adding it...
  220.  
  221. Knowledge data was missing key Moody_SummaryView. Adding it...
  222.  
  223. Knowledge data was missing key Moody_ThoughtView. Adding it...
  224.  
  225. Knowledge data was missing key Moody_TemperatureView. Adding it...
  226.  
  227. Knowledge data was missing key Moody_SkillView. Adding it...
  228.  
  229. Knowledge data was missing key Moody_JobView. Adding it...
  230.  
  231. Knowledge data was missing key Moody_HealthView. Adding it...
  232.  
  233. Knowledge data was missing key Moody_Updates_2_1_0. Adding it...
  234.  
  235. Key binding conflict: MainTab_Factions and Hide are both bound to F8.
  236.  
  237. Def-linked translation error: Found no Verse.DesignationCategoryDef named Blueprints to match Blueprints.label
  238.  
  239. Def-linked translation error: Found no Verse.DesignationCategoryDef named Blueprints to match Blueprints.description
  240.  
  241. Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
  242. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  243. Full XML text:
  244.  
  245. <RitualChild78>
  246. <title>生け贄となった赤子</title>
  247. <titleShort>生け贄</titleShort>
  248. <desc>HIS首に生まれつきあった特有の模様によって、赤ん坊のとき、NAMEは、HIS部族の儀式で生け贄にされました。
  249.  
  250. HECAPは、儀式の一部として死ぬため、針葉樹林の森に置き去りにされたのに、しかし北極オオカミの群れに連れ去られました。時が流れて、HEは、群れと共に行う狩りの、手助けとなる道具を作る方法を身につけました。</desc>
  251. </RitualChild78>
  252.  
  253. Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
  254. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  255. Full XML text:
  256.  
  257. <TransferStudent56>
  258. <title>編入生</title>
  259. <titleShort>学生</titleShort>
  260. <desc>Midworldに生まれ、HISCAP両親は、より良い教育を受けさせる為、近くにあるGlitterworldに、HIM送ることができるぐらい裕福だった。NAMEは、才能を持った学生で、Glitterworldでの学習期間中は、素晴らしい成績を残した。けれども、裕福な家族を持ったことにより、HEは単純労働に手を出す事は決して無かった。</desc>
  261. </TransferStudent56>
  262.  
  263. Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
  264. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  265. Full XML text:
  266.  
  267. <Politician83>
  268. <title>政治家</title>
  269. <titleShort>政治家</titleShort>
  270. <desc>成人してからは、政治に対するHIS欲求と興味はますます大きくなり、NAMEは、ついに巨大政党の活動家としての一歩を踏み出した。そこでHEは説得術と演説術を学んだ。HEは多くの政敵を持ってしまったがために、自己防衛課程で秘密裏に射撃訓練を積んでいた。</desc>
  271. </Politician83>
  272.  
  273. Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
  274. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  275. Full XML text:
  276.  
  277. <ApprenticeOracle14>
  278. <title>神官見習い</title>
  279. <titleShort>神官</titleShort>
  280. <desc>人がまばらに生きる惑星に生まれ、NAMEは、若いときに、神託の神聖な儀式を維持するために村の年長より選ばれた。好奇心を抑えられない子供だったNAMEは、知らず知らずのうちに「神の墓所」の扉を開けてしまうという、HIS部族に対して信仰上の危機を招いてしまった - 冷凍睡眠装置にはまだ、何が起きたのか判らず困惑した、彼らの先祖がいた。</desc>
  281. </ApprenticeOracle14>
  282.  
  283. Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
  284. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  285. Full XML text:
  286.  
  287. <CasketBuilder46>
  288. <title>棺職人</title>
  289. <titleShort>職人</titleShort>
  290. <desc>NAMEは、冷凍睡眠への魅力に取り憑かれ生涯没頭し、その機器と生命維持について学ぶことに人生を掛けてきた。Midworldで組立工として勤めていたとき、NAMEは、廃棄部品から、冷凍睡眠機の実験用プロトタイプを作っていたが、残念ながらNAMEは、HISMidworldの母星が絨毯爆撃にあう前までに、HIS試作品をテストするのに必要な、ある最終部品を手に入れることが出来なかった。</desc>
  291. </CasketBuilder46>
  292.  
  293. AcSmartSpeed injected.
  294.  
  295. [HugsLib] v4.0.1 initialized AllowTool
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