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- // QSound p ("D:/qt/projekty/qtglgame/builds/resources/music.wav");
- // if(mode == 1){
- // CMesh* rectMesh = CMesh::m_meshes["rect"];
- // glEnable(GL_BLEND);
- // glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- // m_program_hud->bind();
- // m_program_hud->setUniformValue(m_resolutionLoc_hud, m_resolution);
- // setRectangle(0,0,m_resolution.x(),m_resolution.y(),QVector3D(1,1,1),TextureManager::getTexture("menu"));
- // rectMesh->render((this));
- // QPainter painter(this);
- // painter.setPen(QColor(QString("black")));
- // painter.setFont(QFont("Helvetica",30));
- // painter.drawText(450,230,QString("PRESS : "));
- // painter.drawText(450,275,QString("space -> jump "));
- // painter.drawText(450,315,QString("lpm -> fire "));
- // painter.drawText(450,355,QString("esc -> quit "));
- // }
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