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  1. 2017-08-02 09:54:12 [INFO ] <TRIAL.CONTEXT>: Recreated context successfully.
  2. 2017-08-02 09:54:12 [DEBUG] <TRIAL.CONTEXT>: Context information:
  3. Running GL3.3 CORE
  4. Sample buffers: 0 (0 samples)
  5. Max texture size: 16384
  6. Max texture units: 32 32 32 32 32 32
  7. GL Vendor: NVIDIA Corporation
  8. GL Renderer: GeForce GTX 750 Ti/PCIe/SSE2
  9. GL Version: 3.3.0 NVIDIA 344.11
  10. GL Shader Language: 3.30 NVIDIA via Cg compiler
  11. GL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  12.  
  13. 2017-08-02 09:54:12 [INFO ] <TRIAL.CONTEXT>: #<THREAD "main thread" RUNNING {1005F97943}> acquiring #<CONTEXT {1007920173}>.
  14. 2017-08-02 09:54:12 [INFO ] <TRIAL.CONTEXT>: #<THREAD "main thread" RUNNING {1005F97943}> releasing #<CONTEXT {1007920173}>.
  15. 2017-08-02 09:54:12 [INFO ] <TRIAL.CONTEXT>: #<THREAD "renderable thread" RUNNING {10082E1FC3}> acquiring #<CONTEXT {1007920173}>.
  16. 2017-08-02 09:54:12 [INFO ] <TRIAL.MAIN>: Setting up scene
  17. 2017-08-02 09:54:12 [TRACE] <TRIAL.ASSET>: Loading #<SCENE* 68 items {10071F1F93}>
  18. 2017-08-02 09:54:12 [TRACE] <TRIAL.ASSET>: Loading #<HOWTOPLAY 1849>
  19. 2017-08-02 09:54:12 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004FB3}>
  20. 2017-08-02 09:54:12 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/howtoplay.png)
  21. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<MESH {1005004A53}>
  22. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1007371F93}>
  23. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {10077EEAD3}>
  24. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {10077EE7D3}>
  25. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  26. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {10077EE7D3}>
  27. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  28. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {10077EEAD3}>
  29. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {10084EDE23}>
  30. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {10084F09A3}>
  31. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {10084F06A3}>
  32. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  33. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {10084F06A3}>
  34. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  35. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {10084F09A3}>
  36. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 1856>
  37. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {10084FBA93}>
  38. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {10084FD673}>
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  40. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  41. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {10084FD373}>
  42. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  43. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {10084FD673}>
  44. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 1859>
  45. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1008506453}>
  46. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1008507AE3}>
  47. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {10085077E3}>
  48. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  49. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {10085077E3}>
  50. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  51. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1008507AE3}>
  52. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 1861>
  53. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {10085109A3}>
  54. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1008512033}>
  55. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1008511D33}>
  56. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  57. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1008511D33}>
  58. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  59. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1008512033}>
  60. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 1863>
  61. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {100851ADF3}>
  62. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {100851C483}>
  63. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {100851C183}>
  64. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  65. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {100851C183}>
  66. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  67. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {100851C483}>
  68. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 1865>
  69. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {100852D343}>
  70. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {100852E9D3}>
  71. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {100852E6D3}>
  72. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  73. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {100852E6D3}>
  74. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  75. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {100852E9D3}>
  76. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 1867>
  77. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-4 1894>
  78. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004C13}>
  79. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/cables-4.png)
  80. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<MESH {1005004A33}>
  81. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1008549A93}>
  82. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {100854A5E3}>
  83. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {100854A2E3}>
  84. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  85. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {100854A2E3}>
  86. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  87. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {100854A5E3}>
  88. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-3 1896>
  89. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004BF3}>
  90. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/cables-3.png)
  91. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-6 1912>
  92. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004C53}>
  93. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/cables-6.png)
  94. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-6 1919>
  95. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<PIPE-2 1927>
  96. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004CF3}>
  97. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/pipe-2.png)
  98. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<MESH {1005004A13}>
  99. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {100857B3F3}>
  100. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {100857BF43}>
  101. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {100857BC43}>
  102. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  103. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {100857BC43}>
  104. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  105. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {100857BF43}>
  106. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<PIPE-2 1928>
  107. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-0 1934>
  108. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004D53}>
  109. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/debris-0.png)
  110. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-1 1940>
  111. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004D73}>
  112. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/debris-1.png)
  113. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-2 1948>
  114. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004D93}>
  115. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/debris-2.png)
  116. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 1950>
  117. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004DB3}>
  118. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/debris-3.png)
  119. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-5 1955>
  120. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004DF3}>
  121. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/debris-5.png)
  122. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 1962>
  123. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 1963>
  124. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 1964>
  125. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-9 1987>
  126. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004E73}>
  127. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/debris-9.png)
  128. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 1996>
  129. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-2 2002>
  130. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-4 2025>
  131. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004DD3}>
  132. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/debris-4.png)
  133. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 2027>
  134. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 2028>
  135. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {10085CFA83}>
  136. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {10085D1303}>
  137. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {10085D1003}>
  138. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  139. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {10085D1003}>
  140. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  141. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {10085D1303}>
  142. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 2056>
  143. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-4 2068>
  144. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004AF3}>
  145. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/barrel-4.png)
  146. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<MESH {10050049F3}>
  147. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {10085EB873}>
  148. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {10085EC3C3}>
  149. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {10085EC0C3}>
  150. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  151. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {10085EC0C3}>
  152. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  153. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {10085EC3C3}>
  154. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-1 2080>
  155. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004A93}>
  156. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/barrel-1.png)
  157. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-0 2082>
  158. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004A73}>
  159. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/barrel-0.png)
  160. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-3 2092>
  161. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004AD3}>
  162. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/barrel-3.png)
  163. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-3 2093>
  164. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-3 2094>
  165. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CRATE-0 2099>
  166. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004B13}>
  167. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/crate-0.png)
  168. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CRATE-0 2100>
  169. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CRATE-0 2101>
  170. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CRATE-1 2103>
  171. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004B33}>
  172. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/crate-1.png)
  173. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1008632363}>
  174. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1008633F53}>
  175. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1008633C53}>
  176. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  177. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1008633C53}>
  178. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  179. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1008633F53}>
  180. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<EXIT 2120>
  181. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {10086451A3}>
  182. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1008646833}>
  183. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1008646533}>
  184. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  185. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1008646533}>
  186. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  187. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1008646833}>
  188. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 2126>
  189. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1008651273}>
  190. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {10086530E3}>
  191. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1008652DE3}>
  192. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  193. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1008652DE3}>
  194. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  195. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {10086530E3}>
  196. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<NUCLEAR-GOOP 2130>
  197. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-2 2145>
  198. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004AB3}>
  199. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/barrel-2.png)
  200. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CORNER-R 2188>
  201. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004EB3}>
  202. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/corner-r.png)
  203. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<MESH {10050049B3}>
  204. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {100867C693}>
  205. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {100867D1E3}>
  206. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {100867CEE3}>
  207. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  208. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {100867CEE3}>
  209. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  210. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {100867D1E3}>
  211. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DECAL-2 2202>
  212. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004F53}>
  213. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/decal-2.png)
  214. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DECAL-0 2211>
  215. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004F13}>
  216. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/decal-0.png)
  217. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DECAL-1 2215>
  218. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004F33}>
  219. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/decal-1.png)
  220. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-5 2242>
  221. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004C33}>
  222. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/cables-5.png)
  223. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<PIPE-4 2259>
  224. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004D33}>
  225. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/pipe-4.png)
  226. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DECAL-0 2328>
  227. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-9 2336>
  228. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-8 2338>
  229. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004E53}>
  230. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/debris-8.png)
  231. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-6 2341>
  232. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004E13}>
  233. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/debris-6.png)
  234. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-5 2345>
  235. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 2350>
  236. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 2351>
  237. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-1 2354>
  238. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-1 2355>
  239. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-0 2357>
  240. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-2 2370>
  241. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004BD3}>
  242. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/cables-2.png)
  243. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-2 2371>
  244. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<LIGHT-SWITCH 2390>
  245. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005005073}>
  246. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/battery.png)
  247. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<MESH {10050049D3}>
  248. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {10086EB953}>
  249. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {10086EC4A3}>
  250. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {10086EC1A3}>
  251. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  252. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {10086EC1A3}>
  253. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  254. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {10086EC4A3}>
  255. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<STRIPES-L 3012>
  256. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004ED3}>
  257. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/stripes-l.png)
  258. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<LIGHT-TIMER LIGHT-TIMER>
  259. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<PLAYER PLAYER>
  260. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005005093}>
  261. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/player.png)
  262. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<EDITOR EDITOR>
  263. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SIDESCROLL-CAMERA* CAMERA>
  264. 2017-08-02 09:54:13 [INFO ] <TRIAL.PIPELINE>: #<FRAME-PIPELINE PIPELINE> packing for #<MAIN :MAIN> (1280x720)
  265. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1008D299D3}>
  266. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (NIL 1280 720 RGBA)
  267. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1008D2C623}>
  268. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (NIL 1280 720 RGBA)
  269. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1008D2E563}>
  270. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (NIL 1280 720 RGBA)
  271. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1008D306E3}>
  272. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (NIL 1280 720 DEPTH-COMPONENT)
  273. 2017-08-02 09:54:13 [INFO ] <TRIAL.PIPELINE>: #<FRAME-PIPELINE PIPELINE> pass order: (#<RENDER-PASS 664>
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  275. #<LIGHT-SCATTER-PASS* 666> #<FADER 667>)
  276. 2017-08-02 09:54:13 [INFO ] <TRIAL.PIPELINE>: #<FRAME-PIPELINE PIPELINE> texture count: 4
  277. 2017-08-02 09:54:13 [INFO ] <TRIAL.PIPELINE>: #<FRAME-PIPELINE PIPELINE> texture allocation:
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  288. #<FADER 667>
  289. PREVIOUS-PASS: #<TEXTURE {1008D2E563}>
  290. COLOR: #<TEXTURE {1008D299D3}>
  291. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<FRAMEBUFFER {1008D41743}>
  292. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Attaching #<TEXTURE {1008D299D3}> as COLOR-ATTACHMENT0 to #<FRAMEBUFFER {1008D41743}>.
  293. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Attaching #<TEXTURE {1008D306E3}> as DEPTH-ATTACHMENT to #<FRAMEBUFFER {1008D41743}>.
  294. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<FRAMEBUFFER {100910D6F3}>
  295. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Attaching #<TEXTURE {1008D2C623}> as COLOR-ATTACHMENT0 to #<FRAMEBUFFER {100910D6F3}>.
  296. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Attaching #<TEXTURE {1008D306E3}> as DEPTH-ATTACHMENT to #<FRAMEBUFFER {100910D6F3}>.
  297. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<FRAMEBUFFER {100910FAE3}>
  298. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Attaching #<TEXTURE {1008D2E563}> as COLOR-ATTACHMENT0 to #<FRAMEBUFFER {100910FAE3}>.
  299. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<FRAMEBUFFER {1009111663}>
  300. 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Attaching #<TEXTURE {1008D299D3}> as COLOR-ATTACHMENT0 to #<FRAMEBUFFER {1009111663}>.
  301. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<FRAME-PIPELINE PIPELINE>
  302. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<RENDER-PASS 664>
  303. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {10098C88B3}>
  304. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {1009939343}>
  305. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {1009939363}>
  306. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {10098C88D3}>
  307. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {1009939383}>
  308. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {10099393A3}>
  309. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {10098C88F3}>
  310. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {10099393C3}>
  311. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {10099393E3}>
  312. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {1005FF7B03}>
  313. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {1005FF7983}>
  314. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {10097B77E3}>
  315. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {100610CE13}>
  316. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {100610CC93}>
  317. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {100608F9A3}>
  318. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {1006323383}>
  319. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {1006323203}>
  320. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {1006311183}>
  321. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BLACK-RENDER-PASS* 665>
  322. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {100990B3A3}>
  323. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {100994E623}>
  324. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {100994E643}>
  325. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {100990B3C3}>
  326. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {100994E663}>
  327. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {100994E683}>
  328. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {100990B3E3}>
  329. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {100994E6A3}>
  330. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {100994E6C3}>
  331. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {1006076B63}>
  332. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {10060769E3}>
  333. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {1006007F43}>
  334. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {100619C743}>
  335. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {100619C5C3}>
  336. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {100611F083}>
  337. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {10063A5DC3}>
  338. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {10063A5C43}>
  339. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {100638F093}>
  340. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<LIGHT-SCATTER-PASS* 666>
  341. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {1006D21B13}>
  342. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {1006D217B3}>
  343. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {1006D21993}>
  344. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<PACKED-VERTEX-ARRAY {1005004993}>
  345. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1006D2C773}>
  346. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D2BF13}>
  347. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D2B503}>
  348. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  349. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D2B503}>
  350. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  351. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D2BF13}>
  352. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<FADER 667>
  353. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {1006D3A203}>
  354. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {1006D39EA3}>
  355. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {1006D3A083}>
  356. 2017-08-02 09:54:13 [INFO ] <TRIAL.MAIN>: Scene setup took 2.996s run time, 1.45s clock time.
  357. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SCENE* 68 items {10071F1F93}>
  358. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<HOWTOPLAY 1849>
  359. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1006D48993}>
  360. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D4A543}>
  361. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D4A243}>
  362. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  363. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D4A243}>
  364. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  365. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D4A543}>
  366. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 1856>
  367. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1006D535E3}>
  368. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D54C73}>
  369. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D54973}>
  370. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  371. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D54973}>
  372. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  373. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D54C73}>
  374. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 1859>
  375. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1006D65AC3}>
  376. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D67153}>
  377. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D66E53}>
  378. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  379. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D66E53}>
  380. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  381. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D67153}>
  382. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 1861>
  383. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1006D6FF13}>
  384. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D795E3}>
  385. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D792E3}>
  386. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  387. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D792E3}>
  388. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  389. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D795E3}>
  390. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 1863>
  391. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1006D82423}>
  392. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D83AB3}>
  393. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D837B3}>
  394. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  395. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D837B3}>
  396. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  397. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D83AB3}>
  398. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 1865>
  399. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1006D9C8C3}>
  400. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D9DF53}>
  401. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D9DC53}>
  402. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  403. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D9DC53}>
  404. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  405. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D9DF53}>
  406. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 1867>
  407. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-4 1894>
  408. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-3 1896>
  409. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-6 1912>
  410. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-6 1919>
  411. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<PIPE-2 1927>
  412. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<PIPE-2 1928>
  413. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-0 1934>
  414. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-1 1940>
  415. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-2 1948>
  416. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 1950>
  417. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-5 1955>
  418. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 1962>
  419. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 1963>
  420. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 1964>
  421. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-9 1987>
  422. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 1996>
  423. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-2 2002>
  424. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-4 2025>
  425. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 2027>
  426. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 2028>
  427. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1006DBB883}>
  428. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006DBCF13}>
  429. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006DBCC13}>
  430. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  431. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006DBCC13}>
  432. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  433. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006DBCF13}>
  434. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 2056>
  435. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-4 2068>
  436. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-1 2080>
  437. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-0 2082>
  438. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-3 2092>
  439. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-3 2093>
  440. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-3 2094>
  441. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CRATE-0 2099>
  442. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CRATE-0 2100>
  443. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CRATE-0 2101>
  444. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CRATE-1 2103>
  445. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1006DD4E43}>
  446. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006DD67B3}>
  447. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006DD64B3}>
  448. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  449. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006DD64B3}>
  450. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  451. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006DD67B3}>
  452. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<EXIT 2120>
  453. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1006DE78A3}>
  454. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006DF0F33}>
  455. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006DF0C33}>
  456. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  457. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006DF0C33}>
  458. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  459. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006DF0F33}>
  460. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 2126>
  461. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1006DF9D03}>
  462. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006DFB673}>
  463. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006DFB373}>
  464. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
  465. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006DFB373}>
  466. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
  467. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006DFB673}>
  468. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<NUCLEAR-GOOP 2130>
  469. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-2 2145>
  470. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CORNER-R 2188>
  471. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DECAL-2 2202>
  472. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DECAL-0 2211>
  473. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DECAL-1 2215>
  474. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-5 2242>
  475. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<PIPE-4 2259>
  476. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DECAL-0 2328>
  477. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-9 2336>
  478. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-8 2338>
  479. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-6 2341>
  480. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-5 2345>
  481. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 2350>
  482. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 2351>
  483. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-1 2354>
  484. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-1 2355>
  485. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-0 2357>
  486. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-2 2370>
  487. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-2 2371>
  488. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<LIGHT-SWITCH 2390>
  489. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<STRIPES-L 3012>
  490. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<LIGHT-TIMER LIGHT-TIMER>
  491. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<PLAYER PLAYER>
  492. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<EDITOR EDITOR>
  493. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SIDESCROLL-CAMERA* CAMERA>
  494. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CONTROLLER CONTROLLER>
  495. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXT 618>
  496. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {100948C483}>
  497. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {100948C4D3}>
  498. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {100948C4F3}>
  499. 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<FONT {1005004973}>
  500. 2017-08-02 09:54:13 [INFO ] <TRIAL.RENDERABLE>: Exiting render-loop for #<MAIN :MAIN>.
  501. 2017-08-02 09:54:15 [DEBUG] <TRIAL.INPUT>: Key pressed: RIGHT
  502. 2017-08-02 09:54:16 [DEBUG] <TRIAL.INPUT>: Key released: RIGHT
  503. 2017-08-02 09:54:16 [DEBUG] <TRIAL.INPUT>: Key pressed: RIGHT
  504. 2017-08-02 09:54:16 [DEBUG] <TRIAL.INPUT>: Key released: RIGHT
  505. 2017-08-02 09:54:17 [DEBUG] <TRIAL.INPUT>: Key pressed: RIGHT
  506. 2017-08-02 09:54:18 [DEBUG] <TRIAL.INPUT>: Key released: RIGHT
  507. 2017-08-02 09:54:19 [DEBUG] <TRIAL.INPUT>: Key pressed: RIGHT
  508. 2017-08-02 09:54:19 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {1006862293}>
  509. 2017-08-02 09:54:19 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {1006862113}>
  510. 2017-08-02 09:54:19 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {1006852073}>
  511. 2017-08-02 09:54:19 [SEVERE] <TRIAL.RENDERABLE>: Error in render thread Unhandled memory fault at #x10.
  512. 2017-08-02 09:54:19 [DEBUG] <TRIAL.INPUT>: Key released: RIGHT
  513. 2017-08-02 09:54:20 [DEBUG] <TRIAL.RENDERABLE>: Unhandled memory fault at #x10.
  514. [Condition of type SB-SYS:MEMORY-FAULT-ERROR]
  515.  
  516. #<ENVIRONMENT {1006A76553}>
  517. [Environment of thread #<THREAD "renderable thread" RUNNING {10082E1FC3}>]
  518.  
  519. Available restarts:
  520. 0: [ABORT] Don't handle #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> in #<HANDLER REGISTER-SUBJECT-FOR-ENTER>.
  521. 1: [SKIP-EVENT] Skip handling the event entirely.
  522. 2: [ABORT] Don't handle #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> in #<FRAME-PIPELINE PIPELINE>.
  523. 3: [SKIP-EVENT] Skip handling the event entirely.
  524. 4: [ABORT] Don't handle #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> in #<SCENE* 68 items {10071F1F93}>.
  525. 5: [RESET-RENDER-LOOP] Reset the render loop timing, not catching up with lost frames.
  526. 6: [ABORT] abort thread (#<THREAD "renderable thread" RUNNING {10082E1FC3}>)
  527.  
  528. Backtrace:
  529. 13: (SB-KERNEL::%SIGNAL Unhandled memory fault at #x10.)
  530. 14: (ERROR MEMORY-FAULT-ERROR ADDRESS 16)
  531. 15: (SB-KERNEL:HANDLE-WIN32-EXCEPTION #.(SB-SYS:INT-SAP #X07F7B7C0) #.(SB-SYS:INT-SAP #X07F7C4F0))
  532. 16: ("foreign function: #x42A74C")
  533. 17: ((:METHOD TRIAL:LOAD PROGN (TRIAL:SHADER-PROGRAM)) #<SHADER-PROGRAM {1006862293}>)
  534. 18: ((:METHOD TRIAL:LOAD :AROUND (T)) #<SHADER-PROGRAM {1006862293}>)
  535. 19: ((:METHOD TRIAL:LOAD :AROUND (TRIAL:ASSET)) #<SHADER-PROGRAM {1006862293}>)
  536. 20: ((:METHOD TRIAL:HANDLE :AROUND (T T)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<HANDLER REGISTER-SUBJECT-FOR-ENTER>)
  537. 21: ((:METHOD TRIAL:HANDLE (T TRIAL:HANDLER-CONTAINER)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<FRAME-PIPELINE PIPELINE>)
  538. 22: ((:METHOD TRIAL:HANDLE (T TRIAL:EVENT-LOOP)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<FRAME-PIPELINE PIPELINE>)
  539. 23: ((:METHOD TRIAL:HANDLE :AROUND (T T)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<FRAME-PIPELINE PIPELINE>)
  540. 24: ((:METHOD TRIAL:HANDLE (T TRIAL:HANDLER-CONTAINER)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<SCENE* 68 items {10071F1F93}>)
  541. 25: ((:METHOD TRIAL:HANDLE (T TRIAL:EVENT-LOOP)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<SCENE* 68 items {10071F1F93}>)
  542. 26: ((:METHOD TRIAL:HANDLE :AROUND (T T)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<SCENE* 68 items {10071F1F93}>)
  543. 27: (TRIAL:PROCESS #<SCENE* 68 items {10071F1F93}>)
  544. 28: (TRIAL::RENDER-LOOP #<MAIN :MAIN>)
  545. 29: ((LAMBDA NIL :IN TRIAL:MAKE-THREAD))
  546. 30: ((LAMBDA NIL :IN BORDEAUX-THREADS::BINDING-DEFAULT-SPECIALS))
  547. 31: ((FLET #:WITHOUT-INTERRUPTS-BODY-1149 :IN SB-THREAD::INITIAL-THREAD-FUNCTION-TRAMPOLINE))
  548. 32: ((FLET SB-THREAD::WITH-MUTEX-THUNK :IN SB-THREAD::INITIAL-THREAD-FUNCTION-TRAMPOLINE))
  549. 33: ((FLET #:WITHOUT-INTERRUPTS-BODY-358 :IN SB-THREAD::CALL-WITH-MUTEX))
  550. 34: (SB-THREAD::CALL-WITH-MUTEX #<CLOSURE (FLET SB-THREAD::WITH-MUTEX-THUNK :IN SB-THREAD::INITIAL-THREAD-FUNCTION-TRAMPOLINE) {7F7FB4B}> #<MUTEX "thread result lock" owner: #<SB-THREAD:THREAD "renderable thread" RUNNING {10082E1FC3}>> NIL T NIL)
  551. 35: (SB-THREAD::INITIAL-THREAD-FUNCTION-TRAMPOLINE #<THREAD "renderable thread" RUNNING {10082E1FC3}> NIL #<CLOSURE (LAMBDA NIL :IN BORDEAUX-THREADS::BINDING-DEFAULT-SPECIALS) {10082E1F4B}> (#<THREAD "renderable thread" RUNNING {10082E1FC3}> #<THREAD "gamepad event thread" RUNNING {1006843673}> #<THREAD "verbose-thread" RUNNING {1006737483}> #<THREAD "main thread" RUNNING {1009378543}>) NIL NIL NIL NIL)
  552. 36: ("foreign function: #x42A74C")
  553. 37: ("foreign function: #x403891")
  554. 38: ("foreign function: #x447080")
  555. 2017-08-02 09:54:20 [ERROR] <TRIAL>: Unhandled memory fault at #x10.
  556. [Condition of type SB-SYS:MEMORY-FAULT-ERROR]
  557.  
  558. #<ENVIRONMENT {1006CB7B63}>
  559. [Environment of thread #<THREAD "renderable thread" RUNNING {10082E1FC3}>]
  560.  
  561. Available restarts:
  562. 0: [ABORT] Don't handle #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> in #<HANDLER REGISTER-SUBJECT-FOR-ENTER>.
  563. 1: [SKIP-EVENT] Skip handling the event entirely.
  564. 2: [ABORT] Don't handle #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> in #<FRAME-PIPELINE PIPELINE>.
  565. 3: [SKIP-EVENT] Skip handling the event entirely.
  566. 4: [ABORT] Don't handle #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> in #<SCENE* 68 items {10071F1F93}>.
  567. 5: [RESET-RENDER-LOOP] Reset the render loop timing, not catching up with lost frames.
  568. 6: [ABORT] abort thread (#<THREAD "renderable thread" RUNNING {10082E1FC3}>)
  569.  
  570. Backtrace:
  571. 13: (TRIAL:STANDALONE-ERROR-HANDLER Unhandled memory fault at #x10.)
  572. 14: (SB-KERNEL::%SIGNAL Unhandled memory fault at #x10.)
  573. 15: (ERROR MEMORY-FAULT-ERROR ADDRESS 16)
  574. 16: (SB-KERNEL:HANDLE-WIN32-EXCEPTION #.(SB-SYS:INT-SAP #X07F7B7C0) #.(SB-SYS:INT-SAP #X07F7C4F0))
  575. 17: ("foreign function: #x42A74C")
  576. 18: ((:METHOD TRIAL:LOAD PROGN (TRIAL:SHADER-PROGRAM)) #<SHADER-PROGRAM {1006862293}>)
  577. 19: ((:METHOD TRIAL:LOAD :AROUND (T)) #<SHADER-PROGRAM {1006862293}>)
  578. 20: ((:METHOD TRIAL:LOAD :AROUND (TRIAL:ASSET)) #<SHADER-PROGRAM {1006862293}>)
  579. 21: ((:METHOD TRIAL:HANDLE :AROUND (T T)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<HANDLER REGISTER-SUBJECT-FOR-ENTER>)
  580. 22: ((:METHOD TRIAL:HANDLE (T TRIAL:HANDLER-CONTAINER)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<FRAME-PIPELINE PIPELINE>)
  581. 23: ((:METHOD TRIAL:HANDLE (T TRIAL:EVENT-LOOP)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<FRAME-PIPELINE PIPELINE>)
  582. 24: ((:METHOD TRIAL:HANDLE :AROUND (T T)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<FRAME-PIPELINE PIPELINE>)
  583. 25: ((:METHOD TRIAL:HANDLE (T TRIAL:HANDLER-CONTAINER)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<SCENE* 68 items {10071F1F93}>)
  584. 26: ((:METHOD TRIAL:HANDLE (T TRIAL:EVENT-LOOP)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<SCENE* 68 items {10071F1F93}>)
  585. 27: ((:METHOD TRIAL:HANDLE :AROUND (T T)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<SCENE* 68 items {10071F1F93}>)
  586. 28: (TRIAL:PROCESS #<SCENE* 68 items {10071F1F93}>)
  587. 29: (TRIAL::RENDER-LOOP #<MAIN :MAIN>)
  588. 30: ((LAMBDA NIL :IN TRIAL:MAKE-THREAD))
  589. 31: ((LAMBDA NIL :IN BORDEAUX-THREADS::BINDING-DEFAULT-SPECIALS))
  590. 32: ((FLET #:WITHOUT-INTERRUPTS-BODY-1149 :IN SB-THREAD::INITIAL-THREAD-FUNCTION-TRAMPOLINE))
  591. 33: ((FLET SB-THREAD::WITH-MUTEX-THUNK :IN SB-THREAD::INITIAL-THREAD-FUNCTION-TRAMPOLINE))
  592. 34: ((FLET #:WITHOUT-INTERRUPTS-BODY-358 :IN SB-THREAD::CALL-WITH-MUTEX))
  593. 35: (SB-THREAD::CALL-WITH-MUTEX #<CLOSURE (FLET SB-THREAD::WITH-MUTEX-THUNK :IN SB-THREAD::INITIAL-THREAD-FUNCTION-TRAMPOLINE) {7F7FB4B}> #<MUTEX "thread result lock" owner: #<SB-THREAD:THREAD "renderable thread" RUNNING {10082E1FC3}>> NIL T NIL)
  594. 36: (SB-THREAD::INITIAL-THREAD-FUNCTION-TRAMPOLINE #<THREAD "renderable thread" RUNNING {10082E1FC3}> NIL #<CLOSURE (LAMBDA NIL :IN BORDEAUX-THREADS::BINDING-DEFAULT-SPECIALS) {10082E1F4B}> (#<THREAD "renderable thread" RUNNING {10082E1FC3}> #<THREAD "gamepad event thread" RUNNING {1006843673}> #<THREAD "verbose-thread" RUNNING {1006737483}> #<THREAD "main thread" RUNNING {1009378543}>) NIL NIL NIL NIL)
  595. 37: ("foreign function: #x42A74C")
  596. 38: ("foreign function: #x403891")
  597. 39: ("foreign function: #x447080")
  598. 2017-08-02 09:54:20 [FATAL] <TRIAL>: Encountered unhandled error in #<THREAD "renderable thread" RUNNING {10082E1FC3}>, bailing.
  599. 2017-08-02 09:54:20 [TRACE] <TRIAL.ASSET>: Finalising resource 43 of type SHADER-PROGRAM
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