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- 2017-08-02 09:54:12 [INFO ] <TRIAL.CONTEXT>: Recreated context successfully.
- 2017-08-02 09:54:12 [DEBUG] <TRIAL.CONTEXT>: Context information:
- Running GL3.3 CORE
- Sample buffers: 0 (0 samples)
- Max texture size: 16384
- Max texture units: 32 32 32 32 32 32
- GL Vendor: NVIDIA Corporation
- GL Renderer: GeForce GTX 750 Ti/PCIe/SSE2
- GL Version: 3.3.0 NVIDIA 344.11
- GL Shader Language: 3.30 NVIDIA via Cg compiler
- GL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- 2017-08-02 09:54:12 [INFO ] <TRIAL.CONTEXT>: #<THREAD "main thread" RUNNING {1005F97943}> acquiring #<CONTEXT {1007920173}>.
- 2017-08-02 09:54:12 [INFO ] <TRIAL.CONTEXT>: #<THREAD "main thread" RUNNING {1005F97943}> releasing #<CONTEXT {1007920173}>.
- 2017-08-02 09:54:12 [INFO ] <TRIAL.CONTEXT>: #<THREAD "renderable thread" RUNNING {10082E1FC3}> acquiring #<CONTEXT {1007920173}>.
- 2017-08-02 09:54:12 [INFO ] <TRIAL.MAIN>: Setting up scene
- 2017-08-02 09:54:12 [TRACE] <TRIAL.ASSET>: Loading #<SCENE* 68 items {10071F1F93}>
- 2017-08-02 09:54:12 [TRACE] <TRIAL.ASSET>: Loading #<HOWTOPLAY 1849>
- 2017-08-02 09:54:12 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004FB3}>
- 2017-08-02 09:54:12 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/howtoplay.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<MESH {1005004A53}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1007371F93}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {10077EEAD3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {10077EE7D3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {10077EE7D3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {10077EEAD3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {10084EDE23}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {10084F09A3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {10084F06A3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {10084F06A3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {10084F09A3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 1856>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {10084FBA93}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {10084FD673}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {10084FD373}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {10084FD373}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {10084FD673}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 1859>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1008506453}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1008507AE3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {10085077E3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {10085077E3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1008507AE3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 1861>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {10085109A3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1008512033}>
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1008511D33}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1008512033}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 1863>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {100851ADF3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {100851C483}>
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {100851C183}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {100851C483}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 1865>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {100852D343}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {100852E9D3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {100852E6D3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {100852E6D3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {100852E9D3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 1867>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-4 1894>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004C13}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/cables-4.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<MESH {1005004A33}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1008549A93}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {100854A5E3}>
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {100854A2E3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {100854A5E3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-3 1896>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004BF3}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/cables-3.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-6 1912>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004C53}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/cables-6.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-6 1919>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<PIPE-2 1927>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004CF3}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/pipe-2.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<MESH {1005004A13}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {100857B3F3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {100857BF43}>
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {100857BF43}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<PIPE-2 1928>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-0 1934>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004D53}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/debris-0.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-1 1940>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004D73}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/debris-1.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-2 1948>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004D93}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/debris-2.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 1950>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004DB3}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/debris-3.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-5 1955>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004DF3}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/debris-5.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 1962>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 1963>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 1964>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-9 1987>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004E73}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/debris-9.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 1996>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-2 2002>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-4 2025>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004DD3}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/debris-4.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 2027>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 2028>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {10085CFA83}>
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {10085D1003}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 2056>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-4 2068>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004AF3}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/barrel-4.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<MESH {10050049F3}>
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {10085EC0C3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
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- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/barrel-1.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-0 2082>
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- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/barrel-0.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-3 2092>
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- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/barrel-3.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-3 2093>
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- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/crate-0.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CRATE-0 2100>
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- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/crate-1.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1008632363}>
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<EXIT 2120>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {10086451A3}>
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1008651273}>
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<NUCLEAR-GOOP 2130>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-2 2145>
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- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/barrel-2.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CORNER-R 2188>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004EB3}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/corner-r.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<MESH {10050049B3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {100867C693}>
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {100867CEE3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {100867CEE3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DECAL-2 2202>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004F53}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/decal-2.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DECAL-0 2211>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004F13}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/decal-0.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DECAL-1 2215>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004F33}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/decal-1.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-5 2242>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004C33}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/cables-5.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<PIPE-4 2259>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004D33}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/pipe-4.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DECAL-0 2328>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-9 2336>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-8 2338>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004E53}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/debris-8.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-6 2341>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004E13}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/debris-6.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-5 2345>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 2350>
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-1 2355>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-0 2357>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-2 2370>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004BD3}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/cables-2.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-2 2371>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<LIGHT-SWITCH 2390>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005005073}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/battery.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<MESH {10050049D3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {10086EB953}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {10086EC4A3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {10086EC1A3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {10086EC1A3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<STRIPES-L 3012>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005004ED3}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/stripes-l.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<LIGHT-TIMER LIGHT-TIMER>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<PLAYER PLAYER>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1005005093}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (C:/Users/HolyBlackCat/AppData/Local/Temp/Rar$EXa0.407/win64-ld39/pool/ld39/player.png)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<EDITOR EDITOR>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SIDESCROLL-CAMERA* CAMERA>
- 2017-08-02 09:54:13 [INFO ] <TRIAL.PIPELINE>: #<FRAME-PIPELINE PIPELINE> packing for #<MAIN :MAIN> (1280x720)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1008D299D3}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (NIL 1280 720 RGBA)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1008D2C623}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (NIL 1280 720 RGBA)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1008D2E563}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (NIL 1280 720 RGBA)
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXTURE {1008D306E3}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Loading texture from specs (NIL 1280 720 DEPTH-COMPONENT)
- 2017-08-02 09:54:13 [INFO ] <TRIAL.PIPELINE>: #<FRAME-PIPELINE PIPELINE> pass order: (#<RENDER-PASS 664>
- #<BLACK-RENDER-PASS* 665>
- #<LIGHT-SCATTER-PASS* 666> #<FADER 667>)
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- 2017-08-02 09:54:13 [INFO ] <TRIAL.PIPELINE>: #<FRAME-PIPELINE PIPELINE> texture allocation:
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- COLOR: #<TEXTURE {1008D299D3}>
- DEPTH: #<TEXTURE {1008D306E3}>
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<FRAMEBUFFER {1008D41743}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Attaching #<TEXTURE {1008D299D3}> as COLOR-ATTACHMENT0 to #<FRAMEBUFFER {1008D41743}>.
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Attaching #<TEXTURE {1008D306E3}> as DEPTH-ATTACHMENT to #<FRAMEBUFFER {1008D41743}>.
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<FRAMEBUFFER {100910D6F3}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Attaching #<TEXTURE {1008D2C623}> as COLOR-ATTACHMENT0 to #<FRAMEBUFFER {100910D6F3}>.
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Attaching #<TEXTURE {1008D306E3}> as DEPTH-ATTACHMENT to #<FRAMEBUFFER {100910D6F3}>.
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<FRAMEBUFFER {100910FAE3}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Attaching #<TEXTURE {1008D2E563}> as COLOR-ATTACHMENT0 to #<FRAMEBUFFER {100910FAE3}>.
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<FRAMEBUFFER {1009111663}>
- 2017-08-02 09:54:13 [DEBUG] <TRIAL.ASSET>: Attaching #<TEXTURE {1008D299D3}> as COLOR-ATTACHMENT0 to #<FRAMEBUFFER {1009111663}>.
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<FRAME-PIPELINE PIPELINE>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<RENDER-PASS 664>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {10098C88B3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {1009939343}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {1009939363}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {10098C88D3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {1009939383}>
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {10098C88F3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {10099393C3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {10099393E3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {1005FF7B03}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {1005FF7983}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {10097B77E3}>
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {100610CC93}>
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {1006323203}>
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {100994E623}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {100994E643}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {100990B3C3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {100994E663}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {100994E683}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {100990B3E3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {100994E6A3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {100994E6C3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {1006076B63}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {10060769E3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {1006007F43}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {100619C743}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {100619C5C3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {100611F083}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {10063A5DC3}>
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {1006D217B3}>
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1006D2C773}>
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- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {1006D3A083}>
- 2017-08-02 09:54:13 [INFO ] <TRIAL.MAIN>: Scene setup took 2.996s run time, 1.45s clock time.
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SCENE* 68 items {10071F1F93}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<HOWTOPLAY 1849>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1006D48993}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D4A543}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D4A243}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D4A243}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D4A543}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 1856>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1006D535E3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D54C73}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D54973}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D54973}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D54C73}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 1859>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1006D65AC3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D67153}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D66E53}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D66E53}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D67153}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 1861>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1006D6FF13}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D795E3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D792E3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D792E3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D795E3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 1863>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1006D82423}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D83AB3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D837B3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D837B3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D83AB3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 1865>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1006D9C8C3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D9DF53}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006D9DC53}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D9DC53}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006D9DF53}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 1867>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-4 1894>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-3 1896>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-6 1912>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-6 1919>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<PIPE-2 1927>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<PIPE-2 1928>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-0 1934>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-1 1940>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-2 1948>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 1950>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-5 1955>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 1962>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 1963>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 1964>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-9 1987>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 1996>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-2 2002>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-4 2025>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 2027>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 2028>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1006DBB883}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006DBCF13}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006DBCC13}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006DBCC13}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006DBCF13}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 2056>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-4 2068>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-1 2080>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-0 2082>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-3 2092>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-3 2093>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-3 2094>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CRATE-0 2099>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CRATE-0 2100>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CRATE-0 2101>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CRATE-1 2103>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1006DD4E43}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006DD67B3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006DD64B3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006DD64B3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006DD67B3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<EXIT 2120>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1006DE78A3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006DF0F33}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006DF0C33}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006DF0C33}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006DF0F33}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<GROUND 2126>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {1006DF9D03}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006DFB673}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {1006DFB373}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 2 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006DFB373}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Finalising resource 1 of type VERTEX-BUFFER
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Offloaded #<VERTEX-BUFFER {1006DFB673}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<NUCLEAR-GOOP 2130>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<BARREL-2 2145>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CORNER-R 2188>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DECAL-2 2202>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DECAL-0 2211>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DECAL-1 2215>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-5 2242>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<PIPE-4 2259>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DECAL-0 2328>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-9 2336>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-8 2338>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-6 2341>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-5 2345>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 2350>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-3 2351>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-1 2354>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-1 2355>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<DEBRIS-0 2357>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-2 2370>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CABLES-2 2371>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<LIGHT-SWITCH 2390>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<STRIPES-L 3012>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<LIGHT-TIMER LIGHT-TIMER>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<PLAYER PLAYER>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<EDITOR EDITOR>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<SIDESCROLL-CAMERA* CAMERA>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<CONTROLLER CONTROLLER>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<TEXT 618>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-ARRAY {100948C483}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {100948C4D3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<VERTEX-BUFFER {100948C4F3}>
- 2017-08-02 09:54:13 [TRACE] <TRIAL.ASSET>: Loading #<FONT {1005004973}>
- 2017-08-02 09:54:13 [INFO ] <TRIAL.RENDERABLE>: Exiting render-loop for #<MAIN :MAIN>.
- 2017-08-02 09:54:15 [DEBUG] <TRIAL.INPUT>: Key pressed: RIGHT
- 2017-08-02 09:54:16 [DEBUG] <TRIAL.INPUT>: Key released: RIGHT
- 2017-08-02 09:54:16 [DEBUG] <TRIAL.INPUT>: Key pressed: RIGHT
- 2017-08-02 09:54:16 [DEBUG] <TRIAL.INPUT>: Key released: RIGHT
- 2017-08-02 09:54:17 [DEBUG] <TRIAL.INPUT>: Key pressed: RIGHT
- 2017-08-02 09:54:18 [DEBUG] <TRIAL.INPUT>: Key released: RIGHT
- 2017-08-02 09:54:19 [DEBUG] <TRIAL.INPUT>: Key pressed: RIGHT
- 2017-08-02 09:54:19 [TRACE] <TRIAL.ASSET>: Loading #<SHADER-PROGRAM {1006862293}>
- 2017-08-02 09:54:19 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {1006862113}>
- 2017-08-02 09:54:19 [TRACE] <TRIAL.ASSET>: Loading #<SHADER {1006852073}>
- 2017-08-02 09:54:19 [SEVERE] <TRIAL.RENDERABLE>: Error in render thread Unhandled memory fault at #x10.
- 2017-08-02 09:54:19 [DEBUG] <TRIAL.INPUT>: Key released: RIGHT
- 2017-08-02 09:54:20 [DEBUG] <TRIAL.RENDERABLE>: Unhandled memory fault at #x10.
- [Condition of type SB-SYS:MEMORY-FAULT-ERROR]
- #<ENVIRONMENT {1006A76553}>
- [Environment of thread #<THREAD "renderable thread" RUNNING {10082E1FC3}>]
- Available restarts:
- 0: [ABORT] Don't handle #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> in #<HANDLER REGISTER-SUBJECT-FOR-ENTER>.
- 1: [SKIP-EVENT] Skip handling the event entirely.
- 2: [ABORT] Don't handle #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> in #<FRAME-PIPELINE PIPELINE>.
- 3: [SKIP-EVENT] Skip handling the event entirely.
- 4: [ABORT] Don't handle #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> in #<SCENE* 68 items {10071F1F93}>.
- 5: [RESET-RENDER-LOOP] Reset the render loop timing, not catching up with lost frames.
- 6: [ABORT] abort thread (#<THREAD "renderable thread" RUNNING {10082E1FC3}>)
- Backtrace:
- 13: (SB-KERNEL::%SIGNAL Unhandled memory fault at #x10.)
- 14: (ERROR MEMORY-FAULT-ERROR ADDRESS 16)
- 15: (SB-KERNEL:HANDLE-WIN32-EXCEPTION #.(SB-SYS:INT-SAP #X07F7B7C0) #.(SB-SYS:INT-SAP #X07F7C4F0))
- 16: ("foreign function: #x42A74C")
- 17: ((:METHOD TRIAL:LOAD PROGN (TRIAL:SHADER-PROGRAM)) #<SHADER-PROGRAM {1006862293}>)
- 18: ((:METHOD TRIAL:LOAD :AROUND (T)) #<SHADER-PROGRAM {1006862293}>)
- 19: ((:METHOD TRIAL:LOAD :AROUND (TRIAL:ASSET)) #<SHADER-PROGRAM {1006862293}>)
- 20: ((:METHOD TRIAL:HANDLE :AROUND (T T)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<HANDLER REGISTER-SUBJECT-FOR-ENTER>)
- 21: ((:METHOD TRIAL:HANDLE (T TRIAL:HANDLER-CONTAINER)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<FRAME-PIPELINE PIPELINE>)
- 22: ((:METHOD TRIAL:HANDLE (T TRIAL:EVENT-LOOP)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<FRAME-PIPELINE PIPELINE>)
- 23: ((:METHOD TRIAL:HANDLE :AROUND (T T)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<FRAME-PIPELINE PIPELINE>)
- 24: ((:METHOD TRIAL:HANDLE (T TRIAL:HANDLER-CONTAINER)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<SCENE* 68 items {10071F1F93}>)
- 25: ((:METHOD TRIAL:HANDLE (T TRIAL:EVENT-LOOP)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<SCENE* 68 items {10071F1F93}>)
- 26: ((:METHOD TRIAL:HANDLE :AROUND (T T)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<SCENE* 68 items {10071F1F93}>)
- 27: (TRIAL:PROCESS #<SCENE* 68 items {10071F1F93}>)
- 28: (TRIAL::RENDER-LOOP #<MAIN :MAIN>)
- 29: ((LAMBDA NIL :IN TRIAL:MAKE-THREAD))
- 30: ((LAMBDA NIL :IN BORDEAUX-THREADS::BINDING-DEFAULT-SPECIALS))
- 31: ((FLET #:WITHOUT-INTERRUPTS-BODY-1149 :IN SB-THREAD::INITIAL-THREAD-FUNCTION-TRAMPOLINE))
- 32: ((FLET SB-THREAD::WITH-MUTEX-THUNK :IN SB-THREAD::INITIAL-THREAD-FUNCTION-TRAMPOLINE))
- 33: ((FLET #:WITHOUT-INTERRUPTS-BODY-358 :IN SB-THREAD::CALL-WITH-MUTEX))
- 34: (SB-THREAD::CALL-WITH-MUTEX #<CLOSURE (FLET SB-THREAD::WITH-MUTEX-THUNK :IN SB-THREAD::INITIAL-THREAD-FUNCTION-TRAMPOLINE) {7F7FB4B}> #<MUTEX "thread result lock" owner: #<SB-THREAD:THREAD "renderable thread" RUNNING {10082E1FC3}>> NIL T NIL)
- 35: (SB-THREAD::INITIAL-THREAD-FUNCTION-TRAMPOLINE #<THREAD "renderable thread" RUNNING {10082E1FC3}> NIL #<CLOSURE (LAMBDA NIL :IN BORDEAUX-THREADS::BINDING-DEFAULT-SPECIALS) {10082E1F4B}> (#<THREAD "renderable thread" RUNNING {10082E1FC3}> #<THREAD "gamepad event thread" RUNNING {1006843673}> #<THREAD "verbose-thread" RUNNING {1006737483}> #<THREAD "main thread" RUNNING {1009378543}>) NIL NIL NIL NIL)
- 36: ("foreign function: #x42A74C")
- 37: ("foreign function: #x403891")
- 38: ("foreign function: #x447080")
- 2017-08-02 09:54:20 [ERROR] <TRIAL>: Unhandled memory fault at #x10.
- [Condition of type SB-SYS:MEMORY-FAULT-ERROR]
- #<ENVIRONMENT {1006CB7B63}>
- [Environment of thread #<THREAD "renderable thread" RUNNING {10082E1FC3}>]
- Available restarts:
- 0: [ABORT] Don't handle #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> in #<HANDLER REGISTER-SUBJECT-FOR-ENTER>.
- 1: [SKIP-EVENT] Skip handling the event entirely.
- 2: [ABORT] Don't handle #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> in #<FRAME-PIPELINE PIPELINE>.
- 3: [SKIP-EVENT] Skip handling the event entirely.
- 4: [ABORT] Don't handle #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> in #<SCENE* 68 items {10071F1F93}>.
- 5: [RESET-RENDER-LOOP] Reset the render loop timing, not catching up with lost frames.
- 6: [ABORT] abort thread (#<THREAD "renderable thread" RUNNING {10082E1FC3}>)
- Backtrace:
- 13: (TRIAL:STANDALONE-ERROR-HANDLER Unhandled memory fault at #x10.)
- 14: (SB-KERNEL::%SIGNAL Unhandled memory fault at #x10.)
- 15: (ERROR MEMORY-FAULT-ERROR ADDRESS 16)
- 16: (SB-KERNEL:HANDLE-WIN32-EXCEPTION #.(SB-SYS:INT-SAP #X07F7B7C0) #.(SB-SYS:INT-SAP #X07F7C4F0))
- 17: ("foreign function: #x42A74C")
- 18: ((:METHOD TRIAL:LOAD PROGN (TRIAL:SHADER-PROGRAM)) #<SHADER-PROGRAM {1006862293}>)
- 19: ((:METHOD TRIAL:LOAD :AROUND (T)) #<SHADER-PROGRAM {1006862293}>)
- 20: ((:METHOD TRIAL:LOAD :AROUND (TRIAL:ASSET)) #<SHADER-PROGRAM {1006862293}>)
- 21: ((:METHOD TRIAL:HANDLE :AROUND (T T)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<HANDLER REGISTER-SUBJECT-FOR-ENTER>)
- 22: ((:METHOD TRIAL:HANDLE (T TRIAL:HANDLER-CONTAINER)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<FRAME-PIPELINE PIPELINE>)
- 23: ((:METHOD TRIAL:HANDLE (T TRIAL:EVENT-LOOP)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<FRAME-PIPELINE PIPELINE>)
- 24: ((:METHOD TRIAL:HANDLE :AROUND (T T)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<FRAME-PIPELINE PIPELINE>)
- 25: ((:METHOD TRIAL:HANDLE (T TRIAL:HANDLER-CONTAINER)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<SCENE* 68 items {10071F1F93}>)
- 26: ((:METHOD TRIAL:HANDLE (T TRIAL:EVENT-LOOP)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<SCENE* 68 items {10071F1F93}>)
- 27: ((:METHOD TRIAL:HANDLE :AROUND (T T)) #<ENTER #<CAMERA-TARGET 668> => #<SCENE* 68 items {10071F1F93}>> #<SCENE* 68 items {10071F1F93}>)
- 28: (TRIAL:PROCESS #<SCENE* 68 items {10071F1F93}>)
- 29: (TRIAL::RENDER-LOOP #<MAIN :MAIN>)
- 30: ((LAMBDA NIL :IN TRIAL:MAKE-THREAD))
- 31: ((LAMBDA NIL :IN BORDEAUX-THREADS::BINDING-DEFAULT-SPECIALS))
- 32: ((FLET #:WITHOUT-INTERRUPTS-BODY-1149 :IN SB-THREAD::INITIAL-THREAD-FUNCTION-TRAMPOLINE))
- 33: ((FLET SB-THREAD::WITH-MUTEX-THUNK :IN SB-THREAD::INITIAL-THREAD-FUNCTION-TRAMPOLINE))
- 34: ((FLET #:WITHOUT-INTERRUPTS-BODY-358 :IN SB-THREAD::CALL-WITH-MUTEX))
- 35: (SB-THREAD::CALL-WITH-MUTEX #<CLOSURE (FLET SB-THREAD::WITH-MUTEX-THUNK :IN SB-THREAD::INITIAL-THREAD-FUNCTION-TRAMPOLINE) {7F7FB4B}> #<MUTEX "thread result lock" owner: #<SB-THREAD:THREAD "renderable thread" RUNNING {10082E1FC3}>> NIL T NIL)
- 36: (SB-THREAD::INITIAL-THREAD-FUNCTION-TRAMPOLINE #<THREAD "renderable thread" RUNNING {10082E1FC3}> NIL #<CLOSURE (LAMBDA NIL :IN BORDEAUX-THREADS::BINDING-DEFAULT-SPECIALS) {10082E1F4B}> (#<THREAD "renderable thread" RUNNING {10082E1FC3}> #<THREAD "gamepad event thread" RUNNING {1006843673}> #<THREAD "verbose-thread" RUNNING {1006737483}> #<THREAD "main thread" RUNNING {1009378543}>) NIL NIL NIL NIL)
- 37: ("foreign function: #x42A74C")
- 38: ("foreign function: #x403891")
- 39: ("foreign function: #x447080")
- 2017-08-02 09:54:20 [FATAL] <TRIAL>: Encountered unhandled error in #<THREAD "renderable thread" RUNNING {10082E1FC3}>, bailing.
- 2017-08-02 09:54:20 [TRACE] <TRIAL.ASSET>: Finalising resource 43 of type SHADER-PROGRAM
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