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- întrati în sursa server>game>src fisierul
- cmd_gm.cpp
- si cautati functia:
- ACMD(do_item)
- si înlocuiti-o cu:
- ACMD(do_item)
- {
- char arg1[256], arg2[256];
- two_arguments(argument, arg1, sizeof(arg1), arg2, sizeof(arg2));
- if (!*arg1)
- {
- ch->ChatPacket(CHAT_TYPE_INFO, "Usage: item <item vnum>");
- return;
- }
- int iCount = 1;
- if (*arg2)
- {
- str_to_number(iCount, arg2);
- iCount = MINMAX(1, iCount, ITEM_MAX_COUNT);
- }
- DWORD dwVnum;
- if (isnhdigit(*arg1))
- str_to_number(dwVnum, arg1);
- else
- {
- if (!ITEM_MANAGER::instance().GetVnum(arg1, dwVnum))
- {
- ch->ChatPacket(CHAT_TYPE_INFO, "#%u item not exist by that vnum.", dwVnum);
- return;
- }
- }
- LPITEM item = ITEM_MANAGER::instance().CreateItem(dwVnum, iCount, 0, true);
- if (item)
- {
- if (item->IsDragonSoul())
- {
- int iEmptyPos = ch->GetEmptyDragonSoulInventory(item);
- if (iEmptyPos != -1)
- {
- item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
- LogManager::instance().ItemLog(ch, item, "GM", item->GetName());
- }
- else
- {
- M2_DESTROY_ITEM(item);
- if (!ch->DragonSoul_IsQualified())
- {
- ch->ChatPacket(CHAT_TYPE_INFO, "RÎsARE C°LsC µÇÁö lER?.");
- }
- else
- ch->ChatPacket(CHAT_TYPE_INFO, "Not enough inventory space.");
- }
- }
- else
- {
- int iEmptyPos = ch->GetEmptyInventory(item->GetSize());
- if (iEmptyPos != -1)
- {
- if (item->GetType() == ITEM_COSTUME && item->GetSubType() == COSTUME_ACCE)
- item->SetSocket(1, iCount);
- item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
- LogManager::instance().ItemLog(ch, item, "GM", item->GetName());
- }
- else
- {
- M2_DESTROY_ITEM(item);
- ch->ChatPacket(CHAT_TYPE_INFO, "Not enough inventory space.");
- }
- }
- }
- else
- {
- ch->ChatPacket(CHAT_TYPE_INFO, "#%u item not exist by that vnum.", dwVnum);
- }
- }
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