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Elite Dangerous Permit systems list

Apr 11th, 2019 (edited)
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  1. Permit systems list
  2.  
  3. source: https://forums.frontier.co.uk/threads/updated-permit-list.122593/
  4.  
  5. So I decided to go ahead and update the list of permits known so far in the game. There is quite a bit of out of date, incomplete or outright wrong information from various sources, so I decided to compile the best info I've been able to find so far. I've also found precious little information about how to actually get some of these permits (or if it's even possible at all). So if you know something, share it and I will update it. Please contribute additional permit locations, and the best places to obtain them, as well as any other relevant information (such as why you'd want to get the permit or where the ideal locations are, if any).
  6.  
  7. PLEASE GIVE ME A +REP IF YOU HAVE CONTENT FOR ME TO ADD. Naturally I'll +rep you back. ;)
  8.  
  9. A BIG thank you to everyone who has contributed information so far! This thread has become a true community resource!
  10.  
  11. Updated Permits Community Spreadsheet! Click Here
  12.  
  13.  
  14.  
  15. Important things to keep in mind when obtaining permits
  16.  
  17. The controlling faction is not always the permit providing faction.
  18.  
  19. You can rep up at any place the faction is at, but only systems within 15 light years of the permit faction's home system will provide the permit.
  20.  
  21.  
  22.  
  23. NEWS/UPDATES:
  24.  
  25. 14 August 2017: I have decided to discontinue updating the rep systems by hand and instead will provide a direct link to eddb for each faction, which did not exist at the time when I originally created this thread. Credit to Factabulous on page 57 for finally for making this suggestion.
  26.  
  27. Naturally, there are still permit-locked systems out there that may yet be discovered, while there are others that should be taken off this list. I will check back every so often to see if there are any new updates. Thank you so much to people who have contributed to this thread!
  28.  
  29. ALSO! Added a community spreadsheet for you all to play with and add information to! Credit to 22tma on page 57 for the inspiration!
  30.  
  31. UPDATE: ISINOR PERMIT IS BACK AS OF 22 JUNE 2016!!:D
  32.  
  33. NOTE ON ISINOR: Not being able to get the Isinor permit is INTENDED, not a bug . Apparently no one was supposed to get the Isinor permit yet, so what was thought to be a bug was actually "working as intended". Link to the relevant thread: https://forums.frontier.co.uk/showthread.php?t=176824
  34.  
  35. 28 Jan 2016 UPDATE: PHEKDA is no longer permit locked, as per the latest update as of 27 January. (see https://forums.frontier.co.uk/showthread.php?t=227540 ) Therefore it has been removed from the list.
  36.  
  37.  
  38.  
  39. Tips on getting allied quickly with an Independent Permit faction
  40.  
  41.  
  42. SPOILER
  43. Exploration
  44.  
  45. 5-7 million credits dumped at a station OWNED by a permit granting faction gets you to allied quickly. So take that trip to Sag A*, come back, hit up a few hundred neutron stars, and get allied. While the exploration takes forever, getting allied will go by quickly once you get back. Just be sure to re-outfit your ship with better shields, armor and thrusters and chaff to withstand the odd NPC interdiction.
  46.  
  47.  
  48. SPOILER
  49. Trade
  50.  
  51. Trade is also an excellant way to get to allied status while making some decent money. Here are some trade routes that will help you get allied.
  52.  
  53. tiliala
  54. mazahun, arnold dock, buy imperial slaves,
  55. bedaho, peters terminal,buy nothing for trip back.
  56.  
  57. van maanens star
  58. wolf 562, hopkins port, buy performance enhancers,
  59. tau ceti, graham terminal, buy palladium for trip back.
  60.  
  61. crom
  62. cpd-28 332, hopkins station, buy progenitor cells,
  63. 69 g. carinae, lounge port, buy mineral oil for trip back.
  64.  
  65. ltt 198
  66. gliese 868, maclean terminal, buy palladium,
  67. kigandan, vinogradov port, buy mineral extractors for trip back.
  68.  
  69. nastrond
  70. jadlillke, markham orbital, buy consumer technology,
  71. wonorne nu, nowak hub, buy mineral oil for trip back.
  72.  
  73. isinor
  74. hip 65636, cavalieri enterprise, buy palladium,
  75. anotchadiae, malerba orbital, buy clothing for trip back.
  76.  
  77.  
  78. SPOILER
  79. Bounty Hunting
  80.  
  81. You can also bounty hunt your way to allied status for the following factions, at the following locations.
  82.  
  83. Dukes of Jotun - Blanquichu
  84.  
  85. PI MENSAE Brotherhood - Haz Res at Walgan 4
  86.  
  87.  
  88. PLANETARY/MOON PERMITS (HORIZONS)
  89.  
  90. In preparation for the Horizons release, I have listed a NEW section related specifically to permits related to planets! Please submit your findings in this thread, and anything you know about the location!
  91.  
  92. Triton, Luna (Earth's Moon)
  93. System: SOL
  94. How to obtain permits: UNKNOWN
  95. Benefits: unknown
  96.  
  97. DISO 5 C
  98. System: DISO
  99. How to obtain permit: UNKNOWN
  100.  
  101. LAVE 2
  102. System: LAVE
  103. How to obtain permit: UNKNOWN
  104.  
  105.  
  106. FEDERATION SYSTEM PERMITS
  107.  
  108. SOL
  109. Rank: Petty Officer
  110. Benefits: Location of Engineer Colonel Bris Dekker. Hand-crafted system, some good trade route destinations. 20% discount on the Eagle at Daedalus station. Two "palm tree" stations, (M.Gorbachev and Galileo).
  111.  
  112. BETA HYDRI
  113. Rank: Chief Petty Officer
  114. Benefits: Edmondson High Station has 10% discount on eagle. Black Mausoleum beautiful palm tree station is also present.
  115.  
  116. VEGA
  117. Rank: Chief Petty Officer
  118. Benefits: Access to rare good (Slimeweed). Fort Dixon also reportedly has a palm tree station.
  119.  
  120. PLX 695
  121. Rank: Warrant Officer
  122.  
  123. ROSS 128
  124. Rank: Ensign
  125.  
  126. EXBEUR
  127. Rank: Lieutenant
  128.  
  129. HORS
  130. Rank: Post Commander
  131.  
  132. 4 SEXTANTIS
  133. Rep Systems?
  134. Rank: n/a
  135.  
  136. CD-44 1695
  137. Rank: n/a
  138.  
  139. LFT 509
  140. Rank: n/a
  141.  
  142. MINGFU
  143. Rank: n/a
  144.  
  145. HIP 54530
  146. Faction: HIP 54530 Gold Universal Group
  147. Rep Systems
  148. Benefits: none known.
  149.  
  150. Note: Overall benefits of ranking up with Federation includes access to the Federal drop ship, Federal Gunship, Federal Assault Ship and the Federal Corvette.
  151.  
  152.  
  153. EMPIRE SYSTEM PERMITS
  154.  
  155. ACHENAR
  156. Rank: Squire
  157. Benefits: Location of Engineer Tiana Fortune.
  158.  
  159. SUMMERLAND
  160. Rank: Lord
  161.  
  162. FACECE
  163. Rank: Earl
  164.  
  165. Note: No special benefits known so far for above Empire systems, but community goals have been known to occur in permit-locked systems. Benefits of ranking up with Empire includes access to the Clipper, the Cutter, the Imperial Eagle and the Courier.
  166.  
  167.  
  168.  
  169. ALLIANCE SYSTEM PERMITS
  170.  
  171. ALIOTH
  172. Faction: Alioth Independents
  173. Rep Systems
  174. Benefits: Irkutsk station - ship discounts - Orca costs 38m (20% discount), Asp costs 5.3m (20% discount). Home of the Engineer Bill Turner.
  175.  
  176.  
  177.  
  178. INDEPENDENT SYSTEM PERMITS
  179.  
  180. SHINRARTA DEZHRA
  181. Rank: Elite status in Exploration, Trading or Combat
  182. Benefits: 10% Discount, access to rare good (Waters of Shintara), all ships and all modules available for sale, access to engineer Lori Jameson.
  183.  
  184. CD-43 11917
  185. Rank: Must prestige on CQC at least once by getting to rank 50 and then resetting back to rank 1
  186. Benefits: With access to Attilius Oribtal you'll be able to take advantage of a whole host of discounts, including 20% off certain ships such as the Fer-de-Lance and the Vulture, 50% off chaff and heatsink launchers, 30% off most small and medium weapons and more. Source: http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=413c006bf1
  187.  
  188. TERRA MATER
  189. Faction: Brotherhood of Terra Mater
  190. Rep Systems
  191. Benefits: Gives you access to the rare good (Terra Mater Blood Bores). What's so good about Blood Bores you ask? It makes you super strong at the risk of completely destroying your body if you over exert yourself by accident. Very handy if you find yourself in the middle of a bar fight against 3 Federation bouncers who disagree with your pro-Empire politics. :D Source
  192. UPDATE: Hecate no longer controlled by the brotherhood. But if you are so inclined, please help them get back into power in Hecate to help fellow permit holders.
  193.  
  194. JOTUN
  195. Faction: Dukes of Jotun
  196. Rep Systems
  197. Benefits: Access to Rare Good (Juton Mookah)
  198. Note: Blanquichu has a HAZ RES where you can boost your influence.
  199.  
  200. SIRIUS
  201. Faction: Sirius Corp
  202. Rep Systems
  203. Benefits: Decent outfitting, is the location of an engineer.
  204.  
  205. VAN MAANEN'S STAR
  206. Faction: Sublime Order of Van Maanen's Star
  207. Rep Systems
  208. Benefits: none known
  209.  
  210. LUYTEN 347-14
  211. Faction: Luyten 347-14 Prison Colony
  212. Rep Systems
  213. Benefits: none known
  214.  
  215. PEREGRINA
  216. Faction: Peregrina Aristocrats
  217. Rep Systems
  218. Benefits: none known
  219.  
  220. HODACK
  221. Faction: Hodack Prison Colony
  222. Rep Systems
  223. Benefits: none known
  224.  
  225. CROM
  226. Faction: Crom Silver Boys
  227. Rep Systems
  228. Benefits: Access to Crom Silver Fesh rare good. Silver Fesh is a variant of the synthetic psychoactive drug based on a closely guarded secret recipe. While active, it causes the user to lock their teeth together and rapidly exhale, a reaction that led to its street name, Fesh. This variant was created from a stolen recipe for Wolf 1301 Fesh and is the closest Fesh variant in terms of quality to the original. Banned in most jurisdictions.
  229.  
  230. LTT 198
  231. Faction: LTT 198 Order
  232. Rep Systems
  233. Benefits: none known
  234.  
  235. NASTROND
  236. Faction: Defence Party of Nastrond
  237. Rep Systems
  238. Benefits: none known
  239.  
  240. TILIALA
  241. Faction: Conservatives of Tiliala
  242. Rep Systems
  243. Benefits: none known
  244.  
  245. PI MENSAE
  246. Faction: Pi Mensae Brotherhood
  247. Rep Systems
  248. Benefits: none known
  249.  
  250. ISINOR
  251. Faction: Chapter of Isinor
  252. Rep Systems
  253. Benefits: "Convoy beacon" game play content. Basically there is a Type-9, escorted by two Federation security vessels (with no cargo) which holds resonating separators and a special good called "antiquities" in small and varying amounts (picture below blue note). These special goods can be sold at any black market for roughly 90k depending on demand.
  254.  
  255.  
  256. UNINHABITED (and presumably not earn-able at present):
  257.  
  258. Bellica
  259. Polaris
  260. Witch's Reach
  261. Note: "valuable salvage convoys"... also see the below thread for more information:
  262. https://forums.frontier.co.uk/showthread.php?t=137754
  263. Wolf 262
  264. Kamba (NEW CHANGE!! Now Accessible!)
  265. Mbooni (Used to be duplicated Kamba system, now renamed, requires Kamba permit, kudos to ironshirt on page 53 for the find)
  266. Alpha Hydri
  267. HIP 10332
  268. HIP 104941
  269. HIP 22182
  270. HIP 22460 (Credit to CMDR Joe Giha for finding this)
  271. HIP 23874 (Credit to CMDRneutronium! pg 67)
  272. HIP 39425
  273. HIP 87621
  274. HIP 51073
  275. Ross 354
  276. HR 4413
  277. LHS 2894
  278. LHS 2921
  279. LHS 3091
  280. HD 33766
  281. Wolf 262 (credit to this wiki: http://elite-dangerous.wikia.com/wiki/Permits/Uninhabited ...)
  282.  
  283.  
  284. ODDITIES:
  285.  
  286. 51 ARIETIS - No permit required, but system description says one is required.
  287.  
  288. DRYIO FLYUAE IC-B C1-377 - Requires a "security permit" (credit to CMDR MRMAURICE on page 68 for first reporting this here)
  289. Scheau Bli NB-O d6-1409 - Also requires a "security permit" (credit to EXE Sasser on page 74 for this excellent find!)
  290.  
  291. HIP 87621 - Requires permit to HIP 48762, which is not earnable as far as anyone knows. (credit to spybuster for finding this). Note, however, that HIP 48762 is not permit locked.
  292.  
  293.  
  294. SPOILER
  295.  
  296.  
  297. HIP 48762 - Not permit locked, despite the access restrictions for HIP 87621
  298.  
  299. LFT 509 - Requires permit, says it's federation controlled but no stations or population.
  300. Note: "valuable salvage convoys".. also, see the below thread:
  301. https://forums.frontier.co.uk/showthread.php?t=137754
  302.  
  303.  
  304. Permit Locked Regions of Space:
  305.  
  306. Regor sector (Gamma Velorum is a "named" system, worth checking out in the future)
  307. bleia1
  308. bleia2
  309. bleia3
  310. bleia4
  311. bleia5
  312. Bovomit
  313. Dryman
  314. Froadik
  315. Gamma Velorum
  316. Hyponia
  317. praei1
  318. praei2
  319. praei3
  320. praei4
  321. praei5
  322. praei6
  323. Sidgoir
  324.  
  325. * Horsehead Dark Region https://forums.frontier.co.uk/showthread.php?t=254212
  326. IC-4673 Sector
  327. * Col 70 Sector
  328. Col 121 Sector
  329. Col 97 Sector
  330. M41 Sector
  331. NGC 1647 Sector
  332. NGC 2264 Sector
  333. NGC 2286 Sector
  334. NGC 3603 Sector
  335.  
  336. * Several stars (just a small handful) in the Bernard's Loop Area that are NOT in the Col 70 or Horsehead Dark Region may also be permit locked. If you find any, please report it. But Bernard's Loop itself (Trapezium Sector tagged stars specifically) does not appear to have any locked systems. Similarly, not every Col 70 or Horsehead Dark Region star is locked, just a very large percentage of them. If you leave the Bernard's Loop area, you'll be more likely to find Col 70 Or Horsehead Dark region stars that are not locked.
  337.  
  338. Example of a random star (not in Col 70 or Horsehead Dark Region tagged) in Bernard's Loop Area that is permit locked:
  339. HD 33766
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