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- Permit systems list
- source: https://forums.frontier.co.uk/threads/updated-permit-list.122593/
- So I decided to go ahead and update the list of permits known so far in the game. There is quite a bit of out of date, incomplete or outright wrong information from various sources, so I decided to compile the best info I've been able to find so far. I've also found precious little information about how to actually get some of these permits (or if it's even possible at all). So if you know something, share it and I will update it. Please contribute additional permit locations, and the best places to obtain them, as well as any other relevant information (such as why you'd want to get the permit or where the ideal locations are, if any).
- PLEASE GIVE ME A +REP IF YOU HAVE CONTENT FOR ME TO ADD. Naturally I'll +rep you back. ;)
- A BIG thank you to everyone who has contributed information so far! This thread has become a true community resource!
- Updated Permits Community Spreadsheet! Click Here
- Important things to keep in mind when obtaining permits
- The controlling faction is not always the permit providing faction.
- You can rep up at any place the faction is at, but only systems within 15 light years of the permit faction's home system will provide the permit.
- NEWS/UPDATES:
- 14 August 2017: I have decided to discontinue updating the rep systems by hand and instead will provide a direct link to eddb for each faction, which did not exist at the time when I originally created this thread. Credit to Factabulous on page 57 for finally for making this suggestion.
- Naturally, there are still permit-locked systems out there that may yet be discovered, while there are others that should be taken off this list. I will check back every so often to see if there are any new updates. Thank you so much to people who have contributed to this thread!
- ALSO! Added a community spreadsheet for you all to play with and add information to! Credit to 22tma on page 57 for the inspiration!
- UPDATE: ISINOR PERMIT IS BACK AS OF 22 JUNE 2016!!:D
- NOTE ON ISINOR: Not being able to get the Isinor permit is INTENDED, not a bug . Apparently no one was supposed to get the Isinor permit yet, so what was thought to be a bug was actually "working as intended". Link to the relevant thread: https://forums.frontier.co.uk/showthread.php?t=176824
- 28 Jan 2016 UPDATE: PHEKDA is no longer permit locked, as per the latest update as of 27 January. (see https://forums.frontier.co.uk/showthread.php?t=227540 ) Therefore it has been removed from the list.
- Tips on getting allied quickly with an Independent Permit faction
- SPOILER
- Exploration
- 5-7 million credits dumped at a station OWNED by a permit granting faction gets you to allied quickly. So take that trip to Sag A*, come back, hit up a few hundred neutron stars, and get allied. While the exploration takes forever, getting allied will go by quickly once you get back. Just be sure to re-outfit your ship with better shields, armor and thrusters and chaff to withstand the odd NPC interdiction.
- SPOILER
- Trade
- Trade is also an excellant way to get to allied status while making some decent money. Here are some trade routes that will help you get allied.
- tiliala
- mazahun, arnold dock, buy imperial slaves,
- bedaho, peters terminal,buy nothing for trip back.
- van maanens star
- wolf 562, hopkins port, buy performance enhancers,
- tau ceti, graham terminal, buy palladium for trip back.
- crom
- cpd-28 332, hopkins station, buy progenitor cells,
- 69 g. carinae, lounge port, buy mineral oil for trip back.
- ltt 198
- gliese 868, maclean terminal, buy palladium,
- kigandan, vinogradov port, buy mineral extractors for trip back.
- nastrond
- jadlillke, markham orbital, buy consumer technology,
- wonorne nu, nowak hub, buy mineral oil for trip back.
- isinor
- hip 65636, cavalieri enterprise, buy palladium,
- anotchadiae, malerba orbital, buy clothing for trip back.
- SPOILER
- Bounty Hunting
- You can also bounty hunt your way to allied status for the following factions, at the following locations.
- Dukes of Jotun - Blanquichu
- PI MENSAE Brotherhood - Haz Res at Walgan 4
- PLANETARY/MOON PERMITS (HORIZONS)
- In preparation for the Horizons release, I have listed a NEW section related specifically to permits related to planets! Please submit your findings in this thread, and anything you know about the location!
- Triton, Luna (Earth's Moon)
- System: SOL
- How to obtain permits: UNKNOWN
- Benefits: unknown
- DISO 5 C
- System: DISO
- How to obtain permit: UNKNOWN
- LAVE 2
- System: LAVE
- How to obtain permit: UNKNOWN
- FEDERATION SYSTEM PERMITS
- SOL
- Rank: Petty Officer
- Benefits: Location of Engineer Colonel Bris Dekker. Hand-crafted system, some good trade route destinations. 20% discount on the Eagle at Daedalus station. Two "palm tree" stations, (M.Gorbachev and Galileo).
- BETA HYDRI
- Rank: Chief Petty Officer
- Benefits: Edmondson High Station has 10% discount on eagle. Black Mausoleum beautiful palm tree station is also present.
- VEGA
- Rank: Chief Petty Officer
- Benefits: Access to rare good (Slimeweed). Fort Dixon also reportedly has a palm tree station.
- PLX 695
- Rank: Warrant Officer
- ROSS 128
- Rank: Ensign
- EXBEUR
- Rank: Lieutenant
- HORS
- Rank: Post Commander
- 4 SEXTANTIS
- Rep Systems?
- Rank: n/a
- CD-44 1695
- Rank: n/a
- LFT 509
- Rank: n/a
- MINGFU
- Rank: n/a
- HIP 54530
- Faction: HIP 54530 Gold Universal Group
- Rep Systems
- Benefits: none known.
- Note: Overall benefits of ranking up with Federation includes access to the Federal drop ship, Federal Gunship, Federal Assault Ship and the Federal Corvette.
- EMPIRE SYSTEM PERMITS
- ACHENAR
- Rank: Squire
- Benefits: Location of Engineer Tiana Fortune.
- SUMMERLAND
- Rank: Lord
- FACECE
- Rank: Earl
- Note: No special benefits known so far for above Empire systems, but community goals have been known to occur in permit-locked systems. Benefits of ranking up with Empire includes access to the Clipper, the Cutter, the Imperial Eagle and the Courier.
- ALLIANCE SYSTEM PERMITS
- ALIOTH
- Faction: Alioth Independents
- Rep Systems
- Benefits: Irkutsk station - ship discounts - Orca costs 38m (20% discount), Asp costs 5.3m (20% discount). Home of the Engineer Bill Turner.
- INDEPENDENT SYSTEM PERMITS
- SHINRARTA DEZHRA
- Rank: Elite status in Exploration, Trading or Combat
- Benefits: 10% Discount, access to rare good (Waters of Shintara), all ships and all modules available for sale, access to engineer Lori Jameson.
- CD-43 11917
- Rank: Must prestige on CQC at least once by getting to rank 50 and then resetting back to rank 1
- Benefits: With access to Attilius Oribtal you'll be able to take advantage of a whole host of discounts, including 20% off certain ships such as the Fer-de-Lance and the Vulture, 50% off chaff and heatsink launchers, 30% off most small and medium weapons and more. Source: http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=413c006bf1
- TERRA MATER
- Faction: Brotherhood of Terra Mater
- Rep Systems
- Benefits: Gives you access to the rare good (Terra Mater Blood Bores). What's so good about Blood Bores you ask? It makes you super strong at the risk of completely destroying your body if you over exert yourself by accident. Very handy if you find yourself in the middle of a bar fight against 3 Federation bouncers who disagree with your pro-Empire politics. :D Source
- UPDATE: Hecate no longer controlled by the brotherhood. But if you are so inclined, please help them get back into power in Hecate to help fellow permit holders.
- JOTUN
- Faction: Dukes of Jotun
- Rep Systems
- Benefits: Access to Rare Good (Juton Mookah)
- Note: Blanquichu has a HAZ RES where you can boost your influence.
- SIRIUS
- Faction: Sirius Corp
- Rep Systems
- Benefits: Decent outfitting, is the location of an engineer.
- VAN MAANEN'S STAR
- Faction: Sublime Order of Van Maanen's Star
- Rep Systems
- Benefits: none known
- LUYTEN 347-14
- Faction: Luyten 347-14 Prison Colony
- Rep Systems
- Benefits: none known
- PEREGRINA
- Faction: Peregrina Aristocrats
- Rep Systems
- Benefits: none known
- HODACK
- Faction: Hodack Prison Colony
- Rep Systems
- Benefits: none known
- CROM
- Faction: Crom Silver Boys
- Rep Systems
- Benefits: Access to Crom Silver Fesh rare good. Silver Fesh is a variant of the synthetic psychoactive drug based on a closely guarded secret recipe. While active, it causes the user to lock their teeth together and rapidly exhale, a reaction that led to its street name, Fesh. This variant was created from a stolen recipe for Wolf 1301 Fesh and is the closest Fesh variant in terms of quality to the original. Banned in most jurisdictions.
- LTT 198
- Faction: LTT 198 Order
- Rep Systems
- Benefits: none known
- NASTROND
- Faction: Defence Party of Nastrond
- Rep Systems
- Benefits: none known
- TILIALA
- Faction: Conservatives of Tiliala
- Rep Systems
- Benefits: none known
- PI MENSAE
- Faction: Pi Mensae Brotherhood
- Rep Systems
- Benefits: none known
- ISINOR
- Faction: Chapter of Isinor
- Rep Systems
- Benefits: "Convoy beacon" game play content. Basically there is a Type-9, escorted by two Federation security vessels (with no cargo) which holds resonating separators and a special good called "antiquities" in small and varying amounts (picture below blue note). These special goods can be sold at any black market for roughly 90k depending on demand.
- UNINHABITED (and presumably not earn-able at present):
- Bellica
- Polaris
- Witch's Reach
- Note: "valuable salvage convoys"... also see the below thread for more information:
- https://forums.frontier.co.uk/showthread.php?t=137754
- Wolf 262
- Kamba (NEW CHANGE!! Now Accessible!)
- Mbooni (Used to be duplicated Kamba system, now renamed, requires Kamba permit, kudos to ironshirt on page 53 for the find)
- Alpha Hydri
- HIP 10332
- HIP 104941
- HIP 22182
- HIP 22460 (Credit to CMDR Joe Giha for finding this)
- HIP 23874 (Credit to CMDRneutronium! pg 67)
- HIP 39425
- HIP 87621
- HIP 51073
- Ross 354
- HR 4413
- LHS 2894
- LHS 2921
- LHS 3091
- HD 33766
- Wolf 262 (credit to this wiki: http://elite-dangerous.wikia.com/wiki/Permits/Uninhabited ...)
- ODDITIES:
- 51 ARIETIS - No permit required, but system description says one is required.
- DRYIO FLYUAE IC-B C1-377 - Requires a "security permit" (credit to CMDR MRMAURICE on page 68 for first reporting this here)
- Scheau Bli NB-O d6-1409 - Also requires a "security permit" (credit to EXE Sasser on page 74 for this excellent find!)
- HIP 87621 - Requires permit to HIP 48762, which is not earnable as far as anyone knows. (credit to spybuster for finding this). Note, however, that HIP 48762 is not permit locked.
- SPOILER
- HIP 48762 - Not permit locked, despite the access restrictions for HIP 87621
- LFT 509 - Requires permit, says it's federation controlled but no stations or population.
- Note: "valuable salvage convoys".. also, see the below thread:
- https://forums.frontier.co.uk/showthread.php?t=137754
- Permit Locked Regions of Space:
- Regor sector (Gamma Velorum is a "named" system, worth checking out in the future)
- bleia1
- bleia2
- bleia3
- bleia4
- bleia5
- Bovomit
- Dryman
- Froadik
- Gamma Velorum
- Hyponia
- praei1
- praei2
- praei3
- praei4
- praei5
- praei6
- Sidgoir
- * Horsehead Dark Region https://forums.frontier.co.uk/showthread.php?t=254212
- IC-4673 Sector
- * Col 70 Sector
- Col 121 Sector
- Col 97 Sector
- M41 Sector
- NGC 1647 Sector
- NGC 2264 Sector
- NGC 2286 Sector
- NGC 3603 Sector
- * Several stars (just a small handful) in the Bernard's Loop Area that are NOT in the Col 70 or Horsehead Dark Region may also be permit locked. If you find any, please report it. But Bernard's Loop itself (Trapezium Sector tagged stars specifically) does not appear to have any locked systems. Similarly, not every Col 70 or Horsehead Dark Region star is locked, just a very large percentage of them. If you leave the Bernard's Loop area, you'll be more likely to find Col 70 Or Horsehead Dark region stars that are not locked.
- Example of a random star (not in Col 70 or Horsehead Dark Region tagged) in Bernard's Loop Area that is permit locked:
- HD 33766
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