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- ganon
- game_attack11:
- frame(3)
- ft_motion_rate(0.8)
- frame(8)
- ft_motion_rate(1)
- attack(ID=0, ?=0, ?=null, damage=11.0, angle=361, kbg=74, wkb=0, bkb=41, size=4.4, X=0.0, Y=12.0, Z=11.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=79, ?=4)
- attack(ID=1, ?=0, ?=null, damage=11.0, angle=361, kbg=74, wkb=0, bkb=41, size=5.0, X=0.0, Y=12.0, Z=19.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=79, ?=4)
- attack(ID=2, ?=0, ?=null, damage=11.0, angle=361, kbg=74, wkb=0, bkb=41, size=3.5, X=0.0, Y=12.0, Z=7.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=79, ?=4)
- wait(2)
- ft_motion_rate(0.9)
- game_attack:
- quake(7)
- attack(ID=0, ?=0, ?=null, damage=45.0, angle=42, kbg=25, wkb=0, bkb=122, size=10.0, X=0.0, Y=12.0, Z=25.0, hitlag=0.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=0)
- attack(ID=1, ?=0, ?=null, damage=35.0, angle=42, kbg=25, wkb=0, bkb=122, size=15.0, X=0.0, Y=12.0, Z=5.0, hitlag=0.0, sdi?=12.0, ?=-20.0, ?=0.0, ?=1.0, ?=1, ?=3, ?=0, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=0)
- attack(ID=2, ?=0, ?=null, damage=35.0, angle=42, kbg=25, wkb=0, bkb=122, size=18.0, X=0.0, Y=30.0, Z=13.0, hitlag=0.0, sdi?=30.0, ?=-18.0, ?=0.0, ?=1.0, ?=1, ?=3, ?=0, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=0)
- game_attackairb:
- frame(7)
- frame(10)
- attack(ID=0, ?=0, ?=null, damage=17.0, angle=361, kbg=86, wkb=0, bkb=40, size=4.0, X=0.0, Y=10.4, Z=-10.8, hitlag=1.0, sdi?=1.0, ?=1, ?=4, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=1, ?=4)
- attack(ID=1, ?=0, ?=null, damage=18.5, angle=361, kbg=86, wkb=0, bkb=40, size=4.5, X=0.0, Y=9.1, Z=-15.0, hitlag=1.2, sdi?=1.0, ?=1, ?=4, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=1, ?=4)
- attack(ID=2, ?=0, ?=null, damage=17.0, angle=361, kbg=86, wkb=0, bkb=40, size=3.0, X=0.0, Y=12.6, Z=-7.6, hitlag=1.2, sdi?=1.0, ?=1, ?=4, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=1, ?=4)
- wait(3)
- frame(22)
- game_attackairf:
- frame(7)
- frame(14)
- attack(ID=0, ?=0, ?=null, damage=17.0, angle=361, kbg=93, wkb=0, bkb=20, size=4.0, X=-1.1, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=4)
- attack(ID=1, ?=0, ?=null, damage=18.0, angle=361, kbg=93, wkb=0, bkb=20, size=5.5, X=2.0, Y=0.0, Z=0.0, hitlag=1.1, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=4)
- wait(6)
- wait(35)
- game_attackairhi:
- frame(8)
- attack(ID=0, ?=0, ?=null, damage=13.0, angle=361, kbg=100, wkb=0, bkb=35, size=4.8, X=3.2, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
- attack(ID=1, ?=0, ?=null, damage=12.0, angle=361, kbg=100, wkb=0, bkb=35, size=5.8, X=6.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
- wait(3)
- attack(ID=0, ?=0, ?=null, damage=12.0, angle=30, kbg=80, wkb=0, bkb=30, size=4.8, X=3.2, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=6)
- attack(ID=1, ?=0, ?=null, damage=10.0, angle=30, kbg=80, wkb=0, bkb=30, size=5.8, X=6.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=6)
- wait(3)
- attack(ID=0, ?=0, ?=null, damage=8.0, angle=0, kbg=70, wkb=0, bkb=20, size=4.8, X=3.2, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=4, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=6)
- attack(ID=1, ?=0, ?=null, damage=6.0, angle=0, kbg=70, wkb=0, bkb=20, size=5.8, X=6.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=4, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=6)
- wait(3)
- frame(25)
- game_attackairlw:
- frame(1)
- frame(4)
- frame(16)
- attack(ID=0, ?=0, ?=null, damage=19.0, angle=270, kbg=100, wkb=0, bkb=20, size=7.0, X=0.0, Y=1.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=6)
- attack(ID=1, ?=0, ?=null, damage=17.0, angle=361, kbg=100, wkb=0, bkb=20, size=6.0, X=0.0, Y=10.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=6)
- wait(3)
- frame(32)
- game_attackairn:
- frame(4)
- frame(7)
- attack(ID=0, ?=0, ?=null, damage=7.0, angle=55, kbg=30, wkb=0, bkb=20, size=5.5, X=0.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=79, ?=6)
- attack(ID=1, ?=0, ?=null, damage=7.0, angle=70, kbg=30, wkb=0, bkb=20, size=5.5, X=0.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=79, ?=6)
- attack(ID=2, ?=0, ?=null, damage=7.0, angle=55, kbg=110, wkb=0, bkb=50, size=4.3, X=6.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=1, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=79, ?=6)
- attack(ID=3, ?=0, ?=null, damage=7.0, angle=100, kbg=30, wkb=0, bkb=20, size=4.3, X=6.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=79, ?=6)
- wait(2)
- attack(ID=0, ?=0, ?=null, damage=5.25, angle=55, kbg=30, wkb=0, bkb=20, size=5.5, X=0.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=79, ?=6)
- attack(ID=1, ?=0, ?=null, damage=5.25, angle=70, kbg=30, wkb=0, bkb=20, size=5.5, X=0.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=79, ?=6)
- attack(ID=2, ?=0, ?=null, damage=5.25, angle=55, kbg=110, wkb=0, bkb=50, size=4.3, X=6.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=79, ?=6)
- attack(ID=3, ?=0, ?=null, damage=5.25, angle=100, kbg=30, wkb=0, bkb=20, size=4.3, X=6.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=79, ?=6)
- wait(4)
- ft_motion_rate(0.5)
- frame(20)
- ft_motion_rate(1)
- attack(ID=0, ?=0, ?=null, damage=12.0, angle=361, kbg=106, wkb=0, bkb=25, size=7.8, X=6.5, Y=0.0, Z=-3.0, hitlag=1.2, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=79, ?=6)
- attack(ID=1, ?=0, ?=null, damage=12.0, angle=361, kbg=106, wkb=0, bkb=25, size=7.0, X=0.0, Y=0.0, Z=-1.0, hitlag=1.2, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=79, ?=6)
- attack(ID=2, ?=0, ?=null, damage=12.0, angle=361, kbg=106, wkb=0, bkb=25, size=6.5, X=0.0, Y=0.0, Z=0.0, hitlag=1.2, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=79, ?=6)
- wait(2)
- attack(ID=0, ?=0, ?=null, damage=9.0, angle=361, kbg=106, wkb=0, bkb=25, size=6.0, X=6.0, Y=0.0, Z=-3.0, hitlag=1.2, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=79, ?=6)
- attack(ID=1, ?=0, ?=null, damage=9.0, angle=361, kbg=106, wkb=0, bkb=25, size=5.3, X=0.0, Y=0.0, Z=-1.0, hitlag=1.2, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=79, ?=6)
- attack(ID=2, ?=0, ?=null, damage=9.0, angle=361, kbg=106, wkb=0, bkb=25, size=4.5, X=0.0, Y=0.0, Z=0.0, hitlag=1.2, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=79, ?=6)
- wait(8)
- frame(41)
- game_attackdash:
- frame(10)
- attack(ID=0, ?=0, ?=null, damage=15.0, angle=70, kbg=85, wkb=0, bkb=50, size=7.0, X=0.0, Y=9.0, Z=7.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=1, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=79, ?=2)
- wait(3)
- attack(ID=0, ?=0, ?=null, damage=11.0, angle=80, kbg=60, wkb=0, bkb=45, size=4.0, X=0.0, Y=9.0, Z=7.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=1, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=79, ?=2)
- atk_set_shield_setoff_mul(0, 1.3)
- wait(7)
- game_attackhi3:
- frame(6)
- attack(ID=0, ?=0, ?=null, damage=0.0, angle=180, kbg=100, wkb=22, bkb=0, size=10.0, X=0.0, Y=5.0, Z=30.0, hitlag=0.0, sdi?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0.0, ?=6, ?=0, ?=0, ?=1, ?=1, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=0, ?=0)
- attack(ID=1, ?=0, ?=null, damage=0.0, angle=180, kbg=100, wkb=22, bkb=0, size=10.0, X=0.0, Y=25.0, Z=30.0, hitlag=0.0, sdi?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0.0, ?=6, ?=0, ?=0, ?=1, ?=1, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=0, ?=0)
- attack(ID=2, ?=0, ?=null, damage=0.0, angle=0, kbg=100, wkb=10, bkb=0, size=10.0, X=0.0, Y=5.0, Z=6.0, hitlag=0.0, sdi?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0.0, ?=6, ?=0, ?=0, ?=1, ?=1, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=0, ?=0)
- attack(ID=3, ?=0, ?=null, damage=0.0, angle=0, kbg=100, wkb=10, bkb=0, size=10.0, X=0.0, Y=25.0, Z=6.0, hitlag=0.0, sdi?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0.0, ?=6, ?=0, ?=0, ?=1, ?=1, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=0, ?=0)
- frame(53)
- frame(60)
- attack(ID=0, ?=0, ?=null, damage=24.0, angle=361, kbg=68, wkb=0, bkb=60, size=5.0, X=3.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=20, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=6)
- attack(ID=1, ?=0, ?=null, damage=24.0, angle=361, kbg=68, wkb=0, bkb=60, size=5.0, X=9.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=20, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=6)
- attack(ID=2, ?=0, ?=null, damage=24.0, angle=70, kbg=80, wkb=0, bkb=60, size=6.0, X=0.0, Y=4.0, Z=16.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=20, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=6)
- attack(ID=3, ?=0, ?=null, damage=24.0, angle=70, kbg=80, wkb=0, bkb=60, size=9.0, X=0.0, Y=7.0, Z=16.0, hitlag=0.0, sdi?=13.0, ?=16.0, ?=1.0, ?=1.0, ?=0, ?=3, ?=0, ?=20, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=6)
- wait(2)
- attack(ID=3, ?=0, ?=null, damage=13.0, angle=0, kbg=80, wkb=0, bkb=0, size=6.0, X=0.0, Y=7.0, Z=16.0, hitlag=0.0, sdi?=22.0, ?=16.0, ?=1.0, ?=1.0, ?=0, ?=3, ?=0, ?=20, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=6)
- wait(2)
- game_attackhi4:
- frame(10)
- frame(20)
- attack(ID=0, ?=0, ?=null, damage=24.0, angle=85, kbg=71, wkb=0, bkb=40, size=5.0, X=0.0, Y=6.5, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=3, ?=10)
- attack(ID=1, ?=0, ?=null, damage=24.0, angle=78, kbg=71, wkb=0, bkb=40, size=4.5, X=0.0, Y=14.5, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=3, ?=10)
- attack(ID=2, ?=0, ?=null, damage=21.0, angle=75, kbg=75, wkb=0, bkb=40, size=4.0, X=2.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=3, ?=10)
- wait(6)
- game_attacklw3:
- frame(10)
- attack(ID=0, ?=0, ?=null, damage=14.0, angle=60, kbg=94, wkb=0, bkb=30, size=3.0, X=0.0, Y=0.0, Z=3.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.35, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
- attack(ID=1, ?=0, ?=null, damage=14.0, angle=70, kbg=94, wkb=0, bkb=30, size=4.8, X=5.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.35, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
- attack(ID=2, ?=0, ?=null, damage=14.0, angle=80, kbg=94, wkb=0, bkb=30, size=4.8, X=8.5, Y=-0.5, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.35, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
- wait(3)
- game_attacklw4:
- frame(5)
- frame(15)
- attack(ID=0, ?=0, ?=null, damage=5.0, angle=160, kbg=90, wkb=90, bkb=0, size=3.0, X=0.0, Y=4.0, Z=11.0, hitlag=0.0, sdi?=4.0, ?=6.0, ?=1.0, ?=0.5, ?=1, ?=3, ?=1, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=10)
- attack(ID=1, ?=0, ?=null, damage=5.0, angle=165, kbg=92, wkb=110, bkb=0, size=3.0, X=0.0, Y=4.0, Z=19.0, hitlag=0.0, sdi?=4.0, ?=6.0, ?=1.0, ?=0.5, ?=1, ?=3, ?=1, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=10)
- attack(ID=2, ?=0, ?=null, damage=5.0, angle=147, kbg=90, wkb=90, bkb=0, size=4.0, X=0.0, Y=4.0, Z=11.0, hitlag=0.0, sdi?=4.0, ?=6.0, ?=1.0, ?=0.5, ?=1, ?=3, ?=1, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=10)
- attack(ID=3, ?=0, ?=null, damage=5.0, angle=150, kbg=92, wkb=110, bkb=0, size=4.0, X=0.0, Y=4.0, Z=19.0, hitlag=0.0, sdi?=4.0, ?=6.0, ?=1.0, ?=0.5, ?=1, ?=3, ?=1, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=10)
- wait(4)
- frame(35)
- attack(ID=0, ?=0, ?=null, damage=15.0, angle=35, kbg=81, wkb=0, bkb=61, size=5.0, X=0.0, Y=4.8, Z=-21.0, hitlag=0.0, sdi?=4.8, ?=-6.0, ?=1.0, ?=1.0, ?=1, ?=4, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=3, ?=10)
- wait(4)
- game_attacks3:
- frame(10)
- attack(ID=0, ?=0, ?=null, damage=13.0, angle=22, kbg=82, wkb=0, bkb=31, size=4.8, X=0.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=79, ?=6)
- attack(ID=1, ?=0, ?=null, damage=13.0, angle=22, kbg=82, wkb=0, bkb=31, size=5.0, X=-0.5, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=79, ?=6)
- attack(ID=2, ?=0, ?=null, damage=14.0, angle=22, kbg=82, wkb=0, bkb=31, size=5.5, X=5.3, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=79, ?=6)
- wait(3)
- game_attacks4:
- frame(15)
- frame(29)
- attack(ID=0, ?=0, ?=null, damage=24.0, angle=40, kbg=75, wkb=0, bkb=61, size=4.5, X=0.0, Y=4.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=3, ?=10)
- attack(ID=1, ?=0, ?=null, damage=24.0, angle=40, kbg=75, wkb=0, bkb=61, size=4.0, X=0.0, Y=12.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=3, ?=10)
- frame(30)
- attack(ID=0, ?=0, ?=null, damage=24.0, angle=40, kbg=75, wkb=0, bkb=61, size=5.0, X=0.0, Y=6.5, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=3, ?=10)
- attack(ID=1, ?=0, ?=null, damage=24.0, angle=40, kbg=75, wkb=0, bkb=61, size=4.5, X=0.0, Y=14.5, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=3, ?=10)
- attack(ID=2, ?=0, ?=null, damage=24.0, angle=40, kbg=75, wkb=0, bkb=61, size=4.0, X=0.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=3, ?=10)
- wait(2)
- game_batswing1:
- frame(4)
- frame(6)
- game_batswing3:
- frame(8)
- frame(10)
- game_batswingdash:
- frame(7)
- frame(10)
- frame(14)
- game_catch:
- frame(7)
- frame(8)
- catch(0, null, 4.0, 0.0, 9.0, 4.0, 0.0, 9.0, 10.0, 65, ?)
- catch(1, null, 2.0, 0.0, 9.0, 2.0, 0.0, 9.0, 12.0, 65, ?)
- wait(3)
- grab(10002)
- game_catchattack:
- frame(2)
- attack(ID=0, ?=0, ?=null, damage=1.6, angle=80, kbg=100, wkb=30, bkb=0, size=6.5, X=0.0, Y=10.0, Z=8.0, hitlag=2.3, sdi?=1.0, ?=0, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=79, ?=7)
- wait(1)
- game_catchdash:
- frame(10)
- frame(11)
- catch(0, null, 3.2, 0.0, 9.0, 4.0, 0.0, 9.0, 11.8, 65, ?)
- catch(1, null, 1.6, 0.0, 9.0, 2.4, 0.0, 9.0, 13.4, 65, ?)
- wait(3)
- grab(10002)
- game_catchturn:
- frame(11)
- frame(12)
- catch(0, null, 4.0, 0.0, 9.0, -4.0, 0.0, 9.0, -15.6, 65, ?)
- catch(1, null, 2.0, 0.0, 9.0, -2.0, 0.0, 9.0, -17.6, 65, ?)
- wait(3)
- grab(10002)
- game_cliffattack:
- frame(24)
- attack(ID=0, ?=0, ?=null, damage=10.0, angle=45, kbg=20, wkb=0, bkb=90, size=5.5, X=0.0, Y=5.5, Z=14.0, hitlag=0.0, sdi?=5.5, ?=-4.0, ?=1.0, ?=1.0, ?=0, ?=3, ?=0, ?=1, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=1, ?=4)
- wait(3)
- game_cliffcatch:
- frame(20)
- game_cliffescape:
- frame(1)
- ft_motion_rate(0.91)
- game_clubswing1:
- frame(3)
- frame(4)
- frame(6)
- game_clubswing3:
- frame(6)
- frame(8)
- frame(10)
- game_clubswing4:
- frame(7)
- frame(14)
- frame(15)
- frame(16)
- frame(25)
- frame(26)
- shoot_item_bullet_charge(285212679, ?)
- game_clubswingdash:
- damage(0, 1, 0)
- frame(5)
- frame(7)
- frame(10)
- frame(14)
- damage(0, 0, 0)
- game_dash:
- frame(16)
- game_downattackd:
- frame(16)
- attack(ID=0, ?=0, ?=null, damage=7.0, angle=48, kbg=48, wkb=0, bkb=80, size=5.5, X=0.0, Y=5.5, Z=-14.5, hitlag=0.0, sdi?=5.5, ?=-5.5, ?=1.0, ?=1.0, ?=0, ?=0, ?=0, ?=8, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=6)
- wait(2)
- frame(23)
- attack(ID=0, ?=0, ?=null, damage=7.0, angle=48, kbg=48, wkb=0, bkb=80, size=5.5, X=0.0, Y=5.5, Z=15.0, hitlag=0.0, sdi?=5.5, ?=5.5, ?=1.0, ?=1.0, ?=0, ?=0, ?=0, ?=8, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=6)
- wait(2)
- game_downattacku:
- frame(17)
- attack(ID=0, ?=0, ?=null, damage=7.0, angle=361, kbg=48, wkb=0, bkb=80, size=5.0, X=0.0, Y=5.0, Z=-15.5, hitlag=0.0, sdi?=5.0, ?=-5.0, ?=1.0, ?=1.0, ?=0, ?=0, ?=0, ?=8, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=6)
- wait(2)
- frame(21)
- attack(ID=0, ?=0, ?=null, damage=7.0, angle=361, kbg=48, wkb=0, bkb=80, size=5.0, X=0.0, Y=5.0, Z=15.5, hitlag=0.0, sdi?=5.0, ?=5.0, ?=1.0, ?=1.0, ?=0, ?=0, ?=0, ?=8, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=6)
- wait(2)
- game_downboundu:
- frame(26)
- game_downeatd:
- frame(2)
- frame(6)
- frame(30)
- game_downeatu:
- frame(2)
- frame(6)
- frame(30)
- game_drillshoot:
- frame(9)
- shoot_item_bullet(?)
- game_escapeair:
- frame(19)
- game_escapeairslide:
- frame(14)
- frame(24)
- notify_event_msc_cmd(null, 2)
- game_escapef:
- frame(20)
- reverse_lr(?)
- game_fflowershoot:
- frame(8)
- wait(1)
- game_finalend:
- frame(1)
- ft_motion_rate(1)
- frame(33)
- ft_motion_rate(0.8)
- frame(75)
- ft_motion_rate(0.9)
- game_finalstart:
- slow_opponent(6, 120)
- check_valid_final_start_camera(0, 7, 20, 0, 0, 0)
- frame(5)
- frame(10)
- ft_set_final_fear_face(35)
- req_final_start_camera(null, 0)
- ft_start_cutin(?)
- cam_zoom_in_arg5(0, 0)
- game_firebarswing1:
- frame(4)
- frame(6)
- game_firebarswing3:
- frame(8)
- frame(10)
- game_firebarswing4:
- frame(7)
- frame(15)
- frame(16)
- game_firebarswingdash:
- frame(7)
- frame(10)
- frame(14)
- game_furafurastartu:
- frame(50)
- game_genesisfire:
- frame(5)
- attack(ID=0, ?=0, ?=null, damage=0.0, angle=36, kbg=100, wkb=110, bkb=0, size=10.0, X=-10.0, Y=2.0, Z=-8.0, hitlag=10.0, sdi?=2.0, ?=-8.0, ?=0.6, ?=0.0, ?=0, ?=3, ?=1, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=?, ?=23, ?=31, ?=0, ?=null, ?=0, ?=16, ?=15)
- attack(ID=1, ?=0, ?=null, damage=0.0, angle=34, kbg=100, wkb=90, bkb=0, size=10.0, X=-10.0, Y=2.0, Z=8.0, hitlag=10.0, sdi?=2.0, ?=8.0, ?=0.6, ?=0.0, ?=0, ?=3, ?=1, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=?, ?=23, ?=31, ?=0, ?=null, ?=0, ?=16, ?=15)
- attack(ID=2, ?=0, ?=null, damage=0.0, angle=14, kbg=100, wkb=100, bkb=0, size=10.0, X=-10.0, Y=18.0, Z=-8.0, hitlag=10.0, sdi?=18.0, ?=-8.0, ?=0.6, ?=0.0, ?=0, ?=3, ?=1, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=?, ?=23, ?=31, ?=0, ?=null, ?=0, ?=16, ?=15)
- attack(ID=3, ?=0, ?=null, damage=0.0, angle=12, kbg=100, wkb=70, bkb=0, size=10.0, X=-10.0, Y=18.0, Z=8.0, hitlag=10.0, sdi?=18.0, ?=8.0, ?=0.6, ?=0.0, ?=0, ?=3, ?=1, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=?, ?=23, ?=31, ?=0, ?=null, ?=0, ?=16, ?=15)
- attack(ID=0, ?=0, ?=null, damage=0.0, angle=36, kbg=100, wkb=110, bkb=0, size=10.0, X=-10.0, Y=2.0, Z=-8.0, hitlag=10.0, sdi?=2.0, ?=-8.0, ?=0.6, ?=0.0, ?=0, ?=3, ?=1, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=?, ?=23, ?=31, ?=0, ?=null, ?=0, ?=16, ?=15)
- attack(ID=1, ?=0, ?=null, damage=0.0, angle=34, kbg=100, wkb=90, bkb=0, size=10.0, X=-10.0, Y=2.0, Z=8.0, hitlag=10.0, sdi?=2.0, ?=8.0, ?=0.6, ?=0.0, ?=0, ?=3, ?=1, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=?, ?=23, ?=31, ?=0, ?=null, ?=0, ?=16, ?=15)
- attack(ID=2, ?=0, ?=null, damage=0.0, angle=14, kbg=100, wkb=100, bkb=0, size=10.0, X=-10.0, Y=18.0, Z=-8.0, hitlag=10.0, sdi?=18.0, ?=-8.0, ?=0.6, ?=0.0, ?=0, ?=3, ?=1, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=?, ?=23, ?=31, ?=0, ?=null, ?=0, ?=16, ?=15)
- attack(ID=3, ?=0, ?=null, damage=0.0, angle=12, kbg=100, wkb=70, bkb=0, size=10.0, X=-10.0, Y=18.0, Z=8.0, hitlag=10.0, sdi?=18.0, ?=8.0, ?=0.6, ?=0.0, ?=0, ?=3, ?=1, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=?, ?=23, ?=31, ?=0, ?=null, ?=0, ?=16, ?=15)
- wait(5)
- frame(18)
- frame(23)
- frame(30)
- game_guardoff:
- frame(2)
- hit_node(null, 2)
- frame(4)
- game_guardon:
- frame(1)
- hit_node(null, 2)
- frame(5)
- game_itemgrasspull:
- frame(5)
- frame(12)
- frame(15)
- frame(18)
- frame(30)
- game_itemheavyget:
- frame(4)
- game_itemheavythrowb:
- frame(20)
- reverse_lr(?)
- throw_item_offset(25, 23, 1, 0, 2)
- game_itemheavythrowf:
- frame(23)
- throw_item_offset(19, 22, 1, 0, 2)
- game_itemheavythrowhi:
- frame(14)
- throw_item_offset(0, 44, 1, 0, 2)
- game_itemheavythrowlw:
- frame(18)
- throw_item_offset(0, 1, 1, 0, 2)
- game_itemlighteat:
- frame(3)
- frame(6)
- game_itemlightget:
- frame(3)
- game_itemlightthrowairb:
- frame(4)
- reverse_lr(?)
- frame(8)
- throw_item_arg3(1, 0, 2)
- game_itemlightthrowairf:
- frame(9)
- throw_item_offset(16, 14, 1, 0, 2)
- game_itemlightthrowairhi:
- frame(8)
- throw_item_arg3(1, 0, 2)
- game_itemlightthrowairlw:
- frame(8)
- throw_item_offset(2, 2, 1, 0, 2)
- game_itemlightthrowb:
- frame(4)
- reverse_lr(?)
- frame(8)
- throw_item_offset(19, 10, 1, 0, 2)
- game_itemlightthrowdash:
- frame(1)
- ft_motion_rate(0.92)
- frame(5)
- throw_item_offset(16, 10, 1, 0, 2)
- game_itemlightthrowdrop:
- frame(8)
- throw_item_arg3(1, 0, 2)
- game_itemlightthrowf:
- frame(9)
- throw_item_offset(22, 10, 1, 0, 2)
- game_itemlightthrowhi:
- frame(8)
- throw_item_offset(3, 34, 1, 0, 2)
- game_itemlightthrowlw:
- frame(8)
- throw_item_offset(0, 0.1, 1, 0, 2)
- game_itemlightwalkeat:
- frame(3)
- frame(6)
- game_itemlightwalkget:
- frame(2)
- game_lgunshoot:
- frame(9)
- shoot_item_bullet(?)
- game_lipstickswing1:
- frame(4)
- frame(6)
- game_lipstickswing3:
- frame(8)
- shoot_item_bullet_charge(0)
- frame(10)
- game_lipstickswing4:
- frame(7)
- frame(15)
- shoot_item_bullet_charge(1)
- frame(16)
- game_lipstickswingdash:
- frame(7)
- frame(10)
- frame(14)
- game_passiveceil:
- frame(12)
- game_runbraker:
- frame(10)
- game_scopefire:
- frame(3)
- shoot_item_bullet_charge(285212694, ?)
- game_scoperapid:
- frame(2)
- shoot_item_bullet(?)
- game_screw:
- frame(1)
- attack(10016, 0, null, 0, -1, 5.2)
- attack(10016, 1, null, 0, -1, -5.2)
- attack(10016, 2, null, 0, 9, 5.2)
- attack(10016, 3, null, 0, 9, -5.2)
- wait(2)
- game_slip:
- frame(30)
- game_slipattack:
- frame(19)
- attack(ID=0, ?=0, ?=null, damage=5.0, angle=361, kbg=50, wkb=0, bkb=60, size=5.5, X=0.0, Y=5.5, Z=19.5, hitlag=0.0, sdi?=5.5, ?=5.5, ?=1.0, ?=1.0, ?=0, ?=0, ?=0, ?=8, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=6)
- wait(2)
- frame(25)
- attack(ID=0, ?=0, ?=null, damage=5.0, angle=361, kbg=50, wkb=0, bkb=60, size=5.5, X=0.0, Y=5.5, Z=-13.0, hitlag=0.0, sdi?=5.5, ?=-4.5, ?=1.0, ?=1.0, ?=0, ?=0, ?=0, ?=8, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=6)
- wait(2)
- game_specialairlw:
- frame(16)
- attack(ID=0, ?=0, ?=null, damage=15.0, angle=290, kbg=100, wkb=0, bkb=50, size=5.0, X=12.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=10, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
- attack(ID=1, ?=0, ?=null, damage=15.0, angle=290, kbg=100, wkb=0, bkb=50, size=3.5, X=8.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=10, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
- frame(19)
- attack(ID=0, ?=0, ?=null, damage=14.0, angle=80, kbg=100, wkb=0, bkb=50, size=5.0, X=12.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=10, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
- attack(ID=1, ?=0, ?=null, damage=14.0, angle=80, kbg=100, wkb=0, bkb=50, size=3.5, X=8.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=10, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
- frame(39)
- game_specialairlwend:
- frame(2)
- attack(ID=0, ?=0, ?=null, damage=8.0, angle=80, kbg=35, wkb=0, bkb=80, size=4.5, X=0.0, Y=3.2, Z=9.5, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
- attack(ID=1, ?=0, ?=null, damage=8.0, angle=80, kbg=35, wkb=0, bkb=80, size=4.8, X=0.0, Y=3.2, Z=-9.5, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
- attack(ID=2, ?=0, ?=null, damage=8.0, angle=80, kbg=35, wkb=0, bkb=80, size=4.8, X=0.0, Y=3.2, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
- wait(2)
- wait(20)
- game_specialairn:
- frame(11)
- frame(66)
- frame(70)
- attack(ID=0, ?=0, ?=null, damage=38.0, angle=30, kbg=100, wkb=0, bkb=30, size=5.0, X=2.4, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=1, ?=0, ?=null, damage=38.0, angle=30, kbg=100, wkb=0, bkb=30, size=4.7, X=0.0, Y=1.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=2, ?=0, ?=null, damage=38.0, angle=30, kbg=100, wkb=0, bkb=30, size=4.8, X=5.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=0, ?=0, ?=null, damage=38.0, angle=30, kbg=100, wkb=0, bkb=30, size=5.0, X=1.5, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=1, ?=0, ?=null, damage=38.0, angle=30, kbg=100, wkb=0, bkb=30, size=4.7, X=1.1, Y=-0.3, Z=-0.4, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=2, ?=0, ?=null, damage=38.0, angle=30, kbg=100, wkb=0, bkb=30, size=4.8, X=1.0, Y=-4.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- frame(74)
- game_specialairnturn:
- frame(11)
- reverse_lr(?)
- frame(66)
- frame(70)
- attack(ID=0, ?=0, ?=null, damage=40.0, angle=30, kbg=100, wkb=0, bkb=40, size=5.0, X=2.4, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=1, ?=0, ?=null, damage=40.0, angle=30, kbg=100, wkb=0, bkb=40, size=4.7, X=0.0, Y=1.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=2, ?=0, ?=null, damage=40.0, angle=30, kbg=100, wkb=0, bkb=40, size=4.8, X=5.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=0, ?=0, ?=null, damage=40.0, angle=30, kbg=100, wkb=0, bkb=40, size=5.0, X=1.5, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=1, ?=0, ?=null, damage=40.0, angle=30, kbg=100, wkb=0, bkb=40, size=4.7, X=1.1, Y=-0.3, Z=-0.4, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=2, ?=0, ?=null, damage=40.0, angle=30, kbg=100, wkb=0, bkb=40, size=4.8, X=1.0, Y=-4.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- frame(74)
- game_specialairs:
- attack_abs(ID=0, ?=0, damage=15.0, angle=361, kbg=82, wkb=0, bkb=40, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=2, ?=11, ?=0)
- attack_abs(ID=1, ?=0, damage=4.0, angle=0, kbg=10, wkb=0, bkb=100, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=2, ?=0)
- atk_hit_abs(0, null, 285212682, ?, 285212683, ?, 285212684, ?)
- game_specialairscatch:
- attack_abs(ID=1, ?=0, damage=4.0, angle=0, kbg=10, wkb=0, bkb=100, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=2, ?=0)
- set_speed_ex(0, 2, 0, 1)
- frame(3)
- game_specialairsfall:
- attack_abs(ID=1, ?=0, damage=4.0, angle=0, kbg=10, wkb=0, bkb=100, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=2, ?=0)
- set_speed_ex(0, -5, 0, 1)
- frame(2)
- game_specialairsstart:
- attack_abs(ID=1, ?=0, damage=4.0, angle=0, kbg=10, wkb=0, bkb=100, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=2, ?=0)
- frame(1)
- ft_motion_rate(0.8)
- frame(19)
- catch(0, null, 5.0, 0.0, 6.0, 7.5, 191, ?)
- catch(1, null, 5.0, 0.0, 11.0, 7.5, 191, ?)
- ft_motion_rate(1)
- frame(29)
- frame(32)
- grab(10002)
- game_specialhi:
- frame(12)
- frame(14)
- catch(0, null, 4.4, 0.0, 16.0, 6.5, 189, ?)
- catch(1, null, 6.5, 0.0, 8.8, 13.7, 189, ?)
- attack_abs(ID=1, ?=0, damage=6.0, angle=0, kbg=50, wkb=0, bkb=70, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=0, ?=null, ?=0, ?=2, ?=0)
- wait(1)
- grab(10001, 1)
- catch(0, null, 4.4, 0.0, 16.0, 6.5, 0.0, 18.0, 3.0, 189, ?)
- frame(18)
- notify_event_msc_cmd(null, 1)
- frame(29)
- grab(10002)
- frame(34)
- attack(ID=0, ?=0, ?=null, damage=7.0, angle=70, kbg=90, wkb=0, bkb=70, size=9.0, X=6.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=1, ?=0, ?=null, damage=7.0, angle=70, kbg=90, wkb=0, bkb=70, size=6.0, X=-1.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- wait(3)
- notify_event_msc_cmd(null, 2)
- frame(46)
- game_specialhicatch:
- frame(1)
- attack_abs(ID=1, ?=0, damage=8.0, angle=0, kbg=10, wkb=0, bkb=100, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=0, ?=null, ?=0, ?=2, ?=8)
- wait(3)
- attack(ID=0, ?=0, ?=null, damage=1.9, angle=361, kbg=100, wkb=0, bkb=50, size=7.0, X=0.0, Y=9.0, Z=0.0, hitlag=0.5, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=7, ?=0)
- wait(1)
- game_specialhithrow:
- attack_abs(ID=0, ?=0, damage=9.0, angle=361, kbg=108, wkb=0, bkb=50, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=2, ?=8, ?=8)
- attack_abs(ID=1, ?=0, damage=8.0, angle=0, kbg=10, wkb=0, bkb=100, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=2, ?=8)
- atk_hit_abs(0, null, 285212682, ?, 285212683, ?, 285212684, ?)
- frame(46)
- game_speciallw:
- frame(10)
- frame(13)
- frame(16)
- attack(ID=0, ?=0, ?=null, damage=14.0, angle=45, kbg=65, wkb=0, bkb=65, size=3.0, X=2.7, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=4, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
- attack(ID=1, ?=0, ?=null, damage=16.0, angle=45, kbg=65, wkb=0, bkb=65, size=4.0, X=7.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=4, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
- wait(1)
- frame(35)
- frame(36)
- game_speciallwend:
- frame(3)
- frame(7)
- frame(22)
- game_speciallwendair:
- frame(9)
- game_specialn:
- frame(11)
- damage(0, 1, 0)
- frame(68)
- damage(0, 0, 0)
- frame(70)
- attack(ID=0, ?=0, ?=null, damage=30.0, angle=50, kbg=46, wkb=0, bkb=120, size=5.0, X=2.4, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=1, ?=0, ?=null, damage=30.0, angle=50, kbg=46, wkb=0, bkb=120, size=4.7, X=0.0, Y=1.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=2, ?=0, ?=null, damage=30.0, angle=50, kbg=46, wkb=0, bkb=120, size=4.8, X=5.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=0, ?=0, ?=null, damage=30.0, angle=50, kbg=46, wkb=0, bkb=120, size=5.0, X=1.5, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=1, ?=0, ?=null, damage=30.0, angle=50, kbg=46, wkb=0, bkb=120, size=4.7, X=1.1, Y=-0.3, Z=-0.4, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=2, ?=0, ?=null, damage=30.0, angle=50, kbg=46, wkb=0, bkb=120, size=4.8, X=1.0, Y=-4.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- frame(74)
- game_specialnturn:
- frame(11)
- reverse_lr(?)
- damage(0, 1, 0)
- frame(65)
- damage(0, 0, 0)
- frame(70)
- attack(ID=0, ?=0, ?=null, damage=37.0, angle=361, kbg=100, wkb=0, bkb=30, size=5.0, X=2.4, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=1, ?=0, ?=null, damage=37.0, angle=361, kbg=100, wkb=0, bkb=30, size=4.7, X=0.0, Y=1.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=2, ?=0, ?=null, damage=37.0, angle=361, kbg=100, wkb=0, bkb=30, size=4.8, X=5.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=0, ?=0, ?=null, damage=37.0, angle=361, kbg=100, wkb=0, bkb=30, size=5.0, X=1.5, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=1, ?=0, ?=null, damage=37.0, angle=361, kbg=100, wkb=0, bkb=30, size=4.7, X=1.1, Y=-0.3, Z=-0.4, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=2, ?=0, ?=null, damage=37.0, angle=361, kbg=100, wkb=0, bkb=30, size=4.8, X=1.0, Y=-4.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- frame(74)
- game_specials:
- attack_abs(ID=0, ?=0, damage=12.0, angle=361, kbg=90, wkb=0, bkb=60, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=2, ?=11, ?=0)
- attack_abs(ID=1, ?=0, damage=4.0, angle=0, kbg=10, wkb=0, bkb=100, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=2, ?=0)
- frame(17)
- damage(0, 1, 0)
- frame(31)
- atk_hit_abs(0, null, 285212682, ?, 285212683, ?, 285212684, ?)
- frame(39)
- frame(41)
- damage(0, 0, 0)
- game_specialsstart:
- attack_abs(ID=1, ?=0, damage=4.0, angle=0, kbg=10, wkb=0, bkb=100, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=2, ?=0)
- frame(15)
- frame(16)
- catch(0, null, 5.0, 0.0, 8.0, 7.5, 190, ?)
- catch(1, null, 1.0, 0.0, 8.0, 7.2, 190, ?)
- frame(31)
- grab(10002)
- frame(42)
- game_squat:
- frame(7)
- game_starrodswing1:
- frame(4)
- frame(6)
- game_starrodswing3:
- frame(8)
- shoot_item_bullet_charge(0)
- frame(10)
- game_starrodswing4:
- frame(7)
- frame(15)
- shoot_item_bullet_charge(1)
- frame(16)
- game_starrodswingdash:
- frame(7)
- frame(10)
- frame(14)
- game_start:
- frame(18)
- cam_zoom_out(?)
- frame(19)
- frame(23)
- frame(48)
- frame(50)
- quake(7)
- attack(ID=0, ?=1, ?=null, damage=10.0, angle=270, kbg=100, wkb=250, bkb=0, size=25.0, X=0.0, Y=25.0, Z=50.0, hitlag=0.0, sdi?=25.0, ?=18.0, ?=2.0, ?=1.0, ?=1, ?=0, ?=0, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=8, ?=0)
- wait(5)
- frame(55)
- check_valid_final_start_camera(0, 2, 50, 0, 0, 0)
- get_value_float(0)
- cam_zoom_in_arg5(10, 0, 1.2, 0.1, -0.3)
- camera(10001, 0, 10)
- cam_zoom_in_arg5(10, 0, 1.2, 0.1, 0.3)
- camera(10001, 0, 10)
- frame(60)
- wait(35)
- cam_zoom_out(?)
- frame(96)
- ft_motion_rate(2)
- frame(105)
- ft_motion_rate(1)
- attack(ID=0, ?=0, ?=null, damage=0.0, angle=20, kbg=70, wkb=220, bkb=40, size=20.0, X=0.0, Y=20.0, Z=0.0, hitlag=0.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=0)
- wait(10)
- game_steeldivershoot:
- frame(9)
- shoot_item_bullet(?)
- game_stepposeair:
- frame(8)
- game_swordswing1:
- frame(3)
- frame(4)
- frame(6)
- game_swordswing3:
- frame(3)
- frame(6)
- frame(8)
- frame(10)
- game_swordswing4:
- frame(7)
- frame(11)
- frame(14)
- frame(15)
- frame(16)
- frame(23)
- frame(27)
- game_swordswingdash:
- frame(5)
- frame(7)
- frame(10)
- frame(14)
- game_throwb:
- attack_abs(ID=0, ?=0, damage=5.0, angle=43, kbg=130, wkb=0, bkb=30, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=0, ?=8)
- attack_abs(ID=1, ?=0, damage=3.0, angle=361, kbg=100, wkb=0, bkb=60, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=0, ?=8)
- frame(11)
- reverse_lr(?)
- frame(12)
- attack(ID=0, ?=0, ?=null, damage=5.0, angle=70, kbg=100, wkb=0, bkb=30, size=4.8, X=0.0, Y=0.0, Z=0.0, hitlag=1.5, sdi?=1.0, ?=0, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
- attack(ID=1, ?=0, ?=null, damage=5.0, angle=70, kbg=100, wkb=0, bkb=30, size=4.3, X=0.0, Y=0.0, Z=0.0, hitlag=1.5, sdi?=1.0, ?=0, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
- attack(ID=2, ?=0, ?=null, damage=5.0, angle=70, kbg=100, wkb=0, bkb=30, size=3.7, X=0.0, Y=0.0, Z=0.0, hitlag=1.5, sdi?=1.0, ?=0, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
- check_finish_camera(22, 20)
- set_throw_finish_offset(5, 2, 0)
- frame(14)
- atk_hit_abs(0, null, 285212682, ?, 285212683, ?, 285212684, ?)
- game_throwf:
- attack_abs(ID=0, ?=0, damage=8.0, angle=43, kbg=70, wkb=0, bkb=68, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=0, ?=8)
- attack_abs(ID=1, ?=0, damage=3.0, angle=361, kbg=100, wkb=0, bkb=60, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=0, ?=8)
- frame(11)
- attack(ID=0, ?=0, ?=null, damage=5.0, angle=80, kbg=100, wkb=0, bkb=30, size=5.0, X=4.8, Y=0.0, Z=0.0, hitlag=1.5, sdi?=1.0, ?=0, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=1, ?=4)
- attack(ID=1, ?=0, ?=null, damage=5.0, angle=80, kbg=100, wkb=0, bkb=30, size=2.4, X=2.0, Y=0.0, Z=0.0, hitlag=1.5, sdi?=1.0, ?=0, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=1, ?=4)
- attack(ID=2, ?=0, ?=null, damage=5.0, angle=80, kbg=100, wkb=0, bkb=30, size=2.4, X=-0.8, Y=0.0, Z=0.0, hitlag=1.5, sdi?=1.0, ?=0, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=1, ?=4)
- check_finish_camera(17, 9)
- frame(13)
- atk_hit_abs(0, null, 285212682, ?, 285212683, ?, 285212684, ?)
- game_throwhi:
- attack_abs(ID=0, ?=0, damage=3.0, angle=90, kbg=105, wkb=0, bkb=70, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=0, ?=8)
- attack_abs(ID=1, ?=0, damage=3.0, angle=361, kbg=100, wkb=0, bkb=60, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=0, ?=8)
- frame(11)
- attack(ID=0, ?=0, ?=null, damage=10.0, angle=140, kbg=100, wkb=0, bkb=30, size=4.3, X=4.8, Y=0.0, Z=0.0, hitlag=1.2, sdi?=1.0, ?=0, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=1, ?=4)
- attack(ID=1, ?=0, ?=null, damage=10.0, angle=140, kbg=100, wkb=0, bkb=30, size=3.8, X=2.0, Y=0.0, Z=0.0, hitlag=1.2, sdi?=1.0, ?=0, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=1, ?=4)
- attack(ID=2, ?=0, ?=null, damage=10.0, angle=140, kbg=100, wkb=0, bkb=30, size=3.7, X=-0.8, Y=0.0, Z=0.0, hitlag=1.2, sdi?=1.0, ?=0, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=1, ?=4)
- check_finish_camera(-1, 28)
- set_throw_finish_zoom_rate(1.2)
- set_throw_finish_offset(0, 4, 0)
- frame(13)
- atk_hit_abs(0, null, 285212682, ?, 285212683, ?, 285212684, ?)
- game_throwlw:
- attack_abs(ID=0, ?=0, damage=7.0, angle=65, kbg=50, wkb=0, bkb=70, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=0, ?=8)
- attack_abs(ID=1, ?=0, damage=3.0, angle=361, kbg=100, wkb=0, bkb=60, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=0, ?=8)
- frame(22)
- check_finish_camera(11, 0)
- frame(23)
- atk_hit_abs(0, null, 285212682, ?, 285212683, ?, 285212684, ?)
- game_turndash:
- frame(3)
- frame(18)
- game_turnrun:
- frame(14)
- sub_10720:
- frame(12)
- landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- foot_effect(null, null, -6, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- frame(13)
- effect_follow(null, null, 2, 0, 0, 0, 0, 0, 1, 1)
- frame(31)
- effect(null, null, 0, 0, 0, 0, 0, 0, 1.3, 0, 0, 0, 0, 0, 0, 1)
- wait(2)
- frame(42)
- effect_off_kind(null, 0, 1)
- sub_113A0:
- frame(12)
- landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- foot_effect(null, null, -6, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- frame(13)
- effect_follow(null, null, 2, 0, 0, 0, 0, 0, 1, 1)
- frame(31)
- effect(null, null, 0, 0, 0, 0, 0, 0, 1.3, 0, 0, 0, 0, 0, 0, 1)
- wait(2)
- frame(42)
- effect_off_kind(null, 0, 1)
- sub_12020:
- effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
- frame(7)
- effect_off_kind(null, 1, 1)
- effect(null, null, 0, 0, 0, 0, 0, 0, 0.9, 0, 0, 0, 0, 0, 0, 1)
- sub_12F20:
- effect_follow(null, null, 0, 0, 0, -0.28609, -45, 25, 1, 1)
- frame(16)
- effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- sub_134B0:
- effect_flw_pos(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- effect_follow(null, null, -1, 0, 0.5, 0, 0, 0, 1, 1)
- frame(31)
- effect(null, null, 0, 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, 0, 1)
- sub_13BD0:
- frame(3)
- effect_follow(null, null, -1, 0, 0.5, 0, 0, 0, 1, 1)
- frame(16)
- landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- foot_effect(null, null, 2, 0, 0, 0, 0, 0, 1, 2, 0, 4, 0, 0, 0, 0)
- wait(4)
- sub_144A0:
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- frame(34)
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- frame(64)
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- frame(70)
- effect_follow(null, null, 0, 14, -22.5, 0, 170, 0, 1, 1)
- sub_14E00:
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- frame(34)
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- frame(64)
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- frame(70)
- effect_follow(null, null, 0, 14, 22.5, 0, -10, 0, 1, 1)
- sub_15760:
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- effect_follow(null, null, 0, 0, 2, 0, 0, 0, 1.1, 1)
- last_effect_set_rate(0.7)
- frame(34)
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- frame(50)
- effect_off_kind(null, 0, 1)
- frame(64)
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- frame(70)
- effect_follow(null, null, 0, 12.5, -22.5, 0, 170, 0, 1, 1)
- landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- last_effect_set_rate(0.7)
- sub_16650:
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- landing_effect(null, null, -3, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- last_effect_set_rate(0.8)
- frame(34)
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- frame(46)
- effect_off_kind(null, 0, 1)
- frame(64)
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- frame(70)
- effect_follow(null, null, 0, 12.5, 22.5, 0, -10, 0, 1, 1)
- landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- last_effect_set_rate(0.7)
- sub_175B0:
- frame(57)
- effect_alpha(null, null, 0, 0, 0.8, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0.3)
- effect_alpha(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0.6)
- sub_17BB0:
- frame(104)
- frame(133)
- sub_17CB0:
- effect_follow(null, null, 0, -8, 0, 0, 0, 0, 1.3, 1)
- last_effect_set_color(2, 2, 2)
- frame(50)
- effect_off_kind(null, 0, 1)
- sub_180F0:
- flash(0, 0, 0, 0.8)
- burn_color(0.2, 0, 1.7, 0.4)
- effect(null, null, -6, 15, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, 0, 1)
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- frame(60)
- burn_color_frame(30, 0.2, 0, 1.7, 0)
- flash_frm(30, 0, 0, 0, 0)
- wait(30)
- burn_color_normal(?)
- col_normal(?)
- sub_18B20:
- flash(0, 0, 0, 0.8)
- burn_color(0.2, 0, 1.7, 0.4)
- effect(null, null, 6, 15, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, 0, 1)
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- frame(60)
- burn_color_frame(30, 0.2, 0, 1.7, 0)
- flash_frm(30, 0, 0, 0, 0)
- wait(30)
- burn_color_normal(?)
- col_normal(?)
- sub_19550:
- frame(37)
- effect(null, null, 0, 3.9999, -0.01997, 0, 0, 0, 0.75, 1, 1, 1, 0, 0, 0, 1)
- frame(39)
- effect(null, null, 0, 5.9999, -0.02996, 0, 0, 0, 0.8, 1, 1, 1, 0, 0, 0, 1)
- frame(41)
- effect(null, null, -1e-05, 7.9999, -0.03994, 0, 0, 0, 0.75, 1, 1, 1, 0, 0, 0, 1)
- frame(43)
- effect(null, null, -1e-05, 9.9999, -0.04993, 0, 0, 0, 0.9, 1, 1, 1, 0, 0, 0, 1)
- frame(45)
- effect(null, null, -1e-05, 12.0, -0.05992, 0, 0, 0, 0.8, 1, 1, 1, 0, 0, 0, 1)
- frame(47)
- effect(null, null, -2e-05, 14.0, -0.06991, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1)
- frame(49)
- effect(null, null, -2e-05, 16, -0.06991, 0, 0, 0, 0.7, 1, 1, 1, 0, 0, 0, 1)
- frame(51)
- effect(null, null, -2e-05, 15.0, -0.0749, 0, 0, 0, 0.9, 1, 1, 1, 0, 0, 0, 1)
- sub_1AC70:
- frame(18)
- effect_alpha(null, null, 0, 0, 0.8, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0.7)
- frame(37)
- effect_alpha(null, null, 0, 0, 0.8, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0.7)
- frame(50)
- effect_follow(null, null, 0, 0, 0.8, 0, 0, 0, 1, 1)
- sub_1B550:
- frame(20)
- landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- last_effect_set_alpha(0.4)
- frame(26)
- landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
- last_effect_set_alpha(0.8)
- frame(41)
- effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- sub_1CD00:
- frame(15)
- sub_1CDC0:
- frame(15)
- sub_1CE80:
- frame(8)
- sub_1CF40:
- frame(4)
- sub_1D000:
- frame(9)
- landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- sub_1D390:
- frame(6)
- foot_effect(null, null, -6, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- frame(14)
- landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- sub_1D9D0:
- frame(18)
- effect_follow(null, null, 0, 7, 6, 0, 15, 0, 1.4, 1)
- last_effect_set_rate(1.8)
- frame(19)
- landing_effect(null, null, 2, 0, 2.5, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 1)
- frame(24)
- effect_follow(null, null, -1, 8.5, -1, 0, 160, 15, 1.4, 1)
- last_effect_set_rate(2)
- sub_1E260:
- frame(1)
- foot_effect(null, null, 5, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
- frame(20)
- landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- sub_1E8B0:
- frame(21)
- landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- sub_1EF70:
- frame(18)
- foot_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- frame(25)
- landing_effect(null, null, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- sub_1F5B0:
- frame(24)
- foot_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- sub_1F940:
- frame(17)
- effect(null, null, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
- frame(22)
- landing_effect(null, null, -1, 0, 0, 0, 0, 0, 0.9, 0, 0, 0, 0, 0, 0, 0)
- frame(24)
- effect_follow(null, null, 1, 10, 4, 0, 25, 25, 1.25, 1)
- last_effect_set_rate(2)
- sub_20200:
- frame(2)
- effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- sub_20590:
- frame(2)
- effect(null, null, 0, 13, 2, 0, 0, 0, 1.8, 0, 0, 0, 0, 0, 0, 1)
- sub_20BB0:
- frame(6)
- effect(null, null, 0, 20, 2, 0, 0, 0, 1.8, 0, 0, 0, 0, 0, 0, 1)
- sub_20F40:
- frame(5)
- effect_flw_pos(null, null, 0, 0, 0, 0, 0, 0, 1.3, 1)
- sub_214B0:
- frame(15)
- foot_effect(null, null, 8, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
- frame(24)
- landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- sub_21B00:
- frame(9)
- foot_effect(null, null, 12, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
- frame(17)
- landing_effect(null, null, 5, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- sub_22150:
- frame(15)
- effect(null, null, 0, 2.5, 5, -15, 180, 0, 1.4, 0, 0, 0, 0, 0, 0, 1)
- last_effect_set_rate(2)
- frame(16)
- landing_effect(null, null, -7, 0, 0, 0, 0, 0, 0.6, 0, 0, 0, 0, 0, 0, 0)
- effect_alpha(null, null, 0, 8, -18.5, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 0, 1, 1.5)
- frame(23)
- effect_follow(null, null, -0.5, 10, 0.8, 180, -230, 90, 1.4, 1)
- last_effect_set_rate(1.5)
- frame(25)
- landing_effect(null, null, 14, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- frame(27)
- effect_off_kind(null, 0, 0)
- sub_23650:
- frame(6)
- foot_effect(null, null, 0, 0, 0, 0, 180, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- sub_239E0:
- frame(13)
- landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- sub_23D70:
- frame(15)
- landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1.3, 0, 0, 0, 0, 0, 0, 0)
- frame(16)
- effect_follow(null, null, -3, 6, -1, 0, 180, 15, 1.6, 1)
- last_effect_set_rate(1.7)
- frame(20)
- effect_off_kind(null, 0, 0)
- frame(21)
- effect_follow(null, null, 0, 5.5, 0, 0, 40, 13, 1.5, 1)
- last_effect_set_rate(1.2)
- sub_24720:
- frame(13)
- effect_follow_no_stop(null, null, -5.5, 25, 1, 65, 0, 12, 1.6, 1)
- last_particle_set_color(0.8, 0.6, 3)
- last_effect_set_rate(0.5)
- frame(14)
- landing_effect(null, null, -2, 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, 0, 0)
- landing_effect(null, null, 12, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
- last_effect_set_rate(0.8)
- effect(null, null, 12, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
- landing_effect(null, null, 12, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
- sub_25450:
- frame(10)
- effect(null, null, -3, 3, -6, -80, 0, -10, 1.5, 0, 0, 0, 0, 0, 0, 1)
- last_effect_set_rate(0.5)
- frame(11)
- landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1.1, 0, 0, 0, 0, 0, 0, 0)
- effect_follow_no_stop(null, null, -3, 6, -5, -80, 0, -10, 1.5, 1)
- last_particle_set_color(0.8, 0.6, 3)
- last_effect_set_rate(0.5)
- frame(17)
- effect(null, null, 0, 0, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 0, 1)
- sub_25FF0:
- frame(11)
- effect(null, null, -6, 7, 6, 215, -15, 0, 1.4, 0, 0, 0, 0, 0, 0, 1)
- last_effect_set_rate(0.5)
- frame(12)
- landing_effect(null, null, -3, 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, 0, 0)
- effect_follow_no_stop(null, null, -6, 6, 8, 215, -15, 12, 1.2, 1)
- last_particle_set_color(0.8, 0.6, 3)
- last_effect_set_rate(0.5)
- frame(16)
- effect(null, null, 0, 0, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 0, 1)
- sub_26BA0:
- frame(9)
- effect_follow(null, null, -3, 17, 2.5, 0, -45, 50, 0.85, 1)
- frame(11)
- landing_effect(null, null, -5, 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, 0, 0)
- frame(17)
- effect(null, null, 0, 0, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 0, 1)
- sub_27430:
- frame(1)
- foot_effect(null, null, 0, 0, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 0, 0)
- effect_alpha(null, null, -1, 13, 8.3, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 0, 1, 1.5)
- effect_follow_no_stop(null, null, -4, 9, -1, -23, 25, 0, 1, 1)
- last_particle_set_color(0.8, 0.6, 3)
- sub_27F70:
- frame(7)
- effect(null, null, 0, 2, 0, 0, 0, 0, 1.3, 0, 0, 0, 0, 0, 0, 1)
- last_effect_set_rate(1.5)
- frame(15)
- effect_follow_no_stop(null, null, 0, 2, 0, -90, 0, 0, 1.8, 1)
- last_particle_set_color(0.8, 0.6, 3)
- frame(16)
- effect_follow_no_stop(null, null, 0, 7, 0, 90, 0, 0, 1.5, 1)
- last_effect_set_rate(1.5)
- effect_follow_alpha(null, null, 0, -3, 0, 0, 0, 0, 2.5, 1, 2)
- sub_28A60:
- frame(6)
- effect_follow(null, null, 0, 16, -0.5, 0, 30, 90, 1.3, 1)
- frame(11)
- effect_follow(null, null, 0, 16, -0.5, 0, 110, 90, 1.3, 1)
- sub_28F90:
- frame(9)
- effect_follow(null, null, -2.5, 14.7, -4.3, 35, 140, 50, 1.3, 0)
- frame(10)
- effect_follow_alpha(null, null, 0, 9, -17, 0, 0, 0, 2, 1, 0.9)
- sub_294F0:
- frame(14)
- effect_follow(null, null, 0, 12, 6, 180, -180, 100, 1.1, 0)
- last_effect_set_rate(1.5)
- sub_29810:
- frame(7)
- effect_follow_alpha(null, null, 0, 11, 17, 0, 0, 0, 1.5, 1, 0.8)
- last_effect_set_rate(1.2)
- frame(20)
- effect_follow_alpha(null, null, 0, 19.5, 12, 0, 0, 0, 1.7, 1, 0.8)
- last_effect_set_rate(1.2)
- sub_29E10:
- frame(1)
- effect(null, null, 0, 18, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
- frame(13)
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- frame(14)
- effect_follow_no_stop(null, null, -4, 4.5, 4, 0, 0, 0, 1, 1)
- last_particle_set_color(2, 1, 0.5)
- frame(15)
- effect_alpha(null, null, 0, 3, 23, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 0, 1, 1.3)
- last_effect_set_rate(0.8)
- landing_effect(null, null, -4, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- last_effect_set_rate(0.75)
- frame(17)
- effect_follow_no_stop(null, null, -4, 4.5, 7, 0, 0, 0, 0.8, 1)
- last_particle_set_color(2, 1, 0.5)
- frame(20)
- effect_off_kind(null, 0, 0)
- frame(32)
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- frame(34)
- effect_follow_no_stop(null, null, -4, 4.5, -8, 0, 180, 0, 1.2, 1)
- last_particle_set_color(3, 1.3, 0.5)
- frame(34)
- landing_effect(null, null, -1, 0, 0, 0, 180, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- last_effect_set_rate(0.75)
- frame(37)
- effect_follow_no_stop(null, null, -4, 4.5, -8, 0, 180, 0, 1.2, 1)
- last_particle_set_color(3, 1.3, 0.5)
- frame(39)
- effect_off_kind(null, 0, 0)
- sub_2BC00:
- frame(6)
- effect(null, null, 0, 18, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
- frame(19)
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- frame(19)
- after_image4_on_arg29(null, null, 7, null, 0, 2.3, 0, null, 0, 18.5, 0, 1, null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 101, 0, 1.3, 0.1)
- frame(21)
- landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1.1, 0, 0, 0, 0, 0, 0, 0)
- frame(26)
- after_image_off(4)
- landing_effect(null, null, 1.5, 0, -18, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
- quake(3)
- frame(28)
- effect_off_kind(null, 0, 0)
- sub_2CDF0:
- frame(4)
- effect(null, null, 0, 18, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
- frame(28)
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- frame(30)
- effect_follow(null, null, 0, 1.5, 0, 0, 0, 0, 1, 1)
- landing_effect(null, null, -3, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- frame(31)
- landing_effect(null, null, 1.5, 0, 18, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
- landing_effect(null, null, 1.5, 0, 18, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
- effect_detach_kind(null, -1)
- quake(3)
- frame(35)
- effect_off_kind(null, 0, 0)
- sub_2DEB0:
- frame(9)
- effect(null, null, -1, 9.5, 0, 10, 0, 0, 1.4, 0, 0, 0, 0, 0, 0, 1)
- frame(10)
- effect_alpha(null, null, 0, 4.7, 15, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 0, 1, 0.8)
- foot_effect(null, null, 0, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
- sub_2E750:
- frame(8)
- effect_follow_rnd(null, null, 2, 0, 0, 0, 0, 0, 0.8, 2, 2, 2, 0, 0, 0, 1)
- foot_effect(null, null, 35, 0, 0, 0, 0, 0, 1.6, 20, 0, 20, 0, 0, 0, 0)
- last_effect_set_alpha(0.5)
- wait(3)
- foot_effect(null, null, 25, 0, 0, 0, 0, 0, 1.25, 20, 0, 20, 0, 0, 0, 0)
- last_effect_set_alpha(0.5)
- wait(3)
- foot_effect(null, null, 15, 0, 0, 0, 0, 0, 1, 20, 0, 20, 0, 0, 0, 0)
- last_effect_set_alpha(0.5)
- wait(3)
- frame(57)
- effect_follow_rnd(null, null, 2, 0, 0, 0, 0, 0, 0.8, 2, 2, 2, 0, 0, 0, 1)
- effect(null, null, 0, 12, 3, 0, -40, -90, 1.4, 0, 0, 0, 0, 0, 0, 1)
- last_effect_set_rate(1.4)
- frame(60)
- effect(null, null, 16, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- frame(61)
- effect(null, null, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- landing_effect(null, null, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- landing_effect(null, null, -6, 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, 0, 0)
- sub_30250:
- frame(9)
- effect(null, null, 0, 11.8, -10, 0, 0, 0, 1.6, 0, 0, 0, 0, 0, 0, 1)
- frame(10)
- foot_effect(null, null, 0, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
- effect_alpha(null, null, 0, 12, 18.5, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 0, 1, 0.8)
- sub_30AF0:
- frame(10)
- landing_effect(null, null, -1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- effect_follow_no_stop(null, null, 0, 9, 6.5, 0, 0, 0, 1.6, 1)
- frame(13)
- effect_follow_no_stop(null, null, 0, 9, 2, 0, 180, 0, 1.5, 1)
- last_particle_set_color(0.8, 0.6, 3)
- frame(16)
- effect_follow_no_stop(null, null, 0, 9, 2, 0, 180, 0, 1.5, 1)
- last_particle_set_color(0.8, 0.6, 3)
- frame(25)
- foot_effect(null, null, -2.8, 0, 7.5, 0, 0, 0, 1.1, 0, 0, 0, 0, 0, 0, 1)
- sub_31880:
- frame(6)
- foot_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- effect(null, null, 0, 13.3, -0.5, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 1)
- frame(8)
- effect_alpha(null, null, 0, 0, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 0, 1, 1.5)
- sub_32120:
- effect(null, null, 0, 5, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
- frame(3)
- foot_effect(null, null, 0, 0, 0, 0, 180, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- sub_32710:
- effect(null, null, 0, 5, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
- frame(3)
- foot_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- sub_33FA0:
- frame(9)
- foot_effect(null, null, 10, 0, 0, 0, 180, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
- sub_34330:
- frame(9)
- foot_effect(null, null, 10, 0, 0, 0, 180, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
- sub_346C0:
- frame(6)
- foot_effect(null, null, -5, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
- frame(18)
- foot_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- sub_34D10:
- frame(6)
- foot_effect(null, null, -5, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
- frame(18)
- foot_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- sub_35360:
- frame(9)
- foot_effect(null, null, -7.5, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
- wait(5)
- foot_effect(null, null, -7.5, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
- wait(5)
- sub_3E680:
- slope(10000, 6)
- frame(16)
- frame(22)
- frame(42)
- sub_3EB20:
- start_info_flash_eye(?)
- frame(19)
- sub_3ECE0:
- slope(10000, 6)
- frame(22)
- frame(32)
- frame(60)
- sub_3F300:
- slope(10000, 6)
- quake(5)
- frame(2)
- rumble_hit(null, 0)
- sub_3F680:
- frame(14)
- frame(16)
- quake(5)
- rumble_hit(null, 0)
- sub_3F950:
- slope(10000, 1)
- frame(2)
- slope(10001, 1, 4, 1)
- frame(6)
- slope(10001, 6, 4)
- frame(9)
- sub_3FE40:
- slope(10001, 1, 6)
- area_wind_2nd_arg10(0, 3, 30, 2, 1, 0, 12, 40, 20, 50)
- frame(5)
- frame(10)
- slope(10001, 1, 4, 1)
- frame(14)
- frame(15)
- quake(5)
- frame(16)
- rumble_hit(null, 0)
- frame(17)
- sub_40750:
- frame(3)
- quake(7)
- sub_40C40:
- frame(12)
- frame(32)
- frame(34)
- rumble_hit(null, 0)
- sub_41010:
- slope(10000, 6)
- frame(12)
- frame(13)
- slope(10000, 0)
- frame(32)
- frame(34)
- rumble_hit(null, 0)
- sub_415A0:
- slope(10000, 6)
- quake(7)
- frame(5)
- sub_41A00:
- frame(4)
- frame(15)
- sub_41CD0:
- slope(10000, 6)
- frame(32)
- quake(7)
- sub_41FF0:
- slope(10000, 6)
- frame(4)
- frame(15)
- sub_42370:
- slope(10000, 6)
- frame(3)
- area_wind_2nd_arg10(0, 2, 75, 2, 1, 0, 12, 50, 30, 50)
- frame(6)
- frame(56)
- frame(64)
- frame(68)
- frame(70)
- quake(5)
- rumble_hit(null, 0)
- frame(71)
- area_wind_2nd_arg10(0, 3, 120, 2, 1, 0, 12, 50, 30, 0)
- frame(101)
- sub_42FB0:
- slope(10000, 6)
- frame(6)
- frame(11)
- area_wind_2nd_arg10(0, 2, 75, 2, 1, 0, 12, 50, 30, 50)
- frame(35)
- frame(36)
- frame(56)
- frame(64)
- frame(68)
- frame(70)
- quake(5)
- rumble_hit(null, 0)
- frame(71)
- area_wind_2nd_arg10(0, 3, 120, 2, 1, 0, 12, 50, 30, 0)
- frame(101)
- sub_43E60:
- slope(10000, 6)
- frame(3)
- area_wind_2nd_arg10(0, 2, 75, 2, 1, 0, 12, 50, 30, 50)
- frame(6)
- frame(35)
- frame(36)
- frame(56)
- frame(64)
- frame(68)
- frame(70)
- quake(7)
- rumble_hit(null, 0)
- frame(71)
- area_wind_2nd_arg10(0, 3, 120, 2, 1, 0, 12, 50, 30, 0)
- frame(101)
- sub_44D10:
- slope(10000, 6)
- frame(6)
- frame(11)
- area_wind_2nd_arg10(0, 2, 75, 2, 1, 0, 12, 50, 30, 50)
- frame(35)
- frame(36)
- frame(56)
- frame(64)
- frame(68)
- frame(70)
- quake(7)
- rumble_hit(null, 0)
- frame(71)
- area_wind_2nd_arg10(0, 3, 120, 2, 1, 0, 12, 50, 30, 0)
- frame(101)
- sub_45BC0:
- slope(10000, 2)
- frame(60)
- slope(10001, 6, 1)
- sub_45E80:
- slope(10000, 6)
- frame(2)
- frame(10)
- frame(20)
- frame(84)
- frame(85)
- frame(96)
- sub_46720:
- slope(10000, 6)
- frame(3)
- frame(18)
- frame(38)
- frame(52)
- frame(56)
- area_wind_2nd_arg10(0, 3, 110, 2, 0.6, 0, 15, 30, 30, 40)
- frame(96)
- frame(125)
- sub_470E0:
- frame(12)
- frame(24)
- frame(42)
- frame(48)
- area_wind_2nd_arg10(0, 3, 100, 3, 1, 0, 15, 30, 30, 50)
- frame(80)
- slope(10001, 6, 4)
- sub_479E0:
- slope(10000, 6)
- frame(7)
- sub_47C30:
- is_have_item_kind(114)
- frame(11)
- frame(14)
- is_have_item_kind(116)
- frame(13)
- sub_48660:
- slope(10000, 6)
- frame(30)
- sub_48B70:
- frame(32)
- sub_497B0:
- slope(10000, 6)
- frame(3)
- quake(3)
- sub_4A3F0:
- slope(10000, 6)
- frame(6)
- sub_4A780:
- frame(52)
- sub_4AC10:
- slope(10000, 4)
- frame(1)
- slope(10001, 1, 2)
- frame(3)
- slope(10001, 1, 6, 1)
- frame(5)
- frame(18)
- slope(10001, 6, 8)
- sub_4B230:
- physics(7, 0.9, 0.7, -1, 0.9, 0.7, -1, null)
- slope(10000, 6)
- area_wind_2nd_arg10(0, 1, 120, 3, 0.5, 0, 12, 30, 30, 80)
- frame(61)
- sub_4B880:
- slope(10000, 6)
- frame(7)
- execute(7)
- slope(10000, 6)
- frame(13)
- sub_4BC20:
- slope(10000, 6)
- frame(5)
- sub_4BE70:
- slope(10000, 6)
- frame(2)
- sub_4C0C0:
- slope(10000, 4)
- frame(1)
- slope(10001, 1, 2)
- frame(3)
- slope(10001, 1, 6, 1)
- frame(5)
- frame(27)
- slope(10001, 6, 8)
- sub_4C6E0:
- slope(10000, 6)
- frame(7)
- execute(7)
- slope(10000, 6)
- frame(13)
- sub_4CA80:
- slope(10000, 6)
- frame(5)
- sub_4CCD0:
- slope(10000, 6)
- frame(2)
- sub_4CF20:
- slope(10000, 4)
- frame(1)
- slope(10001, 1, 2)
- frame(3)
- slope(10001, 1, 6, 1)
- frame(5)
- frame(27)
- slope(10001, 6, 8)
- sub_4D540:
- slope(10000, 6)
- frame(7)
- execute(7)
- slope(10000, 6)
- frame(13)
- sub_4D8E0:
- slope(10000, 6)
- frame(6)
- sub_4DB30:
- slope(10000, 6)
- frame(2)
- sub_4DD80:
- frame(5)
- frame(8)
- slope(10000, 6)
- sub_4E030:
- frame(1)
- execute(1)
- slope(10000, 6)
- frame(50)
- frame(51)
- sub_4EDB0:
- slope(10000, 6)
- frame(2)
- slope(10001, 0, 3)
- frame(17)
- sub_4F570:
- slope(10000, 2)
- frame(14)
- slope(10001, 6, 5)
- sub_50150:
- slope(10001, 1, 6, 1)
- frame(21)
- slope(10001, 6, 4)
- sub_50410:
- slope(10001, 1, 6, 1)
- frame(11)
- slope(10001, 6, 4)
- sub_506D0:
- slope(10001, 1, 6, 1)
- frame(17)
- frame(19)
- rumble_hit(null, 0)
- frame(24)
- frame(28)
- slope(10001, 6, 5)
- sub_50D00:
- slope(10001, 1, 6, 1)
- frame(6)
- slope(10001, 6, 5)
- sub_51120:
- frame(20)
- slope(10001, 1, 5)
- quake(3)
- sub_51390:
- frame(20)
- slope(10001, 1, 10)
- frame(21)
- quake(3)
- sub_51690:
- frame(18)
- frame(34)
- slope(10001, 2, 1)
- frame(40)
- slope(10001, 6, 1)
- sub_51A90:
- slope(10000, 6)
- frame(20)
- frame(32)
- sub_51E10:
- slope(10000, 6)
- frame(22)
- frame(24)
- rumble_hit(null, 0)
- sub_52160:
- frame(2)
- sub_52310:
- frame(2)
- physics(10, 1)
- frame(46)
- physics(10, 0)
- sub_52580:
- slope(10001, 1, 6, 1)
- frame(43)
- slope(10001, 6, 8)
- sub_52840:
- slope(10000, 6)
- frame(21)
- slope(10001, 1, 5)
- sub_52BB0:
- slope(10001, 1, 6, 1)
- frame(9)
- slope(10001, 6, 12)
- sub_52E70:
- slope(10001, 1, 6, 1)
- frame(13)
- slope(10001, 6, 8)
- sub_53130:
- slope(10000, 6)
- frame(1)
- frame(2)
- sub_535F0:
- frame(25)
- slope(10001, 6, 4)
- sub_537A0:
- frame(21)
- slope(10001, 6, 4)
- sub_53950:
- frame(17)
- slope(10001, 6, 4)
- sub_53B00:
- slope(10000, 6)
- frame(14)
- frame(16)
- slope(10001, 1, 5)
- frame(27)
- sub_53FB0:
- slope(10001, 1, 6, 1)
- frame(23)
- slope(10001, 6, 4)
- sub_54270:
- slope(10001, 1, 6, 1)
- frame(18)
- slope(10001, 6, 4)
- sub_54530:
- slope(10001, 1, 6, 1)
- frame(14)
- frame(16)
- rumble_hit(null, 0)
- frame(21)
- frame(38)
- slope(10001, 6, 5)
- sub_54B60:
- slope(10001, 1, 6, 1)
- frame(3)
- slope(10001, 6, 8)
- sub_553D0:
- frame(2)
- quake(3)
- frame(21)
- slope(10001, 1, 2)
- sub_55650:
- slope(10001, 1, 6, 1)
- frame(13)
- slope(10001, 6, 4)
- sub_55910:
- slope(10001, 1, 6, 1)
- frame(19)
- slope(10001, 6, 4)
- sub_55BD0:
- slope(10000, 1)
- frame(15)
- frame(17)
- rumble_hit(null, 0)
- frame(20)
- frame(37)
- slope(10001, 6, 5)
- sub_56190:
- slope(10001, 1, 6, 1)
- frame(6)
- slope(10001, 6, 10)
- sub_56A00:
- frame(2)
- quake(3)
- frame(21)
- slope(10001, 1, 2)
- sub_56C80:
- frame(4)
- slope(10001, 1, 4)
- frame(28)
- slope(10001, 6, 6)
- sub_56F50:
- frame(16)
- slope(10000, 4)
- frame(21)
- slope(10000, 6)
- sub_572D0:
- frame(21)
- slope(10000, 4)
- frame(22)
- slope(10001, 6, 6)
- sub_57570:
- frame(12)
- slope(10000, 4)
- frame(21)
- slope(10000, 6)
- sub_57A00:
- slope(10000, 2)
- frame(20)
- slope(10000, 6)
- sub_584F0:
- slope(10000, 6)
- frame(12)
- slope(10001, 1, 3)
- frame(15)
- quake(7)
- frame(48)
- slope(10001, 6, 6)
- sub_589E0:
- ft_attack_abs_camera_quake(0, 0)
- slope(10000, 6)
- frame(11)
- quake(5)
- rumble_hit(null, 0)
- sub_58C80:
- ft_attack_abs_camera_quake(0, 0)
- slope(10000, 2)
- frame(12)
- quake(5)
- rumble_hit(null, 0)
- frame(28)
- slope(10001, 6, 4)
- sub_59050:
- ft_attack_abs_camera_quake(0, 0)
- slope(10000, 6)
- frame(11)
- quake(5)
- rumble_hit(null, 0)
- sub_59410:
- slope(10000, 2)
- frame(2)
- rumble_hit(null, 0)
- frame(18)
- slope(10001, 6, 4)
- sub_59980:
- slope(10000, 6)
- frame(11)
- sub_59BD0:
- slope(10000, 6)
- frame(10)
- sub_59E20:
- slope(10000, 6)
- frame(7)
- sub_5A8E0:
- frame(14)
- frame(16)
- rumble_hit(null, 0)
- sub_5AB80:
- frame(6)
- frame(8)
- rumble_hit(null, 0)
- sub_5AE20:
- frame(8)
- frame(10)
- rumble_hit(null, 0)
- sub_5B0C0:
- frame(12)
- frame(14)
- rumble_hit(null, 0)
- sub_5B360:
- frame(5)
- frame(7)
- rumble_hit(null, 0)
- frame(18)
- sub_5B730:
- physics(7, 0.9, 0.8, -1, -1, -1, -1, null)
- slope(10000, 1)
- area_wind_2nd_arg10(0, 1, 75, 3, 0.3, 0, 12, 30, 30, 80)
- frame(61)
- sub_5BDB0:
- slope(10000, 6)
- frame(2)
- slope(10001, 1, 2)
- frame(5)
- execute(5)
- slope(10001, 1, 2, 1)
- frame(13)
- frame(15)
- rumble_hit(null, 0)
- frame(33)
- frame(35)
- rumble_hit(null, 0)
- frame(56)
- slope(10001, 6, 8)
- sub_5C7C0:
- physics(7, -1, -1, -1, 0.8, 0.8, -1, null)
- slope(10000, 6)
- area_wind_2nd_arg10(0, 1, 75, 3, 0.3, 0, 12, 30, 30, 80)
- frame(61)
- sub_5CE50:
- slope(10000, 6)
- frame(10)
- execute(10)
- slope(10000, 6)
- frame(18)
- frame(20)
- rumble_hit(null, 0)
- frame(27)
- frame(60)
- sub_5D580:
- physics(7, 0.9, 0.8, -1, 0.8, 0.8, -1, null)
- slope(10000, 6)
- area_wind_2nd_arg10(0, 1, 75, 3, 0.3, 0, 12, 30, 30, 80)
- frame(61)
- sub_5DC10:
- slope(10000, 6)
- frame(15)
- execute(15)
- slope(10000, 6)
- frame(16)
- slope(10000, 4)
- frame(27)
- frame(29)
- rumble_hit(null, 0)
- frame(30)
- slope(10000, 6)
- frame(31)
- sub_5E550:
- slope(10000, 6)
- frame(2)
- slope(10001, 1, 6, 1)
- frame(8)
- frame(10)
- rumble_hit(null, 0)
- frame(29)
- slope(10001, 6, 10)
- sub_5EB40:
- slope(10000, 2)
- frame(11)
- area_wind_2nd_arg10(0, 2, 225, 2, 1, 0, 12, 30, 30, 80)
- frame(19)
- frame(50)
- frame(54)
- slope(10001, 1, 4)
- frame(60)
- quake(5)
- rumble_hit(null, 0)
- frame(61)
- area_wind_2nd_arg10(0, 3, 90, 16, 1, 0, 12, 30, 30, 50)
- frame(78)
- frame(84)
- slope(10001, 6, 10)
- sub_5F810:
- slope(10000, 4)
- frame(8)
- frame(10)
- rumble_hit(null, 0)
- frame(24)
- slope(10001, 6, 4)
- sub_5FC90:
- frame(8)
- frame(10)
- rumble_hit(null, 0)
- frame(16)
- frame(24)
- slope(10001, 6, 4)
- sub_601A0:
- slope(10000, 6)
- frame(5)
- frame(8)
- rumble_hit(null, 0)
- sub_60610:
- slope(10000, 6)
- frame(4)
- slope(10001, 0, 2)
- frame(26)
- slope(10001, 6, 4)
- sub_60990:
- slope(10000, 6)
- frame(4)
- slope(10001, 0, 2)
- frame(20)
- slope(10001, 6, 6)
- sub_612D0:
- slope(10000, 6)
- frame(2)
- slope(10001, 0, 3)
- sub_62120:
- slope(10000, 0)
- frame(9)
- frame(16)
- slope(10001, 6, 4)
- frame(19)
- sub_625D0:
- slope(10000, 6)
- frame(6)
- sub_62820:
- slope(10000, 6)
- frame(6)
- sub_62A70:
- frame(9)
- frame(21)
- slope(10001, 6, 3)
- sub_62D40:
- slope(10000, 6)
- frame(5)
- slope(10000, 0)
- frame(21)
- slope(10001, 6, 4)
- sub_7B380:
- frame(12)
- sub_A68C0:
- frame(11)
- reverse_lr(?)
- frame(66)
- frame(70)
- attack(ID=0, ?=0, ?=null, damage=40.0, angle=30, kbg=100, wkb=0, bkb=40, size=5.0, X=2.4, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=1, ?=0, ?=null, damage=40.0, angle=30, kbg=100, wkb=0, bkb=40, size=4.7, X=0.0, Y=1.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=2, ?=0, ?=null, damage=40.0, angle=30, kbg=100, wkb=0, bkb=40, size=4.8, X=5.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=0, ?=0, ?=null, damage=40.0, angle=30, kbg=100, wkb=0, bkb=40, size=5.0, X=1.5, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=1, ?=0, ?=null, damage=40.0, angle=30, kbg=100, wkb=0, bkb=40, size=4.7, X=1.1, Y=-0.3, Z=-0.4, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=2, ?=0, ?=null, damage=40.0, angle=30, kbg=100, wkb=0, bkb=40, size=4.8, X=1.0, Y=-4.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- frame(74)
- sub_A8960:
- frame(11)
- frame(66)
- frame(70)
- attack(ID=0, ?=0, ?=null, damage=38.0, angle=30, kbg=100, wkb=0, bkb=30, size=5.0, X=2.4, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=1, ?=0, ?=null, damage=38.0, angle=30, kbg=100, wkb=0, bkb=30, size=4.7, X=0.0, Y=1.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=2, ?=0, ?=null, damage=38.0, angle=30, kbg=100, wkb=0, bkb=30, size=4.8, X=5.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=0, ?=0, ?=null, damage=38.0, angle=30, kbg=100, wkb=0, bkb=30, size=5.0, X=1.5, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=1, ?=0, ?=null, damage=38.0, angle=30, kbg=100, wkb=0, bkb=30, size=4.7, X=1.1, Y=-0.3, Z=-0.4, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=2, ?=0, ?=null, damage=38.0, angle=30, kbg=100, wkb=0, bkb=30, size=4.8, X=1.0, Y=-4.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- frame(74)
- sub_AAA30:
- frame(11)
- reverse_lr(?)
- damage(0, 1, 0)
- frame(65)
- damage(0, 0, 0)
- frame(70)
- attack(ID=0, ?=0, ?=null, damage=37.0, angle=361, kbg=100, wkb=0, bkb=30, size=5.0, X=2.4, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=1, ?=0, ?=null, damage=37.0, angle=361, kbg=100, wkb=0, bkb=30, size=4.7, X=0.0, Y=1.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=2, ?=0, ?=null, damage=37.0, angle=361, kbg=100, wkb=0, bkb=30, size=4.8, X=5.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=0, ?=0, ?=null, damage=37.0, angle=361, kbg=100, wkb=0, bkb=30, size=5.0, X=1.5, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=1, ?=0, ?=null, damage=37.0, angle=361, kbg=100, wkb=0, bkb=30, size=4.7, X=1.1, Y=-0.3, Z=-0.4, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=2, ?=0, ?=null, damage=37.0, angle=361, kbg=100, wkb=0, bkb=30, size=4.8, X=1.0, Y=-4.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- frame(74)
- sub_ACAF0:
- frame(11)
- damage(0, 1, 0)
- frame(68)
- damage(0, 0, 0)
- frame(70)
- attack(ID=0, ?=0, ?=null, damage=30.0, angle=50, kbg=46, wkb=0, bkb=120, size=5.0, X=2.4, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=1, ?=0, ?=null, damage=30.0, angle=50, kbg=46, wkb=0, bkb=120, size=4.7, X=0.0, Y=1.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=2, ?=0, ?=null, damage=30.0, angle=50, kbg=46, wkb=0, bkb=120, size=4.8, X=5.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=0, ?=0, ?=null, damage=30.0, angle=50, kbg=46, wkb=0, bkb=120, size=5.0, X=1.5, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=1, ?=0, ?=null, damage=30.0, angle=50, kbg=46, wkb=0, bkb=120, size=4.7, X=1.1, Y=-0.3, Z=-0.4, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- attack(ID=2, ?=0, ?=null, damage=30.0, angle=50, kbg=46, wkb=0, bkb=120, size=4.8, X=1.0, Y=-4.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
- frame(74)
- sub_B5B30:
- frame(5)
- play_se(null)
- sub_B5C60:
- frame(14)
- play_se(null)
- sub_B5EA0:
- frame(2)
- play_se(null)
- wait(12)
- play_se(null)
- play_se(null)
- sub_B60E0:
- frame(4)
- play_se(null)
- sub_B6210:
- frame(2)
- play_se(null)
- wait(12)
- play_se(null)
- play_se(null)
- sub_B6670:
- frame(1)
- play_se(null)
- frame(8)
- play_se(null)
- frame(13)
- stop_se(null)
- play_se(null)
- wait(13)
- play_se(null)
- sub_B6A60:
- frame(1)
- play_se(null)
- wait(3)
- stop_se(null)
- stop_se(null)
- play_se(null)
- play_se(null)
- sub_B6E20:
- frame(4)
- play_se(null)
- wait(14)
- stop_se(null)
- play_se(null)
- sub_B7060:
- frame(4)
- stop_se(null)
- play_se(null)
- wait(14)
- play_se(null)
- wait(13)
- play_se(null)
- sub_B7370:
- frame(4)
- play_se(null)
- wait(14)
- stop_se(null)
- play_se(null)
- wait(32)
- play_se(null)
- wait(5)
- play_se(null)
- sub_B7760:
- frame(2)
- stop_se(null)
- play_se(null)
- wait(48)
- wait(20)
- stop_se(null)
- play_se(null)
- sub_B7A30:
- frame(10)
- play_se(null)
- frame(12)
- play_se(null)
- wait(48)
- wait(10)
- play_se(null)
- sub_B7D60:
- frame(15)
- play_se_no_3d(null)
- sub_B7E90:
- frame(15)
- play_se_no_3d(null)
- play_se_no_3d(null)
- frame(57)
- play_se(null)
- play_se(null)
- frame(110)
- play_se_no_3d(null)
- frame(123)
- play_se_no_3d(null)
- sub_B82C0:
- frame(35)
- play_se_no_3d(null)
- frame(51)
- play_se(null)
- sub_B84C0:
- frame(1)
- play_se(null)
- wait(57)
- play_se(null)
- wait(28)
- play_se(null)
- wait(13)
- play_se(null)
- wait(16)
- play_se(null)
- sub_B8950:
- frame(1)
- play_se(null)
- wait(57)
- play_se(null)
- wait(52)
- play_se(null)
- sub_B8C30:
- frame(19)
- play_se(null)
- frame(35)
- play_se(null)
- frame(37)
- play_se(null)
- frame(77)
- play_se(null)
- sub_B8FE0:
- frame(17)
- play_se(null)
- frame(37)
- play_se(null)
- frame(50)
- play_se(null)
- frame(53)
- play_se(null)
- sub_B9390:
- frame(15)
- play_se(null)
- wait(5)
- play_se(null)
- frame(39)
- play_se(null)
- play_se(null)
- sub_B9770:
- frame(3)
- play_se(null)
- sub_B98A0:
- frame(3)
- play_se(null)
- sub_B9AB0:
- frame(3)
- play_landing_se(null)
- sub_B9BE0:
- frame(2)
- play_se(null)
- sub_B9D10:
- frame(10)
- play_se(null)
- sub_B9E40:
- frame(10)
- play_se(null)
- sub_BA040:
- frame(1)
- play_se(null)
- sub_BA170:
- frame(8)
- stop_se(null)
- play_se(null)
- sub_BA2D0:
- frame(1)
- play_se(null)
- sub_BA400:
- frame(8)
- stop_se(null)
- play_se(null)
- sub_BA630:
- frame(8)
- stop_se(null)
- play_se(null)
- sub_BA860:
- frame(8)
- stop_se(null)
- play_se(null)
- sub_BAA90:
- frame(8)
- stop_se(null)
- sub_BAC90:
- frame(8)
- stop_se(null)
- sub_BADC0:
- frame(45)
- play_se(null)
- sub_BAFC0:
- frame(8)
- stop_se(null)
- play_se(null)
- sub_BBBB0:
- frame(3)
- play_se(null)
- sub_BBCE0:
- frame(3)
- play_se(null)
- sub_BBE10:
- frame(5)
- play_se(null)
- sub_BBF40:
- frame(5)
- play_se(null)
- play_se(null)
- wait(2)
- play_se(null)
- wait(2)
- play_se(null)
- sub_BC250:
- frame(8)
- play_se(null)
- frame(23)
- play_se(null)
- sub_BC450:
- frame(6)
- play_se(null)
- frame(17)
- play_se(null)
- sub_BC650:
- frame(5)
- play_se(null)
- wait(13)
- play_se(null)
- wait(6)
- play_se(null)
- wait(10)
- play_se(null)
- sub_BCA00:
- frame(8)
- play_se(null)
- sub_BCB30:
- frame(5)
- play_se(null)
- wait(16)
- play_se(null)
- sub_BCD30:
- frame(3)
- play_se(null)
- wait(20)
- play_se(null)
- sub_BCF30:
- frame(1)
- play_se(null)
- sub_BD060:
- frame(3)
- play_se(null)
- wait(7)
- play_se(null)
- sub_BD260:
- frame(3)
- play_se(null)
- frame(15)
- play_se(null)
- frame(19)
- play_se(null)
- wait(35)
- play_se(null)
- sub_BD610:
- frame(3)
- play_se(null)
- wait(18)
- play_se(null)
- wait(12)
- play_se(null)
- sub_BD8F0:
- frame(3)
- play_se(null)
- wait(12)
- play_se(null)
- wait(9)
- play_se(null)
- sub_BDBD0:
- frame(3)
- play_se(null)
- is_random(2)
- play_se(null)
- sub_BE200:
- frame(1)
- play_se(null)
- sub_BE510:
- frame(10)
- play_status(null)
- sub_BE640:
- frame(10)
- play_status(null)
- sub_BE770:
- frame(2)
- play_sequence(null)
- sub_BECF0:
- frame(3)
- play_se(null)
- frame(25)
- play_landing_se(null)
- sub_BEEF0:
- frame(3)
- play_se(null)
- frame(23)
- play_landing_se(null)
- sub_BF2B0:
- frame(14)
- play_se(null)
- sub_BF3E0:
- frame(2)
- play_se(null)
- frame(7)
- play_se(null)
- frame(10)
- play_se(null)
- frame(23)
- play_se(null)
- sub_BF790:
- frame(2)
- play_se(null)
- frame(8)
- play_se(null)
- frame(22)
- play_se(null)
- sub_BFA70:
- frame(2)
- play_se(null)
- frame(16)
- play_se(null)
- frame(24)
- play_se(null)
- sub_BFD50:
- frame(3)
- play_se(null)
- frame(7)
- play_se(null)
- sub_C0240:
- stop_se(null)
- stop_se(null)
- stop_se(null)
- frame(2)
- play_down_se(null)
- frame(21)
- play_down_se(null)
- sub_C0540:
- frame(2)
- play_se(null)
- frame(8)
- play_se(null)
- frame(14)
- play_se(null)
- sub_C0820:
- frame(2)
- play_se(null)
- frame(5)
- play_se(null)
- frame(19)
- play_se(null)
- sub_C0B00:
- frame(2)
- play_se(null)
- frame(15)
- play_se(null)
- frame(21)
- play_se(null)
- sub_C0DE0:
- frame(3)
- play_se(null)
- frame(7)
- play_se(null)
- sub_C12D0:
- stop_se(null)
- stop_se(null)
- stop_se(null)
- frame(2)
- play_down_se(null)
- frame(22)
- play_down_se(null)
- sub_C15D0:
- frame(6)
- play_fly_voice(null, null)
- sub_C1730:
- frame(6)
- play_fly_voice(null, null)
- sub_C1890:
- frame(6)
- play_fly_voice(null, null)
- sub_C19F0:
- frame(6)
- play_fly_voice(null, null)
- sub_C1B50:
- frame(6)
- play_fly_voice(null, null)
- sub_C1CB0:
- frame(1)
- play_se(null)
- wait(8)
- stop_se(null)
- sub_C1EB0:
- frame(1)
- play_se(null)
- wait(8)
- stop_se(null)
- sub_C20B0:
- set_play_inhivit(null, 5)
- frame(3)
- play_se(null)
- sub_C2330:
- set_play_inhivit(null, 5)
- frame(3)
- play_se(null)
- sub_C25B0:
- frame(10)
- play_se(null)
- play_sequence(null)
- wait(5)
- play_down_se(null)
- play_se(null)
- sub_C2830:
- frame(2)
- play_se(null)
- play_sequence(null)
- sub_C2990:
- frame(2)
- play_se(null)
- wait(8)
- play_sequence(null)
- sub_C2B90:
- frame(2)
- play_se(null)
- frame(9)
- play_se(null)
- play_sequence(null)
- sub_C2DD0:
- frame(4)
- play_se(null)
- wait(10)
- stop_se(null)
- sub_C2FD0:
- frame(8)
- play_se(null)
- wait(10)
- stop_se(null)
- sub_C31D0:
- frame(4)
- play_se(null)
- wait(10)
- stop_se(null)
- sub_C33D0:
- frame(4)
- play_landing_se(null)
- sub_C3500:
- frame(4)
- play_landing_se(null)
- sub_C3630:
- frame(4)
- play_landing_se(null)
- sub_C3760:
- frame(4)
- play_landing_se(null)
- sub_C3890:
- frame(4)
- play_landing_se(null)
- sub_C39C0:
- frame(16)
- play_sequence(null)
- play_se(null)
- sub_C3B20:
- frame(8)
- play_sequence(null)
- play_se(null)
- sub_C3C80:
- frame(10)
- play_sequence(null)
- play_se(null)
- sub_C3DE0:
- frame(14)
- play_sequence(null)
- play_se(null)
- sub_C3F40:
- frame(7)
- play_sequence(null)
- play_se(null)
- wait(13)
- play_se(null)
- sub_C4180:
- frame(2)
- play_se(null)
- sub_C42B0:
- frame(6)
- stop_se(null)
- wait(8)
- play_se(null)
- play_se(null)
- wait(20)
- play_se(null)
- sub_C45C0:
- frame(2)
- play_se(null)
- sub_C46F0:
- frame(11)
- stop_se(null)
- wait(9)
- play_se(null)
- play_se(null)
- sub_C4930:
- frame(2)
- play_se(null)
- sub_C4A60:
- frame(18)
- stop_se(null)
- play_se(null)
- frame(22)
- play_se(null)
- sub_C4CA0:
- frame(10)
- play_sequence(null)
- play_se(null)
- sub_C4E00:
- frame(5)
- play_se(null)
- play_se(null)
- frame(57)
- play_se(null)
- frame(60)
- play_se(null)
- sub_C5110:
- frame(10)
- play_se(null)
- play_se(null)
- sub_C5270:
- frame(10)
- play_sequence(null)
- play_se(null)
- sub_C53D0:
- frame(8)
- play_se(null)
- sub_C5500:
- frame(5)
- play_se(null)
- sub_C5630:
- frame(2)
- play_se(null)
- sub_C5760:
- frame(5)
- play_se(null)
- wait(23)
- play_se(null)
- sub_C5960:
- frame(5)
- play_se(null)
- wait(14)
- play_se(null)
- sub_C5B60:
- frame(2)
- play_se(null)
- wait(15)
- play_se(null)
- sub_C5D60:
- frame(1)
- play_se(null)
- sub_C5E90:
- frame(2)
- play_se(null)
- sub_C5FC0:
- frame(2)
- play_se(null)
- sub_C60F0:
- frame(4)
- play_landing_se(null)
- sub_C6220:
- frame(4)
- play_landing_se(null)
- sub_C6350:
- frame(2)
- play_landing_se(null)
- sub_C6480:
- frame(3)
- play_se(null)
- sub_C65B0:
- frame(3)
- play_se(null)
- sub_C67C0:
- frame(3)
- play_se(null)
- sub_C69C0:
- frame(2)
- play_se(null)
- wait(1)
- play_se(null)
- sub_C6C90:
- frame(3)
- play_se(null)
- sub_C6DC0:
- frame(3)
- play_se(null)
- sub_C6EF0:
- frame(1)
- play_sequence(null)
- play_sequence(null)
- play_se(null)
- sub_C7160:
- frame(3)
- play_se(null)
- sub_C7290:
- frame(1)
- play_sequence(null)
- play_sequence(null)
- play_se(null)
- sub_C7500:
- frame(5)
- play_se(null)
- set_play_inhivit(null, 30)
- sub_C7690:
- frame(5)
- play_se(null)
- set_play_inhivit(null, 30)
- sub_C7820:
- frame(5)
- play_se(null)
- set_play_inhivit(null, 20)
- wait(16)
- play_step(null)
- wait(6)
- play_step(null)
- sub_C7B60:
- frame(5)
- play_se(null)
- set_play_inhivit(null, 20)
- wait(16)
- play_step(null)
- wait(6)
- play_step(null)
- sub_C7EA0:
- frame(5)
- play_se(null)
- set_play_inhivit(null, 30)
- sub_C8030:
- frame(6)
- play_step(null)
- wait(5)
- play_step(null)
- sub_C8230:
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- effect_follow(null, null, 0, 0.1, -0.2, 0, 0, 0, 1, 1)
- burn_color(1.5, 0.5, 2, 0.5)
- wait(2)
- burn_color_frame(3, 1.5, 0.5, 2, 0)
- wait(1)
- burn_color_normal(?)
- wait(1)
- frame(12)
- effect_detach_kind(null, -1)
- sub_C8B20:
- frame(17)
- effect(null, null, 0, 17, 0, 0, 0, 0, 1.2, 45, 45, 45, 0, 0, 0, 1)
- burn_color(0.1, 1, 2, 0.7)
- wait(2)
- effect(null, null, 0, 27, -10, 0, 0, 0, 1.3, 40, 40, 40, 0, 0, 0, 1)
- burn_color_frame(5, 0.1, 1, 2, 0)
- wait(1)
- effect(null, null, 0, 37, -5, 0, 0, 0, 1.2, 40, 40, 40, 0, 0, 0, 1)
- burn_color_normal(?)
- wait(1)
- frame(25)
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- effect_follow(null, null, 0, 0.1, -0.2, 0, 0, 0, 1, 1)
- frame(45)
- after_image4_on_arg29(null, null, 4, null, 0, 1, 0, null, 0, 48, 0, 1, null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 101, 0, 1.4, 0.1)
- after_image4_on_arg29(null, null, 4, null, 0, 1, 0, null, 0, 48, 0, 1, null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 101, 0, 1.4, 0.1)
- frame(50)
- effect(null, null, 0, 16, 28, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
- frame(55)
- last_effect_set_alpha(0.3)
- last_effect_set_rate(0.8)
- frame(56)
- after_image_off(6)
- frame(57)
- get_value_float(0)
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- frame(90)
- burn_color(1.5, 0.5, 2, 0)
- effect_follow(null, null, 0, 17, 25, 0, 0, 0, 1, 0)
- frame(95)
- burn_color_frame(5, 1.5, 0.5, 2, 0.5)
- frame(105)
- burn_color(1.5, 0.5, 2, 0.5)
- wait(2)
- burn_color_frame(5, 1.5, 0.5, 2, 0)
- wait(1)
- burn_color_normal(?)
- wait(1)
- sub_CB490:
- frame(17)
- effect(null, null, 0, 17, 0, 0, 0, 0, 1.2, 45, 45, 45, 0, 0, 0, 1)
- burn_color(0.1, 1, 2, 0.7)
- wait(2)
- effect(null, null, 0, 27, -10, 0, 0, 0, 1.3, 40, 40, 40, 0, 0, 0, 1)
- burn_color_frame(5, 0.1, 1, 2, 0)
- wait(1)
- effect(null, null, 0, 37, -5, 0, 0, 0, 1.2, 40, 40, 40, 0, 0, 0, 1)
- burn_color_normal(?)
- wait(1)
- frame(25)
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- effect_follow(null, null, 0, 0.1, -0.2, 0, 0, 0, 1, 1)
- frame(45)
- after_image4_on_arg29(null, null, 5, null, 0, 1, 0, null, 0, 48, 0, 1, null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 101, 0, 1.4, 0.1)
- after_image4_on_arg29(null, null, 5, null, 0, 1, 0, null, 0, 48, 0, 1, null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 101, 0, 1.4, 0.1)
- frame(50)
- effect(null, null, 0, 16, 28, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
- frame(51)
- landing_effect(null, null, 5, 0, 17, 0, 0, 0, 1.4, 0, 0, 0, 0, 0, 0, 0)
- frame(53)
- landing_effect(null, null, -5, 0, 0, 0, 0, 0, 1.7, 0, 0, 0, 0, 0, 0, 0)
- frame(55)
- landing_effect(null, null, 45, 0, 0, 0, 0, 0, 2.2, 0, 0, 0, 0, 0, 0, 0)
- last_effect_set_alpha(0.5)
- last_effect_set_rate(0.8)
- frame(56)
- effect(null, null, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 1)
- last_effect_set_alpha(0.3)
- last_effect_set_rate(0.4)
- after_image_off(10)
- frame(70)
- get_value_float(0)
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
- frame(85)
- burn_color(1.5, 0.5, 2, 0)
- effect_follow(null, null, 0, 17, 25, 0, 0, 0, 1, 0)
- frame(90)
- effect_off_kind(null, 0, 1)
- burn_color_frame(5, 1.5, 0.5, 2, 0.5)
- frame(104)
- landing_effect(null, null, 5, 0, 17, 0, 0, 0, 1.4, 0, 0, 0, 0, 0, 0, 0)
- frame(105)
- landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1.7, 0, 0, 0, 0, 0, 0, 0)
- burn_color(1.5, 0.5, 2, 0.5)
- wait(2)
- burn_color_frame(5, 1.5, 0.5, 2, 0)
- wait(1)
- burn_color_normal(?)
- wait(1)
- sub_D1E40:
- frame(26)
- play_se(null)
- frame(46)
- play_se(null)
- sub_D950:
- effect(null, null, 0, 11, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
- effect(null, null, 0, 10, 0, 0, 0, 0, 0.8, 15, 15, 15, 0, 0, 0, 1)
- burn_color(0.1, 1, 2, 0.7)
- wait(2)
- burn_color_frame(5, 0.1, 1, 2, 0)
- wait(1)
- burn_color_normal(?)
- wait(1)
- frame(30)
- effect_off_kind(null, 0, 0)
- sub_F290:
- frame(5)
- effect_color(null, null, 4, 3, 3, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0.5, 1)
- frame(15)
- effect_follow(null, null, 12, -1.5, 0, 0, 0, 0, 1, 1)
- sub_F8F0:
- frame(7)
- landing_effect(null, null, 5, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- frame(8)
- landing_effect(null, null, -4, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
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