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Jan 17th, 2019
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  1. ganon
  2.  
  3. game_attack11:
  4. frame(3)
  5. ft_motion_rate(0.8)
  6. frame(8)
  7. ft_motion_rate(1)
  8. attack(ID=0, ?=0, ?=null, damage=11.0, angle=361, kbg=74, wkb=0, bkb=41, size=4.4, X=0.0, Y=12.0, Z=11.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=79, ?=4)
  9. attack(ID=1, ?=0, ?=null, damage=11.0, angle=361, kbg=74, wkb=0, bkb=41, size=5.0, X=0.0, Y=12.0, Z=19.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=79, ?=4)
  10. attack(ID=2, ?=0, ?=null, damage=11.0, angle=361, kbg=74, wkb=0, bkb=41, size=3.5, X=0.0, Y=12.0, Z=7.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=79, ?=4)
  11. wait(2)
  12. ft_motion_rate(0.9)
  13.  
  14. game_attack:
  15. quake(7)
  16. attack(ID=0, ?=0, ?=null, damage=45.0, angle=42, kbg=25, wkb=0, bkb=122, size=10.0, X=0.0, Y=12.0, Z=25.0, hitlag=0.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=0)
  17. attack(ID=1, ?=0, ?=null, damage=35.0, angle=42, kbg=25, wkb=0, bkb=122, size=15.0, X=0.0, Y=12.0, Z=5.0, hitlag=0.0, sdi?=12.0, ?=-20.0, ?=0.0, ?=1.0, ?=1, ?=3, ?=0, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=0)
  18. attack(ID=2, ?=0, ?=null, damage=35.0, angle=42, kbg=25, wkb=0, bkb=122, size=18.0, X=0.0, Y=30.0, Z=13.0, hitlag=0.0, sdi?=30.0, ?=-18.0, ?=0.0, ?=1.0, ?=1, ?=3, ?=0, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=0)
  19.  
  20. game_attackairb:
  21. frame(7)
  22. frame(10)
  23. attack(ID=0, ?=0, ?=null, damage=17.0, angle=361, kbg=86, wkb=0, bkb=40, size=4.0, X=0.0, Y=10.4, Z=-10.8, hitlag=1.0, sdi?=1.0, ?=1, ?=4, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=1, ?=4)
  24. attack(ID=1, ?=0, ?=null, damage=18.5, angle=361, kbg=86, wkb=0, bkb=40, size=4.5, X=0.0, Y=9.1, Z=-15.0, hitlag=1.2, sdi?=1.0, ?=1, ?=4, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=1, ?=4)
  25. attack(ID=2, ?=0, ?=null, damage=17.0, angle=361, kbg=86, wkb=0, bkb=40, size=3.0, X=0.0, Y=12.6, Z=-7.6, hitlag=1.2, sdi?=1.0, ?=1, ?=4, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=1, ?=4)
  26. wait(3)
  27. frame(22)
  28.  
  29. game_attackairf:
  30. frame(7)
  31. frame(14)
  32. attack(ID=0, ?=0, ?=null, damage=17.0, angle=361, kbg=93, wkb=0, bkb=20, size=4.0, X=-1.1, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=4)
  33. attack(ID=1, ?=0, ?=null, damage=18.0, angle=361, kbg=93, wkb=0, bkb=20, size=5.5, X=2.0, Y=0.0, Z=0.0, hitlag=1.1, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=4)
  34. wait(6)
  35. wait(35)
  36.  
  37. game_attackairhi:
  38. frame(8)
  39. attack(ID=0, ?=0, ?=null, damage=13.0, angle=361, kbg=100, wkb=0, bkb=35, size=4.8, X=3.2, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
  40. attack(ID=1, ?=0, ?=null, damage=12.0, angle=361, kbg=100, wkb=0, bkb=35, size=5.8, X=6.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
  41. wait(3)
  42. attack(ID=0, ?=0, ?=null, damage=12.0, angle=30, kbg=80, wkb=0, bkb=30, size=4.8, X=3.2, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=6)
  43. attack(ID=1, ?=0, ?=null, damage=10.0, angle=30, kbg=80, wkb=0, bkb=30, size=5.8, X=6.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=6)
  44. wait(3)
  45. attack(ID=0, ?=0, ?=null, damage=8.0, angle=0, kbg=70, wkb=0, bkb=20, size=4.8, X=3.2, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=4, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=6)
  46. attack(ID=1, ?=0, ?=null, damage=6.0, angle=0, kbg=70, wkb=0, bkb=20, size=5.8, X=6.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=4, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=6)
  47. wait(3)
  48. frame(25)
  49.  
  50. game_attackairlw:
  51. frame(1)
  52. frame(4)
  53. frame(16)
  54. attack(ID=0, ?=0, ?=null, damage=19.0, angle=270, kbg=100, wkb=0, bkb=20, size=7.0, X=0.0, Y=1.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=6)
  55. attack(ID=1, ?=0, ?=null, damage=17.0, angle=361, kbg=100, wkb=0, bkb=20, size=6.0, X=0.0, Y=10.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=6)
  56. wait(3)
  57. frame(32)
  58.  
  59. game_attackairn:
  60. frame(4)
  61. frame(7)
  62. attack(ID=0, ?=0, ?=null, damage=7.0, angle=55, kbg=30, wkb=0, bkb=20, size=5.5, X=0.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=79, ?=6)
  63. attack(ID=1, ?=0, ?=null, damage=7.0, angle=70, kbg=30, wkb=0, bkb=20, size=5.5, X=0.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=79, ?=6)
  64. attack(ID=2, ?=0, ?=null, damage=7.0, angle=55, kbg=110, wkb=0, bkb=50, size=4.3, X=6.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=1, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=79, ?=6)
  65. attack(ID=3, ?=0, ?=null, damage=7.0, angle=100, kbg=30, wkb=0, bkb=20, size=4.3, X=6.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=79, ?=6)
  66. wait(2)
  67. attack(ID=0, ?=0, ?=null, damage=5.25, angle=55, kbg=30, wkb=0, bkb=20, size=5.5, X=0.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=79, ?=6)
  68. attack(ID=1, ?=0, ?=null, damage=5.25, angle=70, kbg=30, wkb=0, bkb=20, size=5.5, X=0.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=79, ?=6)
  69. attack(ID=2, ?=0, ?=null, damage=5.25, angle=55, kbg=110, wkb=0, bkb=50, size=4.3, X=6.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=79, ?=6)
  70. attack(ID=3, ?=0, ?=null, damage=5.25, angle=100, kbg=30, wkb=0, bkb=20, size=4.3, X=6.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=79, ?=6)
  71. wait(4)
  72. ft_motion_rate(0.5)
  73. frame(20)
  74. ft_motion_rate(1)
  75. attack(ID=0, ?=0, ?=null, damage=12.0, angle=361, kbg=106, wkb=0, bkb=25, size=7.8, X=6.5, Y=0.0, Z=-3.0, hitlag=1.2, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=79, ?=6)
  76. attack(ID=1, ?=0, ?=null, damage=12.0, angle=361, kbg=106, wkb=0, bkb=25, size=7.0, X=0.0, Y=0.0, Z=-1.0, hitlag=1.2, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=79, ?=6)
  77. attack(ID=2, ?=0, ?=null, damage=12.0, angle=361, kbg=106, wkb=0, bkb=25, size=6.5, X=0.0, Y=0.0, Z=0.0, hitlag=1.2, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=79, ?=6)
  78. wait(2)
  79. attack(ID=0, ?=0, ?=null, damage=9.0, angle=361, kbg=106, wkb=0, bkb=25, size=6.0, X=6.0, Y=0.0, Z=-3.0, hitlag=1.2, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=79, ?=6)
  80. attack(ID=1, ?=0, ?=null, damage=9.0, angle=361, kbg=106, wkb=0, bkb=25, size=5.3, X=0.0, Y=0.0, Z=-1.0, hitlag=1.2, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=79, ?=6)
  81. attack(ID=2, ?=0, ?=null, damage=9.0, angle=361, kbg=106, wkb=0, bkb=25, size=4.5, X=0.0, Y=0.0, Z=0.0, hitlag=1.2, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=79, ?=6)
  82. wait(8)
  83. frame(41)
  84.  
  85. game_attackdash:
  86. frame(10)
  87. attack(ID=0, ?=0, ?=null, damage=15.0, angle=70, kbg=85, wkb=0, bkb=50, size=7.0, X=0.0, Y=9.0, Z=7.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=1, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=79, ?=2)
  88. wait(3)
  89. attack(ID=0, ?=0, ?=null, damage=11.0, angle=80, kbg=60, wkb=0, bkb=45, size=4.0, X=0.0, Y=9.0, Z=7.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=1, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=79, ?=2)
  90. atk_set_shield_setoff_mul(0, 1.3)
  91. wait(7)
  92.  
  93. game_attackhi3:
  94. frame(6)
  95. attack(ID=0, ?=0, ?=null, damage=0.0, angle=180, kbg=100, wkb=22, bkb=0, size=10.0, X=0.0, Y=5.0, Z=30.0, hitlag=0.0, sdi?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0.0, ?=6, ?=0, ?=0, ?=1, ?=1, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=0, ?=0)
  96. attack(ID=1, ?=0, ?=null, damage=0.0, angle=180, kbg=100, wkb=22, bkb=0, size=10.0, X=0.0, Y=25.0, Z=30.0, hitlag=0.0, sdi?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0.0, ?=6, ?=0, ?=0, ?=1, ?=1, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=0, ?=0)
  97. attack(ID=2, ?=0, ?=null, damage=0.0, angle=0, kbg=100, wkb=10, bkb=0, size=10.0, X=0.0, Y=5.0, Z=6.0, hitlag=0.0, sdi?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0.0, ?=6, ?=0, ?=0, ?=1, ?=1, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=0, ?=0)
  98. attack(ID=3, ?=0, ?=null, damage=0.0, angle=0, kbg=100, wkb=10, bkb=0, size=10.0, X=0.0, Y=25.0, Z=6.0, hitlag=0.0, sdi?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0.0, ?=6, ?=0, ?=0, ?=1, ?=1, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=0, ?=0)
  99. frame(53)
  100. frame(60)
  101. attack(ID=0, ?=0, ?=null, damage=24.0, angle=361, kbg=68, wkb=0, bkb=60, size=5.0, X=3.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=20, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=6)
  102. attack(ID=1, ?=0, ?=null, damage=24.0, angle=361, kbg=68, wkb=0, bkb=60, size=5.0, X=9.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=20, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=6)
  103. attack(ID=2, ?=0, ?=null, damage=24.0, angle=70, kbg=80, wkb=0, bkb=60, size=6.0, X=0.0, Y=4.0, Z=16.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=20, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=6)
  104. attack(ID=3, ?=0, ?=null, damage=24.0, angle=70, kbg=80, wkb=0, bkb=60, size=9.0, X=0.0, Y=7.0, Z=16.0, hitlag=0.0, sdi?=13.0, ?=16.0, ?=1.0, ?=1.0, ?=0, ?=3, ?=0, ?=20, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=6)
  105. wait(2)
  106. attack(ID=3, ?=0, ?=null, damage=13.0, angle=0, kbg=80, wkb=0, bkb=0, size=6.0, X=0.0, Y=7.0, Z=16.0, hitlag=0.0, sdi?=22.0, ?=16.0, ?=1.0, ?=1.0, ?=0, ?=3, ?=0, ?=20, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=6)
  107. wait(2)
  108.  
  109. game_attackhi4:
  110. frame(10)
  111. frame(20)
  112. attack(ID=0, ?=0, ?=null, damage=24.0, angle=85, kbg=71, wkb=0, bkb=40, size=5.0, X=0.0, Y=6.5, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=3, ?=10)
  113. attack(ID=1, ?=0, ?=null, damage=24.0, angle=78, kbg=71, wkb=0, bkb=40, size=4.5, X=0.0, Y=14.5, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=3, ?=10)
  114. attack(ID=2, ?=0, ?=null, damage=21.0, angle=75, kbg=75, wkb=0, bkb=40, size=4.0, X=2.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=3, ?=10)
  115. wait(6)
  116.  
  117. game_attacklw3:
  118. frame(10)
  119. attack(ID=0, ?=0, ?=null, damage=14.0, angle=60, kbg=94, wkb=0, bkb=30, size=3.0, X=0.0, Y=0.0, Z=3.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.35, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
  120. attack(ID=1, ?=0, ?=null, damage=14.0, angle=70, kbg=94, wkb=0, bkb=30, size=4.8, X=5.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.35, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
  121. attack(ID=2, ?=0, ?=null, damage=14.0, angle=80, kbg=94, wkb=0, bkb=30, size=4.8, X=8.5, Y=-0.5, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.35, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
  122. wait(3)
  123.  
  124. game_attacklw4:
  125. frame(5)
  126. frame(15)
  127. attack(ID=0, ?=0, ?=null, damage=5.0, angle=160, kbg=90, wkb=90, bkb=0, size=3.0, X=0.0, Y=4.0, Z=11.0, hitlag=0.0, sdi?=4.0, ?=6.0, ?=1.0, ?=0.5, ?=1, ?=3, ?=1, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=10)
  128. attack(ID=1, ?=0, ?=null, damage=5.0, angle=165, kbg=92, wkb=110, bkb=0, size=3.0, X=0.0, Y=4.0, Z=19.0, hitlag=0.0, sdi?=4.0, ?=6.0, ?=1.0, ?=0.5, ?=1, ?=3, ?=1, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=10)
  129. attack(ID=2, ?=0, ?=null, damage=5.0, angle=147, kbg=90, wkb=90, bkb=0, size=4.0, X=0.0, Y=4.0, Z=11.0, hitlag=0.0, sdi?=4.0, ?=6.0, ?=1.0, ?=0.5, ?=1, ?=3, ?=1, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=10)
  130. attack(ID=3, ?=0, ?=null, damage=5.0, angle=150, kbg=92, wkb=110, bkb=0, size=4.0, X=0.0, Y=4.0, Z=19.0, hitlag=0.0, sdi?=4.0, ?=6.0, ?=1.0, ?=0.5, ?=1, ?=3, ?=1, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=10)
  131. wait(4)
  132. frame(35)
  133. attack(ID=0, ?=0, ?=null, damage=15.0, angle=35, kbg=81, wkb=0, bkb=61, size=5.0, X=0.0, Y=4.8, Z=-21.0, hitlag=0.0, sdi?=4.8, ?=-6.0, ?=1.0, ?=1.0, ?=1, ?=4, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=3, ?=10)
  134. wait(4)
  135.  
  136. game_attacks3:
  137. frame(10)
  138. attack(ID=0, ?=0, ?=null, damage=13.0, angle=22, kbg=82, wkb=0, bkb=31, size=4.8, X=0.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=79, ?=6)
  139. attack(ID=1, ?=0, ?=null, damage=13.0, angle=22, kbg=82, wkb=0, bkb=31, size=5.0, X=-0.5, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=79, ?=6)
  140. attack(ID=2, ?=0, ?=null, damage=14.0, angle=22, kbg=82, wkb=0, bkb=31, size=5.5, X=5.3, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=79, ?=6)
  141. wait(3)
  142.  
  143. game_attacks4:
  144. frame(15)
  145. frame(29)
  146. attack(ID=0, ?=0, ?=null, damage=24.0, angle=40, kbg=75, wkb=0, bkb=61, size=4.5, X=0.0, Y=4.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=3, ?=10)
  147. attack(ID=1, ?=0, ?=null, damage=24.0, angle=40, kbg=75, wkb=0, bkb=61, size=4.0, X=0.0, Y=12.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=3, ?=10)
  148. frame(30)
  149. attack(ID=0, ?=0, ?=null, damage=24.0, angle=40, kbg=75, wkb=0, bkb=61, size=5.0, X=0.0, Y=6.5, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=3, ?=10)
  150. attack(ID=1, ?=0, ?=null, damage=24.0, angle=40, kbg=75, wkb=0, bkb=61, size=4.5, X=0.0, Y=14.5, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=3, ?=10)
  151. attack(ID=2, ?=0, ?=null, damage=24.0, angle=40, kbg=75, wkb=0, bkb=61, size=4.0, X=0.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=3, ?=10)
  152. wait(2)
  153.  
  154. game_batswing1:
  155. frame(4)
  156. frame(6)
  157.  
  158. game_batswing3:
  159. frame(8)
  160. frame(10)
  161.  
  162. game_batswingdash:
  163. frame(7)
  164. frame(10)
  165. frame(14)
  166.  
  167. game_catch:
  168. frame(7)
  169. frame(8)
  170. catch(0, null, 4.0, 0.0, 9.0, 4.0, 0.0, 9.0, 10.0, 65, ?)
  171. catch(1, null, 2.0, 0.0, 9.0, 2.0, 0.0, 9.0, 12.0, 65, ?)
  172. wait(3)
  173. grab(10002)
  174.  
  175. game_catchattack:
  176. frame(2)
  177. attack(ID=0, ?=0, ?=null, damage=1.6, angle=80, kbg=100, wkb=30, bkb=0, size=6.5, X=0.0, Y=10.0, Z=8.0, hitlag=2.3, sdi?=1.0, ?=0, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=79, ?=7)
  178. wait(1)
  179.  
  180. game_catchdash:
  181. frame(10)
  182. frame(11)
  183. catch(0, null, 3.2, 0.0, 9.0, 4.0, 0.0, 9.0, 11.8, 65, ?)
  184. catch(1, null, 1.6, 0.0, 9.0, 2.4, 0.0, 9.0, 13.4, 65, ?)
  185. wait(3)
  186. grab(10002)
  187.  
  188. game_catchturn:
  189. frame(11)
  190. frame(12)
  191. catch(0, null, 4.0, 0.0, 9.0, -4.0, 0.0, 9.0, -15.6, 65, ?)
  192. catch(1, null, 2.0, 0.0, 9.0, -2.0, 0.0, 9.0, -17.6, 65, ?)
  193. wait(3)
  194. grab(10002)
  195.  
  196. game_cliffattack:
  197. frame(24)
  198. attack(ID=0, ?=0, ?=null, damage=10.0, angle=45, kbg=20, wkb=0, bkb=90, size=5.5, X=0.0, Y=5.5, Z=14.0, hitlag=0.0, sdi?=5.5, ?=-4.0, ?=1.0, ?=1.0, ?=0, ?=3, ?=0, ?=1, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=1, ?=4)
  199. wait(3)
  200.  
  201. game_cliffcatch:
  202. frame(20)
  203.  
  204. game_cliffescape:
  205. frame(1)
  206. ft_motion_rate(0.91)
  207.  
  208. game_clubswing1:
  209. frame(3)
  210. frame(4)
  211. frame(6)
  212.  
  213. game_clubswing3:
  214. frame(6)
  215. frame(8)
  216. frame(10)
  217.  
  218. game_clubswing4:
  219. frame(7)
  220. frame(14)
  221. frame(15)
  222. frame(16)
  223. frame(25)
  224. frame(26)
  225. shoot_item_bullet_charge(285212679, ?)
  226.  
  227. game_clubswingdash:
  228. damage(0, 1, 0)
  229. frame(5)
  230. frame(7)
  231. frame(10)
  232. frame(14)
  233. damage(0, 0, 0)
  234.  
  235. game_dash:
  236. frame(16)
  237.  
  238. game_downattackd:
  239. frame(16)
  240. attack(ID=0, ?=0, ?=null, damage=7.0, angle=48, kbg=48, wkb=0, bkb=80, size=5.5, X=0.0, Y=5.5, Z=-14.5, hitlag=0.0, sdi?=5.5, ?=-5.5, ?=1.0, ?=1.0, ?=0, ?=0, ?=0, ?=8, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=6)
  241. wait(2)
  242. frame(23)
  243. attack(ID=0, ?=0, ?=null, damage=7.0, angle=48, kbg=48, wkb=0, bkb=80, size=5.5, X=0.0, Y=5.5, Z=15.0, hitlag=0.0, sdi?=5.5, ?=5.5, ?=1.0, ?=1.0, ?=0, ?=0, ?=0, ?=8, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=6)
  244. wait(2)
  245.  
  246. game_downattacku:
  247. frame(17)
  248. attack(ID=0, ?=0, ?=null, damage=7.0, angle=361, kbg=48, wkb=0, bkb=80, size=5.0, X=0.0, Y=5.0, Z=-15.5, hitlag=0.0, sdi?=5.0, ?=-5.0, ?=1.0, ?=1.0, ?=0, ?=0, ?=0, ?=8, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=6)
  249. wait(2)
  250. frame(21)
  251. attack(ID=0, ?=0, ?=null, damage=7.0, angle=361, kbg=48, wkb=0, bkb=80, size=5.0, X=0.0, Y=5.0, Z=15.5, hitlag=0.0, sdi?=5.0, ?=5.0, ?=1.0, ?=1.0, ?=0, ?=0, ?=0, ?=8, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=6)
  252. wait(2)
  253.  
  254. game_downboundu:
  255. frame(26)
  256.  
  257. game_downeatd:
  258. frame(2)
  259. frame(6)
  260. frame(30)
  261.  
  262. game_downeatu:
  263. frame(2)
  264. frame(6)
  265. frame(30)
  266.  
  267. game_drillshoot:
  268. frame(9)
  269. shoot_item_bullet(?)
  270.  
  271. game_escapeair:
  272. frame(19)
  273.  
  274. game_escapeairslide:
  275. frame(14)
  276. frame(24)
  277. notify_event_msc_cmd(null, 2)
  278.  
  279. game_escapef:
  280. frame(20)
  281. reverse_lr(?)
  282.  
  283. game_fflowershoot:
  284. frame(8)
  285. wait(1)
  286.  
  287. game_finalend:
  288. frame(1)
  289. ft_motion_rate(1)
  290. frame(33)
  291. ft_motion_rate(0.8)
  292. frame(75)
  293. ft_motion_rate(0.9)
  294.  
  295. game_finalstart:
  296. slow_opponent(6, 120)
  297. check_valid_final_start_camera(0, 7, 20, 0, 0, 0)
  298. frame(5)
  299. frame(10)
  300. ft_set_final_fear_face(35)
  301. req_final_start_camera(null, 0)
  302. ft_start_cutin(?)
  303. cam_zoom_in_arg5(0, 0)
  304.  
  305. game_firebarswing1:
  306. frame(4)
  307. frame(6)
  308.  
  309. game_firebarswing3:
  310. frame(8)
  311. frame(10)
  312.  
  313. game_firebarswing4:
  314. frame(7)
  315. frame(15)
  316. frame(16)
  317.  
  318. game_firebarswingdash:
  319. frame(7)
  320. frame(10)
  321. frame(14)
  322.  
  323. game_furafurastartu:
  324. frame(50)
  325.  
  326. game_genesisfire:
  327. frame(5)
  328. attack(ID=0, ?=0, ?=null, damage=0.0, angle=36, kbg=100, wkb=110, bkb=0, size=10.0, X=-10.0, Y=2.0, Z=-8.0, hitlag=10.0, sdi?=2.0, ?=-8.0, ?=0.6, ?=0.0, ?=0, ?=3, ?=1, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=?, ?=23, ?=31, ?=0, ?=null, ?=0, ?=16, ?=15)
  329. attack(ID=1, ?=0, ?=null, damage=0.0, angle=34, kbg=100, wkb=90, bkb=0, size=10.0, X=-10.0, Y=2.0, Z=8.0, hitlag=10.0, sdi?=2.0, ?=8.0, ?=0.6, ?=0.0, ?=0, ?=3, ?=1, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=?, ?=23, ?=31, ?=0, ?=null, ?=0, ?=16, ?=15)
  330. attack(ID=2, ?=0, ?=null, damage=0.0, angle=14, kbg=100, wkb=100, bkb=0, size=10.0, X=-10.0, Y=18.0, Z=-8.0, hitlag=10.0, sdi?=18.0, ?=-8.0, ?=0.6, ?=0.0, ?=0, ?=3, ?=1, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=?, ?=23, ?=31, ?=0, ?=null, ?=0, ?=16, ?=15)
  331. attack(ID=3, ?=0, ?=null, damage=0.0, angle=12, kbg=100, wkb=70, bkb=0, size=10.0, X=-10.0, Y=18.0, Z=8.0, hitlag=10.0, sdi?=18.0, ?=8.0, ?=0.6, ?=0.0, ?=0, ?=3, ?=1, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=?, ?=23, ?=31, ?=0, ?=null, ?=0, ?=16, ?=15)
  332. attack(ID=0, ?=0, ?=null, damage=0.0, angle=36, kbg=100, wkb=110, bkb=0, size=10.0, X=-10.0, Y=2.0, Z=-8.0, hitlag=10.0, sdi?=2.0, ?=-8.0, ?=0.6, ?=0.0, ?=0, ?=3, ?=1, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=?, ?=23, ?=31, ?=0, ?=null, ?=0, ?=16, ?=15)
  333. attack(ID=1, ?=0, ?=null, damage=0.0, angle=34, kbg=100, wkb=90, bkb=0, size=10.0, X=-10.0, Y=2.0, Z=8.0, hitlag=10.0, sdi?=2.0, ?=8.0, ?=0.6, ?=0.0, ?=0, ?=3, ?=1, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=?, ?=23, ?=31, ?=0, ?=null, ?=0, ?=16, ?=15)
  334. attack(ID=2, ?=0, ?=null, damage=0.0, angle=14, kbg=100, wkb=100, bkb=0, size=10.0, X=-10.0, Y=18.0, Z=-8.0, hitlag=10.0, sdi?=18.0, ?=-8.0, ?=0.6, ?=0.0, ?=0, ?=3, ?=1, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=?, ?=23, ?=31, ?=0, ?=null, ?=0, ?=16, ?=15)
  335. attack(ID=3, ?=0, ?=null, damage=0.0, angle=12, kbg=100, wkb=70, bkb=0, size=10.0, X=-10.0, Y=18.0, Z=8.0, hitlag=10.0, sdi?=18.0, ?=8.0, ?=0.6, ?=0.0, ?=0, ?=3, ?=1, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=?, ?=23, ?=31, ?=0, ?=null, ?=0, ?=16, ?=15)
  336. wait(5)
  337. frame(18)
  338. frame(23)
  339. frame(30)
  340.  
  341. game_guardoff:
  342. frame(2)
  343. hit_node(null, 2)
  344. frame(4)
  345.  
  346. game_guardon:
  347. frame(1)
  348. hit_node(null, 2)
  349. frame(5)
  350.  
  351. game_itemgrasspull:
  352. frame(5)
  353. frame(12)
  354. frame(15)
  355. frame(18)
  356. frame(30)
  357.  
  358. game_itemheavyget:
  359. frame(4)
  360.  
  361. game_itemheavythrowb:
  362. frame(20)
  363. reverse_lr(?)
  364. throw_item_offset(25, 23, 1, 0, 2)
  365.  
  366. game_itemheavythrowf:
  367. frame(23)
  368. throw_item_offset(19, 22, 1, 0, 2)
  369.  
  370. game_itemheavythrowhi:
  371. frame(14)
  372. throw_item_offset(0, 44, 1, 0, 2)
  373.  
  374. game_itemheavythrowlw:
  375. frame(18)
  376. throw_item_offset(0, 1, 1, 0, 2)
  377.  
  378. game_itemlighteat:
  379. frame(3)
  380. frame(6)
  381.  
  382. game_itemlightget:
  383. frame(3)
  384.  
  385. game_itemlightthrowairb:
  386. frame(4)
  387. reverse_lr(?)
  388. frame(8)
  389. throw_item_arg3(1, 0, 2)
  390.  
  391. game_itemlightthrowairf:
  392. frame(9)
  393. throw_item_offset(16, 14, 1, 0, 2)
  394.  
  395. game_itemlightthrowairhi:
  396. frame(8)
  397. throw_item_arg3(1, 0, 2)
  398.  
  399. game_itemlightthrowairlw:
  400. frame(8)
  401. throw_item_offset(2, 2, 1, 0, 2)
  402.  
  403. game_itemlightthrowb:
  404. frame(4)
  405. reverse_lr(?)
  406. frame(8)
  407. throw_item_offset(19, 10, 1, 0, 2)
  408.  
  409. game_itemlightthrowdash:
  410. frame(1)
  411. ft_motion_rate(0.92)
  412. frame(5)
  413. throw_item_offset(16, 10, 1, 0, 2)
  414.  
  415. game_itemlightthrowdrop:
  416. frame(8)
  417. throw_item_arg3(1, 0, 2)
  418.  
  419. game_itemlightthrowf:
  420. frame(9)
  421. throw_item_offset(22, 10, 1, 0, 2)
  422.  
  423. game_itemlightthrowhi:
  424. frame(8)
  425. throw_item_offset(3, 34, 1, 0, 2)
  426.  
  427. game_itemlightthrowlw:
  428. frame(8)
  429. throw_item_offset(0, 0.1, 1, 0, 2)
  430.  
  431. game_itemlightwalkeat:
  432. frame(3)
  433. frame(6)
  434.  
  435. game_itemlightwalkget:
  436. frame(2)
  437.  
  438. game_lgunshoot:
  439. frame(9)
  440. shoot_item_bullet(?)
  441.  
  442. game_lipstickswing1:
  443. frame(4)
  444. frame(6)
  445.  
  446. game_lipstickswing3:
  447. frame(8)
  448. shoot_item_bullet_charge(0)
  449. frame(10)
  450.  
  451. game_lipstickswing4:
  452. frame(7)
  453. frame(15)
  454. shoot_item_bullet_charge(1)
  455. frame(16)
  456.  
  457. game_lipstickswingdash:
  458. frame(7)
  459. frame(10)
  460. frame(14)
  461.  
  462. game_passiveceil:
  463. frame(12)
  464.  
  465. game_runbraker:
  466. frame(10)
  467.  
  468. game_scopefire:
  469. frame(3)
  470. shoot_item_bullet_charge(285212694, ?)
  471.  
  472. game_scoperapid:
  473. frame(2)
  474. shoot_item_bullet(?)
  475.  
  476. game_screw:
  477. frame(1)
  478. attack(10016, 0, null, 0, -1, 5.2)
  479. attack(10016, 1, null, 0, -1, -5.2)
  480. attack(10016, 2, null, 0, 9, 5.2)
  481. attack(10016, 3, null, 0, 9, -5.2)
  482. wait(2)
  483.  
  484. game_slip:
  485. frame(30)
  486.  
  487. game_slipattack:
  488. frame(19)
  489. attack(ID=0, ?=0, ?=null, damage=5.0, angle=361, kbg=50, wkb=0, bkb=60, size=5.5, X=0.0, Y=5.5, Z=19.5, hitlag=0.0, sdi?=5.5, ?=5.5, ?=1.0, ?=1.0, ?=0, ?=0, ?=0, ?=8, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=6)
  490. wait(2)
  491. frame(25)
  492. attack(ID=0, ?=0, ?=null, damage=5.0, angle=361, kbg=50, wkb=0, bkb=60, size=5.5, X=0.0, Y=5.5, Z=-13.0, hitlag=0.0, sdi?=5.5, ?=-4.5, ?=1.0, ?=1.0, ?=0, ?=0, ?=0, ?=8, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=2, ?=6)
  493. wait(2)
  494.  
  495. game_specialairlw:
  496. frame(16)
  497. attack(ID=0, ?=0, ?=null, damage=15.0, angle=290, kbg=100, wkb=0, bkb=50, size=5.0, X=12.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=10, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
  498. attack(ID=1, ?=0, ?=null, damage=15.0, angle=290, kbg=100, wkb=0, bkb=50, size=3.5, X=8.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=10, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
  499. frame(19)
  500. attack(ID=0, ?=0, ?=null, damage=14.0, angle=80, kbg=100, wkb=0, bkb=50, size=5.0, X=12.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=10, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
  501. attack(ID=1, ?=0, ?=null, damage=14.0, angle=80, kbg=100, wkb=0, bkb=50, size=3.5, X=8.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=10, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
  502. frame(39)
  503.  
  504. game_specialairlwend:
  505. frame(2)
  506. attack(ID=0, ?=0, ?=null, damage=8.0, angle=80, kbg=35, wkb=0, bkb=80, size=4.5, X=0.0, Y=3.2, Z=9.5, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
  507. attack(ID=1, ?=0, ?=null, damage=8.0, angle=80, kbg=35, wkb=0, bkb=80, size=4.8, X=0.0, Y=3.2, Z=-9.5, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
  508. attack(ID=2, ?=0, ?=null, damage=8.0, angle=80, kbg=35, wkb=0, bkb=80, size=4.8, X=0.0, Y=3.2, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=0, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
  509. wait(2)
  510. wait(20)
  511.  
  512. game_specialairn:
  513. frame(11)
  514. frame(66)
  515. frame(70)
  516. attack(ID=0, ?=0, ?=null, damage=38.0, angle=30, kbg=100, wkb=0, bkb=30, size=5.0, X=2.4, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  517. attack(ID=1, ?=0, ?=null, damage=38.0, angle=30, kbg=100, wkb=0, bkb=30, size=4.7, X=0.0, Y=1.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  518. attack(ID=2, ?=0, ?=null, damage=38.0, angle=30, kbg=100, wkb=0, bkb=30, size=4.8, X=5.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  519. attack(ID=0, ?=0, ?=null, damage=38.0, angle=30, kbg=100, wkb=0, bkb=30, size=5.0, X=1.5, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  520. attack(ID=1, ?=0, ?=null, damage=38.0, angle=30, kbg=100, wkb=0, bkb=30, size=4.7, X=1.1, Y=-0.3, Z=-0.4, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  521. attack(ID=2, ?=0, ?=null, damage=38.0, angle=30, kbg=100, wkb=0, bkb=30, size=4.8, X=1.0, Y=-4.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  522. frame(74)
  523.  
  524. game_specialairnturn:
  525. frame(11)
  526. reverse_lr(?)
  527. frame(66)
  528. frame(70)
  529. attack(ID=0, ?=0, ?=null, damage=40.0, angle=30, kbg=100, wkb=0, bkb=40, size=5.0, X=2.4, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  530. attack(ID=1, ?=0, ?=null, damage=40.0, angle=30, kbg=100, wkb=0, bkb=40, size=4.7, X=0.0, Y=1.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  531. attack(ID=2, ?=0, ?=null, damage=40.0, angle=30, kbg=100, wkb=0, bkb=40, size=4.8, X=5.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  532. attack(ID=0, ?=0, ?=null, damage=40.0, angle=30, kbg=100, wkb=0, bkb=40, size=5.0, X=1.5, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  533. attack(ID=1, ?=0, ?=null, damage=40.0, angle=30, kbg=100, wkb=0, bkb=40, size=4.7, X=1.1, Y=-0.3, Z=-0.4, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  534. attack(ID=2, ?=0, ?=null, damage=40.0, angle=30, kbg=100, wkb=0, bkb=40, size=4.8, X=1.0, Y=-4.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  535. frame(74)
  536.  
  537. game_specialairs:
  538. attack_abs(ID=0, ?=0, damage=15.0, angle=361, kbg=82, wkb=0, bkb=40, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=2, ?=11, ?=0)
  539. attack_abs(ID=1, ?=0, damage=4.0, angle=0, kbg=10, wkb=0, bkb=100, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=2, ?=0)
  540. atk_hit_abs(0, null, 285212682, ?, 285212683, ?, 285212684, ?)
  541.  
  542. game_specialairscatch:
  543. attack_abs(ID=1, ?=0, damage=4.0, angle=0, kbg=10, wkb=0, bkb=100, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=2, ?=0)
  544. set_speed_ex(0, 2, 0, 1)
  545. frame(3)
  546.  
  547. game_specialairsfall:
  548. attack_abs(ID=1, ?=0, damage=4.0, angle=0, kbg=10, wkb=0, bkb=100, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=2, ?=0)
  549. set_speed_ex(0, -5, 0, 1)
  550. frame(2)
  551.  
  552. game_specialairsstart:
  553. attack_abs(ID=1, ?=0, damage=4.0, angle=0, kbg=10, wkb=0, bkb=100, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=2, ?=0)
  554. frame(1)
  555. ft_motion_rate(0.8)
  556. frame(19)
  557. catch(0, null, 5.0, 0.0, 6.0, 7.5, 191, ?)
  558. catch(1, null, 5.0, 0.0, 11.0, 7.5, 191, ?)
  559. ft_motion_rate(1)
  560. frame(29)
  561. frame(32)
  562. grab(10002)
  563.  
  564. game_specialhi:
  565. frame(12)
  566. frame(14)
  567. catch(0, null, 4.4, 0.0, 16.0, 6.5, 189, ?)
  568. catch(1, null, 6.5, 0.0, 8.8, 13.7, 189, ?)
  569. attack_abs(ID=1, ?=0, damage=6.0, angle=0, kbg=50, wkb=0, bkb=70, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=0, ?=null, ?=0, ?=2, ?=0)
  570. wait(1)
  571. grab(10001, 1)
  572. catch(0, null, 4.4, 0.0, 16.0, 6.5, 0.0, 18.0, 3.0, 189, ?)
  573. frame(18)
  574. notify_event_msc_cmd(null, 1)
  575. frame(29)
  576. grab(10002)
  577. frame(34)
  578. attack(ID=0, ?=0, ?=null, damage=7.0, angle=70, kbg=90, wkb=0, bkb=70, size=9.0, X=6.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  579. attack(ID=1, ?=0, ?=null, damage=7.0, angle=70, kbg=90, wkb=0, bkb=70, size=6.0, X=-1.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  580. wait(3)
  581. notify_event_msc_cmd(null, 2)
  582. frame(46)
  583.  
  584. game_specialhicatch:
  585. frame(1)
  586. attack_abs(ID=1, ?=0, damage=8.0, angle=0, kbg=10, wkb=0, bkb=100, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=0, ?=null, ?=0, ?=2, ?=8)
  587. wait(3)
  588. attack(ID=0, ?=0, ?=null, damage=1.9, angle=361, kbg=100, wkb=0, bkb=50, size=7.0, X=0.0, Y=9.0, Z=0.0, hitlag=0.5, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=1, ?=7, ?=0)
  589. wait(1)
  590.  
  591. game_specialhithrow:
  592. attack_abs(ID=0, ?=0, damage=9.0, angle=361, kbg=108, wkb=0, bkb=50, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=2, ?=8, ?=8)
  593. attack_abs(ID=1, ?=0, damage=8.0, angle=0, kbg=10, wkb=0, bkb=100, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=2, ?=8)
  594. atk_hit_abs(0, null, 285212682, ?, 285212683, ?, 285212684, ?)
  595. frame(46)
  596.  
  597. game_speciallw:
  598. frame(10)
  599. frame(13)
  600. frame(16)
  601. attack(ID=0, ?=0, ?=null, damage=14.0, angle=45, kbg=65, wkb=0, bkb=65, size=3.0, X=2.7, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=4, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
  602. attack(ID=1, ?=0, ?=null, damage=16.0, angle=45, kbg=65, wkb=0, bkb=65, size=4.0, X=7.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=4, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
  603. wait(1)
  604. frame(35)
  605. frame(36)
  606.  
  607. game_speciallwend:
  608. frame(3)
  609. frame(7)
  610. frame(22)
  611.  
  612. game_speciallwendair:
  613. frame(9)
  614.  
  615. game_specialn:
  616. frame(11)
  617. damage(0, 1, 0)
  618. frame(68)
  619. damage(0, 0, 0)
  620. frame(70)
  621. attack(ID=0, ?=0, ?=null, damage=30.0, angle=50, kbg=46, wkb=0, bkb=120, size=5.0, X=2.4, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  622. attack(ID=1, ?=0, ?=null, damage=30.0, angle=50, kbg=46, wkb=0, bkb=120, size=4.7, X=0.0, Y=1.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  623. attack(ID=2, ?=0, ?=null, damage=30.0, angle=50, kbg=46, wkb=0, bkb=120, size=4.8, X=5.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  624. attack(ID=0, ?=0, ?=null, damage=30.0, angle=50, kbg=46, wkb=0, bkb=120, size=5.0, X=1.5, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  625. attack(ID=1, ?=0, ?=null, damage=30.0, angle=50, kbg=46, wkb=0, bkb=120, size=4.7, X=1.1, Y=-0.3, Z=-0.4, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  626. attack(ID=2, ?=0, ?=null, damage=30.0, angle=50, kbg=46, wkb=0, bkb=120, size=4.8, X=1.0, Y=-4.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  627. frame(74)
  628.  
  629. game_specialnturn:
  630. frame(11)
  631. reverse_lr(?)
  632. damage(0, 1, 0)
  633. frame(65)
  634. damage(0, 0, 0)
  635. frame(70)
  636. attack(ID=0, ?=0, ?=null, damage=37.0, angle=361, kbg=100, wkb=0, bkb=30, size=5.0, X=2.4, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  637. attack(ID=1, ?=0, ?=null, damage=37.0, angle=361, kbg=100, wkb=0, bkb=30, size=4.7, X=0.0, Y=1.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  638. attack(ID=2, ?=0, ?=null, damage=37.0, angle=361, kbg=100, wkb=0, bkb=30, size=4.8, X=5.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  639. attack(ID=0, ?=0, ?=null, damage=37.0, angle=361, kbg=100, wkb=0, bkb=30, size=5.0, X=1.5, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  640. attack(ID=1, ?=0, ?=null, damage=37.0, angle=361, kbg=100, wkb=0, bkb=30, size=4.7, X=1.1, Y=-0.3, Z=-0.4, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  641. attack(ID=2, ?=0, ?=null, damage=37.0, angle=361, kbg=100, wkb=0, bkb=30, size=4.8, X=1.0, Y=-4.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  642. frame(74)
  643.  
  644. game_specials:
  645. attack_abs(ID=0, ?=0, damage=12.0, angle=361, kbg=90, wkb=0, bkb=60, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=2, ?=11, ?=0)
  646. attack_abs(ID=1, ?=0, damage=4.0, angle=0, kbg=10, wkb=0, bkb=100, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=2, ?=0)
  647. frame(17)
  648. damage(0, 1, 0)
  649. frame(31)
  650. atk_hit_abs(0, null, 285212682, ?, 285212683, ?, 285212684, ?)
  651. frame(39)
  652. frame(41)
  653. damage(0, 0, 0)
  654.  
  655. game_specialsstart:
  656. attack_abs(ID=1, ?=0, damage=4.0, angle=0, kbg=10, wkb=0, bkb=100, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=2, ?=0)
  657. frame(15)
  658. frame(16)
  659. catch(0, null, 5.0, 0.0, 8.0, 7.5, 190, ?)
  660. catch(1, null, 1.0, 0.0, 8.0, 7.2, 190, ?)
  661. frame(31)
  662. grab(10002)
  663. frame(42)
  664.  
  665. game_squat:
  666. frame(7)
  667.  
  668. game_starrodswing1:
  669. frame(4)
  670. frame(6)
  671.  
  672. game_starrodswing3:
  673. frame(8)
  674. shoot_item_bullet_charge(0)
  675. frame(10)
  676.  
  677. game_starrodswing4:
  678. frame(7)
  679. frame(15)
  680. shoot_item_bullet_charge(1)
  681. frame(16)
  682.  
  683. game_starrodswingdash:
  684. frame(7)
  685. frame(10)
  686. frame(14)
  687.  
  688. game_start:
  689. frame(18)
  690. cam_zoom_out(?)
  691. frame(19)
  692. frame(23)
  693. frame(48)
  694. frame(50)
  695. quake(7)
  696. attack(ID=0, ?=1, ?=null, damage=10.0, angle=270, kbg=100, wkb=250, bkb=0, size=25.0, X=0.0, Y=25.0, Z=50.0, hitlag=0.0, sdi?=25.0, ?=18.0, ?=2.0, ?=1.0, ?=1, ?=0, ?=0, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=0, ?=8, ?=0)
  697. wait(5)
  698. frame(55)
  699. check_valid_final_start_camera(0, 2, 50, 0, 0, 0)
  700. get_value_float(0)
  701. cam_zoom_in_arg5(10, 0, 1.2, 0.1, -0.3)
  702. camera(10001, 0, 10)
  703. cam_zoom_in_arg5(10, 0, 1.2, 0.1, 0.3)
  704. camera(10001, 0, 10)
  705. frame(60)
  706. wait(35)
  707. cam_zoom_out(?)
  708. frame(96)
  709. ft_motion_rate(2)
  710. frame(105)
  711. ft_motion_rate(1)
  712. attack(ID=0, ?=0, ?=null, damage=0.0, angle=20, kbg=70, wkb=220, bkb=40, size=20.0, X=0.0, Y=20.0, Z=0.0, hitlag=0.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=null, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=8, ?=0)
  713. wait(10)
  714.  
  715. game_steeldivershoot:
  716. frame(9)
  717. shoot_item_bullet(?)
  718.  
  719. game_stepposeair:
  720. frame(8)
  721.  
  722. game_swordswing1:
  723. frame(3)
  724. frame(4)
  725. frame(6)
  726.  
  727. game_swordswing3:
  728. frame(3)
  729. frame(6)
  730. frame(8)
  731. frame(10)
  732.  
  733. game_swordswing4:
  734. frame(7)
  735. frame(11)
  736. frame(14)
  737. frame(15)
  738. frame(16)
  739. frame(23)
  740. frame(27)
  741.  
  742. game_swordswingdash:
  743. frame(5)
  744. frame(7)
  745. frame(10)
  746. frame(14)
  747.  
  748. game_throwb:
  749. attack_abs(ID=0, ?=0, damage=5.0, angle=43, kbg=130, wkb=0, bkb=30, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=0, ?=8)
  750. attack_abs(ID=1, ?=0, damage=3.0, angle=361, kbg=100, wkb=0, bkb=60, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=0, ?=8)
  751. frame(11)
  752. reverse_lr(?)
  753. frame(12)
  754. attack(ID=0, ?=0, ?=null, damage=5.0, angle=70, kbg=100, wkb=0, bkb=30, size=4.8, X=0.0, Y=0.0, Z=0.0, hitlag=1.5, sdi?=1.0, ?=0, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
  755. attack(ID=1, ?=0, ?=null, damage=5.0, angle=70, kbg=100, wkb=0, bkb=30, size=4.3, X=0.0, Y=0.0, Z=0.0, hitlag=1.5, sdi?=1.0, ?=0, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
  756. attack(ID=2, ?=0, ?=null, damage=5.0, angle=70, kbg=100, wkb=0, bkb=30, size=3.7, X=0.0, Y=0.0, Z=0.0, hitlag=1.5, sdi?=1.0, ?=0, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=6)
  757. check_finish_camera(22, 20)
  758. set_throw_finish_offset(5, 2, 0)
  759. frame(14)
  760. atk_hit_abs(0, null, 285212682, ?, 285212683, ?, 285212684, ?)
  761.  
  762. game_throwf:
  763. attack_abs(ID=0, ?=0, damage=8.0, angle=43, kbg=70, wkb=0, bkb=68, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=0, ?=8)
  764. attack_abs(ID=1, ?=0, damage=3.0, angle=361, kbg=100, wkb=0, bkb=60, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=0, ?=8)
  765. frame(11)
  766. attack(ID=0, ?=0, ?=null, damage=5.0, angle=80, kbg=100, wkb=0, bkb=30, size=5.0, X=4.8, Y=0.0, Z=0.0, hitlag=1.5, sdi?=1.0, ?=0, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=1, ?=4)
  767. attack(ID=1, ?=0, ?=null, damage=5.0, angle=80, kbg=100, wkb=0, bkb=30, size=2.4, X=2.0, Y=0.0, Z=0.0, hitlag=1.5, sdi?=1.0, ?=0, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=1, ?=4)
  768. attack(ID=2, ?=0, ?=null, damage=5.0, angle=80, kbg=100, wkb=0, bkb=30, size=2.4, X=-0.8, Y=0.0, Z=0.0, hitlag=1.5, sdi?=1.0, ?=0, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=1, ?=4)
  769. check_finish_camera(17, 9)
  770. frame(13)
  771. atk_hit_abs(0, null, 285212682, ?, 285212683, ?, 285212684, ?)
  772.  
  773. game_throwhi:
  774. attack_abs(ID=0, ?=0, damage=3.0, angle=90, kbg=105, wkb=0, bkb=70, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=0, ?=8)
  775. attack_abs(ID=1, ?=0, damage=3.0, angle=361, kbg=100, wkb=0, bkb=60, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=0, ?=8)
  776. frame(11)
  777. attack(ID=0, ?=0, ?=null, damage=10.0, angle=140, kbg=100, wkb=0, bkb=30, size=4.3, X=4.8, Y=0.0, Z=0.0, hitlag=1.2, sdi?=1.0, ?=0, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=1, ?=4)
  778. attack(ID=1, ?=0, ?=null, damage=10.0, angle=140, kbg=100, wkb=0, bkb=30, size=3.8, X=2.0, Y=0.0, Z=0.0, hitlag=1.2, sdi?=1.0, ?=0, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=1, ?=4)
  779. attack(ID=2, ?=0, ?=null, damage=10.0, angle=140, kbg=100, wkb=0, bkb=30, size=3.7, X=-0.8, Y=0.0, Z=0.0, hitlag=1.2, sdi?=1.0, ?=0, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=1, ?=4)
  780. check_finish_camera(-1, 28)
  781. set_throw_finish_zoom_rate(1.2)
  782. set_throw_finish_offset(0, 4, 0)
  783. frame(13)
  784. atk_hit_abs(0, null, 285212682, ?, 285212683, ?, 285212684, ?)
  785.  
  786. game_throwlw:
  787. attack_abs(ID=0, ?=0, damage=7.0, angle=65, kbg=50, wkb=0, bkb=70, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=0, ?=8)
  788. attack_abs(ID=1, ?=0, damage=3.0, angle=361, kbg=100, wkb=0, bkb=60, size=0.0, X=1.0, Y=3, Z=0.0, hitlag=1, ?=null, ?=0, ?=0, ?=8)
  789. frame(22)
  790. check_finish_camera(11, 0)
  791. frame(23)
  792. atk_hit_abs(0, null, 285212682, ?, 285212683, ?, 285212684, ?)
  793.  
  794. game_turndash:
  795. frame(3)
  796. frame(18)
  797.  
  798. game_turnrun:
  799. frame(14)
  800.  
  801. sub_10720:
  802. frame(12)
  803. landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  804. foot_effect(null, null, -6, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  805. frame(13)
  806. effect_follow(null, null, 2, 0, 0, 0, 0, 0, 1, 1)
  807. frame(31)
  808. effect(null, null, 0, 0, 0, 0, 0, 0, 1.3, 0, 0, 0, 0, 0, 0, 1)
  809. wait(2)
  810. frame(42)
  811. effect_off_kind(null, 0, 1)
  812.  
  813. sub_113A0:
  814. frame(12)
  815. landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  816. foot_effect(null, null, -6, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  817. frame(13)
  818. effect_follow(null, null, 2, 0, 0, 0, 0, 0, 1, 1)
  819. frame(31)
  820. effect(null, null, 0, 0, 0, 0, 0, 0, 1.3, 0, 0, 0, 0, 0, 0, 1)
  821. wait(2)
  822. frame(42)
  823. effect_off_kind(null, 0, 1)
  824.  
  825. sub_12020:
  826. effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
  827. frame(7)
  828. effect_off_kind(null, 1, 1)
  829. effect(null, null, 0, 0, 0, 0, 0, 0, 0.9, 0, 0, 0, 0, 0, 0, 1)
  830.  
  831. sub_12F20:
  832. effect_follow(null, null, 0, 0, 0, -0.28609, -45, 25, 1, 1)
  833. frame(16)
  834. effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  835.  
  836. sub_134B0:
  837. effect_flw_pos(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  838. effect_follow(null, null, -1, 0, 0.5, 0, 0, 0, 1, 1)
  839. frame(31)
  840. effect(null, null, 0, 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, 0, 1)
  841.  
  842. sub_13BD0:
  843. frame(3)
  844. effect_follow(null, null, -1, 0, 0.5, 0, 0, 0, 1, 1)
  845. frame(16)
  846. landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  847. foot_effect(null, null, 2, 0, 0, 0, 0, 0, 1, 2, 0, 4, 0, 0, 0, 0)
  848. wait(4)
  849.  
  850. sub_144A0:
  851. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  852. frame(34)
  853. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  854. frame(64)
  855. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  856. frame(70)
  857. effect_follow(null, null, 0, 14, -22.5, 0, 170, 0, 1, 1)
  858.  
  859. sub_14E00:
  860. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  861. frame(34)
  862. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  863. frame(64)
  864. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  865. frame(70)
  866. effect_follow(null, null, 0, 14, 22.5, 0, -10, 0, 1, 1)
  867.  
  868. sub_15760:
  869. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  870. effect_follow(null, null, 0, 0, 2, 0, 0, 0, 1.1, 1)
  871. last_effect_set_rate(0.7)
  872. frame(34)
  873. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  874. frame(50)
  875. effect_off_kind(null, 0, 1)
  876. frame(64)
  877. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  878. frame(70)
  879. effect_follow(null, null, 0, 12.5, -22.5, 0, 170, 0, 1, 1)
  880. landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  881. last_effect_set_rate(0.7)
  882.  
  883. sub_16650:
  884. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  885. landing_effect(null, null, -3, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  886. last_effect_set_rate(0.8)
  887. frame(34)
  888. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  889. frame(46)
  890. effect_off_kind(null, 0, 1)
  891. frame(64)
  892. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  893. frame(70)
  894. effect_follow(null, null, 0, 12.5, 22.5, 0, -10, 0, 1, 1)
  895. landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  896. last_effect_set_rate(0.7)
  897.  
  898. sub_175B0:
  899. frame(57)
  900. effect_alpha(null, null, 0, 0, 0.8, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0.3)
  901. effect_alpha(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0.6)
  902.  
  903. sub_17BB0:
  904. frame(104)
  905. frame(133)
  906.  
  907. sub_17CB0:
  908. effect_follow(null, null, 0, -8, 0, 0, 0, 0, 1.3, 1)
  909. last_effect_set_color(2, 2, 2)
  910. frame(50)
  911. effect_off_kind(null, 0, 1)
  912.  
  913. sub_180F0:
  914. flash(0, 0, 0, 0.8)
  915. burn_color(0.2, 0, 1.7, 0.4)
  916. effect(null, null, -6, 15, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, 0, 1)
  917. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  918. frame(60)
  919. burn_color_frame(30, 0.2, 0, 1.7, 0)
  920. flash_frm(30, 0, 0, 0, 0)
  921. wait(30)
  922. burn_color_normal(?)
  923. col_normal(?)
  924.  
  925. sub_18B20:
  926. flash(0, 0, 0, 0.8)
  927. burn_color(0.2, 0, 1.7, 0.4)
  928. effect(null, null, 6, 15, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, 0, 1)
  929. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  930. frame(60)
  931. burn_color_frame(30, 0.2, 0, 1.7, 0)
  932. flash_frm(30, 0, 0, 0, 0)
  933. wait(30)
  934. burn_color_normal(?)
  935. col_normal(?)
  936.  
  937. sub_19550:
  938. frame(37)
  939. effect(null, null, 0, 3.9999, -0.01997, 0, 0, 0, 0.75, 1, 1, 1, 0, 0, 0, 1)
  940. frame(39)
  941. effect(null, null, 0, 5.9999, -0.02996, 0, 0, 0, 0.8, 1, 1, 1, 0, 0, 0, 1)
  942. frame(41)
  943. effect(null, null, -1e-05, 7.9999, -0.03994, 0, 0, 0, 0.75, 1, 1, 1, 0, 0, 0, 1)
  944. frame(43)
  945. effect(null, null, -1e-05, 9.9999, -0.04993, 0, 0, 0, 0.9, 1, 1, 1, 0, 0, 0, 1)
  946. frame(45)
  947. effect(null, null, -1e-05, 12.0, -0.05992, 0, 0, 0, 0.8, 1, 1, 1, 0, 0, 0, 1)
  948. frame(47)
  949. effect(null, null, -2e-05, 14.0, -0.06991, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1)
  950. frame(49)
  951. effect(null, null, -2e-05, 16, -0.06991, 0, 0, 0, 0.7, 1, 1, 1, 0, 0, 0, 1)
  952. frame(51)
  953. effect(null, null, -2e-05, 15.0, -0.0749, 0, 0, 0, 0.9, 1, 1, 1, 0, 0, 0, 1)
  954.  
  955. sub_1AC70:
  956. frame(18)
  957. effect_alpha(null, null, 0, 0, 0.8, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0.7)
  958. frame(37)
  959. effect_alpha(null, null, 0, 0, 0.8, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0.7)
  960. frame(50)
  961. effect_follow(null, null, 0, 0, 0.8, 0, 0, 0, 1, 1)
  962.  
  963. sub_1B550:
  964. frame(20)
  965. landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  966. last_effect_set_alpha(0.4)
  967. frame(26)
  968. landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
  969. last_effect_set_alpha(0.8)
  970. frame(41)
  971. effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  972. landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  973.  
  974. sub_1CD00:
  975. frame(15)
  976.  
  977. sub_1CDC0:
  978. frame(15)
  979.  
  980. sub_1CE80:
  981. frame(8)
  982.  
  983. sub_1CF40:
  984. frame(4)
  985.  
  986. sub_1D000:
  987. frame(9)
  988. landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  989.  
  990. sub_1D390:
  991. frame(6)
  992. foot_effect(null, null, -6, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  993. frame(14)
  994. landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  995.  
  996. sub_1D9D0:
  997. frame(18)
  998. effect_follow(null, null, 0, 7, 6, 0, 15, 0, 1.4, 1)
  999. last_effect_set_rate(1.8)
  1000. frame(19)
  1001. landing_effect(null, null, 2, 0, 2.5, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 1)
  1002. frame(24)
  1003. effect_follow(null, null, -1, 8.5, -1, 0, 160, 15, 1.4, 1)
  1004. last_effect_set_rate(2)
  1005.  
  1006. sub_1E260:
  1007. frame(1)
  1008. foot_effect(null, null, 5, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
  1009. frame(20)
  1010. landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  1011.  
  1012. sub_1E8B0:
  1013. frame(21)
  1014. landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  1015.  
  1016. sub_1EF70:
  1017. frame(18)
  1018. foot_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  1019. frame(25)
  1020. landing_effect(null, null, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  1021.  
  1022. sub_1F5B0:
  1023. frame(24)
  1024. foot_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  1025.  
  1026. sub_1F940:
  1027. frame(17)
  1028. effect(null, null, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
  1029. frame(22)
  1030. landing_effect(null, null, -1, 0, 0, 0, 0, 0, 0.9, 0, 0, 0, 0, 0, 0, 0)
  1031. frame(24)
  1032. effect_follow(null, null, 1, 10, 4, 0, 25, 25, 1.25, 1)
  1033. last_effect_set_rate(2)
  1034.  
  1035. sub_20200:
  1036. frame(2)
  1037. effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  1038.  
  1039. sub_20590:
  1040. frame(2)
  1041. effect(null, null, 0, 13, 2, 0, 0, 0, 1.8, 0, 0, 0, 0, 0, 0, 1)
  1042.  
  1043. sub_20BB0:
  1044. frame(6)
  1045. effect(null, null, 0, 20, 2, 0, 0, 0, 1.8, 0, 0, 0, 0, 0, 0, 1)
  1046.  
  1047. sub_20F40:
  1048. frame(5)
  1049. effect_flw_pos(null, null, 0, 0, 0, 0, 0, 0, 1.3, 1)
  1050.  
  1051. sub_214B0:
  1052. frame(15)
  1053. foot_effect(null, null, 8, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
  1054. frame(24)
  1055. landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  1056.  
  1057. sub_21B00:
  1058. frame(9)
  1059. foot_effect(null, null, 12, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
  1060. frame(17)
  1061. landing_effect(null, null, 5, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  1062.  
  1063. sub_22150:
  1064. frame(15)
  1065. effect(null, null, 0, 2.5, 5, -15, 180, 0, 1.4, 0, 0, 0, 0, 0, 0, 1)
  1066. last_effect_set_rate(2)
  1067. frame(16)
  1068. landing_effect(null, null, -7, 0, 0, 0, 0, 0, 0.6, 0, 0, 0, 0, 0, 0, 0)
  1069. effect_alpha(null, null, 0, 8, -18.5, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 0, 1, 1.5)
  1070. frame(23)
  1071. effect_follow(null, null, -0.5, 10, 0.8, 180, -230, 90, 1.4, 1)
  1072. last_effect_set_rate(1.5)
  1073. frame(25)
  1074. landing_effect(null, null, 14, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  1075. frame(27)
  1076. effect_off_kind(null, 0, 0)
  1077.  
  1078. sub_23650:
  1079. frame(6)
  1080. foot_effect(null, null, 0, 0, 0, 0, 180, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  1081.  
  1082. sub_239E0:
  1083. frame(13)
  1084. landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  1085.  
  1086. sub_23D70:
  1087. frame(15)
  1088. landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1.3, 0, 0, 0, 0, 0, 0, 0)
  1089. frame(16)
  1090. effect_follow(null, null, -3, 6, -1, 0, 180, 15, 1.6, 1)
  1091. last_effect_set_rate(1.7)
  1092. frame(20)
  1093. effect_off_kind(null, 0, 0)
  1094. frame(21)
  1095. effect_follow(null, null, 0, 5.5, 0, 0, 40, 13, 1.5, 1)
  1096. last_effect_set_rate(1.2)
  1097.  
  1098. sub_24720:
  1099. frame(13)
  1100. effect_follow_no_stop(null, null, -5.5, 25, 1, 65, 0, 12, 1.6, 1)
  1101. last_particle_set_color(0.8, 0.6, 3)
  1102. last_effect_set_rate(0.5)
  1103. frame(14)
  1104. landing_effect(null, null, -2, 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, 0, 0)
  1105. landing_effect(null, null, 12, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
  1106. last_effect_set_rate(0.8)
  1107. effect(null, null, 12, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
  1108. landing_effect(null, null, 12, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
  1109.  
  1110. sub_25450:
  1111. frame(10)
  1112. effect(null, null, -3, 3, -6, -80, 0, -10, 1.5, 0, 0, 0, 0, 0, 0, 1)
  1113. last_effect_set_rate(0.5)
  1114. frame(11)
  1115. landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1.1, 0, 0, 0, 0, 0, 0, 0)
  1116. effect_follow_no_stop(null, null, -3, 6, -5, -80, 0, -10, 1.5, 1)
  1117. last_particle_set_color(0.8, 0.6, 3)
  1118. last_effect_set_rate(0.5)
  1119. frame(17)
  1120. effect(null, null, 0, 0, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 0, 1)
  1121.  
  1122. sub_25FF0:
  1123. frame(11)
  1124. effect(null, null, -6, 7, 6, 215, -15, 0, 1.4, 0, 0, 0, 0, 0, 0, 1)
  1125. last_effect_set_rate(0.5)
  1126. frame(12)
  1127. landing_effect(null, null, -3, 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, 0, 0)
  1128. effect_follow_no_stop(null, null, -6, 6, 8, 215, -15, 12, 1.2, 1)
  1129. last_particle_set_color(0.8, 0.6, 3)
  1130. last_effect_set_rate(0.5)
  1131. frame(16)
  1132. effect(null, null, 0, 0, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 0, 1)
  1133.  
  1134. sub_26BA0:
  1135. frame(9)
  1136. effect_follow(null, null, -3, 17, 2.5, 0, -45, 50, 0.85, 1)
  1137. frame(11)
  1138. landing_effect(null, null, -5, 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, 0, 0)
  1139. frame(17)
  1140. effect(null, null, 0, 0, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 0, 1)
  1141.  
  1142. sub_27430:
  1143. frame(1)
  1144. foot_effect(null, null, 0, 0, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 0, 0)
  1145. effect_alpha(null, null, -1, 13, 8.3, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 0, 1, 1.5)
  1146. effect_follow_no_stop(null, null, -4, 9, -1, -23, 25, 0, 1, 1)
  1147. last_particle_set_color(0.8, 0.6, 3)
  1148.  
  1149. sub_27F70:
  1150. frame(7)
  1151. effect(null, null, 0, 2, 0, 0, 0, 0, 1.3, 0, 0, 0, 0, 0, 0, 1)
  1152. last_effect_set_rate(1.5)
  1153. frame(15)
  1154. effect_follow_no_stop(null, null, 0, 2, 0, -90, 0, 0, 1.8, 1)
  1155. last_particle_set_color(0.8, 0.6, 3)
  1156. frame(16)
  1157. effect_follow_no_stop(null, null, 0, 7, 0, 90, 0, 0, 1.5, 1)
  1158. last_effect_set_rate(1.5)
  1159. effect_follow_alpha(null, null, 0, -3, 0, 0, 0, 0, 2.5, 1, 2)
  1160.  
  1161. sub_28A60:
  1162. frame(6)
  1163. effect_follow(null, null, 0, 16, -0.5, 0, 30, 90, 1.3, 1)
  1164. frame(11)
  1165. effect_follow(null, null, 0, 16, -0.5, 0, 110, 90, 1.3, 1)
  1166.  
  1167. sub_28F90:
  1168. frame(9)
  1169. effect_follow(null, null, -2.5, 14.7, -4.3, 35, 140, 50, 1.3, 0)
  1170. frame(10)
  1171. effect_follow_alpha(null, null, 0, 9, -17, 0, 0, 0, 2, 1, 0.9)
  1172.  
  1173. sub_294F0:
  1174. frame(14)
  1175. effect_follow(null, null, 0, 12, 6, 180, -180, 100, 1.1, 0)
  1176. last_effect_set_rate(1.5)
  1177.  
  1178. sub_29810:
  1179. frame(7)
  1180. effect_follow_alpha(null, null, 0, 11, 17, 0, 0, 0, 1.5, 1, 0.8)
  1181. last_effect_set_rate(1.2)
  1182. frame(20)
  1183. effect_follow_alpha(null, null, 0, 19.5, 12, 0, 0, 0, 1.7, 1, 0.8)
  1184. last_effect_set_rate(1.2)
  1185.  
  1186. sub_29E10:
  1187. frame(1)
  1188. effect(null, null, 0, 18, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
  1189. frame(13)
  1190. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  1191. frame(14)
  1192. effect_follow_no_stop(null, null, -4, 4.5, 4, 0, 0, 0, 1, 1)
  1193. last_particle_set_color(2, 1, 0.5)
  1194. frame(15)
  1195. effect_alpha(null, null, 0, 3, 23, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 0, 1, 1.3)
  1196. last_effect_set_rate(0.8)
  1197. landing_effect(null, null, -4, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  1198. last_effect_set_rate(0.75)
  1199. frame(17)
  1200. effect_follow_no_stop(null, null, -4, 4.5, 7, 0, 0, 0, 0.8, 1)
  1201. last_particle_set_color(2, 1, 0.5)
  1202. frame(20)
  1203. effect_off_kind(null, 0, 0)
  1204. frame(32)
  1205. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  1206. frame(34)
  1207. effect_follow_no_stop(null, null, -4, 4.5, -8, 0, 180, 0, 1.2, 1)
  1208. last_particle_set_color(3, 1.3, 0.5)
  1209. frame(34)
  1210. landing_effect(null, null, -1, 0, 0, 0, 180, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  1211. last_effect_set_rate(0.75)
  1212. frame(37)
  1213. effect_follow_no_stop(null, null, -4, 4.5, -8, 0, 180, 0, 1.2, 1)
  1214. last_particle_set_color(3, 1.3, 0.5)
  1215. frame(39)
  1216. effect_off_kind(null, 0, 0)
  1217.  
  1218. sub_2BC00:
  1219. frame(6)
  1220. effect(null, null, 0, 18, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
  1221. frame(19)
  1222. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  1223. frame(19)
  1224. after_image4_on_arg29(null, null, 7, null, 0, 2.3, 0, null, 0, 18.5, 0, 1, null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 101, 0, 1.3, 0.1)
  1225. frame(21)
  1226. landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1.1, 0, 0, 0, 0, 0, 0, 0)
  1227. frame(26)
  1228. after_image_off(4)
  1229. landing_effect(null, null, 1.5, 0, -18, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
  1230. quake(3)
  1231. frame(28)
  1232. effect_off_kind(null, 0, 0)
  1233.  
  1234. sub_2CDF0:
  1235. frame(4)
  1236. effect(null, null, 0, 18, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
  1237. frame(28)
  1238. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  1239. frame(30)
  1240. effect_follow(null, null, 0, 1.5, 0, 0, 0, 0, 1, 1)
  1241. landing_effect(null, null, -3, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  1242. frame(31)
  1243. landing_effect(null, null, 1.5, 0, 18, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
  1244. landing_effect(null, null, 1.5, 0, 18, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
  1245. effect_detach_kind(null, -1)
  1246. quake(3)
  1247. frame(35)
  1248. effect_off_kind(null, 0, 0)
  1249.  
  1250. sub_2DEB0:
  1251. frame(9)
  1252. effect(null, null, -1, 9.5, 0, 10, 0, 0, 1.4, 0, 0, 0, 0, 0, 0, 1)
  1253. frame(10)
  1254. effect_alpha(null, null, 0, 4.7, 15, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 0, 1, 0.8)
  1255. foot_effect(null, null, 0, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
  1256.  
  1257. sub_2E750:
  1258. frame(8)
  1259. effect_follow_rnd(null, null, 2, 0, 0, 0, 0, 0, 0.8, 2, 2, 2, 0, 0, 0, 1)
  1260. foot_effect(null, null, 35, 0, 0, 0, 0, 0, 1.6, 20, 0, 20, 0, 0, 0, 0)
  1261. last_effect_set_alpha(0.5)
  1262. wait(3)
  1263. foot_effect(null, null, 25, 0, 0, 0, 0, 0, 1.25, 20, 0, 20, 0, 0, 0, 0)
  1264. last_effect_set_alpha(0.5)
  1265. wait(3)
  1266. foot_effect(null, null, 15, 0, 0, 0, 0, 0, 1, 20, 0, 20, 0, 0, 0, 0)
  1267. last_effect_set_alpha(0.5)
  1268. wait(3)
  1269. frame(57)
  1270. effect_follow_rnd(null, null, 2, 0, 0, 0, 0, 0, 0.8, 2, 2, 2, 0, 0, 0, 1)
  1271. effect(null, null, 0, 12, 3, 0, -40, -90, 1.4, 0, 0, 0, 0, 0, 0, 1)
  1272. last_effect_set_rate(1.4)
  1273. frame(60)
  1274. effect(null, null, 16, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  1275. frame(61)
  1276. effect(null, null, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  1277. landing_effect(null, null, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  1278. landing_effect(null, null, -6, 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, 0, 0)
  1279.  
  1280. sub_30250:
  1281. frame(9)
  1282. effect(null, null, 0, 11.8, -10, 0, 0, 0, 1.6, 0, 0, 0, 0, 0, 0, 1)
  1283. frame(10)
  1284. foot_effect(null, null, 0, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
  1285. effect_alpha(null, null, 0, 12, 18.5, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 0, 1, 0.8)
  1286.  
  1287. sub_30AF0:
  1288. frame(10)
  1289. landing_effect(null, null, -1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  1290. effect_follow_no_stop(null, null, 0, 9, 6.5, 0, 0, 0, 1.6, 1)
  1291. frame(13)
  1292. effect_follow_no_stop(null, null, 0, 9, 2, 0, 180, 0, 1.5, 1)
  1293. last_particle_set_color(0.8, 0.6, 3)
  1294. frame(16)
  1295. effect_follow_no_stop(null, null, 0, 9, 2, 0, 180, 0, 1.5, 1)
  1296. last_particle_set_color(0.8, 0.6, 3)
  1297. frame(25)
  1298. foot_effect(null, null, -2.8, 0, 7.5, 0, 0, 0, 1.1, 0, 0, 0, 0, 0, 0, 1)
  1299.  
  1300. sub_31880:
  1301. frame(6)
  1302. foot_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  1303. effect(null, null, 0, 13.3, -0.5, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 1)
  1304. frame(8)
  1305. effect_alpha(null, null, 0, 0, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 0, 1, 1.5)
  1306.  
  1307. sub_32120:
  1308. effect(null, null, 0, 5, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
  1309. frame(3)
  1310. foot_effect(null, null, 0, 0, 0, 0, 180, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  1311.  
  1312. sub_32710:
  1313. effect(null, null, 0, 5, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
  1314. frame(3)
  1315. foot_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  1316.  
  1317. sub_33FA0:
  1318. frame(9)
  1319. foot_effect(null, null, 10, 0, 0, 0, 180, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
  1320.  
  1321. sub_34330:
  1322. frame(9)
  1323. foot_effect(null, null, 10, 0, 0, 0, 180, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
  1324.  
  1325. sub_346C0:
  1326. frame(6)
  1327. foot_effect(null, null, -5, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
  1328. frame(18)
  1329. foot_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  1330.  
  1331. sub_34D10:
  1332. frame(6)
  1333. foot_effect(null, null, -5, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
  1334. frame(18)
  1335. foot_effect(null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  1336.  
  1337. sub_35360:
  1338. frame(9)
  1339. foot_effect(null, null, -7.5, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
  1340. wait(5)
  1341. foot_effect(null, null, -7.5, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, 0)
  1342. wait(5)
  1343.  
  1344. sub_3E680:
  1345. slope(10000, 6)
  1346. frame(16)
  1347. frame(22)
  1348. frame(42)
  1349.  
  1350. sub_3EB20:
  1351. start_info_flash_eye(?)
  1352. frame(19)
  1353.  
  1354. sub_3ECE0:
  1355. slope(10000, 6)
  1356. frame(22)
  1357. frame(32)
  1358. frame(60)
  1359.  
  1360. sub_3F300:
  1361. slope(10000, 6)
  1362. quake(5)
  1363. frame(2)
  1364. rumble_hit(null, 0)
  1365.  
  1366. sub_3F680:
  1367. frame(14)
  1368. frame(16)
  1369. quake(5)
  1370. rumble_hit(null, 0)
  1371.  
  1372. sub_3F950:
  1373. slope(10000, 1)
  1374. frame(2)
  1375. slope(10001, 1, 4, 1)
  1376. frame(6)
  1377. slope(10001, 6, 4)
  1378. frame(9)
  1379.  
  1380. sub_3FE40:
  1381. slope(10001, 1, 6)
  1382. area_wind_2nd_arg10(0, 3, 30, 2, 1, 0, 12, 40, 20, 50)
  1383. frame(5)
  1384. frame(10)
  1385. slope(10001, 1, 4, 1)
  1386. frame(14)
  1387. frame(15)
  1388. quake(5)
  1389. frame(16)
  1390. rumble_hit(null, 0)
  1391. frame(17)
  1392.  
  1393. sub_40750:
  1394. frame(3)
  1395. quake(7)
  1396.  
  1397. sub_40C40:
  1398. frame(12)
  1399. frame(32)
  1400. frame(34)
  1401. rumble_hit(null, 0)
  1402.  
  1403. sub_41010:
  1404. slope(10000, 6)
  1405. frame(12)
  1406. frame(13)
  1407. slope(10000, 0)
  1408. frame(32)
  1409. frame(34)
  1410. rumble_hit(null, 0)
  1411.  
  1412. sub_415A0:
  1413. slope(10000, 6)
  1414. quake(7)
  1415. frame(5)
  1416.  
  1417. sub_41A00:
  1418. frame(4)
  1419. frame(15)
  1420.  
  1421. sub_41CD0:
  1422. slope(10000, 6)
  1423. frame(32)
  1424. quake(7)
  1425.  
  1426. sub_41FF0:
  1427. slope(10000, 6)
  1428. frame(4)
  1429. frame(15)
  1430.  
  1431. sub_42370:
  1432. slope(10000, 6)
  1433. frame(3)
  1434. area_wind_2nd_arg10(0, 2, 75, 2, 1, 0, 12, 50, 30, 50)
  1435. frame(6)
  1436. frame(56)
  1437. frame(64)
  1438. frame(68)
  1439. frame(70)
  1440. quake(5)
  1441. rumble_hit(null, 0)
  1442. frame(71)
  1443. area_wind_2nd_arg10(0, 3, 120, 2, 1, 0, 12, 50, 30, 0)
  1444. frame(101)
  1445.  
  1446. sub_42FB0:
  1447. slope(10000, 6)
  1448. frame(6)
  1449. frame(11)
  1450. area_wind_2nd_arg10(0, 2, 75, 2, 1, 0, 12, 50, 30, 50)
  1451. frame(35)
  1452. frame(36)
  1453. frame(56)
  1454. frame(64)
  1455. frame(68)
  1456. frame(70)
  1457. quake(5)
  1458. rumble_hit(null, 0)
  1459. frame(71)
  1460. area_wind_2nd_arg10(0, 3, 120, 2, 1, 0, 12, 50, 30, 0)
  1461. frame(101)
  1462.  
  1463. sub_43E60:
  1464. slope(10000, 6)
  1465. frame(3)
  1466. area_wind_2nd_arg10(0, 2, 75, 2, 1, 0, 12, 50, 30, 50)
  1467. frame(6)
  1468. frame(35)
  1469. frame(36)
  1470. frame(56)
  1471. frame(64)
  1472. frame(68)
  1473. frame(70)
  1474. quake(7)
  1475. rumble_hit(null, 0)
  1476. frame(71)
  1477. area_wind_2nd_arg10(0, 3, 120, 2, 1, 0, 12, 50, 30, 0)
  1478. frame(101)
  1479.  
  1480. sub_44D10:
  1481. slope(10000, 6)
  1482. frame(6)
  1483. frame(11)
  1484. area_wind_2nd_arg10(0, 2, 75, 2, 1, 0, 12, 50, 30, 50)
  1485. frame(35)
  1486. frame(36)
  1487. frame(56)
  1488. frame(64)
  1489. frame(68)
  1490. frame(70)
  1491. quake(7)
  1492. rumble_hit(null, 0)
  1493. frame(71)
  1494. area_wind_2nd_arg10(0, 3, 120, 2, 1, 0, 12, 50, 30, 0)
  1495. frame(101)
  1496.  
  1497. sub_45BC0:
  1498. slope(10000, 2)
  1499. frame(60)
  1500. slope(10001, 6, 1)
  1501.  
  1502. sub_45E80:
  1503. slope(10000, 6)
  1504. frame(2)
  1505. frame(10)
  1506. frame(20)
  1507. frame(84)
  1508. frame(85)
  1509. frame(96)
  1510.  
  1511. sub_46720:
  1512. slope(10000, 6)
  1513. frame(3)
  1514. frame(18)
  1515. frame(38)
  1516. frame(52)
  1517. frame(56)
  1518. area_wind_2nd_arg10(0, 3, 110, 2, 0.6, 0, 15, 30, 30, 40)
  1519. frame(96)
  1520. frame(125)
  1521.  
  1522. sub_470E0:
  1523. frame(12)
  1524. frame(24)
  1525. frame(42)
  1526. frame(48)
  1527. area_wind_2nd_arg10(0, 3, 100, 3, 1, 0, 15, 30, 30, 50)
  1528. frame(80)
  1529. slope(10001, 6, 4)
  1530.  
  1531. sub_479E0:
  1532. slope(10000, 6)
  1533. frame(7)
  1534.  
  1535. sub_47C30:
  1536. is_have_item_kind(114)
  1537. frame(11)
  1538. frame(14)
  1539. is_have_item_kind(116)
  1540. frame(13)
  1541.  
  1542. sub_48660:
  1543. slope(10000, 6)
  1544. frame(30)
  1545.  
  1546. sub_48B70:
  1547. frame(32)
  1548.  
  1549. sub_497B0:
  1550. slope(10000, 6)
  1551. frame(3)
  1552. quake(3)
  1553.  
  1554. sub_4A3F0:
  1555. slope(10000, 6)
  1556. frame(6)
  1557.  
  1558. sub_4A780:
  1559. frame(52)
  1560.  
  1561. sub_4AC10:
  1562. slope(10000, 4)
  1563. frame(1)
  1564. slope(10001, 1, 2)
  1565. frame(3)
  1566. slope(10001, 1, 6, 1)
  1567. frame(5)
  1568. frame(18)
  1569. slope(10001, 6, 8)
  1570.  
  1571. sub_4B230:
  1572. physics(7, 0.9, 0.7, -1, 0.9, 0.7, -1, null)
  1573. slope(10000, 6)
  1574. area_wind_2nd_arg10(0, 1, 120, 3, 0.5, 0, 12, 30, 30, 80)
  1575. frame(61)
  1576.  
  1577. sub_4B880:
  1578. slope(10000, 6)
  1579. frame(7)
  1580. execute(7)
  1581. slope(10000, 6)
  1582. frame(13)
  1583.  
  1584. sub_4BC20:
  1585. slope(10000, 6)
  1586. frame(5)
  1587.  
  1588. sub_4BE70:
  1589. slope(10000, 6)
  1590. frame(2)
  1591.  
  1592. sub_4C0C0:
  1593. slope(10000, 4)
  1594. frame(1)
  1595. slope(10001, 1, 2)
  1596. frame(3)
  1597. slope(10001, 1, 6, 1)
  1598. frame(5)
  1599. frame(27)
  1600. slope(10001, 6, 8)
  1601.  
  1602. sub_4C6E0:
  1603. slope(10000, 6)
  1604. frame(7)
  1605. execute(7)
  1606. slope(10000, 6)
  1607. frame(13)
  1608.  
  1609. sub_4CA80:
  1610. slope(10000, 6)
  1611. frame(5)
  1612.  
  1613. sub_4CCD0:
  1614. slope(10000, 6)
  1615. frame(2)
  1616.  
  1617. sub_4CF20:
  1618. slope(10000, 4)
  1619. frame(1)
  1620. slope(10001, 1, 2)
  1621. frame(3)
  1622. slope(10001, 1, 6, 1)
  1623. frame(5)
  1624. frame(27)
  1625. slope(10001, 6, 8)
  1626.  
  1627. sub_4D540:
  1628. slope(10000, 6)
  1629. frame(7)
  1630. execute(7)
  1631. slope(10000, 6)
  1632. frame(13)
  1633.  
  1634. sub_4D8E0:
  1635. slope(10000, 6)
  1636. frame(6)
  1637.  
  1638. sub_4DB30:
  1639. slope(10000, 6)
  1640. frame(2)
  1641.  
  1642. sub_4DD80:
  1643. frame(5)
  1644. frame(8)
  1645. slope(10000, 6)
  1646.  
  1647. sub_4E030:
  1648. frame(1)
  1649. execute(1)
  1650. slope(10000, 6)
  1651. frame(50)
  1652. frame(51)
  1653.  
  1654. sub_4EDB0:
  1655. slope(10000, 6)
  1656. frame(2)
  1657. slope(10001, 0, 3)
  1658. frame(17)
  1659.  
  1660. sub_4F570:
  1661. slope(10000, 2)
  1662. frame(14)
  1663. slope(10001, 6, 5)
  1664.  
  1665. sub_50150:
  1666. slope(10001, 1, 6, 1)
  1667. frame(21)
  1668. slope(10001, 6, 4)
  1669.  
  1670. sub_50410:
  1671. slope(10001, 1, 6, 1)
  1672. frame(11)
  1673. slope(10001, 6, 4)
  1674.  
  1675. sub_506D0:
  1676. slope(10001, 1, 6, 1)
  1677. frame(17)
  1678. frame(19)
  1679. rumble_hit(null, 0)
  1680. frame(24)
  1681. frame(28)
  1682. slope(10001, 6, 5)
  1683.  
  1684. sub_50D00:
  1685. slope(10001, 1, 6, 1)
  1686. frame(6)
  1687. slope(10001, 6, 5)
  1688.  
  1689. sub_51120:
  1690. frame(20)
  1691. slope(10001, 1, 5)
  1692. quake(3)
  1693.  
  1694. sub_51390:
  1695. frame(20)
  1696. slope(10001, 1, 10)
  1697. frame(21)
  1698. quake(3)
  1699.  
  1700. sub_51690:
  1701. frame(18)
  1702. frame(34)
  1703. slope(10001, 2, 1)
  1704. frame(40)
  1705. slope(10001, 6, 1)
  1706.  
  1707. sub_51A90:
  1708. slope(10000, 6)
  1709. frame(20)
  1710. frame(32)
  1711.  
  1712. sub_51E10:
  1713. slope(10000, 6)
  1714. frame(22)
  1715. frame(24)
  1716. rumble_hit(null, 0)
  1717.  
  1718. sub_52160:
  1719. frame(2)
  1720.  
  1721. sub_52310:
  1722. frame(2)
  1723. physics(10, 1)
  1724. frame(46)
  1725. physics(10, 0)
  1726.  
  1727. sub_52580:
  1728. slope(10001, 1, 6, 1)
  1729. frame(43)
  1730. slope(10001, 6, 8)
  1731.  
  1732. sub_52840:
  1733. slope(10000, 6)
  1734. frame(21)
  1735. slope(10001, 1, 5)
  1736.  
  1737. sub_52BB0:
  1738. slope(10001, 1, 6, 1)
  1739. frame(9)
  1740. slope(10001, 6, 12)
  1741.  
  1742. sub_52E70:
  1743. slope(10001, 1, 6, 1)
  1744. frame(13)
  1745. slope(10001, 6, 8)
  1746.  
  1747. sub_53130:
  1748. slope(10000, 6)
  1749. frame(1)
  1750. frame(2)
  1751.  
  1752. sub_535F0:
  1753. frame(25)
  1754. slope(10001, 6, 4)
  1755.  
  1756. sub_537A0:
  1757. frame(21)
  1758. slope(10001, 6, 4)
  1759.  
  1760. sub_53950:
  1761. frame(17)
  1762. slope(10001, 6, 4)
  1763.  
  1764. sub_53B00:
  1765. slope(10000, 6)
  1766. frame(14)
  1767. frame(16)
  1768. slope(10001, 1, 5)
  1769. frame(27)
  1770.  
  1771. sub_53FB0:
  1772. slope(10001, 1, 6, 1)
  1773. frame(23)
  1774. slope(10001, 6, 4)
  1775.  
  1776. sub_54270:
  1777. slope(10001, 1, 6, 1)
  1778. frame(18)
  1779. slope(10001, 6, 4)
  1780.  
  1781. sub_54530:
  1782. slope(10001, 1, 6, 1)
  1783. frame(14)
  1784. frame(16)
  1785. rumble_hit(null, 0)
  1786. frame(21)
  1787. frame(38)
  1788. slope(10001, 6, 5)
  1789.  
  1790. sub_54B60:
  1791. slope(10001, 1, 6, 1)
  1792. frame(3)
  1793. slope(10001, 6, 8)
  1794.  
  1795. sub_553D0:
  1796. frame(2)
  1797. quake(3)
  1798. frame(21)
  1799. slope(10001, 1, 2)
  1800.  
  1801. sub_55650:
  1802. slope(10001, 1, 6, 1)
  1803. frame(13)
  1804. slope(10001, 6, 4)
  1805.  
  1806. sub_55910:
  1807. slope(10001, 1, 6, 1)
  1808. frame(19)
  1809. slope(10001, 6, 4)
  1810.  
  1811. sub_55BD0:
  1812. slope(10000, 1)
  1813. frame(15)
  1814. frame(17)
  1815. rumble_hit(null, 0)
  1816. frame(20)
  1817. frame(37)
  1818. slope(10001, 6, 5)
  1819.  
  1820. sub_56190:
  1821. slope(10001, 1, 6, 1)
  1822. frame(6)
  1823. slope(10001, 6, 10)
  1824.  
  1825. sub_56A00:
  1826. frame(2)
  1827. quake(3)
  1828. frame(21)
  1829. slope(10001, 1, 2)
  1830.  
  1831. sub_56C80:
  1832. frame(4)
  1833. slope(10001, 1, 4)
  1834. frame(28)
  1835. slope(10001, 6, 6)
  1836.  
  1837. sub_56F50:
  1838. frame(16)
  1839. slope(10000, 4)
  1840. frame(21)
  1841. slope(10000, 6)
  1842.  
  1843. sub_572D0:
  1844. frame(21)
  1845. slope(10000, 4)
  1846. frame(22)
  1847. slope(10001, 6, 6)
  1848.  
  1849. sub_57570:
  1850. frame(12)
  1851. slope(10000, 4)
  1852. frame(21)
  1853. slope(10000, 6)
  1854.  
  1855. sub_57A00:
  1856. slope(10000, 2)
  1857. frame(20)
  1858. slope(10000, 6)
  1859.  
  1860. sub_584F0:
  1861. slope(10000, 6)
  1862. frame(12)
  1863. slope(10001, 1, 3)
  1864. frame(15)
  1865. quake(7)
  1866. frame(48)
  1867. slope(10001, 6, 6)
  1868.  
  1869. sub_589E0:
  1870. ft_attack_abs_camera_quake(0, 0)
  1871. slope(10000, 6)
  1872. frame(11)
  1873. quake(5)
  1874. rumble_hit(null, 0)
  1875.  
  1876. sub_58C80:
  1877. ft_attack_abs_camera_quake(0, 0)
  1878. slope(10000, 2)
  1879. frame(12)
  1880. quake(5)
  1881. rumble_hit(null, 0)
  1882. frame(28)
  1883. slope(10001, 6, 4)
  1884.  
  1885. sub_59050:
  1886. ft_attack_abs_camera_quake(0, 0)
  1887. slope(10000, 6)
  1888. frame(11)
  1889. quake(5)
  1890. rumble_hit(null, 0)
  1891.  
  1892. sub_59410:
  1893. slope(10000, 2)
  1894. frame(2)
  1895. rumble_hit(null, 0)
  1896. frame(18)
  1897. slope(10001, 6, 4)
  1898.  
  1899. sub_59980:
  1900. slope(10000, 6)
  1901. frame(11)
  1902.  
  1903. sub_59BD0:
  1904. slope(10000, 6)
  1905. frame(10)
  1906.  
  1907. sub_59E20:
  1908. slope(10000, 6)
  1909. frame(7)
  1910.  
  1911. sub_5A8E0:
  1912. frame(14)
  1913. frame(16)
  1914. rumble_hit(null, 0)
  1915.  
  1916. sub_5AB80:
  1917. frame(6)
  1918. frame(8)
  1919. rumble_hit(null, 0)
  1920.  
  1921. sub_5AE20:
  1922. frame(8)
  1923. frame(10)
  1924. rumble_hit(null, 0)
  1925.  
  1926. sub_5B0C0:
  1927. frame(12)
  1928. frame(14)
  1929. rumble_hit(null, 0)
  1930.  
  1931. sub_5B360:
  1932. frame(5)
  1933. frame(7)
  1934. rumble_hit(null, 0)
  1935. frame(18)
  1936.  
  1937. sub_5B730:
  1938. physics(7, 0.9, 0.8, -1, -1, -1, -1, null)
  1939. slope(10000, 1)
  1940. area_wind_2nd_arg10(0, 1, 75, 3, 0.3, 0, 12, 30, 30, 80)
  1941. frame(61)
  1942.  
  1943. sub_5BDB0:
  1944. slope(10000, 6)
  1945. frame(2)
  1946. slope(10001, 1, 2)
  1947. frame(5)
  1948. execute(5)
  1949. slope(10001, 1, 2, 1)
  1950. frame(13)
  1951. frame(15)
  1952. rumble_hit(null, 0)
  1953. frame(33)
  1954. frame(35)
  1955. rumble_hit(null, 0)
  1956. frame(56)
  1957. slope(10001, 6, 8)
  1958.  
  1959. sub_5C7C0:
  1960. physics(7, -1, -1, -1, 0.8, 0.8, -1, null)
  1961. slope(10000, 6)
  1962. area_wind_2nd_arg10(0, 1, 75, 3, 0.3, 0, 12, 30, 30, 80)
  1963. frame(61)
  1964.  
  1965. sub_5CE50:
  1966. slope(10000, 6)
  1967. frame(10)
  1968. execute(10)
  1969. slope(10000, 6)
  1970. frame(18)
  1971. frame(20)
  1972. rumble_hit(null, 0)
  1973. frame(27)
  1974. frame(60)
  1975.  
  1976. sub_5D580:
  1977. physics(7, 0.9, 0.8, -1, 0.8, 0.8, -1, null)
  1978. slope(10000, 6)
  1979. area_wind_2nd_arg10(0, 1, 75, 3, 0.3, 0, 12, 30, 30, 80)
  1980. frame(61)
  1981.  
  1982. sub_5DC10:
  1983. slope(10000, 6)
  1984. frame(15)
  1985. execute(15)
  1986. slope(10000, 6)
  1987. frame(16)
  1988. slope(10000, 4)
  1989. frame(27)
  1990. frame(29)
  1991. rumble_hit(null, 0)
  1992. frame(30)
  1993. slope(10000, 6)
  1994. frame(31)
  1995.  
  1996. sub_5E550:
  1997. slope(10000, 6)
  1998. frame(2)
  1999. slope(10001, 1, 6, 1)
  2000. frame(8)
  2001. frame(10)
  2002. rumble_hit(null, 0)
  2003. frame(29)
  2004. slope(10001, 6, 10)
  2005.  
  2006. sub_5EB40:
  2007. slope(10000, 2)
  2008. frame(11)
  2009. area_wind_2nd_arg10(0, 2, 225, 2, 1, 0, 12, 30, 30, 80)
  2010. frame(19)
  2011. frame(50)
  2012. frame(54)
  2013. slope(10001, 1, 4)
  2014. frame(60)
  2015. quake(5)
  2016. rumble_hit(null, 0)
  2017. frame(61)
  2018. area_wind_2nd_arg10(0, 3, 90, 16, 1, 0, 12, 30, 30, 50)
  2019. frame(78)
  2020. frame(84)
  2021. slope(10001, 6, 10)
  2022.  
  2023. sub_5F810:
  2024. slope(10000, 4)
  2025. frame(8)
  2026. frame(10)
  2027. rumble_hit(null, 0)
  2028. frame(24)
  2029. slope(10001, 6, 4)
  2030.  
  2031. sub_5FC90:
  2032. frame(8)
  2033. frame(10)
  2034. rumble_hit(null, 0)
  2035. frame(16)
  2036. frame(24)
  2037. slope(10001, 6, 4)
  2038.  
  2039. sub_601A0:
  2040. slope(10000, 6)
  2041. frame(5)
  2042. frame(8)
  2043. rumble_hit(null, 0)
  2044.  
  2045. sub_60610:
  2046. slope(10000, 6)
  2047. frame(4)
  2048. slope(10001, 0, 2)
  2049. frame(26)
  2050. slope(10001, 6, 4)
  2051.  
  2052. sub_60990:
  2053. slope(10000, 6)
  2054. frame(4)
  2055. slope(10001, 0, 2)
  2056. frame(20)
  2057. slope(10001, 6, 6)
  2058.  
  2059. sub_612D0:
  2060. slope(10000, 6)
  2061. frame(2)
  2062. slope(10001, 0, 3)
  2063.  
  2064. sub_62120:
  2065. slope(10000, 0)
  2066. frame(9)
  2067. frame(16)
  2068. slope(10001, 6, 4)
  2069. frame(19)
  2070.  
  2071. sub_625D0:
  2072. slope(10000, 6)
  2073. frame(6)
  2074.  
  2075. sub_62820:
  2076. slope(10000, 6)
  2077. frame(6)
  2078.  
  2079. sub_62A70:
  2080. frame(9)
  2081. frame(21)
  2082. slope(10001, 6, 3)
  2083.  
  2084. sub_62D40:
  2085. slope(10000, 6)
  2086. frame(5)
  2087. slope(10000, 0)
  2088. frame(21)
  2089. slope(10001, 6, 4)
  2090.  
  2091. sub_7B380:
  2092. frame(12)
  2093.  
  2094. sub_A68C0:
  2095. frame(11)
  2096. reverse_lr(?)
  2097. frame(66)
  2098. frame(70)
  2099. attack(ID=0, ?=0, ?=null, damage=40.0, angle=30, kbg=100, wkb=0, bkb=40, size=5.0, X=2.4, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  2100. attack(ID=1, ?=0, ?=null, damage=40.0, angle=30, kbg=100, wkb=0, bkb=40, size=4.7, X=0.0, Y=1.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  2101. attack(ID=2, ?=0, ?=null, damage=40.0, angle=30, kbg=100, wkb=0, bkb=40, size=4.8, X=5.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  2102. attack(ID=0, ?=0, ?=null, damage=40.0, angle=30, kbg=100, wkb=0, bkb=40, size=5.0, X=1.5, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  2103. attack(ID=1, ?=0, ?=null, damage=40.0, angle=30, kbg=100, wkb=0, bkb=40, size=4.7, X=1.1, Y=-0.3, Z=-0.4, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  2104. attack(ID=2, ?=0, ?=null, damage=40.0, angle=30, kbg=100, wkb=0, bkb=40, size=4.8, X=1.0, Y=-4.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  2105. frame(74)
  2106.  
  2107. sub_A8960:
  2108. frame(11)
  2109. frame(66)
  2110. frame(70)
  2111. attack(ID=0, ?=0, ?=null, damage=38.0, angle=30, kbg=100, wkb=0, bkb=30, size=5.0, X=2.4, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  2112. attack(ID=1, ?=0, ?=null, damage=38.0, angle=30, kbg=100, wkb=0, bkb=30, size=4.7, X=0.0, Y=1.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  2113. attack(ID=2, ?=0, ?=null, damage=38.0, angle=30, kbg=100, wkb=0, bkb=30, size=4.8, X=5.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  2114. attack(ID=0, ?=0, ?=null, damage=38.0, angle=30, kbg=100, wkb=0, bkb=30, size=5.0, X=1.5, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  2115. attack(ID=1, ?=0, ?=null, damage=38.0, angle=30, kbg=100, wkb=0, bkb=30, size=4.7, X=1.1, Y=-0.3, Z=-0.4, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  2116. attack(ID=2, ?=0, ?=null, damage=38.0, angle=30, kbg=100, wkb=0, bkb=30, size=4.8, X=1.0, Y=-4.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  2117. frame(74)
  2118.  
  2119. sub_AAA30:
  2120. frame(11)
  2121. reverse_lr(?)
  2122. damage(0, 1, 0)
  2123. frame(65)
  2124. damage(0, 0, 0)
  2125. frame(70)
  2126. attack(ID=0, ?=0, ?=null, damage=37.0, angle=361, kbg=100, wkb=0, bkb=30, size=5.0, X=2.4, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  2127. attack(ID=1, ?=0, ?=null, damage=37.0, angle=361, kbg=100, wkb=0, bkb=30, size=4.7, X=0.0, Y=1.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  2128. attack(ID=2, ?=0, ?=null, damage=37.0, angle=361, kbg=100, wkb=0, bkb=30, size=4.8, X=5.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  2129. attack(ID=0, ?=0, ?=null, damage=37.0, angle=361, kbg=100, wkb=0, bkb=30, size=5.0, X=1.5, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  2130. attack(ID=1, ?=0, ?=null, damage=37.0, angle=361, kbg=100, wkb=0, bkb=30, size=4.7, X=1.1, Y=-0.3, Z=-0.4, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  2131. attack(ID=2, ?=0, ?=null, damage=37.0, angle=361, kbg=100, wkb=0, bkb=30, size=4.8, X=1.0, Y=-4.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  2132. frame(74)
  2133.  
  2134. sub_ACAF0:
  2135. frame(11)
  2136. damage(0, 1, 0)
  2137. frame(68)
  2138. damage(0, 0, 0)
  2139. frame(70)
  2140. attack(ID=0, ?=0, ?=null, damage=30.0, angle=50, kbg=46, wkb=0, bkb=120, size=5.0, X=2.4, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  2141. attack(ID=1, ?=0, ?=null, damage=30.0, angle=50, kbg=46, wkb=0, bkb=120, size=4.7, X=0.0, Y=1.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  2142. attack(ID=2, ?=0, ?=null, damage=30.0, angle=50, kbg=46, wkb=0, bkb=120, size=4.8, X=5.0, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  2143. attack(ID=0, ?=0, ?=null, damage=30.0, angle=50, kbg=46, wkb=0, bkb=120, size=5.0, X=1.5, Y=0.0, Z=0.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  2144. attack(ID=1, ?=0, ?=null, damage=30.0, angle=50, kbg=46, wkb=0, bkb=120, size=4.7, X=1.1, Y=-0.3, Z=-0.4, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  2145. attack(ID=2, ?=0, ?=null, damage=30.0, angle=50, kbg=46, wkb=0, bkb=120, size=4.8, X=1.0, Y=-4.0, Z=1.0, hitlag=1.0, sdi?=1.0, ?=1, ?=3, ?=0, ?=0, ?=0.0, ?=0, ?=0, ?=0, ?=0, ?=0, ?=1, ?=?, ?=63, ?=31, ?=0, ?=null, ?=2, ?=2, ?=4)
  2146. frame(74)
  2147.  
  2148. sub_B5B30:
  2149. frame(5)
  2150. play_se(null)
  2151.  
  2152. sub_B5C60:
  2153. frame(14)
  2154. play_se(null)
  2155.  
  2156. sub_B5EA0:
  2157. frame(2)
  2158. play_se(null)
  2159. wait(12)
  2160. play_se(null)
  2161. play_se(null)
  2162.  
  2163. sub_B60E0:
  2164. frame(4)
  2165. play_se(null)
  2166.  
  2167. sub_B6210:
  2168. frame(2)
  2169. play_se(null)
  2170. wait(12)
  2171. play_se(null)
  2172. play_se(null)
  2173.  
  2174. sub_B6670:
  2175. frame(1)
  2176. play_se(null)
  2177. frame(8)
  2178. play_se(null)
  2179. frame(13)
  2180. stop_se(null)
  2181. play_se(null)
  2182. wait(13)
  2183. play_se(null)
  2184.  
  2185. sub_B6A60:
  2186. frame(1)
  2187. play_se(null)
  2188. wait(3)
  2189. stop_se(null)
  2190. stop_se(null)
  2191. play_se(null)
  2192. play_se(null)
  2193.  
  2194. sub_B6E20:
  2195. frame(4)
  2196. play_se(null)
  2197. wait(14)
  2198. stop_se(null)
  2199. play_se(null)
  2200.  
  2201. sub_B7060:
  2202. frame(4)
  2203. stop_se(null)
  2204. play_se(null)
  2205. wait(14)
  2206. play_se(null)
  2207. wait(13)
  2208. play_se(null)
  2209.  
  2210. sub_B7370:
  2211. frame(4)
  2212. play_se(null)
  2213. wait(14)
  2214. stop_se(null)
  2215. play_se(null)
  2216. wait(32)
  2217. play_se(null)
  2218. wait(5)
  2219. play_se(null)
  2220.  
  2221. sub_B7760:
  2222. frame(2)
  2223. stop_se(null)
  2224. play_se(null)
  2225. wait(48)
  2226. wait(20)
  2227. stop_se(null)
  2228. play_se(null)
  2229.  
  2230. sub_B7A30:
  2231. frame(10)
  2232. play_se(null)
  2233. frame(12)
  2234. play_se(null)
  2235. wait(48)
  2236. wait(10)
  2237. play_se(null)
  2238.  
  2239. sub_B7D60:
  2240. frame(15)
  2241. play_se_no_3d(null)
  2242.  
  2243. sub_B7E90:
  2244. frame(15)
  2245. play_se_no_3d(null)
  2246. play_se_no_3d(null)
  2247. frame(57)
  2248. play_se(null)
  2249. play_se(null)
  2250. frame(110)
  2251. play_se_no_3d(null)
  2252. frame(123)
  2253. play_se_no_3d(null)
  2254.  
  2255. sub_B82C0:
  2256. frame(35)
  2257. play_se_no_3d(null)
  2258. frame(51)
  2259. play_se(null)
  2260.  
  2261. sub_B84C0:
  2262. frame(1)
  2263. play_se(null)
  2264. wait(57)
  2265. play_se(null)
  2266. wait(28)
  2267. play_se(null)
  2268. wait(13)
  2269. play_se(null)
  2270. wait(16)
  2271. play_se(null)
  2272.  
  2273. sub_B8950:
  2274. frame(1)
  2275. play_se(null)
  2276. wait(57)
  2277. play_se(null)
  2278. wait(52)
  2279. play_se(null)
  2280.  
  2281. sub_B8C30:
  2282. frame(19)
  2283. play_se(null)
  2284. frame(35)
  2285. play_se(null)
  2286. frame(37)
  2287. play_se(null)
  2288. frame(77)
  2289. play_se(null)
  2290.  
  2291. sub_B8FE0:
  2292. frame(17)
  2293. play_se(null)
  2294. frame(37)
  2295. play_se(null)
  2296. frame(50)
  2297. play_se(null)
  2298. frame(53)
  2299. play_se(null)
  2300.  
  2301. sub_B9390:
  2302. frame(15)
  2303. play_se(null)
  2304. wait(5)
  2305. play_se(null)
  2306. frame(39)
  2307. play_se(null)
  2308. play_se(null)
  2309.  
  2310. sub_B9770:
  2311. frame(3)
  2312. play_se(null)
  2313.  
  2314. sub_B98A0:
  2315. frame(3)
  2316. play_se(null)
  2317.  
  2318. sub_B9AB0:
  2319. frame(3)
  2320. play_landing_se(null)
  2321.  
  2322. sub_B9BE0:
  2323. frame(2)
  2324. play_se(null)
  2325.  
  2326. sub_B9D10:
  2327. frame(10)
  2328. play_se(null)
  2329.  
  2330. sub_B9E40:
  2331. frame(10)
  2332. play_se(null)
  2333.  
  2334. sub_BA040:
  2335. frame(1)
  2336. play_se(null)
  2337.  
  2338. sub_BA170:
  2339. frame(8)
  2340. stop_se(null)
  2341. play_se(null)
  2342.  
  2343. sub_BA2D0:
  2344. frame(1)
  2345. play_se(null)
  2346.  
  2347. sub_BA400:
  2348. frame(8)
  2349. stop_se(null)
  2350. play_se(null)
  2351.  
  2352. sub_BA630:
  2353. frame(8)
  2354. stop_se(null)
  2355. play_se(null)
  2356.  
  2357. sub_BA860:
  2358. frame(8)
  2359. stop_se(null)
  2360. play_se(null)
  2361.  
  2362. sub_BAA90:
  2363. frame(8)
  2364. stop_se(null)
  2365.  
  2366. sub_BAC90:
  2367. frame(8)
  2368. stop_se(null)
  2369.  
  2370. sub_BADC0:
  2371. frame(45)
  2372. play_se(null)
  2373.  
  2374. sub_BAFC0:
  2375. frame(8)
  2376. stop_se(null)
  2377. play_se(null)
  2378.  
  2379. sub_BBBB0:
  2380. frame(3)
  2381. play_se(null)
  2382.  
  2383. sub_BBCE0:
  2384. frame(3)
  2385. play_se(null)
  2386.  
  2387. sub_BBE10:
  2388. frame(5)
  2389. play_se(null)
  2390.  
  2391. sub_BBF40:
  2392. frame(5)
  2393. play_se(null)
  2394. play_se(null)
  2395. wait(2)
  2396. play_se(null)
  2397. wait(2)
  2398. play_se(null)
  2399.  
  2400. sub_BC250:
  2401. frame(8)
  2402. play_se(null)
  2403. frame(23)
  2404. play_se(null)
  2405.  
  2406. sub_BC450:
  2407. frame(6)
  2408. play_se(null)
  2409. frame(17)
  2410. play_se(null)
  2411.  
  2412. sub_BC650:
  2413. frame(5)
  2414. play_se(null)
  2415. wait(13)
  2416. play_se(null)
  2417. wait(6)
  2418. play_se(null)
  2419. wait(10)
  2420. play_se(null)
  2421.  
  2422. sub_BCA00:
  2423. frame(8)
  2424. play_se(null)
  2425.  
  2426. sub_BCB30:
  2427. frame(5)
  2428. play_se(null)
  2429. wait(16)
  2430. play_se(null)
  2431.  
  2432. sub_BCD30:
  2433. frame(3)
  2434. play_se(null)
  2435. wait(20)
  2436. play_se(null)
  2437.  
  2438. sub_BCF30:
  2439. frame(1)
  2440. play_se(null)
  2441.  
  2442. sub_BD060:
  2443. frame(3)
  2444. play_se(null)
  2445. wait(7)
  2446. play_se(null)
  2447.  
  2448. sub_BD260:
  2449. frame(3)
  2450. play_se(null)
  2451. frame(15)
  2452. play_se(null)
  2453. frame(19)
  2454. play_se(null)
  2455. wait(35)
  2456. play_se(null)
  2457.  
  2458. sub_BD610:
  2459. frame(3)
  2460. play_se(null)
  2461. wait(18)
  2462. play_se(null)
  2463. wait(12)
  2464. play_se(null)
  2465.  
  2466. sub_BD8F0:
  2467. frame(3)
  2468. play_se(null)
  2469. wait(12)
  2470. play_se(null)
  2471. wait(9)
  2472. play_se(null)
  2473.  
  2474. sub_BDBD0:
  2475. frame(3)
  2476. play_se(null)
  2477. is_random(2)
  2478. play_se(null)
  2479.  
  2480. sub_BE200:
  2481. frame(1)
  2482. play_se(null)
  2483.  
  2484. sub_BE510:
  2485. frame(10)
  2486. play_status(null)
  2487.  
  2488. sub_BE640:
  2489. frame(10)
  2490. play_status(null)
  2491.  
  2492. sub_BE770:
  2493. frame(2)
  2494. play_sequence(null)
  2495.  
  2496. sub_BECF0:
  2497. frame(3)
  2498. play_se(null)
  2499. frame(25)
  2500. play_landing_se(null)
  2501.  
  2502. sub_BEEF0:
  2503. frame(3)
  2504. play_se(null)
  2505. frame(23)
  2506. play_landing_se(null)
  2507.  
  2508. sub_BF2B0:
  2509. frame(14)
  2510. play_se(null)
  2511.  
  2512. sub_BF3E0:
  2513. frame(2)
  2514. play_se(null)
  2515. frame(7)
  2516. play_se(null)
  2517. frame(10)
  2518. play_se(null)
  2519. frame(23)
  2520. play_se(null)
  2521.  
  2522. sub_BF790:
  2523. frame(2)
  2524. play_se(null)
  2525. frame(8)
  2526. play_se(null)
  2527. frame(22)
  2528. play_se(null)
  2529.  
  2530. sub_BFA70:
  2531. frame(2)
  2532. play_se(null)
  2533. frame(16)
  2534. play_se(null)
  2535. frame(24)
  2536. play_se(null)
  2537.  
  2538. sub_BFD50:
  2539. frame(3)
  2540. play_se(null)
  2541. frame(7)
  2542. play_se(null)
  2543.  
  2544. sub_C0240:
  2545. stop_se(null)
  2546. stop_se(null)
  2547. stop_se(null)
  2548. frame(2)
  2549. play_down_se(null)
  2550. frame(21)
  2551. play_down_se(null)
  2552.  
  2553. sub_C0540:
  2554. frame(2)
  2555. play_se(null)
  2556. frame(8)
  2557. play_se(null)
  2558. frame(14)
  2559. play_se(null)
  2560.  
  2561. sub_C0820:
  2562. frame(2)
  2563. play_se(null)
  2564. frame(5)
  2565. play_se(null)
  2566. frame(19)
  2567. play_se(null)
  2568.  
  2569. sub_C0B00:
  2570. frame(2)
  2571. play_se(null)
  2572. frame(15)
  2573. play_se(null)
  2574. frame(21)
  2575. play_se(null)
  2576.  
  2577. sub_C0DE0:
  2578. frame(3)
  2579. play_se(null)
  2580. frame(7)
  2581. play_se(null)
  2582.  
  2583. sub_C12D0:
  2584. stop_se(null)
  2585. stop_se(null)
  2586. stop_se(null)
  2587. frame(2)
  2588. play_down_se(null)
  2589. frame(22)
  2590. play_down_se(null)
  2591.  
  2592. sub_C15D0:
  2593. frame(6)
  2594. play_fly_voice(null, null)
  2595.  
  2596. sub_C1730:
  2597. frame(6)
  2598. play_fly_voice(null, null)
  2599.  
  2600. sub_C1890:
  2601. frame(6)
  2602. play_fly_voice(null, null)
  2603.  
  2604. sub_C19F0:
  2605. frame(6)
  2606. play_fly_voice(null, null)
  2607.  
  2608. sub_C1B50:
  2609. frame(6)
  2610. play_fly_voice(null, null)
  2611.  
  2612. sub_C1CB0:
  2613. frame(1)
  2614. play_se(null)
  2615. wait(8)
  2616. stop_se(null)
  2617.  
  2618. sub_C1EB0:
  2619. frame(1)
  2620. play_se(null)
  2621. wait(8)
  2622. stop_se(null)
  2623.  
  2624. sub_C20B0:
  2625. set_play_inhivit(null, 5)
  2626. frame(3)
  2627. play_se(null)
  2628.  
  2629. sub_C2330:
  2630. set_play_inhivit(null, 5)
  2631. frame(3)
  2632. play_se(null)
  2633.  
  2634. sub_C25B0:
  2635. frame(10)
  2636. play_se(null)
  2637. play_sequence(null)
  2638. wait(5)
  2639. play_down_se(null)
  2640. play_se(null)
  2641.  
  2642. sub_C2830:
  2643. frame(2)
  2644. play_se(null)
  2645. play_sequence(null)
  2646.  
  2647. sub_C2990:
  2648. frame(2)
  2649. play_se(null)
  2650. wait(8)
  2651. play_sequence(null)
  2652.  
  2653. sub_C2B90:
  2654. frame(2)
  2655. play_se(null)
  2656. frame(9)
  2657. play_se(null)
  2658. play_sequence(null)
  2659.  
  2660. sub_C2DD0:
  2661. frame(4)
  2662. play_se(null)
  2663. wait(10)
  2664. stop_se(null)
  2665.  
  2666. sub_C2FD0:
  2667. frame(8)
  2668. play_se(null)
  2669. wait(10)
  2670. stop_se(null)
  2671.  
  2672. sub_C31D0:
  2673. frame(4)
  2674. play_se(null)
  2675. wait(10)
  2676. stop_se(null)
  2677.  
  2678. sub_C33D0:
  2679. frame(4)
  2680. play_landing_se(null)
  2681.  
  2682. sub_C3500:
  2683. frame(4)
  2684. play_landing_se(null)
  2685.  
  2686. sub_C3630:
  2687. frame(4)
  2688. play_landing_se(null)
  2689.  
  2690. sub_C3760:
  2691. frame(4)
  2692. play_landing_se(null)
  2693.  
  2694. sub_C3890:
  2695. frame(4)
  2696. play_landing_se(null)
  2697.  
  2698. sub_C39C0:
  2699. frame(16)
  2700. play_sequence(null)
  2701. play_se(null)
  2702.  
  2703. sub_C3B20:
  2704. frame(8)
  2705. play_sequence(null)
  2706. play_se(null)
  2707.  
  2708. sub_C3C80:
  2709. frame(10)
  2710. play_sequence(null)
  2711. play_se(null)
  2712.  
  2713. sub_C3DE0:
  2714. frame(14)
  2715. play_sequence(null)
  2716. play_se(null)
  2717.  
  2718. sub_C3F40:
  2719. frame(7)
  2720. play_sequence(null)
  2721. play_se(null)
  2722. wait(13)
  2723. play_se(null)
  2724.  
  2725. sub_C4180:
  2726. frame(2)
  2727. play_se(null)
  2728.  
  2729. sub_C42B0:
  2730. frame(6)
  2731. stop_se(null)
  2732. wait(8)
  2733. play_se(null)
  2734. play_se(null)
  2735. wait(20)
  2736. play_se(null)
  2737.  
  2738. sub_C45C0:
  2739. frame(2)
  2740. play_se(null)
  2741.  
  2742. sub_C46F0:
  2743. frame(11)
  2744. stop_se(null)
  2745. wait(9)
  2746. play_se(null)
  2747. play_se(null)
  2748.  
  2749. sub_C4930:
  2750. frame(2)
  2751. play_se(null)
  2752.  
  2753. sub_C4A60:
  2754. frame(18)
  2755. stop_se(null)
  2756. play_se(null)
  2757. frame(22)
  2758. play_se(null)
  2759.  
  2760. sub_C4CA0:
  2761. frame(10)
  2762. play_sequence(null)
  2763. play_se(null)
  2764.  
  2765. sub_C4E00:
  2766. frame(5)
  2767. play_se(null)
  2768. play_se(null)
  2769. frame(57)
  2770. play_se(null)
  2771. frame(60)
  2772. play_se(null)
  2773.  
  2774. sub_C5110:
  2775. frame(10)
  2776. play_se(null)
  2777. play_se(null)
  2778.  
  2779. sub_C5270:
  2780. frame(10)
  2781. play_sequence(null)
  2782. play_se(null)
  2783.  
  2784. sub_C53D0:
  2785. frame(8)
  2786. play_se(null)
  2787.  
  2788. sub_C5500:
  2789. frame(5)
  2790. play_se(null)
  2791.  
  2792. sub_C5630:
  2793. frame(2)
  2794. play_se(null)
  2795.  
  2796. sub_C5760:
  2797. frame(5)
  2798. play_se(null)
  2799. wait(23)
  2800. play_se(null)
  2801.  
  2802. sub_C5960:
  2803. frame(5)
  2804. play_se(null)
  2805. wait(14)
  2806. play_se(null)
  2807.  
  2808. sub_C5B60:
  2809. frame(2)
  2810. play_se(null)
  2811. wait(15)
  2812. play_se(null)
  2813.  
  2814. sub_C5D60:
  2815. frame(1)
  2816. play_se(null)
  2817.  
  2818. sub_C5E90:
  2819. frame(2)
  2820. play_se(null)
  2821.  
  2822. sub_C5FC0:
  2823. frame(2)
  2824. play_se(null)
  2825.  
  2826. sub_C60F0:
  2827. frame(4)
  2828. play_landing_se(null)
  2829.  
  2830. sub_C6220:
  2831. frame(4)
  2832. play_landing_se(null)
  2833.  
  2834. sub_C6350:
  2835. frame(2)
  2836. play_landing_se(null)
  2837.  
  2838. sub_C6480:
  2839. frame(3)
  2840. play_se(null)
  2841.  
  2842. sub_C65B0:
  2843. frame(3)
  2844. play_se(null)
  2845.  
  2846. sub_C67C0:
  2847. frame(3)
  2848. play_se(null)
  2849.  
  2850. sub_C69C0:
  2851. frame(2)
  2852. play_se(null)
  2853. wait(1)
  2854. play_se(null)
  2855.  
  2856. sub_C6C90:
  2857. frame(3)
  2858. play_se(null)
  2859.  
  2860. sub_C6DC0:
  2861. frame(3)
  2862. play_se(null)
  2863.  
  2864. sub_C6EF0:
  2865. frame(1)
  2866. play_sequence(null)
  2867. play_sequence(null)
  2868. play_se(null)
  2869.  
  2870. sub_C7160:
  2871. frame(3)
  2872. play_se(null)
  2873.  
  2874. sub_C7290:
  2875. frame(1)
  2876. play_sequence(null)
  2877. play_sequence(null)
  2878. play_se(null)
  2879.  
  2880. sub_C7500:
  2881. frame(5)
  2882. play_se(null)
  2883. set_play_inhivit(null, 30)
  2884.  
  2885. sub_C7690:
  2886. frame(5)
  2887. play_se(null)
  2888. set_play_inhivit(null, 30)
  2889.  
  2890. sub_C7820:
  2891. frame(5)
  2892. play_se(null)
  2893. set_play_inhivit(null, 20)
  2894. wait(16)
  2895. play_step(null)
  2896. wait(6)
  2897. play_step(null)
  2898.  
  2899. sub_C7B60:
  2900. frame(5)
  2901. play_se(null)
  2902. set_play_inhivit(null, 20)
  2903. wait(16)
  2904. play_step(null)
  2905. wait(6)
  2906. play_step(null)
  2907.  
  2908. sub_C7EA0:
  2909. frame(5)
  2910. play_se(null)
  2911. set_play_inhivit(null, 30)
  2912.  
  2913. sub_C8030:
  2914. frame(6)
  2915. play_step(null)
  2916. wait(5)
  2917. play_step(null)
  2918.  
  2919. sub_C8230:
  2920. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  2921. effect_follow(null, null, 0, 0.1, -0.2, 0, 0, 0, 1, 1)
  2922. burn_color(1.5, 0.5, 2, 0.5)
  2923. wait(2)
  2924. burn_color_frame(3, 1.5, 0.5, 2, 0)
  2925. wait(1)
  2926. burn_color_normal(?)
  2927. wait(1)
  2928. frame(12)
  2929. effect_detach_kind(null, -1)
  2930.  
  2931. sub_C8B20:
  2932. frame(17)
  2933. effect(null, null, 0, 17, 0, 0, 0, 0, 1.2, 45, 45, 45, 0, 0, 0, 1)
  2934. burn_color(0.1, 1, 2, 0.7)
  2935. wait(2)
  2936. effect(null, null, 0, 27, -10, 0, 0, 0, 1.3, 40, 40, 40, 0, 0, 0, 1)
  2937. burn_color_frame(5, 0.1, 1, 2, 0)
  2938. wait(1)
  2939. effect(null, null, 0, 37, -5, 0, 0, 0, 1.2, 40, 40, 40, 0, 0, 0, 1)
  2940. burn_color_normal(?)
  2941. wait(1)
  2942. frame(25)
  2943. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  2944. effect_follow(null, null, 0, 0.1, -0.2, 0, 0, 0, 1, 1)
  2945. frame(45)
  2946. after_image4_on_arg29(null, null, 4, null, 0, 1, 0, null, 0, 48, 0, 1, null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 101, 0, 1.4, 0.1)
  2947. after_image4_on_arg29(null, null, 4, null, 0, 1, 0, null, 0, 48, 0, 1, null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 101, 0, 1.4, 0.1)
  2948. frame(50)
  2949. effect(null, null, 0, 16, 28, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
  2950. frame(55)
  2951. last_effect_set_alpha(0.3)
  2952. last_effect_set_rate(0.8)
  2953. frame(56)
  2954. after_image_off(6)
  2955. frame(57)
  2956. get_value_float(0)
  2957. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  2958. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  2959. frame(90)
  2960. burn_color(1.5, 0.5, 2, 0)
  2961. effect_follow(null, null, 0, 17, 25, 0, 0, 0, 1, 0)
  2962. frame(95)
  2963. burn_color_frame(5, 1.5, 0.5, 2, 0.5)
  2964. frame(105)
  2965. burn_color(1.5, 0.5, 2, 0.5)
  2966. wait(2)
  2967. burn_color_frame(5, 1.5, 0.5, 2, 0)
  2968. wait(1)
  2969. burn_color_normal(?)
  2970. wait(1)
  2971.  
  2972. sub_CB490:
  2973. frame(17)
  2974. effect(null, null, 0, 17, 0, 0, 0, 0, 1.2, 45, 45, 45, 0, 0, 0, 1)
  2975. burn_color(0.1, 1, 2, 0.7)
  2976. wait(2)
  2977. effect(null, null, 0, 27, -10, 0, 0, 0, 1.3, 40, 40, 40, 0, 0, 0, 1)
  2978. burn_color_frame(5, 0.1, 1, 2, 0)
  2979. wait(1)
  2980. effect(null, null, 0, 37, -5, 0, 0, 0, 1.2, 40, 40, 40, 0, 0, 0, 1)
  2981. burn_color_normal(?)
  2982. wait(1)
  2983. frame(25)
  2984. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  2985. effect_follow(null, null, 0, 0.1, -0.2, 0, 0, 0, 1, 1)
  2986. frame(45)
  2987. after_image4_on_arg29(null, null, 5, null, 0, 1, 0, null, 0, 48, 0, 1, null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 101, 0, 1.4, 0.1)
  2988. after_image4_on_arg29(null, null, 5, null, 0, 1, 0, null, 0, 48, 0, 1, null, null, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 101, 0, 1.4, 0.1)
  2989. frame(50)
  2990. effect(null, null, 0, 16, 28, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
  2991. frame(51)
  2992. landing_effect(null, null, 5, 0, 17, 0, 0, 0, 1.4, 0, 0, 0, 0, 0, 0, 0)
  2993. frame(53)
  2994. landing_effect(null, null, -5, 0, 0, 0, 0, 0, 1.7, 0, 0, 0, 0, 0, 0, 0)
  2995. frame(55)
  2996. landing_effect(null, null, 45, 0, 0, 0, 0, 0, 2.2, 0, 0, 0, 0, 0, 0, 0)
  2997. last_effect_set_alpha(0.5)
  2998. last_effect_set_rate(0.8)
  2999. frame(56)
  3000. effect(null, null, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 1)
  3001. last_effect_set_alpha(0.3)
  3002. last_effect_set_rate(0.4)
  3003. after_image_off(10)
  3004. frame(70)
  3005. get_value_float(0)
  3006. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  3007. effect_follow(null, null, 0, 0, 0, 0, 0, 0, 1, 1)
  3008. frame(85)
  3009. burn_color(1.5, 0.5, 2, 0)
  3010. effect_follow(null, null, 0, 17, 25, 0, 0, 0, 1, 0)
  3011. frame(90)
  3012. effect_off_kind(null, 0, 1)
  3013. burn_color_frame(5, 1.5, 0.5, 2, 0.5)
  3014. frame(104)
  3015. landing_effect(null, null, 5, 0, 17, 0, 0, 0, 1.4, 0, 0, 0, 0, 0, 0, 0)
  3016. frame(105)
  3017. landing_effect(null, null, 0, 0, 0, 0, 0, 0, 1.7, 0, 0, 0, 0, 0, 0, 0)
  3018. burn_color(1.5, 0.5, 2, 0.5)
  3019. wait(2)
  3020. burn_color_frame(5, 1.5, 0.5, 2, 0)
  3021. wait(1)
  3022. burn_color_normal(?)
  3023. wait(1)
  3024.  
  3025. sub_D1E40:
  3026. frame(26)
  3027. play_se(null)
  3028. frame(46)
  3029. play_se(null)
  3030.  
  3031. sub_D950:
  3032. effect(null, null, 0, 11, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1)
  3033. effect(null, null, 0, 10, 0, 0, 0, 0, 0.8, 15, 15, 15, 0, 0, 0, 1)
  3034. burn_color(0.1, 1, 2, 0.7)
  3035. wait(2)
  3036. burn_color_frame(5, 0.1, 1, 2, 0)
  3037. wait(1)
  3038. burn_color_normal(?)
  3039. wait(1)
  3040. frame(30)
  3041. effect_off_kind(null, 0, 0)
  3042.  
  3043. sub_F290:
  3044. frame(5)
  3045. effect_color(null, null, 4, 3, 3, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0.5, 1)
  3046. frame(15)
  3047. effect_follow(null, null, 12, -1.5, 0, 0, 0, 0, 1, 1)
  3048.  
  3049. sub_F8F0:
  3050. frame(7)
  3051. landing_effect(null, null, 5, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
  3052. frame(8)
  3053. landing_effect(null, null, -4, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
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