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- ACTOR BFGVile : Archvile
- {
- Obituary "%o was too weak to survive BFGVile fire"
- DamageFactor "BFGVileBFG10kShot", 0
- States
- {
- Missile:
- VILE G 0 BRIGHT A_PlaySound("weapons/bfg10kf")
- VILE G 10 BRIGHT A_FaceTarget
- VILE H 10 BRIGHT
- VILE IJKLMN 8 BRIGHT A_FaceTarget
- VILE O 1 BRIGHT A_PlaySound("vile/stop")
- VILE O 7 BRIGHT A_CustomBulletAttack(0,0,1,0,"BFG10kShot")
- VILE P 12 BRIGHT A_PlaySound("weapons/bfg10kcool")
- Goto See
- }
- }
- ACTOR BFGVile10kfire : BFG10kShot
- {
- Obituary "%o was too weak to survive BFGVile fire"
- DamageType "BFGVileBFG10kShot"
- States
- {
- Spawn:
- BFE1 A 0 Bright
- BFE1 A 3 Bright A_Detonate
- BFE1 BCDEF 3 Bright A_BFGSpray
- Stop
- }
- }
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