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Jun 22nd, 2018
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  1. ACTOR BFGVile : Archvile
  2. {
  3. Obituary "%o was too weak to survive BFGVile fire"
  4. DamageFactor "BFGVileBFG10kShot", 0
  5. States
  6. {
  7. Missile:
  8. VILE G 0 BRIGHT A_PlaySound("weapons/bfg10kf")
  9. VILE G 10 BRIGHT A_FaceTarget
  10. VILE H 10 BRIGHT
  11. VILE IJKLMN 8 BRIGHT A_FaceTarget
  12. VILE O 1 BRIGHT A_PlaySound("vile/stop")
  13. VILE O 7 BRIGHT A_CustomBulletAttack(0,0,1,0,"BFG10kShot")
  14. VILE P 12 BRIGHT A_PlaySound("weapons/bfg10kcool")
  15. Goto See
  16. }
  17. }
  18. ACTOR BFGVile10kfire : BFG10kShot
  19. {
  20. Obituary "%o was too weak to survive BFGVile fire"
  21. DamageType "BFGVileBFG10kShot"
  22. States
  23. {
  24. Spawn:
  25. BFE1 A 0 Bright
  26. BFE1 A 3 Bright A_Detonate
  27. BFE1 BCDEF 3 Bright A_BFGSpray
  28. Stop
  29. }
  30. }
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