G4U55

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Jun 26th, 2020
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  1. Update Notes - Patch 8 is here!
  2.  
  3. Additions
  4. Auto camera steering setting added (as requested in https://steamcommunity.com/app/1042780/discussions/0/3166519278502008174/)
  5. Support for separate inversion settings on ranged and normal camera aiming (as requested in https://steamcommunity.com/app/1042780/discussions/0/3166519278494122220/#c3166519278502635095)
  6. Separate sensitivity for ranged aiming (as requested per https://steamcommunity.com/app/1042780/discussions/0/3166519278498709635/)
  7. Added ‘coyote time’ for smoother and more forgiving platforming (as requested in https://steamcommunity.com/app/1042780/discussions/0/3166519278509097215/)
  8. Dodge cancelling for more responsive combat (as requested per https://steamcommunity.com/app/1042780/discussions/0/3166519278500833248/)
  9. Added a loading screen bar to see the progress
  10. Fractional directional control in combat so that you can choose your direction in some parts of some moves, making combat much more responsive
  11. Scouting Lens map radius now showing Key Graphite pickups
  12. Dutch language support
  13. Korean language support
  14.  
  15. Changes and tweaks
  16. Removed smoothing from camera aim (as requested/mentioned in https://steamcommunity.com/app/1042780/discussions/0/3166519278496513950/, https://steamcommunity.com/app/1042780/discussions/0/3166519278495094333/?ctp=2#c3166519278498570260, https://steamcommunity.com/app/1042780/discussions/0/3166519278495239567/)
  17. Kicking and sliding is now always possible (also in ranged and when nothing is equipped)
  18. Changed quest start and end sound (is now different)
  19. When leaving an interior (cave or Vault) with your Scouting Lens deployed inside, it will automatically return to you
  20. You can now roll and jump out of crouch
  21. Slow motion effect on combat moves tweaked to make it more responsive (as requested in https://steamcommunity.com/app/1042780/discussions/0/3166519278498709635/)
  22. Camera collision redone for smoother camera movement, particularly in interiors
  23.  
  24. Fixes
  25. Garbage collect stutters reduced through implementation of incremental garbage collection, giving a much more consistent framerate
  26. UI revamp with many fixes (such as overlapping quest text, long string overflow, etc.)
  27. Fixed text appearing with a few frames delay
  28. Improved lock-on/focus camera (was often glitching and disorientating)
  29. Improved dialogue camera
  30. Fixed Hue floating up (as if standing on a box) in certain locations after jumping
  31. Fixed interacts with certain context (such as ‘ignite’ and ‘enter’) using incorrect string
  32. Metal and wood footstep parameters added for Hue
  33. Fixed ‘The Crossing’ cutscene part 2 audio, because it had Alpafants sniffing through it
  34. Cave entrance now drawn behind fog
  35. Fixed a bunch of unlocalized strings, among others in the map menu, Vault title cards and main quest tutorials
  36. Localized controls rebinding menus
  37. Footstep speed parameter now scaled with animation (crouching)
  38. Only footwear covering feet gives ‘boots’ footstep sounds now
  39. Fixed totem village information UI missing after raiding villages
  40. Grounded several floating assets
  41. Numerous fixes for wrong speaker roles in dialogues
  42. Various questing bug fixes and stability improvements
  43. Numerous optimizations on all fronts
  44. Fixed status modifiers overflowing and being unclear in effect in equipment UI
  45. Fixed broken night visuals on village lanterns
  46. Fixed waterfall and torch particles not being LODed
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