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- Big List o' Teams
- Divided into sections based on how many skill books and/or SP units are needed.
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- 0 Skill Book 0 SP Unit
- >Armadoggen
- Koll - Underleveled Black - Underleveled Gold
- Advisor: Lisa/Kittyeyes SP/Aosta SB
- Gimmick team for single wave quests.
- Plan is to kill your Gold unit with Koll's 4 orb, which triggers Koll's 4 orb which ideally kills your Black unit, which triggers Koll's 4 orb, again. That's 3 Koll 4 orbs in one turn. Anything left standing shouldn't be hard to take down.
- Preferred advisors are ones that would amplify Koll's damage.
- >Nurtured by Nolva
- Low level white, Nolva, low level gold
- Preferred Advisor: Rune/Sharice SSR
- Character EXP farming team.
- Rune or Sharice as an advisor triggers your black unit's one orb. Nolva's one orb is a nice true damage aoe, great for clearing out weak enemies. This makes running through low level content very fast which can be used to grind up character experience if you want to preserve soul energy.
- >Kick Back with Karnulla
- White that can give Enhance & Heal, Any Black, Karnulla
- Any advisor
- Karnulla provokes front, gets taunt and vigilance. Black deals some damage or whatever you need them to.
- White enhances and provide sustain to Karnulla so he's ready to dish back some pain.
- Any advisor will do. Advisor Sharice has extra synergy as she triggers skills of both allies AND enemies which lets Karnulla get off a lot of counter attacks on the zeroth turn.
- >Directed Destruction
- Hyde - Nolva - Any gold
- Any advisor
- Quickly clears groups of low health enemies.
- Use Hyde's 2 orb on Nolva. Fall back on black orbs to continue the onslaught.
- Preferred gold and advisor are units that can boost Nolva's damage output.
- Not great against bosses.
- >Backline Begone
- Lio - Fatima - any gold
- Advisor: Dagger
- Very straightforward, main damage skills (Fatima 2 orb and Lio 4 orb) are focused on targeting the back row.
- Especially useful in stages where you want to avoid hitting the enemy front-line but they have taunt.
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- 1 Skill Book 0 SP Unit
- >Sherlock's Capybara Engine
- Sherlock - Any Black - Roger SB/Elio
- Advisor: Yan-bo SB
- Both Elio and Roger SB have one orbs that alter the command zone (by making another gold orb) which lets Sherlock's passive grant them an Enhance stack.
- Do three 1 orbs in a row and advisor Yan-bo SB will trigger your gold's 2 orb with +90% damage.
- All you need to pull off the above trick is one gold orb on the field, that's it.
- The nice thing about these two teams as they are flexible and do not get crippled if the one gold orb spam is a bad idea.
- Sherlock's orb deletion gimmick is useful for freeing up space for your black character to get in some moves when needed. (Looking at you Elio) In general, any team utilizing Sherlock is flexible. It's kinda his shtick, ya know?
- >Time Travelers
- Puggi - Dagger SB - Izumi
- Any Advisor
- This team is focused on rewinding enemy cooldowns.
- Set up Izumi early and use Dagger/Puggi to prevent enemies from attacking.
- Izumi, himself, can also provide some stall with his own two orb.
- If enemies ever actually get to deal damage, Puggi/Izumi can provide healing.
- Hyde is an excellent advisor as he can help Puggi cast his four orb consistently.
- Be wary that this team lacks damage mitigation so enemies will hit with their full force.
- >Way of the Cloven Hoof
- Theodore - Yan-bo - Dylan SB
- Advisor: Experiment/Hyde/Charle
- All four orbs are black.
- Since Yan-bo is your black, that means you can more reliably get off his coveted stun move.
- This is excellent when facing enemies with nasty retaliates as they won't be able to strike back.
- Team is also good on defense with strong armor production.
- However, this leaves it vulnerable to True Damage dealing back-liners as most of your damage is front-line focused.
- Any of the orb swapper advisors is preferred to make it even easier to set up Yan-bo.
- >Planned Armadoggen
- Koll - Nolva - Jahan SB
- Advisor: Lisa
- Jahan SB and Nolva both act as aoe damage dealers that can soften up enemies (and themselves thanks to CD resets)
- before Koll's 4 orb is triggered as a finisher.
- Works great if you can get multiple Koll triggers by killing his allies with his first 4 orb cast.
- Lida's advisor skill helps to amp up the damage.
- This team is best used on tough single/final waves.
- >Team Tica Version 1.1
- Tica - Naya - Pang
- Advisor: Yamitsuki SB
- A small variation on the starting team.
- Once Pang has damage reduction, for as long as you can keep Enhance on him, he'll use his 1-orb automatically (due to advisor).
- This sustains the damage reduction and makes Pang a bit more resilient in general.
- >Drill Down
- Lisa SB - Sharice - Karnulla
- Advisor: Dagger
- Capable of one of the highest single target damage combos in the game which goes as follows.
- Get Enhance stacks on Sharice via her 1 orb.
- Follow up with Lisa SB 4 orb.
- It triggers black character's 2-orb twice, or three times if they have enhance.
- With each successive 2-orb, Sharice also stacks vulnerability on the enemy which ratchets up the damage.
- Thanks to Sharice also damaging Karnulla during her 2 orb, he gets in an attack as well.
- Team is great for boss busting.
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- 2 Skill Book 0 SP Unit
- >Black Bird Boss Buster
- Puggi SB - Any Damage Black - Dylan SB
- Advisor: Aosta SB/Charle/Experiment/Hyde
- Chains galore.
- Puggi 4 orb causes your damage black to trigger its 4 orb twice thanks to Dylan's 4 orb.
- Setting this move up with Dylan's 2 orb opens high potential single target burst.
- Downside is that outside of this move you're only real damage is coming from your black so standalone blacks are preferred.
- Preferred advisors are one that can convert orbs to make the combo more consistent. Advisor Aosta SB can provide burst support instead of Dylan if dropping Dylan's armor is too risky.
- >Desert Coupled with Dragonfrog
- Lisa - Ned SB - Karnulla
- Advisor: Yan-bo SB
- A strong generalist team.
- Yan-bo combos with Karnulla, and if Karnulla dies, using Ned's 1o three times or Lisa's 4o once will make Yan-bo activate.
- Has both heals and tear, with AoE exhaust debuff from Karnulla.
- >Painful Puppetry
- Aosta - Nolva SB - Jahan SB
- Any advisor
- Main trick here is to use Nolva's 1 orb whilst Jahan has Taunt (easy to do) to trigger either another Nolva attack or an Aosta heal.
- Make sure to manage which ally is targeted for heals. Don't waste those free Aosta triggers!
- Be wary of nasty retaliates since your main damage source is AOE.
- Preferred advisors are ones that can amplify Nolva's damage or trigger her one orb more often.
- Another option would be an advisor that can lend single target damage if you want to maneuver around enemies you don't want to hit.
- >Aggressive Armor
- Angelia - Ned SB - Golemwalt
- Advisor: Yamitsuki SB
- This team is white orb hungry so it might be best to stock up on them before unleashing the main combo.
- Combo is 1 white orb targeting Golemwalt who will grant the team enhance (since he was given armor)
- Follow up with a 2 white orb to give the team damage reduction.
- This lets Advisor Yamitsuki SB do her thing resulting in free one orb triggers for everyone.
- Manage who Angelia is targeting to spread the armor around with these free triggers.
- Meanwhile Ned will be chucking AOE spears (that grant tear!) for free as long as you can keep the teamwide Enhance/Damage Reduction going .
- Be wary of true damage as you your only heal is situational and stuck on Angelia's 4 orb which can make it hard to
- keep your buffs up. Powerful retaliates can also be problematic; in those cases you may want to avoid triggering Ned's passive and rely on his single target abilities to focus them down quickly with multiple tear stacks or, alternatively, avoid hitting them.
- >Unlimited Power
- Lisa - Naya SB - Karnulla
- Advisor: Yan-bo SB
- Team is built around easily building max enhance stacks on everyone to make use of Yan-bo SB advisor.
- A Lisa 4 orb essentially will keep everyone in a permanent state of max enhance stats.
- This results in a team that has decent defense due to aoe healing/vigilance and ok offense (main damage source is Karnulla).
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- 3 Skill Book 0 SP Unit
- >The Immortals
- Angelia - Nolva SB - Golemwalt SB
- Advisor: Yamitsuki SB
- Defensive team that has access to team wide healing, armor, and damage reduction.
- Angelia provide the AOE armor whilst Golemwalt can convert that into AOE healing.
- Nolva will do most of the teams damage with her one orbs and can provide AOE dmg reduction when appropriate.
- Golemwalt tends to filter out gold orbs so most of the action will be from Angelia and Nolva.
- This is not a fast killing team. Rather it is one that focuses staying alive at all costs.
- Yamitsuki SB advisor provide free 1 orb triggers off of Nolva's 2 orb.
- If you have the target ally set to Golemwalt, using a Nolva 2 orb will result in Golemwalt triggering his 1 orb twice next turn, once from Angelia 1 orb and once from advisor Yamitsuki SB. This results in everyone getting tank up and armor shift.
- Oh and Nolva attacks once with her one orb under the effects of the +60% damage boost (2 stacks Enhance). Nifty.
- Be wary of powerful retaliates (your main damage is AOE) and things that counter armor.
- >Cascade of Chains
- Lio SB - Naya SB - Golemwalt SB
- Any advisor
- The gimmick here is that Naya's 2 orb triggers Lio's 2 orb.
- Since Lio's 2 orb deals Armor Penetration, Golemwalt's 2 orb also triggers.
- Thus, you get the power of six orbs for the price of two whites.
- A decent deal.
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- 0 Skill Book 1 SP Unit
- >Time for Slaughter
- Theodore - Dylan SP - Any Gold
- Any Advisor
- Theo can put Taunt on your Gold unit which takes the heat off of Dylan SP who is typically the target of focus.
- Even better, Theo can provide Dylan with Armor and Damage reduction to keep his health at max.
- With this setup, you can consistently have Dylan use his 4 orb execution move to clear waves.
- Good for plowing through mobs, not so good against high HP bosses.
- >Mucking Up Muca
- Leah SP, Any Black, Jerome
- Any Advisor
- Attack with Leah to smack Jerome who will then trigger Leah to attack again.
- This combo provide good dps but make sure to to not spam white orbs too much if Leah's passive isn't keeping up with the damage to Jerome. Lean into using the black unit instead at this point until Jerome recovers. Preferred advisors are damage boosters or ones that can lend healing support.
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- 1 Skill Book 1 SP Unit
- >Artful AOE
- Kittyeyes SP - Yan-bo SB - any tank
- Any advisor
- Once you get Yan-bo to 5 stacks of High Qi, he begins to auto attack each turn.
- With Kittyeyes in support mode that is a lot of AoE damage.
- Orb change/removal advisors are preferred because you quickly get overran with black orbs,
- due to not wanting to reset High Qi stacks.
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- 2 Skill Book 1 SP Unit
- >Slow n' Steady Beatdown
- Yamitsuki SP - Black w/Armor Penetration - Golemwalt SB
- Advisor: Lio SB
- This team revolves around Lio SB advisor skill which gives Armor Penetration attacks a 30% chance to stall the enemy by one turn.
- Yamitsuki SP and Golemwalt SB both have 2/4 orbs that are AOE Armor Penetration moves which works great.
- Their one orbs are also decent for defensive purposes if any attacks do get through.
- Good blacks for this team would be anyone with Armor Penetration moves like Dagger or Sophie.
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- 1 Skill Book 2 SP Unit
- >Nolva in Wonderland
- Theodore - Angelia SP - Nolva SP
- Advisor: Crushfang SB
- This combination makes Nolva nigh unkillable outside of instant death gimmicks.
- Nolva triggers her 2-orb (thanks to her passive triggering Crushfang SB advisor skill) at the start of each turn.
- This provides the team with AOE healing and Armor.
- Nolva also permanently has Tank Up and Damage Reduction due to her passive also triggering Angelia and Theodore's passives.
- Weakness of this team is low damage output so it can't clear things fast.
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::Deemo Teams::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- >Pillar Pounding
- Any white - Deemo - Crushfang
- Advisor: Nolva SP
- Deemo gives a bit of armour at the start of each turn.
- Nolva SP removes it. This triggers Crushfang into using his 1-orb twice.
- This makes all of Crushfang's attacks hit harder as he will always have at least 2 stacks of enhance.
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