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  1. // This file was auto-generated by SourceMod (v1.9.0.6276)
  2. // ConVars for plugin "store.smx"
  3.  
  4.  
  5. // Flag for admin access. Leave blank to disable.
  6. // -
  7. // Default: "z"
  8. sm_store_admin_flag "o"
  9.  
  10. // Enable/disable betting of credits
  11. // -
  12. // Default: "1"
  13. sm_store_betting "1"
  14.  
  15. // How many seconds betting should be enabled for after round start
  16. // -
  17. // Default: "15"
  18. sm_store_betting_period "15"
  19.  
  20. // The chat tag to use for displaying messages.
  21. // -
  22. // Default: "{lightgreen}[Store]{default} "
  23. sm_store_chat_tag "{lightgreen}[Store DreamFire]{default} "
  24.  
  25. // Enable/disable confirmation windows.
  26. // -
  27. // Default: "1"
  28. sm_store_confirmation_windows "1"
  29.  
  30. // Number of credits to give out for active players
  31. // -
  32. // Default: "1"
  33. sm_store_credit_amount_active "7"
  34.  
  35. // Number of credits to give out for inactive players (spectators)
  36. // -
  37. // Default: "1"
  38. sm_store_credit_amount_inactive "0"
  39.  
  40. // Number of credits to give out for killing a player
  41. // -
  42. // Default: "1"
  43. sm_store_credit_amount_kill "0"
  44.  
  45. // Interval in seconds to give out credits
  46. // -
  47. // Default: "60"
  48. sm_store_credit_interval "60"
  49.  
  50. // Enable/disable messages when a player earns credits.
  51. // -
  52. // Default: "1"
  53. sm_store_credit_messages "1"
  54.  
  55. // Name of the default store database entry
  56. // -
  57. // Default: "storage-local"
  58. sm_store_database "storage-local"
  59.  
  60. // Number of retries if the connection fails to estabilish with timeout
  61. // -
  62. // Default: "4"
  63. sm_store_database_retries "4"
  64.  
  65. // Timeout in seconds to wait for database connection before retry
  66. // -
  67. // Default: "10"
  68. sm_store_database_timeout "10"
  69.  
  70. // Enable/disable gifting of credits.
  71. // -
  72. // Default: "1"
  73. sm_store_enable_credit_gifting "1"
  74.  
  75. // Enable/disable gifting of already bought items. [1=everyone, 2=admins only]
  76. // -
  77. // Default: "1"
  78. sm_store_enable_gifting "1"
  79.  
  80. // Enable/disable selling of already bought items.
  81. // -
  82. // Default: "1"
  83. sm_store_enable_selling "1"
  84.  
  85. // Number of times you can buy godmode in a round
  86. // -
  87. // Default: "1"
  88. sm_store_godmode_round_limit "1"
  89.  
  90. // Team that can use godmode. 0=Any 2=Terrorist 3=Counter-Terrorist
  91. // -
  92. // Default: "0"
  93. sm_store_godmode_team "0"
  94.  
  95. // Counter-Terrorist model that supports hats
  96. // -
  97. // Default: "models/player/ct_urban.mdl"
  98. sm_store_hats_default_ct "models/player/ct_urban.mdl"
  99.  
  100. // Terrorist model that supports hats
  101. // -
  102. // Default: "models/player/t_leet.mdl"
  103. sm_store_hats_default_t "models/player/t_leet.mdl"
  104.  
  105. // Allow the store to override player model if it doesn't support hats
  106. // -
  107. // Default: "0"
  108. sm_store_hats_skin_override "0"
  109.  
  110. // Maximum amount of health one can get, 0 means unlimited
  111. // -
  112. // Default: "0"
  113. sm_store_health_maximum "0"
  114.  
  115. // Number of times you can buy health in a round
  116. // -
  117. // Default: "1"
  118. sm_store_health_round_limit "1"
  119.  
  120. // Source of the item list, can be set to flatfile and database, sm_store_items_table must be set if database is chosen (THIS IS HIGHLY EXPERIMENTAL AND MAY NOT WORK YET)
  121. // -
  122. // Default: "flatfile"
  123. sm_store_item_source "flatfile"
  124.  
  125. // Name of the items table
  126. // -
  127. // Default: "store_menu"
  128. sm_store_items_table "store_menu"
  129.  
  130. // Command for the jetpack. +/- will be applied to it for toggling
  131. // -
  132. // Default: "jetpack"
  133. sm_store_jetpack_command ""
  134.  
  135. // Lifting velocity.
  136. // -
  137. // Default: "12.0"
  138. sm_store_jetpack_force "12.0"
  139.  
  140. // A full fuel tank, in seconds.
  141. // -
  142. // Default: "1.0"
  143. sm_store_jetpack_fuel "1.0"
  144.  
  145. // Minimum amount of fuel in seconds needed to start the jetpack.
  146. // -
  147. // Default: "0.1"
  148. sm_store_jetpack_minimum "0.1"
  149.  
  150. // Fuel in seconds regenerated per second.
  151. // -
  152. // Default: "0.1"
  153. sm_store_jetpack_regen "0.1"
  154.  
  155. // Path to the activation sound
  156. // -
  157. // Default: "npc/roller/mine/combine_mine_active_loop1.wav"
  158. sm_store_jihad_activation_sound "npc/roller/mine/combine_mine_active_loop1.wav"
  159.  
  160. // Path to the explosion sound
  161. // -
  162. // Default: "ambient/explosions/explode_1.wav"
  163. sm_store_jihad_explosion_sound "ambient/explosions/explode_1.wav"
  164.  
  165. // Team that can use the bomb. 0=Any 2=Terrorist 3=Counter-Terrorist
  166. // -
  167. // Default: "0"
  168. sm_store_jihad_team "0"
  169.  
  170. // Defines whether the bombs kill teammates or not.
  171. // -
  172. // Default: "0"
  173. sm_store_jihad_teamkill "0"
  174.  
  175. // Material to be used with the dot of the laser sights
  176. // -
  177. // Default: "materials/sprites/redglow1.vmt"
  178. sm_store_lasersight_dot_material "materials/sprites/redglow1.vmt"
  179.  
  180. // Material to be used with laser sights
  181. // -
  182. // Default: "materials/sprites/laserbeam.vmt"
  183. sm_store_lasersight_material "materials/sprites/laserbeam.vmt"
  184.  
  185. // Set this to 1 for file logging and 2 to SQL logging (only MySQL). Leaving on 0 means disabled.
  186. // -
  187. // Default: "0"
  188. sm_store_logging "0"
  189.  
  190. // Path of the default CT skin.
  191. // -
  192. // Default: ""
  193. sm_store_playerskin_default_ct ""
  194.  
  195. // Path of the default T skin.
  196. // -
  197. // Default: ""
  198. sm_store_playerskin_default_t ""
  199.  
  200. // Delay after spawn before applying the skin. -1 means no delay
  201. // -
  202. // Default: "-1"
  203. sm_store_playerskin_delay "-1"
  204.  
  205. // If it's set to 1, default skins will be enforced.
  206. // -
  207. // Default: "0"
  208. sm_store_playerskin_force_default "0"
  209.  
  210. // Defines whether the skin should be changed instantly or on next spawn.
  211. // -
  212. // Default: "0"
  213. sm_store_playerskin_instant "0"
  214.  
  215. // Flag to access the !store menu
  216. // -
  217. // Default: ""
  218. sm_store_required_flag ""
  219.  
  220. // Number of times you can buy respawn in a round
  221. // -
  222. // Default: "1"
  223. sm_store_respawn_round_limit "1"
  224.  
  225. // Enable/disable client data saving on client death.
  226. // -
  227. // Default: "0"
  228. sm_store_save_on_death "0"
  229.  
  230. // Ratio of the original price to get for selling an item.
  231. // -
  232. // Default: "0.60"
  233. sm_store_sell_ratio "0.60"
  234.  
  235. // If you enable this VIP items will be shown in grey.
  236. // -
  237. // Default: "0"
  238. sm_store_show_vip_items "0"
  239.  
  240. // Controls the give credits message visibility. 0 = public 1 = private 2 = no message
  241. // -
  242. // Default: "0"
  243. sm_store_silent_givecredits "0"
  244.  
  245. // Distance from wall to spray
  246. // -
  247. // Default: "115"
  248. sm_store_spray_distance "115"
  249.  
  250. // Number of seconds between two sprays
  251. // -
  252. // Default: "30"
  253. sm_store_spray_limit "30"
  254.  
  255. // Number of credits a client starts with
  256. // -
  257. // Default: "0"
  258. sm_store_startcredits "0"
  259.  
  260. // Life of a tracer in seconds
  261. // -
  262. // Default: "0.5"
  263. sm_store_tracer_life "0.5"
  264.  
  265. // Material to be used with tracers
  266. // -
  267. // Default: "materials/sprites/laserbeam.vmt"
  268. sm_store_tracer_material "materials/sprites/laserbeam.vmt"
  269.  
  270. // Life of a tracer in seconds
  271. // -
  272. // Default: "1.0"
  273. sm_store_tracer_width "1.0"
  274.  
  275. // Number of columns before starting to increase altitude
  276. // -
  277. // Default: "3"
  278. sm_store_trails_columns "3"
  279.  
  280. // Life of a trail in seconds
  281. // -
  282. // Default: "1.0"
  283. sm_store_trails_life "1.0"
  284.  
  285. // Space between two trails
  286. // -
  287. // Default: "30.0"
  288. sm_store_trails_padding "30.0"
  289.  
  290. // Flag for VIP access (all items unlocked). Leave blank to disable.
  291. // -
  292. // Default: ""
  293. sm_store_vip_flag ""
  294.  
  295. // Name of the default human class.
  296. // -
  297. // Default: "Normal Human"
  298. sm_store_zrclass_default_human "Normal Human"
  299.  
  300. // Name of the default zombie class.
  301. // -
  302. // Default: "Classic"
  303. sm_store_zrclass_default_zombie "Classic"
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