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SMRPG All Bosses (safe)

Sep 5th, 2018
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  1. ***Mushroom Kingdom***
  2.  
  3. Sell:
  4. 1 Flower Jar
  5. Buy:
  6. 9 Honey Syrups
  7. 6 Pick Me Ups
  8. 4 Able Juices
  9. 1 Shirt
  10. 1 Pants
  11. 1 Jump Shoes (Kaiten Shuzu)
  12. 1 Antidote Pin
  13. Equip (In Shop menu):
  14. Hammer, Shirt, Jump Shoes
  15.  
  16.  
  17. Equip:
  18. Pants and Antidote Pin on Mallow
  19.  
  20. 12 dogs
  21.  
  22. MACK
  23. Jump Mack / Thunderbolt
  24. Untimed attack a bodyguard / Timed attack a bodyguard
  25. Jump Mack / Timed attack a bodyguard
  26. Leave one bodyguard alive. Jump Mack with Mario every turn, heal HP/FP with Mallow. Mallow will likely not need healing but Mario takes massive damage from fire attacks.
  27.  
  28. - Go to Juice Bar (right Tadpole)
  29. - Buy:
  30. 2 Froggie Drinks
  31. - Go to Frog Coin Emporium (left Tadpole)
  32. - Buy:
  33. 1 Sleepy Bomb (#1)
  34. 1 Bracer (#2) if you are not confident you can kill culex in 4 turns
  35. 1 Energizer (#3)
  36.  
  37. - Buy:
  38. - 2 Wake-Up Pins
  39.  
  40.  
  41. - Jump on Wiggler 7x for 63 coins & 7 Frog Coins (or 5 times if you didn't buy a bracer)
  42.  
  43.  
  44. - Buy:
  45. - 1 Punch Glove
  46. - 1 Finger Shot
  47. - 1 Cymbals
  48. - 4 Work Pants (last armor)
  49. - Sell:
  50. - 1 Flower Box
  51. - Equip:
  52. - Mario: Punch Glove, Work Pants
  53. - Mallow: Cymbals, Work Pants
  54. - Geno: Finger Shot, Work Pants, Wake-Up Pin
  55.  
  56.  
  57. After Snifit cutscene, get Shiny Stone.
  58.  
  59. Switch:
  60. - Mallow -> Koopa
  61. Equip:
  62. - Koopa: Work Pants, Zoom Shoes
  63.  
  64. - Fail curtain minigame on purpose 3 times
  65.  
  66. BOOSTER
  67.  
  68. Each snifit has 200 HP.
  69. Terrorize with Bowser, and combine jumps/attacks with Mario/Geno depending on which ones took fear.
  70. Use a Honey Syrup at some point.
  71. Terrorize Booster, attack, jump
  72.  
  73. Equip:
  74. - Koopa: Wake-Up Pin
  75.  
  76. KNIFE GUY & GRATE GUY [700 HP / 900 HP]
  77.  
  78. Turn 1
  79. - Attack KG
  80. - Fire Orb KG
  81. - Terrorize
  82. Turn 2:
  83. - Attack KG
  84. - Fire Orb KG
  85. - Attack KG
  86. Rest of turns:
  87. - Attack until GG dies
  88.  
  89. * no idea what to do if terrorize misses lol
  90.  
  91. [LEVEL]
  92. Mallow [6] : HP
  93.  
  94. ***Marrymore***
  95.  
  96. Buy and equip Happy Pants
  97.  
  98. Get frog coin in hotel
  99.  
  100. BUNDT
  101.  
  102. Turn 1:
  103. - Attack
  104. - Bracer self if you have one, attack otherwise
  105. - Attack
  106. Turn 2:
  107. - Attack
  108. - Attack (Dialogue)
  109. - Attack
  110. Turn 3:
  111. - Attack
  112. - Red Essence self if you didn't use a bracer and if you're confident you can kill Culex in 4 turns, Defend otherwise
  113. - Defend
  114. Turn 4:
  115. - Attack
  116. Turn 4+:
  117. - Untimed attack with all characters until Raspberry phase starts (if Geno dies, revive him with Koopa)
  118. Rest of turns (during Raspberry phase):
  119. - Attack
  120. - Attack
  121. - Jump
  122.  
  123. [LEVEL]
  124. Mario [6] : ATK
  125. Koopa [9] : ATK
  126.  
  127.  
  128. - Buy Experience Booster from Frog Disciple on top floor
  129.  
  130. 1. Equip:
  131. - Mario:
  132. - Unequip Mario's weapon
  133. - Work Pants on Mario
  134. - Jump Shoes down to Koopa's Wake-Up Pin, then equip Experience Booster
  135. - Koopa:
  136. - unequip accessory
  137. - Geno:
  138. - Unequip weapon, unequip accessory
  139. - Peach: Equip Zoom Shoes, equip weapon
  140. - Peach & Mallow swap armor (Polka Dress on Mallow to get Work Pants on Peach)
  141. - Mallow: Unequip weapon, unequip accessory
  142.  
  143. Optimal Selling & Buying (remember, the game caps you to only having 999 coins at once, so don't oversell!)
  144.  
  145. - *SELL*
  146. SMALL ITEMS + 2 COLAS + 1 TAB (Leave 1 Froggie Drink for Yaridovich, keep 1 pick me up)
  147. - *BUY*
  148. 3 ICE | 1 FRIGHT
  149. - *SELL*
  150. 2 COLAS, 1 TAB, 1 JAR
  151. - *BUY*
  152. 3 ICE
  153. - *SELL*
  154. 1 JAR, GOODIE BAG
  155. - *BUY*
  156. 4 FIRE, 1 FRIGHT
  157. - *SELL*
  158. WALLET, ALL EQ
  159. - *BUY*
  160. 1 BAD MUSHROOM, 3 FIRE
  161.  
  162. *** If Croco 2 Flower Box, buy 2 more Ice Bombs
  163.  
  164. ***Sea***
  165.  
  166. - Get underneath Star, jump, then IMMEDIATELY PRESS X:
  167. - Switch:
  168. - Mallow & Peach
  169. - Kill every Starslap
  170.  
  171. [LEVEL]
  172. Mario [7] : SP
  173. Mario [8] : SP
  174. Geno [8] : HP
  175. Mallow (NOT PEACH) [7] : HP
  176. Peach (NOT MALLOW) [10] : SP
  177.  
  178. - Switch:
  179. - Koopa & Peach
  180.  
  181. KING CALAMARI
  182.  
  183. - Phase 1:
  184. - Defend
  185. - Untimed Boost Mario
  186. - Fire Bomb
  187. - Phase 2:
  188. - Fire Bomb
  189. - Geno Beam
  190. - Phase 3:
  191. - Fire Bomb with Mario
  192. - Group Hug if Kalimari uses Sandstorm, Pick Me Up if he kills anyone
  193. - Geno Beam
  194. - Fire Bomb
  195.  
  196. - Top path
  197. - Get KeroKeroCola in Clone room
  198. - Get Safety Ring in room attached to Blooper room
  199.  
  200. BANDANDA REDS 1
  201.  
  202. - Use Fire Bomb
  203.  
  204. [LEVEL]
  205. Mario [9] : ATK
  206. Geno [9] : ATK
  207. Koopa [10] : HP
  208. Mallow [8] : HP
  209.  
  210. BANDANA REDS 2
  211.  
  212. - Use Fire Bomb
  213.  
  214. Equip
  215. Mario: hover acc over peach, eq Safety Ring
  216. Peach: hover acc over geno, Remove Zoom Shoes
  217. Geno: Exp Booster
  218.  
  219. JOHNNY
  220.  
  221. Turn 1:
  222. - Fright Bomb Johnny
  223. - 100 SJs (655)
  224. - Fire Bomb
  225.  
  226. Equip:
  227. -Mario and Geno swap accessories (safety ring on geno)
  228.  
  229. ***Seaside Town 2***
  230.  
  231. - Pick top option
  232.  
  233. YARIDOVICH [1500 HP]
  234.  
  235. Shocker should do 180
  236.  
  237. Optimal bomb order is Fire -> Ice -> Ice (2 of these bombs must be boosted). If you are forced to use a Froggie Drink, the optimal order is Ice -> Ice -> Fire (Again, 2 of those bombs must be boosted)
  238.  
  239. Turn 1:
  240. - Timed Boost Peach
  241. - Shocker (180)
  242. - Defend
  243. - Turn 2:
  244. - Timed Boost Mario
  245. - Shocker
  246. - Use Kero-Kero Cola (if freebied, skip the one in Koopa's Keep 2)
  247. - Turn 3:
  248. - Froggie Drink if he used Water Blast, Mushroom if Mario or Peach were Willy Wisp'd or if Mario was Flame Stoned (if no Mushrooms available, use Froggie Drink); Fire Bomb otherwise
  249. - Shocker
  250. - Ice Bomb if Geno just used a Fire Bomb; Fire Bomb otherwise
  251. - Turn 4:
  252. - Ice Bomb (Defend if Geno Fire Bombed previous turn)
  253. - Shocker
  254. - Ice Bomb
  255. - Turn 5:
  256. - Defend
  257. - Shocker
  258. - Bad Mushroom
  259.  
  260. [LEVEL]
  261. Mario [10] : SP
  262. Peach [11] : SP
  263. Geno [10] : ATK
  264. Mallow [9] : HP
  265.  
  266. - Go to right building, left door, buy a maple syrup
  267. - Go to shop (middle door)
  268. - Sell
  269. - All Mushrooms
  270. - Flower Box
  271. - Froggie Drink if unused / freebied
  272. - Buy
  273. - 1 Troopa Shell
  274. - 1 Hurly Glove (Bunnage Gloves)
  275. - 1 Super Double Punch
  276. - Equip:
  277. - Mario: Troopa Shell
  278. - Peach: Zoom Shoes
  279. - Geno: Super Double Punch
  280. - Unequip Safety Ring from Geno
  281.  
  282.  
  283.  
  284. ***Land's End***
  285.  
  286. - Get red essence
  287.  
  288.  
  289. ARMORED ANTS
  290.  
  291. - Use 1 Ice Bomb per Armored Ant battle, unless you didnt freebie any bombs, in which case just attack the last 2 normally
  292.  
  293. [LEVEL]
  294. Mario [11] : SP
  295. Koopa [11] : ATK
  296.  
  297. - Obtain 1st Land's End star, and kill all the enemies on the top floor + 1 gecko on bottom floor
  298.  
  299. [LEVEL]
  300. Mario [12] : ATK
  301. Mario [13] : SP
  302. Peach [12] : SP
  303. Geno [11] : ATK
  304. Koopa [12] : ATK
  305. Mallow [10] : HP
  306.  
  307. - 2nd star: Kill the rest of the geckos
  308.  
  309. [LEVEL]
  310. Mario [13] : SP
  311. Geno [12] : ATK
  312. Mallow [11] : HP
  313.  
  314. - Hit 1st coin chest once
  315.  
  316.  
  317. BELOME 2 (1200 HP)
  318.  
  319. - Fright Bomb
  320. - Attack (174 - 204 damage range)
  321. - Super Jumps (See below) (114 base, 14 damage a Super Jump)
  322.  
  323. 202 - 204 damage: 56 (14)
  324. 188 - 201 damage: 57 (14.25)
  325. 174 - 187 damage: 58 (14.5)
  326.  
  327.  
  328. - Equip:
  329. - Mario: Super Suit, Attack Scarf
  330. - Peach: Safety Ring
  331. - Geno: Exp Booster
  332.  
  333. - Open 3rd door
  334.  
  335. CULEX (4096 HP)
  336.  
  337. Super Jump / Timed boost Mario / Red Essence Mario
  338. Super Jump until dead. Use 2nd red essence as soon as 1st runs out. Use Maple Syrup when needed.
  339.  
  340. [LEVEL]
  341. Mario [14] : SP
  342. Peach [13] : SP
  343. Geno [13] : ATK
  344. Koopa [13] : HP
  345. Mallow [12] : HP
  346.  
  347. JAGGER
  348.  
  349. Attack & Shocker
  350.  
  351. JINX
  352.  
  353. 35 (8.75) Super Jumps
  354. 59 (14.75) Super Jumps
  355. 83 (20.75) Super Jumps
  356.  
  357. - Scale the cliff
  358.  
  359. - Switch:
  360. - Peach -> Koopa
  361. - Equip:
  362. - Koopa: Hurly Glove
  363. - Geno: Patapata Medal
  364. - Peach and Bowser swap accessories (SR on bowser)
  365.  
  366.  
  367. MEGASMILAX
  368.  
  369. Phase 1:
  370. - Attack
  371. Phase 2:
  372. - Attack (finish with bowser, probably)
  373. Phase 3:
  374. - Ultra Jump + attack
  375. Phase 4:
  376. - Ultra Jump + attack
  377.  
  378. [LEVEL]
  379. Geno [14] : ATK
  380.  
  381.  
  382. ***Nimbus Land***
  383.  
  384. - Buy:
  385. - 2 Mid Mushrooms (Super Mushrooms)
  386. - 1 Maple Syrup
  387. - [1 Pick-Me-Up if none dropped from the Armored Ants]
  388. - 1 Able Juice
  389. - 1 Mega Glove (Deka Panchi Gurobu)
  390.  
  391. - Equip:
  392. - Mario: Mega Glove
  393. - Geno & Koopa swap accessories (Troopa Pin on Koopa)
  394.  
  395. BIRDO
  396.  
  397. - Get underneath Star, jump and then IMMEDIATELY OPEN THE MENU!
  398. - Switch:
  399. - Geno -> Peach
  400. - Equip:
  401. - Peach: EXP Booster
  402. - kill 6 Blue Birds + Dodo
  403.  
  404. [LEVEL]
  405. Peach (NOT GENO) [14] : SP
  406.  
  407. - Switch:
  408. - Peach -> Geno
  409.  
  410. VALENTINA
  411.  
  412. [LEVEL]
  413. Mario [15] : ATK
  414. Koopa [14] : ATK
  415.  
  416. ***Barrel Volcano***
  417.  
  418. - Switch:
  419. - Geno -> Peach
  420. - Equip:
  421. - Mario & Peach swap accessories (Jumper's Scarf on Peach to get EXP Booster on Mario)
  422. - Peach & Mario swap armor (Work Pants on Mario to get Super Suit on Peach)
  423.  
  424. - Hit 8 enemies w/ star
  425.  
  426.  
  427. [LEVEL]
  428. Mallow [13] : HP
  429.  
  430. JITANDA
  431. - Geno Blast
  432.  
  433.  
  434. - Equip:
  435. - Jumper's Scarf on Mario
  436. - Mario & Peach swap armor (Work Pants on Peach)
  437. - Peach: Experience Booster
  438. - Geno: Feather
  439. - Switch:
  440. Koopa -> Peach
  441. Peach -> Geno
  442. [Character order is now Mario, Geno, Koopa]
  443. - Use Flower Jar
  444.  
  445. - Talk to Hinopio from the upper-left to enter his cave, don't buy anything, then proceed across the bridge...
  446.  
  447. CZAR DRAGON (SJs = 190 base, 23 damage a jump)
  448.  
  449. 24 SJ if 1 ice, 42 if none
  450. 2 punch and 12 UJ
  451.  
  452.  
  453.  
  454. *Note - You MUST have at least 1 Ice Bomb for Axem Rangers if you do not have a Fire Bomb
  455.  
  456. [LEVEL]
  457. Peach [15] : SP
  458.  
  459. ***
  460.  
  461. Post Czar Dragon...
  462. - Equip:
  463. - Mario & Koopa exchange armor (Super Suit on Koopa)
  464. - Koopa: Remove Hurly Glove
  465.  
  466. AXEM RANGERS
  467.  
  468. FIRE BOMB & ICE BOMB
  469.  
  470. Turn 1:
  471. - Rock Candy (Skip to Rock Candy freebie strats if freebied)
  472. - Fire Bomb
  473. - Ultra Jump Axem Black; hit all 4 Rangers at least once
  474.  
  475. Turn 2:
  476. - Ice Bomb
  477. - Geno Boost Mario
  478. - Attack
  479.  
  480. Rest of Turns:
  481. Attack until dead
  482.  
  483. ICE BOMB ONLY:
  484.  
  485. Turn 1:
  486. - Rock Candy (Skip to Rock Candy freebie strats if freebied)
  487. - Ice Bomb
  488. - Ultra Jump Axem Pink; you must land on her at least 4 times (and all other Rangers at least once)
  489.  
  490. Turn 2:
  491. - Attack Red
  492. - Geno Boost Mario
  493. - Attack
  494.  
  495. Rest of turns:
  496. - Attack until dead
  497.  
  498. FIRE BOMB ONLY
  499.  
  500. Turn 1:
  501. - Rock Candy (Skip to Rock Candy freebie strats if freebied)
  502. - Fire Bomb
  503. - Ultra Jump Axem Black, hit every ranger at least once
  504. Turn 2:
  505. - Attack Red
  506. - Geno Boost Mario
  507. - Untimed Attack Red
  508. Turn 3:
  509. - Attack Red (Blade phase starts)
  510. - Heal Mario if he has 60 HP or less OR Heal Koopa if he is not at full HP; Defend otherwise
  511. - Attack
  512. Rest of turns:
  513. - Attack until dead
  514.  
  515. ROCK CANDY FREEBIE*:
  516.  
  517. Turn 1:
  518. - Rock Candy
  519. - Geno Boost Mario
  520. - Rock Candy
  521.  
  522. Turn 2:
  523. - Attack Red
  524. - Untimed Attack Red
  525. - Attack Ship
  526.  
  527. Rest of turns:
  528. - Attack until dead
  529.  
  530. [LEVEL]
  531. - Mario [16] : ATK
  532. Geno [15] : ATK
  533.  
  534. Manip
  535.  
  536. - Go in Door 5
  537. - Coin Box
  538. - 4
  539. - Invis
  540. - 2, 3
  541. - Platform
  542. - 1, 3
  543. - Quiz
  544. - 6
  545. - Invis
  546. - 1
  547. - Platform
  548. - 2
  549. - Quiz
  550. - 3
  551. - Invis
  552. - 2, 6
  553. - Platform
  554. - 1, 6
  555.  
  556. MAGIKOOPA (1600 HP)
  557.  
  558. Turn 1:
  559. - Koopa Fright Bomb (with unsorted items, this will usually be 1 - 2 page turns left, depending on when you did the Donkey Door)
  560. - Geno Attack
  561. - Mario Attack
  562. Turn 2:
  563. - Koopa Attack
  564. - Geno Attack
  565. - Mario Attack
  566.  
  567. After beating Magikoopa...
  568. - Go into your Items, then immediately back out (Item Sort)
  569. - Equip:
  570. - Mario & Koopa swap armor (Work Pants on Koopa)
  571. - Koopa: Hurly Glove, Quartz Charm
  572. - Geno: Safety Ring
  573.  
  574. BOOMER
  575.  
  576. Turn 1:
  577. - Jump (~250 damage)
  578. - Untimed Boost to Mario
  579. - Defend
  580. Turn 2:
  581. - 45 Super Jumps if jump did 251 or more, 46 otherwise, 47 if you messed up BV star
  582.  
  583. EXOR
  584.  
  585. COUNT DOWN
  586.  
  587. Turn 1:
  588. - Ultra Jump on Countdown, land on each enemy at least once
  589. - Untimed Geno Boost Mario (Timed Boost is safe, but will likely only be needed if both Geno & Koopa die before Turn 2)
  590. - Rock Candy
  591. ---
  592. Turn 2 (Optimal, no characters die or are disabled):
  593. - Ultra Jump Countdown, land on each enemy at least once
  594. - Rock Candy
  595. - Rock Candy
  596. Rest of Turns:
  597. - Attack until dead. If extra UJs were done on Countdown, you can skip Geno and / or Koopa's attack, or possibly do an untimed attack with Koopa.
  598. ---
  599.  
  600. Turn 2 (Koopa is disabled, but can be restored by Geno OR only Geno is dead)
  601. - Ultra Jump the Ding-A-Ling that was most damaged during first UJ set, and then continue UJs until a Rock Candy will kill the weakened Ding-A-Ling (must land on a Ding-A-Ling 7 times to kill without additional damage from the first UJ set). If it looks likely that you will do enough damage to both Ding-A-Lings to kill both with a Rock Candy, continue Ultra Jumping until this can be accomplished.
  602. - Restore Koopa (Pick-Me-Up / Able Juice)
  603. - Rock Candy
  604. Rest of Turns:
  605. - Attack until dead. Depending on the situation, Koopa should throw a 3rd Rock Candy (it is typically faster to do so, but if you have dealt significant damage to the remaining enemies with Ultra Jumps, conserving it may be more beneficial)
  606.  
  607. ---
  608.  
  609. Turn 2 (Geno & Koopa are dead or disabled)
  610. - Super Jump a Ding-A-Ling 19 times (assumes you only landed on each Ding-A-Ling once with the initial UJ set) (26 SJs if the bell was healed by Recover)
  611. Turn 3
  612. - Super Jump a Ding-A-Ling 19 times (assumes you only landed on each Ding-A-Ling once with the initial UJ set) (26 SJs if the bell was healed by Recover) OR heal with a Super Mushroom if Mario is in danger of dying
  613. Turn 4
  614. - Attack / heal until dead. If you have the FP to Super Jump Countdown and skip his attacks and self-heals, do so. (Requires 36 FP)
  615.  
  616.  
  617. [LEVEL]
  618. Koopa [15] : ATK
  619. Peach [16] : SP
  620. Mallow [14] : HP
  621.  
  622. MACHINE MADE YARIDOVICH
  623.  
  624. - 35 SJs
  625.  
  626. CLOAKER (1200) & DOMINO (900) + EARTH LINK (2500)
  627.  
  628. Turn 1:
  629. - Geno Boost Mario
  630. - Attack Domino
  631. Turn 2:
  632. - Attack Domino
  633. - Attack Domino
  634. - Attack Domino (Earth Link phase start)
  635. Turn 3:
  636. - 62 SJs on Earth Link (2520)
  637.  
  638. Before Clerk....
  639.  
  640. Switch:
  641. - Koopa -> Peach
  642. Equip:
  643. - Mario & Peach exchange Super Suit & Work Pants (Super Suit on Peach)
  644. - Peach: Super Slap, Troopa Pin
  645.  
  646. MAD MALLETS
  647.  
  648. If 3+ Ice Bombs remaining:
  649. - Ice Bomb
  650.  
  651. If 4+ Rock Candy remaining:
  652. - Rock Candy
  653.  
  654. Otherwise:
  655. - Geno Blast
  656.  
  657. CLERK [500 HP]
  658.  
  659. - Geno Blast
  660. - Attack
  661.  
  662.  
  663. MANAGER [800 HP]
  664.  
  665. Turn 1:
  666. - Geno Blast
  667. - Attack
  668. - Defend [Unless you mistimed Mario's attack, then attack]
  669. Turn 2:
  670. - Geno Blast
  671.  
  672. [LEVEL]
  673. Geno [16] : ATK
  674.  
  675. - After Manager....
  676. - Equip:
  677. - Mario & Peach swap Super Suit & Work Pants (Super Suit on Mario)
  678. - Peach and Geno swap accessories (Troopa Pin on Geno)
  679. - Peach and Bowser swap accessories (Quartz Charm on Peach)
  680.  
  681. - [CAMERA: Slight left, then up doing into the Director fight]
  682.  
  683. DIRECTOR [1000 HP]
  684.  
  685. - 39 Super Jumps
  686. - Rock Candy
  687.  
  688. [LEVEL]
  689. Mario [17] : SP
  690. Peach [17] : SP
  691.  
  692. GUNYOLK (1500 HP) & FACTORY CHIEF (1000 HP)
  693.  
  694. 3 Ice Bombs / 2 Rock Candies
  695.  
  696. Turn 1:
  697. - Sleepy Bomb
  698. - Ice Bomb
  699. - Ice Bomb
  700. Turn 2:
  701. - Defend
  702. - Ice Bomb
  703. - Rock Candy
  704. Turn 3:
  705. - Defend
  706. - Rock Candy
  707.  
  708. 3 Ice Bombs / 1 Rock Candy
  709.  
  710. Turn 1:
  711. - Sleepy Bomb
  712. - Ice Bomb
  713. - Ice Bomb
  714. Turn 2:
  715. - Jump on Gunyolk
  716. - Ice Bomb
  717. - Defend
  718. Turn 3:
  719. - Attack Factory Chief
  720. - Rock Candy
  721.  
  722. 2 Ice Bombs / 2 Rock Candy
  723.  
  724. Turn 1:
  725. - Sleepy Bomb
  726. - Untimed Boost Peach
  727. - Ice Bomb
  728. Turn 2:
  729. - Defend
  730. - Ice Bomb
  731. - Rock Candy
  732. Turn 3:
  733. - Untimed Attack Gunyolk
  734. - Rock Candy
  735.  
  736. 2 Ice Bombs / 1 Rock Candy
  737.  
  738. Turn 1:
  739. - Sleepy Bomb
  740. - Ice Bomb
  741. - Defend
  742. Turn 2:
  743. - Ultra Jump on Gunyolk, land on him twice total & once on Factory Chief
  744. - Ice Bomb
  745. - Shocker Gunyolk
  746. Turn 3:
  747. - Attack Factory Chief
  748. - Rock Candy
  749.  
  750. 1 Ice Bomb / 2 Rock Candy
  751.  
  752. Turn 1:
  753. - Sleepy Bomb
  754. - Untimed Boost Peach
  755. - Ice Bomb
  756. Turn 2:
  757. - Jump on Gunyolk
  758. - Rock Candy
  759. - Shocker Gunyolk
  760. Turn 3:
  761. - Attack Factory Chief
  762. - Rock Candy
  763.  
  764. 1 Ice Bomb / 1 Rock Candy
  765.  
  766. Turn 1:
  767. - Sleepy Bomb
  768. - Untimed Boost Mario
  769. - Defend
  770. Turn 2:
  771. - Ultra Jump Gunyolk, land on Factory Chief once
  772. - Untimed Boost Peach
  773. - Ice Bomb
  774. Turn 3:
  775. - Attack Factory Chief
  776. - Rock Candy
  777. - Shocker Gunyolk
  778. Turn 4:
  779. - Attack Gunyolk
  780.  
  781. * Note: It is recommended, although not required, that you have 1 Rock Candy for Smithy.
  782.  
  783. [LEVEL]
  784. Mallow [15] : HP
  785. Bowser [16] : HP
  786.  
  787. SMITHY
  788.  
  789. 0 rock candy
  790. atk
  791. boost mario
  792. defend
  793. SJ
  794. 219-226: 76
  795. 202-218: 77
  796. atk
  797.  
  798. 1 rock candy
  799. atk
  800. boost mario
  801. defend
  802. SJ
  803. 217-226: 66
  804. 202-216: 67
  805. rock candy
  806.  
  807. 2 rock candy
  808. atk
  809. boost mario
  810. rock candy
  811. SJ
  812. 217-226: 51
  813. 202-216: 52
  814. rock candy
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