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- ***Mushroom Kingdom***
- Sell:
- 1 Flower Jar
- Buy:
- 9 Honey Syrups
- 6 Pick Me Ups
- 4 Able Juices
- 1 Shirt
- 1 Pants
- 1 Jump Shoes (Kaiten Shuzu)
- 1 Antidote Pin
- Equip (In Shop menu):
- Hammer, Shirt, Jump Shoes
- Equip:
- Pants and Antidote Pin on Mallow
- 12 dogs
- MACK
- Jump Mack / Thunderbolt
- Untimed attack a bodyguard / Timed attack a bodyguard
- Jump Mack / Timed attack a bodyguard
- Leave one bodyguard alive. Jump Mack with Mario every turn, heal HP/FP with Mallow. Mallow will likely not need healing but Mario takes massive damage from fire attacks.
- - Go to Juice Bar (right Tadpole)
- - Buy:
- 2 Froggie Drinks
- - Go to Frog Coin Emporium (left Tadpole)
- - Buy:
- 1 Sleepy Bomb (#1)
- 1 Bracer (#2) if you are not confident you can kill culex in 4 turns
- 1 Energizer (#3)
- - Buy:
- - 2 Wake-Up Pins
- - Jump on Wiggler 7x for 63 coins & 7 Frog Coins (or 5 times if you didn't buy a bracer)
- - Buy:
- - 1 Punch Glove
- - 1 Finger Shot
- - 1 Cymbals
- - 4 Work Pants (last armor)
- - Sell:
- - 1 Flower Box
- - Equip:
- - Mario: Punch Glove, Work Pants
- - Mallow: Cymbals, Work Pants
- - Geno: Finger Shot, Work Pants, Wake-Up Pin
- After Snifit cutscene, get Shiny Stone.
- Switch:
- - Mallow -> Koopa
- Equip:
- - Koopa: Work Pants, Zoom Shoes
- - Fail curtain minigame on purpose 3 times
- BOOSTER
- Each snifit has 200 HP.
- Terrorize with Bowser, and combine jumps/attacks with Mario/Geno depending on which ones took fear.
- Use a Honey Syrup at some point.
- Terrorize Booster, attack, jump
- Equip:
- - Koopa: Wake-Up Pin
- KNIFE GUY & GRATE GUY [700 HP / 900 HP]
- Turn 1
- - Attack KG
- - Fire Orb KG
- - Terrorize
- Turn 2:
- - Attack KG
- - Fire Orb KG
- - Attack KG
- Rest of turns:
- - Attack until GG dies
- * no idea what to do if terrorize misses lol
- [LEVEL]
- Mallow [6] : HP
- ***Marrymore***
- Buy and equip Happy Pants
- Get frog coin in hotel
- BUNDT
- Turn 1:
- - Attack
- - Bracer self if you have one, attack otherwise
- - Attack
- Turn 2:
- - Attack
- - Attack (Dialogue)
- - Attack
- Turn 3:
- - Attack
- - Red Essence self if you didn't use a bracer and if you're confident you can kill Culex in 4 turns, Defend otherwise
- - Defend
- Turn 4:
- - Attack
- Turn 4+:
- - Untimed attack with all characters until Raspberry phase starts (if Geno dies, revive him with Koopa)
- Rest of turns (during Raspberry phase):
- - Attack
- - Attack
- - Jump
- [LEVEL]
- Mario [6] : ATK
- Koopa [9] : ATK
- - Buy Experience Booster from Frog Disciple on top floor
- 1. Equip:
- - Mario:
- - Unequip Mario's weapon
- - Work Pants on Mario
- - Jump Shoes down to Koopa's Wake-Up Pin, then equip Experience Booster
- - Koopa:
- - unequip accessory
- - Geno:
- - Unequip weapon, unequip accessory
- - Peach: Equip Zoom Shoes, equip weapon
- - Peach & Mallow swap armor (Polka Dress on Mallow to get Work Pants on Peach)
- - Mallow: Unequip weapon, unequip accessory
- Optimal Selling & Buying (remember, the game caps you to only having 999 coins at once, so don't oversell!)
- - *SELL*
- SMALL ITEMS + 2 COLAS + 1 TAB (Leave 1 Froggie Drink for Yaridovich, keep 1 pick me up)
- - *BUY*
- 3 ICE | 1 FRIGHT
- - *SELL*
- 2 COLAS, 1 TAB, 1 JAR
- - *BUY*
- 3 ICE
- - *SELL*
- 1 JAR, GOODIE BAG
- - *BUY*
- 4 FIRE, 1 FRIGHT
- - *SELL*
- WALLET, ALL EQ
- - *BUY*
- 1 BAD MUSHROOM, 3 FIRE
- *** If Croco 2 Flower Box, buy 2 more Ice Bombs
- ***Sea***
- - Get underneath Star, jump, then IMMEDIATELY PRESS X:
- - Switch:
- - Mallow & Peach
- - Kill every Starslap
- [LEVEL]
- Mario [7] : SP
- Mario [8] : SP
- Geno [8] : HP
- Mallow (NOT PEACH) [7] : HP
- Peach (NOT MALLOW) [10] : SP
- - Switch:
- - Koopa & Peach
- KING CALAMARI
- - Phase 1:
- - Defend
- - Untimed Boost Mario
- - Fire Bomb
- - Phase 2:
- - Fire Bomb
- - Geno Beam
- - Phase 3:
- - Fire Bomb with Mario
- - Group Hug if Kalimari uses Sandstorm, Pick Me Up if he kills anyone
- - Geno Beam
- - Fire Bomb
- - Top path
- - Get KeroKeroCola in Clone room
- - Get Safety Ring in room attached to Blooper room
- BANDANDA REDS 1
- - Use Fire Bomb
- [LEVEL]
- Mario [9] : ATK
- Geno [9] : ATK
- Koopa [10] : HP
- Mallow [8] : HP
- BANDANA REDS 2
- - Use Fire Bomb
- Equip
- Mario: hover acc over peach, eq Safety Ring
- Peach: hover acc over geno, Remove Zoom Shoes
- Geno: Exp Booster
- JOHNNY
- Turn 1:
- - Fright Bomb Johnny
- - 100 SJs (655)
- - Fire Bomb
- Equip:
- -Mario and Geno swap accessories (safety ring on geno)
- ***Seaside Town 2***
- - Pick top option
- YARIDOVICH [1500 HP]
- Shocker should do 180
- Optimal bomb order is Fire -> Ice -> Ice (2 of these bombs must be boosted). If you are forced to use a Froggie Drink, the optimal order is Ice -> Ice -> Fire (Again, 2 of those bombs must be boosted)
- Turn 1:
- - Timed Boost Peach
- - Shocker (180)
- - Defend
- - Turn 2:
- - Timed Boost Mario
- - Shocker
- - Use Kero-Kero Cola (if freebied, skip the one in Koopa's Keep 2)
- - Turn 3:
- - Froggie Drink if he used Water Blast, Mushroom if Mario or Peach were Willy Wisp'd or if Mario was Flame Stoned (if no Mushrooms available, use Froggie Drink); Fire Bomb otherwise
- - Shocker
- - Ice Bomb if Geno just used a Fire Bomb; Fire Bomb otherwise
- - Turn 4:
- - Ice Bomb (Defend if Geno Fire Bombed previous turn)
- - Shocker
- - Ice Bomb
- - Turn 5:
- - Defend
- - Shocker
- - Bad Mushroom
- [LEVEL]
- Mario [10] : SP
- Peach [11] : SP
- Geno [10] : ATK
- Mallow [9] : HP
- - Go to right building, left door, buy a maple syrup
- - Go to shop (middle door)
- - Sell
- - All Mushrooms
- - Flower Box
- - Froggie Drink if unused / freebied
- - Buy
- - 1 Troopa Shell
- - 1 Hurly Glove (Bunnage Gloves)
- - 1 Super Double Punch
- - Equip:
- - Mario: Troopa Shell
- - Peach: Zoom Shoes
- - Geno: Super Double Punch
- - Unequip Safety Ring from Geno
- ***Land's End***
- - Get red essence
- ARMORED ANTS
- - Use 1 Ice Bomb per Armored Ant battle, unless you didnt freebie any bombs, in which case just attack the last 2 normally
- [LEVEL]
- Mario [11] : SP
- Koopa [11] : ATK
- - Obtain 1st Land's End star, and kill all the enemies on the top floor + 1 gecko on bottom floor
- [LEVEL]
- Mario [12] : ATK
- Mario [13] : SP
- Peach [12] : SP
- Geno [11] : ATK
- Koopa [12] : ATK
- Mallow [10] : HP
- - 2nd star: Kill the rest of the geckos
- [LEVEL]
- Mario [13] : SP
- Geno [12] : ATK
- Mallow [11] : HP
- - Hit 1st coin chest once
- BELOME 2 (1200 HP)
- - Fright Bomb
- - Attack (174 - 204 damage range)
- - Super Jumps (See below) (114 base, 14 damage a Super Jump)
- 202 - 204 damage: 56 (14)
- 188 - 201 damage: 57 (14.25)
- 174 - 187 damage: 58 (14.5)
- - Equip:
- - Mario: Super Suit, Attack Scarf
- - Peach: Safety Ring
- - Geno: Exp Booster
- - Open 3rd door
- CULEX (4096 HP)
- Super Jump / Timed boost Mario / Red Essence Mario
- Super Jump until dead. Use 2nd red essence as soon as 1st runs out. Use Maple Syrup when needed.
- [LEVEL]
- Mario [14] : SP
- Peach [13] : SP
- Geno [13] : ATK
- Koopa [13] : HP
- Mallow [12] : HP
- JAGGER
- Attack & Shocker
- JINX
- 35 (8.75) Super Jumps
- 59 (14.75) Super Jumps
- 83 (20.75) Super Jumps
- - Scale the cliff
- - Switch:
- - Peach -> Koopa
- - Equip:
- - Koopa: Hurly Glove
- - Geno: Patapata Medal
- - Peach and Bowser swap accessories (SR on bowser)
- MEGASMILAX
- Phase 1:
- - Attack
- Phase 2:
- - Attack (finish with bowser, probably)
- Phase 3:
- - Ultra Jump + attack
- Phase 4:
- - Ultra Jump + attack
- [LEVEL]
- Geno [14] : ATK
- ***Nimbus Land***
- - Buy:
- - 2 Mid Mushrooms (Super Mushrooms)
- - 1 Maple Syrup
- - [1 Pick-Me-Up if none dropped from the Armored Ants]
- - 1 Able Juice
- - 1 Mega Glove (Deka Panchi Gurobu)
- - Equip:
- - Mario: Mega Glove
- - Geno & Koopa swap accessories (Troopa Pin on Koopa)
- BIRDO
- - Get underneath Star, jump and then IMMEDIATELY OPEN THE MENU!
- - Switch:
- - Geno -> Peach
- - Equip:
- - Peach: EXP Booster
- - kill 6 Blue Birds + Dodo
- [LEVEL]
- Peach (NOT GENO) [14] : SP
- - Switch:
- - Peach -> Geno
- VALENTINA
- [LEVEL]
- Mario [15] : ATK
- Koopa [14] : ATK
- ***Barrel Volcano***
- - Switch:
- - Geno -> Peach
- - Equip:
- - Mario & Peach swap accessories (Jumper's Scarf on Peach to get EXP Booster on Mario)
- - Peach & Mario swap armor (Work Pants on Mario to get Super Suit on Peach)
- - Hit 8 enemies w/ star
- [LEVEL]
- Mallow [13] : HP
- JITANDA
- - Geno Blast
- - Equip:
- - Jumper's Scarf on Mario
- - Mario & Peach swap armor (Work Pants on Peach)
- - Peach: Experience Booster
- - Geno: Feather
- - Switch:
- Koopa -> Peach
- Peach -> Geno
- [Character order is now Mario, Geno, Koopa]
- - Use Flower Jar
- - Talk to Hinopio from the upper-left to enter his cave, don't buy anything, then proceed across the bridge...
- CZAR DRAGON (SJs = 190 base, 23 damage a jump)
- 24 SJ if 1 ice, 42 if none
- 2 punch and 12 UJ
- *Note - You MUST have at least 1 Ice Bomb for Axem Rangers if you do not have a Fire Bomb
- [LEVEL]
- Peach [15] : SP
- ***
- Post Czar Dragon...
- - Equip:
- - Mario & Koopa exchange armor (Super Suit on Koopa)
- - Koopa: Remove Hurly Glove
- AXEM RANGERS
- FIRE BOMB & ICE BOMB
- Turn 1:
- - Rock Candy (Skip to Rock Candy freebie strats if freebied)
- - Fire Bomb
- - Ultra Jump Axem Black; hit all 4 Rangers at least once
- Turn 2:
- - Ice Bomb
- - Geno Boost Mario
- - Attack
- Rest of Turns:
- Attack until dead
- ICE BOMB ONLY:
- Turn 1:
- - Rock Candy (Skip to Rock Candy freebie strats if freebied)
- - Ice Bomb
- - Ultra Jump Axem Pink; you must land on her at least 4 times (and all other Rangers at least once)
- Turn 2:
- - Attack Red
- - Geno Boost Mario
- - Attack
- Rest of turns:
- - Attack until dead
- FIRE BOMB ONLY
- Turn 1:
- - Rock Candy (Skip to Rock Candy freebie strats if freebied)
- - Fire Bomb
- - Ultra Jump Axem Black, hit every ranger at least once
- Turn 2:
- - Attack Red
- - Geno Boost Mario
- - Untimed Attack Red
- Turn 3:
- - Attack Red (Blade phase starts)
- - Heal Mario if he has 60 HP or less OR Heal Koopa if he is not at full HP; Defend otherwise
- - Attack
- Rest of turns:
- - Attack until dead
- ROCK CANDY FREEBIE*:
- Turn 1:
- - Rock Candy
- - Geno Boost Mario
- - Rock Candy
- Turn 2:
- - Attack Red
- - Untimed Attack Red
- - Attack Ship
- Rest of turns:
- - Attack until dead
- [LEVEL]
- - Mario [16] : ATK
- Geno [15] : ATK
- Manip
- - Go in Door 5
- - Coin Box
- - 4
- - Invis
- - 2, 3
- - Platform
- - 1, 3
- - Quiz
- - 6
- - Invis
- - 1
- - Platform
- - 2
- - Quiz
- - 3
- - Invis
- - 2, 6
- - Platform
- - 1, 6
- MAGIKOOPA (1600 HP)
- Turn 1:
- - Koopa Fright Bomb (with unsorted items, this will usually be 1 - 2 page turns left, depending on when you did the Donkey Door)
- - Geno Attack
- - Mario Attack
- Turn 2:
- - Koopa Attack
- - Geno Attack
- - Mario Attack
- After beating Magikoopa...
- - Go into your Items, then immediately back out (Item Sort)
- - Equip:
- - Mario & Koopa swap armor (Work Pants on Koopa)
- - Koopa: Hurly Glove, Quartz Charm
- - Geno: Safety Ring
- BOOMER
- Turn 1:
- - Jump (~250 damage)
- - Untimed Boost to Mario
- - Defend
- Turn 2:
- - 45 Super Jumps if jump did 251 or more, 46 otherwise, 47 if you messed up BV star
- EXOR
- COUNT DOWN
- Turn 1:
- - Ultra Jump on Countdown, land on each enemy at least once
- - Untimed Geno Boost Mario (Timed Boost is safe, but will likely only be needed if both Geno & Koopa die before Turn 2)
- - Rock Candy
- ---
- Turn 2 (Optimal, no characters die or are disabled):
- - Ultra Jump Countdown, land on each enemy at least once
- - Rock Candy
- - Rock Candy
- Rest of Turns:
- - Attack until dead. If extra UJs were done on Countdown, you can skip Geno and / or Koopa's attack, or possibly do an untimed attack with Koopa.
- ---
- Turn 2 (Koopa is disabled, but can be restored by Geno OR only Geno is dead)
- - Ultra Jump the Ding-A-Ling that was most damaged during first UJ set, and then continue UJs until a Rock Candy will kill the weakened Ding-A-Ling (must land on a Ding-A-Ling 7 times to kill without additional damage from the first UJ set). If it looks likely that you will do enough damage to both Ding-A-Lings to kill both with a Rock Candy, continue Ultra Jumping until this can be accomplished.
- - Restore Koopa (Pick-Me-Up / Able Juice)
- - Rock Candy
- Rest of Turns:
- - Attack until dead. Depending on the situation, Koopa should throw a 3rd Rock Candy (it is typically faster to do so, but if you have dealt significant damage to the remaining enemies with Ultra Jumps, conserving it may be more beneficial)
- ---
- Turn 2 (Geno & Koopa are dead or disabled)
- - Super Jump a Ding-A-Ling 19 times (assumes you only landed on each Ding-A-Ling once with the initial UJ set) (26 SJs if the bell was healed by Recover)
- Turn 3
- - Super Jump a Ding-A-Ling 19 times (assumes you only landed on each Ding-A-Ling once with the initial UJ set) (26 SJs if the bell was healed by Recover) OR heal with a Super Mushroom if Mario is in danger of dying
- Turn 4
- - Attack / heal until dead. If you have the FP to Super Jump Countdown and skip his attacks and self-heals, do so. (Requires 36 FP)
- [LEVEL]
- Koopa [15] : ATK
- Peach [16] : SP
- Mallow [14] : HP
- MACHINE MADE YARIDOVICH
- - 35 SJs
- CLOAKER (1200) & DOMINO (900) + EARTH LINK (2500)
- Turn 1:
- - Geno Boost Mario
- - Attack Domino
- Turn 2:
- - Attack Domino
- - Attack Domino
- - Attack Domino (Earth Link phase start)
- Turn 3:
- - 62 SJs on Earth Link (2520)
- Before Clerk....
- Switch:
- - Koopa -> Peach
- Equip:
- - Mario & Peach exchange Super Suit & Work Pants (Super Suit on Peach)
- - Peach: Super Slap, Troopa Pin
- MAD MALLETS
- If 3+ Ice Bombs remaining:
- - Ice Bomb
- If 4+ Rock Candy remaining:
- - Rock Candy
- Otherwise:
- - Geno Blast
- CLERK [500 HP]
- - Geno Blast
- - Attack
- MANAGER [800 HP]
- Turn 1:
- - Geno Blast
- - Attack
- - Defend [Unless you mistimed Mario's attack, then attack]
- Turn 2:
- - Geno Blast
- [LEVEL]
- Geno [16] : ATK
- - After Manager....
- - Equip:
- - Mario & Peach swap Super Suit & Work Pants (Super Suit on Mario)
- - Peach and Geno swap accessories (Troopa Pin on Geno)
- - Peach and Bowser swap accessories (Quartz Charm on Peach)
- - [CAMERA: Slight left, then up doing into the Director fight]
- DIRECTOR [1000 HP]
- - 39 Super Jumps
- - Rock Candy
- [LEVEL]
- Mario [17] : SP
- Peach [17] : SP
- GUNYOLK (1500 HP) & FACTORY CHIEF (1000 HP)
- 3 Ice Bombs / 2 Rock Candies
- Turn 1:
- - Sleepy Bomb
- - Ice Bomb
- - Ice Bomb
- Turn 2:
- - Defend
- - Ice Bomb
- - Rock Candy
- Turn 3:
- - Defend
- - Rock Candy
- 3 Ice Bombs / 1 Rock Candy
- Turn 1:
- - Sleepy Bomb
- - Ice Bomb
- - Ice Bomb
- Turn 2:
- - Jump on Gunyolk
- - Ice Bomb
- - Defend
- Turn 3:
- - Attack Factory Chief
- - Rock Candy
- 2 Ice Bombs / 2 Rock Candy
- Turn 1:
- - Sleepy Bomb
- - Untimed Boost Peach
- - Ice Bomb
- Turn 2:
- - Defend
- - Ice Bomb
- - Rock Candy
- Turn 3:
- - Untimed Attack Gunyolk
- - Rock Candy
- 2 Ice Bombs / 1 Rock Candy
- Turn 1:
- - Sleepy Bomb
- - Ice Bomb
- - Defend
- Turn 2:
- - Ultra Jump on Gunyolk, land on him twice total & once on Factory Chief
- - Ice Bomb
- - Shocker Gunyolk
- Turn 3:
- - Attack Factory Chief
- - Rock Candy
- 1 Ice Bomb / 2 Rock Candy
- Turn 1:
- - Sleepy Bomb
- - Untimed Boost Peach
- - Ice Bomb
- Turn 2:
- - Jump on Gunyolk
- - Rock Candy
- - Shocker Gunyolk
- Turn 3:
- - Attack Factory Chief
- - Rock Candy
- 1 Ice Bomb / 1 Rock Candy
- Turn 1:
- - Sleepy Bomb
- - Untimed Boost Mario
- - Defend
- Turn 2:
- - Ultra Jump Gunyolk, land on Factory Chief once
- - Untimed Boost Peach
- - Ice Bomb
- Turn 3:
- - Attack Factory Chief
- - Rock Candy
- - Shocker Gunyolk
- Turn 4:
- - Attack Gunyolk
- * Note: It is recommended, although not required, that you have 1 Rock Candy for Smithy.
- [LEVEL]
- Mallow [15] : HP
- Bowser [16] : HP
- SMITHY
- 0 rock candy
- atk
- boost mario
- defend
- SJ
- 219-226: 76
- 202-218: 77
- atk
- 1 rock candy
- atk
- boost mario
- defend
- SJ
- 217-226: 66
- 202-216: 67
- rock candy
- 2 rock candy
- atk
- boost mario
- rock candy
- SJ
- 217-226: 51
- 202-216: 52
- rock candy
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