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Lethal Fantasy v6.0 Test Update Changes

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Sep 29th, 2025
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  1. Change log:
  2. Huge performance update
  3. Added footwear select screen
  4. Light spawns are reduced, lighting increased to compensate
  5. Added new sounds for Pokkuri shoes (the black japanese shoes)
  6. Adjusted footstep audio filters and effects
  7. Improved audio latency (audio should be a lot more in sync)
  8. Adjusted screen shake from footsteps
  9. Terrain restoration should be smoother now
  10. Adjusted Tanuki enemy to be more clear
  11. Tried to fix terrain stairs so the player won't get caught. It works but now the player may not be able to get on the stairs to begin with. So I need to look at that.
  12.  
  13. Current known issues:
  14. Terrain tessellation was disabled for just not working. It literally works flawlessly inside the Unity Editor, but not in the player .exe.
  15. Some destruction effects were removed in the progress in implementing the new optimized destruction system. I want to readd a lot of those removed destruction effects.
  16. The frustum that scans whether an object should be rendered or not, may not work at certain angles.
  17. New shadow distance changes really only works properly at 400.
  18. Props may not render properly once they are sent flying.
  19.  
  20. Desired changes:
  21. Add (optional) gore on player death
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