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Apr 16th, 2019
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  1. <ThingDef ParentName="BuildingBase">
  2.     <defName>Sandbags_MKIII</defName>
  3.     <label>sandbags MKIII</label>
  4.     <description>Bags of locally-sourced dirt or sand held in place by plasteel rods. Sandbags are ugly, but provide excellent cover from ranged attacks.</description>
  5.     <thingClass>Building</thingClass>
  6.     <category>Building</category>
  7.     <graphicData>
  8.       <texPath>Sandbags_Atlas_MK3</texPath>
  9.       <graphicClass>Graphic_Single</graphicClass>
  10.       <linkType>Basic</linkType>
  11.       <linkFlags>
  12.         <li>Sandbags</li>
  13.       </linkFlags>
  14.       <color>(139,122,87)</color>
  15.     </graphicData>
  16.     <uiIconPath>Sandbags_MenuIcon_MK3</uiIconPath>
  17.     <uiIconColor>(139,122,87)</uiIconColor>
  18.     <altitudeLayer>Building</altitudeLayer>
  19.     <pathCost>40</pathCost>
  20.     <pathCostIgnoreRepeat>true</pathCostIgnoreRepeat>
  21.     <passability>PassThroughOnly</passability>
  22.     <castEdgeShadows>true</castEdgeShadows>
  23.     <fillPercent>0.65</fillPercent>
  24.     <canOverlapZones>false</canOverlapZones>
  25.     <statBases>
  26.       <MaxHitPoints>1000</MaxHitPoints>
  27.       <Beauty>-10</Beauty>
  28.       <WorkToBuild>1600</WorkToBuild>
  29.       <Flammability>0</Flammability>
  30.     </statBases>
  31.     <building>
  32.             <ai_chillDestination>false</ai_chillDestination>
  33.             <isInert>true</isInert>
  34.       <blueprintGraphicData>
  35.         <texPath>Things/Building/Linked/Sandbags_Blueprint_Atlas</texPath>
  36.       </blueprintGraphicData>
  37.     </building>
  38.     <placingDraggableDimensions>1</placingDraggableDimensions>
  39.     <costList>
  40.       <Plasteel>5</Plasteel>
  41.     </costList>
  42.     <filthLeaving>SandbagRubble</filthLeaving>
  43.     <rotatable>false</rotatable>
  44.     <selectable>true</selectable>
  45.     <neverMultiSelect>true</neverMultiSelect>
  46.     <terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
  47.     <designationCategory>Security</designationCategory>
  48.     <staticSunShadowHeight>0.20</staticSunShadowHeight>
  49.     <constructEffect>ConstructDirt</constructEffect>
  50.     <repairEffect>ConstructDirt</repairEffect>
  51.     <designationHotKey>Misc1</designationHotKey>
  52.   </ThingDef>
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