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  1. echo Config Loaded!!! (1/2) //This confirms that the config has been loaded
  2.  
  3. // Content
  4. // 1. Main Settings
  5. // 2. Bindings
  6. // 3. Crosshair
  7. // 4. Hud
  8. // 5. Radar
  9. // 6. Mouse
  10. // 7. Viewmodel
  11. // 8. Bob
  12. // 9. Rates
  13. // 10. Net
  14. // 11. Video
  15. // 12. Sound
  16. // 13. Other
  17.  
  18. // 1. Main Settings
  19. con_enable "1" //Enables Console
  20. gameinstructor_enable "0" //Removes in-game instructions
  21. cl_showhelp "0" //Removes on-screen help
  22. cl_autohelp "0" //Removes automatic help
  23. cl_disablefreezecam "1" //Disables Freezecam
  24. cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
  25. cl_autowepswitch "0" //Disable auto-weapon switch
  26. cl_forcepreload "0" //Disabled for higher FPS, and a smoother experience (thanks John McDonald)
  27. cl_join_advertise "2" //Let friends join your community servers
  28. lobby_default_privacy_bits2 "0" //Set default lobby permissions to "friends need invite"
  29. spec_replay_autostart "0" //Disable Auto-start Killer Replay when available
  30.  
  31. // 2. Bindings
  32. bind "§" "toggleconsole" //Binds console to the "§" key
  33. bind "MOUSE4" "+voicerecord" //Communicate with "MOUSE4" instead of "K"
  34. bind "f" "+lookatweapon" //Inspect your weapon with F
  35. bind "f6" "ignoremsg" //Ignore chat by turning off enemies, teams and both
  36.  
  37. bind "leftarrow" "+left" //Turn left with arrow key
  38. bind "rightarrow" "+right" //Turn right with arrow key
  39. bind "uparrow" "+forward" //Move forward with arrow key
  40. bind "downarrow" "+back" //Move back with arrow key
  41.  
  42. bind "mwheelup" "+jump" //For them bhops
  43. bind "mwheeldown" "+jump" //For them bhops
  44. bind "space" "+jump" // For them jumps
  45.  
  46. bind "i" "say Global Elite"
  47. bind "o" "say Good Game Well Played"
  48.  
  49. // 3. Crosshair (Last Updated 2019-03-17)
  50. // Made with Crashz Crosshair Generator
  51. cl_crosshair_drawoutline "1.000000"
  52. cl_crosshair_dynamic_maxdist_splitratio "0.0"
  53. cl_crosshair_dynamic_splitalpha_innermod "1"
  54. cl_crosshair_dynamic_splitalpha_outermod "0.3"
  55. cl_crosshair_dynamic_splitdist "5"
  56. cl_crosshair_outlinethickness "1.000000"
  57. cl_crosshair_sniper_show_normal_inaccuracy "0"
  58. cl_crosshair_sniper_width "1"
  59. cl_crosshair_t "0.000000"
  60. cl_crosshairalpha "235.000000"
  61. cl_crosshaircolor "2.000000"
  62. cl_crosshaircolor_b "0.000000"
  63. cl_crosshaircolor_g "255.000000"
  64. cl_crosshaircolor_r "255.000000"
  65. cl_crosshairdot "0.000000"
  66. cl_crosshairgap "-1.000000"
  67. cl_crosshairgap_useweaponvalue "0"
  68. cl_crosshairscale "0"
  69. cl_crosshairsize "2.000000"
  70. cl_crosshairstyle "4.000000"
  71. cl_crosshairthickness "0.500000"
  72. cl_crosshairusealpha "1"
  73. cl_fixedcrosshairgap "3"
  74.  
  75. // 4. Hud
  76. hud_scaling "0.8 //Scales hud elements to maximum value
  77. hud_showtargetid "1" //Enables display of target names, important
  78. cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
  79. cl_hud_color "7" //Makes the hud color yellow, for banana style
  80. cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
  81. cl_hud_playercount_pos "0"//Puts player information in the bottom instead of top
  82. cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode
  83. cl_hud_background_alpha "0.6 //Hidden but still visible black bars, easy on the eyes
  84. cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
  85. cl_teamid_overhead_always "2" //Always show team behind walls with equiptment
  86. safezonex "1" //Screen width percentage for the hud
  87. safezoney "1" //Screen height percentage for the hud
  88. cl_show_clan_in_death_notice "1"//Steamtag name will not show next to player names
  89.  
  90. // 5. Radar (Optimized radar settings)
  91. cl_teammate_colors_show "1" //Show teammates as separate colors without letter
  92. cl_hud_radar_scale "1" //Radar size, not too big and not too small
  93. cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
  94. cl_radar_always_centered "0" //Centers map instead of player
  95. cl_radar_icon_scale_min "1" //Minimum player icon scale
  96.  
  97. // 6. Mouse ("Raw Input" & "No Acceleration")
  98. m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  99. m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  100. m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  101. m_customaccel "0" //Custom mouse acceleration disabled
  102. m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
  103. zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1
  104.  
  105. // 7. Viewmodel
  106. viewmodel_offset_x "2.5" //Changes viewmodel view in X scale
  107. viewmodel_offset_y "2" //Changes viewmodel view in Y scale
  108. viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
  109. viewmodel_fov "68" //Highest viewmodel FOV
  110. viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
  111.  
  112. // 8. Bob (Less movement when you move around with weapons)
  113. cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
  114. cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
  115. cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
  116. cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
  117. cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel
  118. cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel
  119.  
  120. // 9. Rates (These network settings are optimized for high speed internet)
  121. rate "786432" // Your download rate to the server. Max rate: "786432"
  122. cl_cmdrate "128" //Max number of command packets sent to server per second
  123. cl_updaterate "128" //Number of packets per second you are requesting from the server
  124. cl_interp "0.007813" //Sets the interpolation amount, always set this to 0
  125. cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  126. cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
  127. cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
  128. cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
  129.  
  130. // 10. Net (Netgraph positioning)
  131. net_graph "1" //Shows my network usage data
  132. net_graphheight "10" //Changes height
  133. net_graphmsecs "400" //The latency graph represents this many milliseconds
  134. net_graphpos "1"//Positioning of Net Graph
  135. net_graphproportionalfont "0"//Makes font smaller
  136. net_graphshowinterp "1" //Shows interpolation value
  137. net_graphshowlatency "1" //Shows latency value
  138. net_graphsolid "1" //Solid Net Graph
  139. net_graphtext "1" //Shows text fields
  140. net_maxroutable "1200" //Requested max packet size before packets are split
  141. net_scale "5" //Makes font smaller
  142.  
  143. // 11. Video (Video settings and FPS Boosts)
  144. fps_max "350" //Max frames per second, setting it to 0 causes long loading times
  145. fps_max_menu "245" //Max frames per second in main-menu
  146. mat_monitorgamma "2"//Sets Brightness to highest, highly recommended
  147. mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
  148. mat_powersavingsmode "0" //Disables power saving mode
  149. mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
  150. r_dynamic "0" //Affects dynamic lighting, turned off for more FPS
  151. r_drawtracers_firstperson "0" //Remove first person tracers, does not impact gameplay, just makes it easier to spray
  152.  
  153. // 12. Sound (and music, does not affect volume)
  154. snd_hwcompat "0" //Enables "Advanced 3D Audio Processing"
  155. snd_musicvolume_multiplier_inoverlay "0" // Disable music volume when Steam Overlay is active
  156. voice_scale "0.4" //Turns down the volume of other players voice to 40%
  157. snd_deathcamera_volume "0" //Volume of the death camera music
  158. snd_dzmusic_volume "0" //Volume of the Danger Zone victory music
  159. snd_mapobjective_volume "0" //Volume of map objective music
  160. snd_menumusic_volume "0" //Volume of the main menu music
  161. snd_music_selection "2" //Tracking rotating music for players with no music packs equipped
  162. snd_musicvolume_multiplier_inoverlay "0" //Music volume multiplier when Steam Overlay is active
  163. snd_mute_mvp_music_live_players "0" //MVP music is muted if players from both teams are still alive
  164. snd_mvp_volume "0.5" //Volume of the MVP music
  165. snd_roundend_volume "0" //Volume of round end music
  166. snd_roundstart_volume "0" //Volume of round start music
  167. snd_tensecondwarning_volume "0.5"//10 Second warning music
  168.  
  169. // 13. Other
  170. cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
  171. mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
  172. func_break_max_pieces "0" //Less clutter from breaking vents (especially on Mirage)
  173.  
  174. BindToggle "q" "cl_righthand"
  175. BindToggle "p" "voice_enable"
  176.  
  177. echo Config Loaded!!! (2/2) //This just confirms that the config has ended successfully
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