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- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Ninja Legends 2", "BloodTheme")
- --Main
- local Main = Window:NewTab("Main")
- local MainSection = Main:NewSection("Farm")
- MainSection:NewToggle("AutoSwing", "Makes player auto swing", function(v)
- getgenv().autoswing = v
- while true do
- if not getgenv().autoswing then return end
- for _,v in pairs(game.Players.LocalPlayer.Backpack:getChildren()) do
- if v:FindFirstChild("elementGain") then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- break
- end
- end
- local A_1 = "swingBlade"
- local Event = game:GetService("Players").LocalPlayer.saberEvent
- Event:FireServer(A_1)
- wait(0.25)
- end
- end)
- MainSection:NewToggle("Auto Sell :HELP AT -------------------------->", "First equip 'AutoSwing' and 'Unlock all islands'", function(v)
- getgenv().autosell = v
- while true do
- if getgenv().autoswing == false then return end
- game:GetService("Workspace").sellAreaCircles["sellAreaCircle"].circleInner.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(0.1)
- game:GetService("Workspace").sellAreaCircles["sellAreaCircle"].circleInner.CFrame = CFrame.new(0,0,0)
- wait(0.1)
- end
- end)
- MainSection:NewButton("Unlock all islands", "you will unlock all islands", function()
- local oldcframe = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- for _,v in pairs(game:GetService("Workspace").areaTeleportParts:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait(0.1)
- end
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = oldcframe
- end)
- MainSection:NewButton("Last Island", "you will be teleported to last islend", function()
- for _,v in pairs(game:GetService("Workspace").areaTeleportParts:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait(0)
- end
- end)
- MainSection:NewToggle("Buy all swords", "Will buy you all awable swords", function(v)
- getgenv().buyswords = v
- while true do
- if not getgenv().buyswords then return end
- local A_1 = "buyAllItems"
- local A_2 =
- {
- ["whichItems"] = "Swords",
- ["whichPlanet"] = "Planet Chaos"
- }
- local Event = game:GetService("Players").LocalPlayer.saberEvent
- Event:FireServer(A_1, A_2)
- wait(0.5)
- end
- end)
- MainSection:NewToggle("Buy all belts", "Will buy you all awable belts", function(v)
- getgenv().buycristals = v
- while true do
- if not getgenv().buycristals then return end
- local A_1 = "buyAllItems"
- local A_2 =
- {
- ["whichItems"] = "Crystals",
- ["whichPlanet"] = "Planet Chaos"
- }
- local Event = game:GetService("Players").LocalPlayer.saberEvent
- Event:FireServer(A_1, A_2)
- wait(0.5)
- end
- end)
- MainSection:NewToggle("Buy all Skills", "Will buy you all awable Skills", function(v)
- getgenv().buyskills = v
- while true do
- if not getgenv().buyskills then return end
- local A_1 = "buyAllItems"
- local A_2 =
- {
- ["whichItems"] = "Skills",
- ["whichPlanet"] = "Planet Chaos"
- }
- local Event = game:GetService("Players").LocalPlayer.saberEvent
- Event:FireServer(A_1, A_2)
- wait(0.5)
- end
- end)
- --Player
- local Player = Window:NewTab("Player")
- local PlayerSection = Player:NewSection("Player")
- PlayerSection:NewSlider("Speed", "Makes you faster", 500, 16, function(s) -- 500 (MaxValue) | 0 (MinValue)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
- end)
- PlayerSection:NewSlider("Jump", "Makes you jump higher", 500, 50, function(s)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = s
- end)
- --Rank
- local Rank = Window:NewTab("Rank")
- local RankSection = Rank:NewSection("Rank")
- RankSection:NewToggle("Buy all ranks --not working rn", "Will buy you all awable ranks", function(v)
- getgenv().buyrank1 = v
- while true do
- if not getgenv().buyrank1 then return end
- local A_1 = "buyRank"
- local A_2 = (v)
- local Event = game:GetService("Players").LocalPlayer.ninjaEvent
- Event:FireServer(A_1, A_2)
- wait(0.5)
- end
- end)
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