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- /*
- * _ _____ _ _ _ ___________ _____
- * | | | ___| | | | | | ___| ___ \/ ___|
- * | | | |__ | | | | | | |__ | |_/ /\ `--.
- * | | | __|| | | |/\| | __|| __/ `--. \
- * | |____| |___| |___\ /\ / |___| | /\__/ /
- * \_____/\____/\_____/\/ \/\____/\_| \____/
- *
- */
- // Don't use or modify these in your projects without our permission.
- // Well, except for Ijon's stuff. He's cool with that.
- actor LeftFiring: Inventory { inventory.maxamount 1 +UNDROPPABLE }
- actor RightFiring: Inventory { inventory.maxamount 1 +UNDROPPABLE }
- #include "weps/synert/quaker.dec"
- #include "weps/synert/darklauncher.dec"
- #include "weps/synert/lgd1.dec"
- #include "weps/synert/clustergl.dec"
- #include "weps/synert/firegl.dec"
- #include "weps/synert/pistol.dec"
- #include "weps/synert/harbinger.dec"
- #include "weps/synert/superhealgun.dec"
- #include "weps/ijon/phalanx.dec"
- #include "weps/ijon/powerful.dec"
- #include "weps/ijon/trapbonus.dec"
- #include "weps/ijon/launchers.dec"
- #include "weps/ijon/gunpistol.dec"
- #include "weps/ijon/tcbpr.dec"
- #include "weps/ijon/wtrl.dec"
- #include "weps/konda/iceagecannon.dec"
- #include "weps/konda/lul.dec"
- #include "weps/konda/blackhole.dec"
- #include "weps/eric/fireballshotgun.dec"
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