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  1. version:
  2. # This is the current version of Towny. Please do not edit.
  3. version: 0.93.0.0
  4. # This is for showing the changelog on updates. Please do not edit.
  5. last_run_version: 0.93.0.0
  6. # Minimum required version of CraftBukkit. Please do not edit.
  7. bukkit_version: '2918'
  8. # The language file you wish to use
  9. language: german.yml
  10.  
  11. ############################################################
  12. # +------------------------------------------------------+ #
  13. # | Permission nodes | #
  14. # +------------------------------------------------------+ #
  15. ############################################################
  16.  
  17. # Possible permission nodes
  18. #
  19. # for a full list of permission nodes visit:
  20. # http://palmergames.com/towny/towny-permission-nodes/
  21. permissions: ''
  22.  
  23. ############################################################
  24. # +------------------------------------------------------+ #
  25. # | Town and Nation levels | #
  26. # +------------------------------------------------------+ #
  27. ############################################################
  28.  
  29. levels:
  30. # default Town levels.
  31. town_level:
  32. - numResidents: 0
  33. namePostfix: ' (Lichtung)'
  34. mayorPrefix: 'Bürger '
  35. namePrefix: ''
  36. mayorPostfix: ''
  37. c: 1
  38. upkeepModifier: 1.0
  39. townOutpostLimit: 0
  40. - numResidents: 1
  41. namePostfix: ' (Siedlung)'
  42. mayorPrefix: 'Siedler '
  43. namePrefix: ''
  44. mayorPostfix: ''
  45. townBlockLimit: 16
  46. upkeepModifier: 2.0
  47. townOutpostLimit: 2
  48. - numResidents: 2
  49. namePostfix: ' (Kleines Dorf)'
  50. mayorPrefix: 'Dorfvorsteher '
  51. namePrefix: ''
  52. mayorPostfix: ''
  53. townBlockLimit: 32
  54. upkeepModifier: 4.0
  55. townOutpostLimit: 4
  56. - numResidents: 4
  57. namePostfix: ' (Mittleres Dorf)'
  58. mayorPrefix: 'Dorfaeltester '
  59. namePrefix: ''
  60. mayorPostfix: ''
  61. townBlockLimit: 96
  62. upkeepModifier: 8.0
  63. townOutpostLimit: 8
  64. - numResidents: 8
  65. namePostfix: ' (Grosses Dorf)'
  66. mayorPrefix: 'Vorsitzender '
  67. namePrefix: ''
  68. mayorPostfix: ''
  69. townBlockLimit: 160
  70. upkeepModifier: 16.0
  71. townOutpostLimit: 16
  72. - numResidents: 16
  73. namePostfix: ' (Kleinstadt)'
  74. mayorPrefix: 'Stadtvorsteher '
  75. namePrefix: ''
  76. mayorPostfix: ''
  77. townBlockLimit: 224
  78. upkeepModifier: 32.0
  79. townOutpostLimit: 32
  80. - numResidents: 32
  81. namePostfix: ' (Stadt)'
  82. mayorPrefix: 'Herzog '
  83. namePrefix: ''
  84. mayorPostfix: ''
  85. townBlockLimit: 320
  86. upkeepModifier: 64.0
  87. townOutpostLimit: 64
  88. - numResidents: 64
  89. namePostfix: ' (Grossstadt)'
  90. mayorPrefix: 'Bürgermeisters '
  91. namePrefix: ''
  92. mayorPostfix: ''
  93. townBlockLimit: 384
  94. upkeepModifier: 128.0
  95. townOutpostLimit: 128
  96. - numResidents: 128
  97. namePostfix: ' (Metropole)'
  98. mayorPrefix: 'Kanzler '
  99. namePrefix: ''
  100. mayorPostfix: ''
  101. townBlockLimit: 448
  102. upkeepModifier: 256.0
  103. townOutpostLimit: 256
  104. - numResidents: 256
  105. namePostfix: ' (Megametropole)'
  106. mayorPrefix: 'Praesident '
  107. namePrefix: ''
  108. mayorPostfix: ''
  109. townBlockLimit: 448
  110. upkeepModifier: 512.0
  111. townOutpostLimit: 512
  112. # default Nation levels.
  113. nation_level:
  114. - kingPostfix: ''
  115. capitalPostfix: ''
  116. upkeepModifier: 1.0
  117. kingPrefix: 'Leader '
  118. capitalPrefix: ''
  119. numResidents: 0
  120. nationBonusOutpostLimit: 0
  121. namePostfix: ' (Nation)'
  122. townBlockLimitBonus: 10
  123. namePrefix: 'Land of '
  124. nationZonesSize: 1
  125. nationTownUpkeepModifier: 1.0
  126. - kingPostfix: ''
  127. capitalPostfix: ''
  128. upkeepModifier: 1.0
  129. kingPrefix: 'Count '
  130. capitalPrefix: ''
  131. numResidents: 10
  132. nationBonusOutpostLimit: 1
  133. namePostfix: ' (Nation)'
  134. townBlockLimitBonus: 20
  135. namePrefix: 'Federation of '
  136. nationZonesSize: 1
  137. nationTownUpkeepModifier: 1.0
  138. - kingPostfix: ''
  139. capitalPostfix: ''
  140. upkeepModifier: 1.0
  141. kingPrefix: 'Duke '
  142. capitalPrefix: ''
  143. numResidents: 20
  144. nationBonusOutpostLimit: 2
  145. namePostfix: ' (Nation)'
  146. townBlockLimitBonus: 40
  147. namePrefix: 'Dominion of '
  148. nationZonesSize: 1
  149. nationTownUpkeepModifier: 1.0
  150. - kingPostfix: ''
  151. capitalPostfix: ''
  152. upkeepModifier: 1.0
  153. kingPrefix: 'King '
  154. capitalPrefix: ''
  155. numResidents: 30
  156. nationBonusOutpostLimit: 3
  157. namePostfix: ' (Nation)'
  158. townBlockLimitBonus: 60
  159. namePrefix: 'Kingdom of '
  160. nationZonesSize: 2
  161. nationTownUpkeepModifier: 1.0
  162. - kingPostfix: ''
  163. capitalPostfix: ''
  164. upkeepModifier: 1.0
  165. kingPrefix: 'Emperor '
  166. capitalPrefix: ''
  167. numResidents: 40
  168. nationBonusOutpostLimit: 4
  169. namePostfix: ' Empire'
  170. townBlockLimitBonus: 100
  171. namePrefix: 'The '
  172. nationZonesSize: 2
  173. nationTownUpkeepModifier: 1.0
  174. - kingPostfix: ''
  175. capitalPostfix: ''
  176. upkeepModifier: 1.0
  177. kingPrefix: 'God Emperor '
  178. capitalPrefix: ''
  179. numResidents: 60
  180. nationBonusOutpostLimit: 5
  181. namePostfix: ' Realm'
  182. townBlockLimitBonus: 140
  183. namePrefix: 'The '
  184. nationZonesSize: 3
  185. nationTownUpkeepModifier: 1.0
  186.  
  187. ############################################################
  188. # +------------------------------------------------------+ #
  189. # | Town Claim/new defaults | #
  190. # +------------------------------------------------------+ #
  191. ############################################################
  192.  
  193. town:
  194. # Default public status of the town (used for /town spawn)
  195. default_public: 'true'
  196. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  197. default_open: 'false'
  198. # Default tax settings for new towns.
  199. default_taxes:
  200. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  201. tax: '5.0'
  202. # Default amount of shop tax of a new town.
  203. shop_tax: '10.0'
  204. # Default amount of embassy tax of a new town.
  205. embassy_tax: '25.0'
  206. # Default amount for town's plottax costs.
  207. plot_tax: '0.0'
  208. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  209. taxpercentage: 'false'
  210. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  211. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  212. minimumtax: '10.0'
  213. # Limits the maximum amount of bonus blocks a town can buy.
  214. max_purchased_blocks: '0'
  215. # maximum number of plots any single resident can own
  216. max_plots_per_resident: '0'
  217. # maximum number used in /town claim/unclaim # commands.
  218. # set to 0 to disable limiting of claim radius value check.
  219. # keep in mind that the default value of 4 is a radius,
  220. # and it will allow claiming 9x9 (80 plots) at once.
  221. max_claim_radius_value: '4'
  222. # Maximum number of towns allowed on the server.
  223. town_limit: '5120'
  224.  
  225. # Minimum number of plots any towns plot must be from the next town's own plots.
  226. # This will prevent town encasement to a certain degree.
  227. min_plot_distance_from_town_plot: '16'
  228.  
  229. # Minimum number of plots any towns home plot must be from the next town.
  230. # This will prevent someone founding a town right on your doorstep
  231. min_distance_from_town_homeblock: '64'
  232.  
  233. # Minimum number of plots an outpost must be from any other town's plots.
  234. # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  235. # near to each other, but want to keep outposts away from towns.
  236. min_distance_for_outpost_from_plot: '16'
  237.  
  238. # Maximum distance between homeblocks.
  239. # This will force players to build close together.
  240. max_distance_between_homeblocks: '0'
  241.  
  242. # The maximum townblocks available to a town is (numResidents * ratio).
  243. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  244. town_block_ratio: '4'
  245. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  246. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  247. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  248. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  249. town_block_size: '16'
  250.  
  251.  
  252. ############################################################
  253. # +------------------------------------------------------+ #
  254. # | Default new world settings | #
  255. # +------------------------------------------------------+ #
  256. ############################################################
  257.  
  258. # These flags are only used at the initial setup of a new world.
  259.  
  260. # Once Towny is running each world can be altered from within game
  261. # using '/townyworld toggle'
  262.  
  263. new_world_settings:
  264. # Default for new worlds to have towny enabled.
  265. using_towny: 'true'
  266.  
  267. pvp:
  268. # Set if PVP is enabled in this world
  269. world_pvp: 'true'
  270. # force_pvp_on is a global flag and overrides any towns flag setting
  271. force_pvp_on: 'false'
  272.  
  273. mobs:
  274. # world_monsters_on is a global flag setting per world.
  275. world_monsters_on: 'true'
  276. # force_town_monsters_on is a global flag and overrides any towns flag setting
  277. force_town_monsters_on: 'false'
  278.  
  279. explosions:
  280. # Allow explosions in this world
  281. world_explosions_enabled: 'true'
  282. # force_explosions_on is a global flag and overrides any towns flag setting
  283. force_explosions_on: 'false'
  284.  
  285. fire:
  286. # Allow fire to be lit and spread in this world.
  287. world_firespread_enabled: 'true'
  288. # force_fire_on is a global flag and overrides any towns flag setting
  289. force_fire_on: 'false'
  290.  
  291. # Prevent Endermen from picking up and placing blocks.
  292. enderman_protect: 'true'
  293. # Disable players trampling crops
  294. disable_player_crop_trampling: 'false'
  295. # Disable creatures trampling crops
  296. disable_creature_crop_trampling: 'false'
  297.  
  298. # World management settings to deal with un/claiming plots
  299. plot_management:
  300.  
  301. block_delete:
  302. enabled: 'true'
  303. # These items will be deleted upon a plot being unclaimed
  304. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  305.  
  306. mayor_plotblock_delete:
  307. enabled: 'true'
  308. # These items will be deleted upon a mayor using /plot clear
  309. # To disable deleting replace the current entries with NONE.
  310. mayor_plot_delete: WALL_SIGN,SIGN_POST
  311.  
  312. revert_on_unclaim:
  313. # *** WARNING***
  314. # If this is enabled any town plots which become unclaimed will
  315. # slowly be reverted to a snapshot taken before the plot was claimed.
  316. #
  317. # Regeneration will only work if the plot was
  318. # claimed under version 0.76.2, or
  319. # later with this feature enabled
  320. # Unlike the rest of this config section, the speed setting is not
  321. # set per-world. What you set for speed will be used in all worlds.
  322. #
  323. # If you allow players to break/build in the wild the snapshot will
  324. # include any changes made before the plot was claimed.
  325. enabled: 'true'
  326. speed: 1s
  327. # These block types will NOT be regenerated
  328. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  329.  
  330. wild_revert_on_mob_explosion:
  331. # Enabling this will slowly regenerate holes created in the
  332. # wilderness by monsters exploding.
  333. enabled: 'true'
  334. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  335. delay: 20s
  336.  
  337.  
  338. ############################################################
  339. # +------------------------------------------------------+ #
  340. # | Global town settings | #
  341. # +------------------------------------------------------+ #
  342. ############################################################
  343.  
  344. global_town_settings:
  345. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  346. friendly_fire: 'true'
  347. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  348. health_regen:
  349. speed: 3s
  350. enable: 'true'
  351. # Allow towns to claim outposts (a townblock not connected to town).
  352. allow_outposts: 'true'
  353. # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  354. # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  355. # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  356. # larger can have more outposts.
  357. # When activated, this setting will not cause towns who already have higher than their limit
  358. # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  359. # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  360. # be over their limit if they leave the nation.
  361. limit_outposts_using_town_and_nation_levels: 'true'
  362. # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  363. # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  364. # until they have dropped below their limit.
  365. # eg: If their limit is 3 then they cannot use /t outpost 4
  366. over_outpost_limits_stops_teleports: 'false'
  367. # Allow the use of /town spawn
  368. # Valid values are: true, false, war, peace
  369. # When war or peace is set, it is only possible to teleport to the town,
  370. # when there is a war or peace.
  371. allow_town_spawn: 'true'
  372. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  373. # Valid values are: true, false, war, peace
  374. # When war or peace is set, it is only possible to teleport to the town,
  375. # when there is a war or peace.
  376. allow_town_spawn_travel: 'true'
  377. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  378. # Valid values are: true, false, war, peace
  379. # When war or peace is set, it is only possible to teleport to the town,
  380. # when there is a war or peace.
  381. allow_town_spawn_travel_nation: 'true'
  382. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  383. # Valid values are: true, false, war, peace
  384. # When war or peace is set, it is only possible to teleport to the town,
  385. # when there is a war or peace.
  386. allow_town_spawn_travel_ally: 'true'
  387. # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
  388. is_nation_ally_spawning_requiring_public_status: 'false'
  389. # If non zero it delays any spawn request by x seconds.
  390. teleport_warmup_time: '0'
  391. # Respawn the player at his town spawn point when he/she dies
  392. town_respawn: 'false'
  393. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  394. town_respawn_same_world_only: 'false'
  395. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  396. # Allowed options: unclaimed,enemy,neutral
  397. prevent_town_spawn_in: enemy
  398. # Enables the [~Home] message.
  399. # If false it will make it harder for enemies to find the home block during a war
  400. show_town_notifications: 'false'
  401. # The required number of residents in a town to join a nation
  402. # If the number is 0, towns will not require a certain amount of residents to join a nation
  403. required_number_residents_join_nation: '8'
  404. # The required number of residents in a town to create a nation
  405. # If the number is 0, towns will not require a certain amount of residents to create a nation
  406. required_number_residents_create_nation: '16'
  407. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  408. refund_disband_low_residents: 'false'
  409. # The maximum number of townblocks a town can be away from a nation capital,
  410. # Automatically precludes towns from one world joining a nation in another world.
  411. # If the number is 0, towns will not a proximity to a nation.
  412. nation_requires_proximity: '0.0'
  413. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  414. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER
  415. # List of animals which can be kiled on farm plots by town residents.
  416. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  417. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  418. max_residents_per_town: '0'
  419. # If Towny should show players the townboard when they login
  420. display_board_onlogin: 'true'
  421. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  422. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  423. outsiders_prevent_pvp_toggle: 'true'
  424. # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  425. homeblocks_prevent_forcepvp: 'false'
  426. # The amount of residents a town needs to claim an outpost,
  427. # Setting this value to 0, means a town can claim outposts no matter how many residents
  428. minimum_amount_of_residents_in_town_for_outpost: '0'
  429. # If People should keep their experience on death in a town
  430. # Is not guaranteed to work with other keep experience plugins!
  431. keep_inventory_on_death_in_town: 'false'
  432. # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
  433. # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
  434. maximum_plot_price_cost: '10000.0'
  435.  
  436.  
  437. ############################################################
  438. # +------------------------------------------------------+ #
  439. # | Global nation settings | #
  440. # +------------------------------------------------------+ #
  441. ############################################################
  442.  
  443. global_nation_settings:
  444.  
  445. # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  446. # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  447. # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  448. # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  449. # Because these zones are still wilderness anyone can claim these townblocks.
  450. # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  451. # someone might not be able to build/destroy in the wilderness outside their town.
  452. nationzone:
  453.  
  454. # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  455. enable: 'true'
  456.  
  457. # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  458. only_capitals: 'false'
  459.  
  460. # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  461. capital_bonus_size: '0'
  462.  
  463. # When set to true, nation zones are disabled during the the Towny war types.
  464. war_disables: 'true'
  465. # If Towny should show players the nationboard when they login.
  466. display_board_onlogin: 'true'
  467. # If enabled, only allow the nation spawn to be set in the capital city.
  468. capital_spawn: 'true'
  469. # Allow the use of /nation spawn
  470. # Valid values are: true, false, war, peace
  471. # When war or peace is set, it is only possible to teleport to the nation,
  472. # when there is a war or peace.
  473. allow_nation_spawn: 'true'
  474. # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  475. # Valid values are: true, false, war, peace
  476. # When war or peace is set, it is only possible to teleport to the nation,
  477. # when there is a war or peace.
  478. allow_nation_spawn_travel: 'false'
  479. # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  480. # Valid values are: true, false, war, peace
  481. # When war or peace is set, it is only possible to teleport to the nations,
  482. # when there is a war or peace.
  483. allow_nation_spawn_travel_ally: 'true'
  484. default:
  485. # If set to true, any newly made nation will have their spawn set to public.
  486. public: 'false'
  487.  
  488.  
  489. ############################################################
  490. # +------------------------------------------------------+ #
  491. # | Plugin interfacing | #
  492. # +------------------------------------------------------+ #
  493. ############################################################
  494.  
  495. plugin:
  496.  
  497. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  498. database:
  499. database_load: flatfile
  500. database_save: flatfile
  501.  
  502. # SQL database connection details (IF set to use SQL).
  503. sql:
  504. hostname: localhost
  505. port: '3306'
  506. dbname: towny
  507. table_prefix: towny_
  508. username: root
  509. password: ''
  510. ssl: 'false'
  511.  
  512. # Flatfile backup settings.
  513. daily_backups: 'true'
  514. backups_are_deleted_after: 90d
  515.  
  516. # Valid entries are: zip, none.
  517. flatfile_backup: zip
  518.  
  519. interfacing:
  520.  
  521. tekkit:
  522. # Add any fake players for client/server mods (aka Tekkit) here
  523. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  524.  
  525. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  526. using_essentials: 'false'
  527.  
  528. # This enables/disables all the economy functions of Towny.
  529. # This will first attempt to use Vault to bridge your economy plugin with Towny.
  530. # If Vault is not present it will attempt to find the old iConomy 5.01 plugin.
  531. # If neither Vault or iConomy 5.01 are present it will not be possible to create towns or do any operations that require money.
  532. using_economy: 'true'
  533.  
  534. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  535. # False to disable permission checks and rely on Towny settings.
  536. using_permissions: 'true'
  537.  
  538. day_timer:
  539. # The number of hours in each "day".
  540. # You can configure for 10 hour days. Default is 24 hours.
  541. day_interval: 1d
  542. # The time each "day", when taxes will be collected.
  543. # MUST be less than day_interval. Default is 12h (midday).
  544. new_day_time: 12h
  545.  
  546. # Lots of messages to tell you what's going on in the server with time taken for events.
  547. debug_mode: 'false'
  548.  
  549. # Info tool for server admins to use to query in game blocks and entities.
  550. info_tool: CLAY_BRICK
  551.  
  552. # Spams the player named in dev_name with all messages related to towny.
  553. dev_mode:
  554. enable: 'false'
  555. dev_name: ElgarL
  556.  
  557. # Record all messages to the towny.log
  558. logging: 'true'
  559. # If true this will cause the log to be wiped at every startup.
  560. reset_log_on_boot: 'true'
  561.  
  562.  
  563. ############################################################
  564. # +------------------------------------------------------+ #
  565. # | Filters colour and chat | #
  566. # +------------------------------------------------------+ #
  567. ############################################################
  568.  
  569. filters_colour_chat:
  570. # This is the name given to any NPC assigned mayor.
  571. npc_prefix: NPC
  572. # Regex fields used in validating inputs.
  573. regex:
  574. name_filter_regex: '[ /]'
  575. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  576. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  577. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  578.  
  579. modify_chat:
  580. # Maximum length of Town and Nation names.
  581. max_name_length: '20'
  582. # Maximum length of titles and surnames.
  583. max_title_length: '10'
  584.  
  585.  
  586. ############################################################
  587. # +------------------------------------------------------+ #
  588. # | block/item/mob protection | #
  589. # +------------------------------------------------------+ #
  590. ############################################################
  591.  
  592. protection:
  593.  
  594. # Items that can be blocked within towns via town/plot flags
  595. # 259 - flint and steel
  596. # 325 - bucket
  597. # 326 - water bucket
  598. # 327 - lava bucket
  599. # 351 - bone/bonemeal
  600. # 359 - shears
  601. # 368 - ender pearl
  602. # 374 - glass bottle
  603. # 385 - fire charge
  604. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BOAT_BIRCH,BOAT_ACACIA,BOAT_DARK_OAK,BOAT_JUNGLE,BOAT,BOAT_SPRUCE,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART
  605.  
  606. # Items which can be blocked or enabled via town/plot flags
  607. # 25 - noteblock
  608. # 54 - chest ...etc
  609. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  610.  
  611. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  612. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  613. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  614. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  615.  
  616. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  617. town_mob_removal_entities: Monster,Guardian,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  618.  
  619. # Prevent the spawning of villager babies in towns.
  620. town_prevent_villager_breeding: 'false'
  621. # Disable creatures triggering stone pressure plates
  622. disable_creature_pressureplate_stone: 'true'
  623.  
  624. # Globally remove living entities in all worlds that have their flag set.
  625. world_mob_removal_entities: Monster,Guardian,Flying,Slime
  626.  
  627. # Prevent the spawning of villager babies in the world.
  628. world_prevent_villager_breeding: 'false'
  629.  
  630. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  631. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  632. # NEVER set below 1.
  633. mob_removal_speed: 5s
  634.  
  635. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
  636. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  637. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  638.  
  639. # Protect living entities within a town's boundaries from being killed by players.
  640. mob_types: Animals,NPC,Snowman,ArmorStand
  641.  
  642. # permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
  643. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  644. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  645. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  646.  
  647. # When preventing PVP prevent the use of these potions.
  648. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  649.  
  650. # Prevent fly and double block jump cheats.
  651. cheat_protection: 'true'
  652.  
  653. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  654. regen_delay: 0s
  655.  
  656.  
  657. ############################################################
  658. # +------------------------------------------------------+ #
  659. # | Wilderness settings | #
  660. # +------------------------------------------------------+ #
  661. ############################################################
  662.  
  663. # These Settings defaults only. They are copied to each worlds data files upon first detection
  664. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  665.  
  666. unclaimed:
  667. unclaimed_zone_build: 'false'
  668. unclaimed_zone_destroy: 'false'
  669. unclaimed_zone_item_use: 'false'
  670. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
  671. unclaimed_zone_switch: 'false'
  672.  
  673.  
  674. ############################################################
  675. # +------------------------------------------------------+ #
  676. # | Town Notifications | #
  677. # +------------------------------------------------------+ #
  678. ############################################################
  679.  
  680. # This is the format for the notifications sent as players move between plots.
  681. # Empty a particular format for it to be ignored.
  682.  
  683. # Example:
  684. # [notification.format]
  685. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  686. # ... [notification.plot.format]
  687. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  688. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  689.  
  690. notification:
  691. format: '&6 ~ %s'
  692. splitter: '&7 - '
  693. area_wilderness: '&2%s'
  694. area_wilderness_pvp: '%s'
  695. area_town: '&6%s'
  696. area_town_pvp: '%s'
  697. owner: '&a%s'
  698. no_owner: '&a%s'
  699. plot:
  700. splitter: ' '
  701. format: '%s'
  702. homeblock: '&b[Home]'
  703. outpostblock: '&b[Outpost]'
  704. forsale: '&e[For Sale: %s]'
  705. type: '&6[%s]'
  706. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  707. # Could be seen as intrusive/distracting, so false by default.
  708. using_titles: 'false'
  709.  
  710. # Requires the above using_titles to be set to true.
  711. # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
  712. # You may use colour codes &f, &c and so on.
  713. titles:
  714. # Entering Town Upper Title Line
  715. town_title: ''
  716. # Entering Town Lower Subtitle line.
  717. town_subtitle: '&b{townname}'
  718. # Entering Wilderness Upper Title Line
  719. wilderness_title: ''
  720. # Entering Wilderness Lower Subtitle line.
  721. wilderness_subtitle: '&2{wilderness}'
  722. # If the notification.owner option should show name or {title} name.
  723. # Titles are the ones granted by nation kings.
  724. owner_shows_nation_title: 'false'
  725.  
  726.  
  727.  
  728. ############################################################
  729. # +------------------------------------------------------+ #
  730. # | Default Town/Plot flags | #
  731. # +------------------------------------------------------+ #
  732. ############################################################
  733.  
  734.  
  735. default_perm_flags:
  736.  
  737. # Default permission flags for residents plots within a town
  738. #
  739. # Can allies/friends/outsiders perform certain actions in the town
  740. #
  741. # build - place blocks and other items
  742. # destroy - break blocks and other items
  743. # itemuse - use items such as furnaces (as defined in item_use_ids)
  744. # switch - trigger or activate switches (as defined in switch_ids)
  745. resident:
  746. friend:
  747. build: 'true'
  748. destroy: 'true'
  749. item_use: 'true'
  750. switch: 'true'
  751. ally:
  752. build: 'false'
  753. destroy: 'false'
  754. item_use: 'false'
  755. switch: 'false'
  756. outsider:
  757. build: 'false'
  758. destroy: 'false'
  759. item_use: 'false'
  760. switch: 'false'
  761.  
  762. # Default permission flags for towns
  763. # These are copied into the town data file at creation
  764. #
  765. # Can allies/outsiders/residents perform certain actions in the town
  766. #
  767. # build - place blocks and other items
  768. # destroy - break blocks and other items
  769. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  770. # switch - trigger or activate switches (as defined in switch_ids)
  771. town:
  772. default:
  773. pvp: 'true'
  774. fire: 'false'
  775. explosion: 'false'
  776. mobs: 'false'
  777. resident:
  778. build: 'true'
  779. destroy: 'true'
  780. item_use: 'true'
  781. switch: 'true'
  782. ally:
  783. build: 'false'
  784. destroy: 'false'
  785. item_use: 'false'
  786. switch: 'false'
  787. outsider:
  788. build: 'false'
  789. destroy: 'false'
  790. item_use: 'false'
  791. switch: 'false'
  792.  
  793.  
  794. ############################################################
  795. # +------------------------------------------------------+ #
  796. # | Towny Invite System | #
  797. # +------------------------------------------------------+ #
  798. ############################################################
  799.  
  800. invite_system:
  801. # Command used to accept towny invites)
  802. #e.g Player join town invite.
  803. accept_command: accept
  804. # Command used to deny towny invites
  805. #e.g Player join town invite.
  806. deny_command: deny
  807. # Command used to confirm some towny actions/tasks)
  808. #e.g Purging database or removing a large amount of townblocks
  809. confirm_command: confirm
  810. # Command used to cancel some towny actions/tasks
  811. #e.g Purging database or removing a large amount of townblocks
  812. cancel_command: cancel
  813. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  814. # a player's first log in and when they can be invited to a town.
  815. cooldowntime: 0m
  816. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  817. maximum_invites_sent:
  818. # How many invites a town can send out to players, to join the town.
  819. town_toplayer: '35'
  820. # How many invites a nation can send out to towns, to join the nation.
  821. nation_totown: '35'
  822. # How many requests a nation can send out to other nations, to ally with the nation.
  823. # Only used when war.disallow_one_way_alliance is set to true.
  824. nation_tonation: '35'
  825. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  826. maximum_invites_received:
  827. # How many invites can one player have from towns.
  828. player: '10'
  829. # How many invites can one town have from nations.
  830. town: '10'
  831. # How many requests can one nation have from other nations for an alliance.
  832. nation: '10'
  833.  
  834.  
  835. ############################################################
  836. # +------------------------------------------------------+ #
  837. # | Resident settings | #
  838. # +------------------------------------------------------+ #
  839. ############################################################
  840.  
  841. resident_settings:
  842. # player is flagged as inactive after 1 hour (default)
  843. inactive_after_time: 1h
  844. # if enabled old residents will be kicked and deleted from a town
  845. # after Two months (default) of not logging in
  846. delete_old_residents:
  847. enable: 'false'
  848. deleted_after_time: 60d
  849. delete_economy_account: 'true'
  850. # The name of the town a resident will automatically join when he first registers.
  851. default_town_name: ''
  852. # If true, players can only use beds in plots they personally own.
  853. deny_bed_use: 'false'
  854. # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  855. is_showing_welcome_message: 'true'
  856.  
  857.  
  858. ############################################################
  859. # +------------------------------------------------------+ #
  860. # | Economy settings | #
  861. # +------------------------------------------------------+ #
  862. ############################################################
  863.  
  864. economy:
  865. # By default it is set to true.
  866. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  867. use_async: 'true'
  868. # Prefix to apply to all town economy accounts.
  869. town_prefix: town-
  870. # Prefix to apply to all nation economy accounts.
  871. nation_prefix: nation-
  872. # The cost of renaming a town.
  873. town_rename_cost: '0'
  874. # The cost of renaming a nation.
  875. nation_rename_cost: '0'
  876.  
  877. spawn_travel:
  878. # Cost to use /town spawn
  879. price_town_spawn_travel: '0.0'
  880. # Cost to use '/town spawn [town]' to another town in your nation.
  881. price_town_nation_spawn_travel: '5.0'
  882. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  883. price_town_ally_spawn_travel: '10.0'
  884. # Cost to use /town spawn [town]
  885. # This is paid to the town you goto.
  886. price_town_public_spawn_travel: '10.0'
  887. # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  888. # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  889. town_spawn_cost_paid_to_town: 'true'
  890.  
  891. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  892. price_nation_neutrality: '100.0'
  893.  
  894. new_expand:
  895. # How much it costs to start a nation.
  896. price_new_nation: '1000.0'
  897. # How much it costs to start a town.
  898. price_new_town: '250.0'
  899. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  900. price_outpost: '500.0'
  901. # The price for a town to expand one townblock.
  902. price_claim_townblock: '25.0'
  903. # How much it costs a player to buy extra blocks.
  904. price_purchased_bonus_townblock: '25.0'
  905. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  906. price_purchased_bonus_townblock_increase: '1.0'
  907.  
  908. death:
  909. # Either fixed or percentage.
  910. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  911. price_death_type: fixed
  912. # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  913. # Set to 0 to have no cap.
  914. percentage_cap: '0.0'
  915. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  916. price_death_pvp_only: 'false'
  917.  
  918. price_death: '1.0'
  919.  
  920. price_death_town: '0.0'
  921.  
  922. price_death_nation: '0.0'
  923.  
  924. banks:
  925. # Maximum amount of money allowed in town bank
  926. # Use 0 for no limit
  927. town_bank_cap: '0.0'
  928. # Set to true to allow withdrawls from town banks
  929. town_allow_withdrawls: 'true'
  930. # Maximum amount of money allowed in nation bank
  931. # Use 0 for no limit
  932. nation_bank_cap: '0.0'
  933. # Set to true to allow withdrawls from nation banks
  934. nation_allow_withdrawls: 'true'
  935. # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  936. # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  937. disallow_bank_actions_outside_town: 'false'
  938. closed_economy:
  939. # The name of the account that all money that normally disappears goes into.
  940. server_account: towny-server
  941. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  942. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  943. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  944. enabled: 'false'
  945.  
  946. daily_taxes:
  947. # Enables taxes to be collected daily by town/nation
  948. # If a town can't pay it's tax then it is kicked from the nation.
  949. # if a resident can't pay his plot tax he loses his plot.
  950. # if a resident can't pay his town tax then he is kicked from the town.
  951. # if a town or nation fails to pay it's upkeep it is deleted.
  952. enabled: 'true'
  953. # Maximum tax amount allowed when using flat taxes
  954. max_tax_amount: '1000.0'
  955. # maximum tax percentage allowed when taxing by percentages
  956. max_tax_percent: '25'
  957. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  958. # all of it's member town are kicked and the Nation is removed.
  959. price_nation_upkeep: '100.0'
  960. # The server's daily charge on each town. If a town fails to pay this upkeep
  961. # all of it's residents are kicked and the town is removed.
  962. price_town_upkeep: '10.0'
  963. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  964. # calculated by (number of claimed plots X price_town_upkeep).
  965. town_plotbased_upkeep: 'false'
  966. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  967. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  968. # If enabled and you set a negative upkeep for the town
  969. # any funds the town gains via upkeep at a new day
  970. # will be shared out between the plot owners.
  971. use_plot_payments: 'false'
  972.  
  973.  
  974. ############################################################
  975. # +------------------------------------------------------+ #
  976. # | Jail Plot settings | #
  977. # +------------------------------------------------------+ #
  978. ############################################################
  979.  
  980. jail:
  981. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  982. #Requires town_respawn to be true in order to work.
  983. is_jailing_attacking_enemies: 'false'
  984. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  985. #Requires town_respawn to be true in order to work.
  986. is_jailing_attacking_outlaws: 'false'
  987. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  988. jail_allows_ender_pearls: 'false'
  989. #If false jailed players can use /town leave, and escape a jail.
  990. jail_denies_town_leave: 'false'
  991.  
  992. bail:
  993. #If true players can pay a bail amount to be unjailed.
  994. is_allowing_bail: 'false'
  995. #Amount that bail costs.
  996. bail_amount: '10'
  997.  
  998.  
  999. ############################################################
  1000. # +------------------------------------------------------+ #
  1001. # | Bank Plot settings | #
  1002. # +------------------------------------------------------+ #
  1003. ############################################################
  1004. # Bank plots may be used by other economy plugins using the Towny API.
  1005.  
  1006. bank:
  1007. # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  1008. # Home plots will also allow deposit and withdraw commands.
  1009. is_banking_limited_to_bank_plots: 'false'
  1010.  
  1011.  
  1012. ############################################################
  1013. # +------------------------------------------------------+ #
  1014. # | War settings | #
  1015. # +------------------------------------------------------+ #
  1016. ############################################################
  1017.  
  1018. war:
  1019. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  1020. nation_can_be_neutral: 'true'
  1021. #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  1022. disallow_one_way_alliance: 'false'
  1023.  
  1024.  
  1025. ############################################################
  1026. # +------------------------------------------------------+ #
  1027. # | Economy Transfers During War settings | #
  1028. # +------------------------------------------------------+ #
  1029. ############################################################
  1030.  
  1031. economy:
  1032. enemy:
  1033. # Amount charged to place a warflag (payed to server).
  1034. place_flag: '10'
  1035. # Amount payed from the flagbearer to the defender after defending the area.
  1036. defended_attack: '10'
  1037. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  1038. # and the attacker can't pay, the attack is canceled.
  1039. townblock_won: '10'
  1040. # Same as townblock_won but for the special case of winning the homeblock.
  1041. homeblock_won: '100'
  1042.  
  1043.  
  1044. ############################################################
  1045. # +------------------------------------------------------+ #
  1046. # | War Event settings | #
  1047. # +------------------------------------------------------+ #
  1048. ############################################################
  1049.  
  1050. # This is started with /townyadmnin toggle war
  1051.  
  1052. # In peace time War spoils are accumulated from towns and nations being
  1053. # deleted with any money left in the bank.
  1054. #
  1055. # These funds are increased during a war event upon a player death.
  1056. # An additional bonus to the war chest is set in base_spoils.
  1057. #
  1058. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1059. # The war is won when the only nations left in the battle are allies, or only a single nation.
  1060. #
  1061. # The winning nations share half of the war spoils.
  1062. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1063.  
  1064. event:
  1065. warning_delay: '30'
  1066. #If false all towns not in nations can be attacked during a war event.
  1067. towns_are_neutral: 'true'
  1068. enemy:
  1069. # If true, enemy's can only attack the edge plots of a town in war.
  1070. only_attack_borders: 'true'
  1071. plots:
  1072. # If true, nation members and allies can regen health on plots during war.
  1073. healable: 'true'
  1074. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1075. firework_on_attacked: 'true'
  1076.  
  1077. # If true and the monarch/king dies the nation is removed from the war.
  1078. remove_on_monarch_death: 'false'
  1079. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  1080. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  1081. # The editable_materials list in the Warzone Block Permission section should be used instead.
  1082. allow_block_griefing: 'false'
  1083.  
  1084. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1085. block_hp:
  1086. town_block_hp: '60'
  1087. home_block_hp: '120'
  1088.  
  1089. eco:
  1090. # This amount is new money injected into the economy with a war event.
  1091. base_spoils: '100.0'
  1092. # This amount is taken from the losing town for each plot lost.
  1093. wartime_town_block_loss_price: '100.0'
  1094. # This amount is taken from the player if they die during the event
  1095. price_death_wartime: '200.0'
  1096. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  1097. # and the losing town gains a negative (-1) bonus townblock.
  1098. costs_townblocks: 'false'
  1099.  
  1100. points:
  1101. points_townblock: '1'
  1102. points_town: '10'
  1103. points_nation: '100'
  1104. points_kill: '1'
  1105.  
  1106. # The minimum height at which a player must stand to count as an attacker.
  1107. min_height: '60'
  1108.  
  1109. ############################################################
  1110. # +------------------------------------------------------+ #
  1111. # | Flag war settings | #
  1112. # | | #
  1113. # | Separate from Event War | #
  1114. # | Unsupported / Buggy | #
  1115. # +------------------------------------------------------+ #
  1116. ############################################################
  1117.  
  1118. enemy:
  1119. # If false, players won't be able to place war flags, effectively disabling warzones.
  1120. allow_attacks: 'false'
  1121. # If true, enemy's can only attack the edge plots of a town with war flags.
  1122. only_attack_borders: 'true'
  1123. # This many people must be online in target town in order to place a war flag in their domain.
  1124. min_players_online_in_town: '2'
  1125. # This many people must be online in target nation in order to place a war flag in their domain.
  1126. min_players_online_in_nation: '3'
  1127. max_active_flags_per_player: '1'
  1128. flag:
  1129. waiting_time: 1m
  1130. # This is the block a player must place to trigger the attack event.
  1131. base_block: fence
  1132. # This is the block a player must place to trigger the attack event.
  1133. light_block: torch
  1134. beacon:
  1135. # Must be smaller than half the size of town_block_size.
  1136. radius: '3'
  1137. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1138. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1139. height_above_flag:
  1140. min: '3'
  1141. max: '64'
  1142. draw: 'true'
  1143. wireframe_block: glowstone
  1144. ############################################################
  1145. # +------------------------------------------------------+ #
  1146. # | Warzone Block Permissions | #
  1147. # | | #
  1148. # | Used in Flag & Event Wars | #
  1149. # +------------------------------------------------------+ #
  1150. ############################################################
  1151.  
  1152. warzone:
  1153. # List of materaials that can be modified in a warzone.
  1154. # '*' = Allow all materials.
  1155. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1156. # Eg: '*,-chest,-furnace'
  1157. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1158. item_use: 'true'
  1159. switch: 'true'
  1160. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1161. fire: 'true'
  1162. explosions: 'true'
  1163. explosions_break_blocks: 'true'
  1164. # Only under affect when explosions_break_blocks is true.
  1165. explosions_regen_blocks: 'true'
  1166. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1167. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1168. # Only under affect when explosions_break_blocks is true.
  1169. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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