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- #include <a_samp>
- #include <zcmd>
- #include <sscanf2>
- //#pragma tabsize 0
- new message[301];
- new InDM[MAX_PLAYERS];
- new cn;
- new Spawn[MAX_PLAYERS];
- /*new Float:weaps[10][2]={
- {22},
- {23},
- {24},
- {25},
- {26},
- {27},
- {28},
- {29},
- {31},
- {32}
- }; */
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Blank Filterscript by your name here");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- // Don't use these lines if it's a filterscript
- SetGameModeText("Blank Script");
- AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- InDM[playerid] =0;
- Spawn[playerid] =0;
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- InDM[playerid] =0;
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- COMMAND:dm(playerid,params[])
- {
- if(InDM[playerid] ==0)
- {
- InDM[playerid] =1;
- cn++;
- ResetPlayerWeapons(playerid);
- new r = random(50);
- SetPlayerSkin(playerid, r);
- switch(Spawn[playerid])
- {
- case 0:
- {
- GivePlayerWeapon(playerid, 24, 100);
- GivePlayerWeapon(playerid, 25, 100);
- GivePlayerWeapon(playerid, 26, 100);
- Spawn[playerid]++;
- }
- case 1:
- {
- GivePlayerWeapon(playerid, 27, 100);
- GivePlayerWeapon(playerid, 28, 100);
- GivePlayerWeapon(playerid, 29, 100);
- Spawn[playerid]++;
- }
- case 2:
- {
- GivePlayerWeapon(playerid, 30, 100);
- GivePlayerWeapon(playerid, 31, 100);
- GivePlayerWeapon(playerid, 32, 100);
- Spawn[playerid]=0;
- }
- }
- }
- }
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