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MrSlakyx

Blue

May 12th, 2018
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  1. wait(0.2)
  2.  
  3. Player = game:GetService("Players").LocalPlayer
  4. PlayerGui = Player.PlayerGui
  5. Cam = workspace.CurrentCamera
  6. Backpack = Player.Backpack
  7. Character = Player.Character
  8. Humanoid = Character.Humanoid
  9. Mouse = Player:GetMouse()
  10. RootPart = Character["HumanoidRootPart"]
  11. Torso = Character["Torso"]
  12. Head = Character["Head"]
  13. RightArm = Character["Right Arm"]
  14. LeftArm = Character["Left Arm"]
  15. RightLeg = Character["Right Leg"]
  16. LeftLeg = Character["Left Leg"]
  17. RootJoint = RootPart["RootJoint"]
  18. Neck = Torso["Neck"]
  19. RightShoulder = Torso["Right Shoulder"]
  20. LeftShoulder = Torso["Left Shoulder"]
  21. RightHip = Torso["Right Hip"]
  22. LeftHip = Torso["Left Hip"]
  23. Character.Archivable = true
  24. Player:ClearCharacterAppearance()
  25.  
  26. IT = Instance.new
  27. CF = CFrame.new
  28. VT = Vector3.new
  29. RAD = math.rad
  30. C3 = Color3.new
  31. UD2 = UDim2.new
  32. BRICKC = BrickColor.new
  33. ANGLES = CFrame.Angles
  34. EULER = CFrame.fromEulerAnglesXYZ
  35. COS = math.cos
  36. ACOS = math.acos
  37. SIN = math.sin
  38. ASIN = math.asin
  39. ABS = math.abs
  40. MRANDOM = math.random
  41. FLOOR = math.floor
  42.  
  43. --//=================================\\
  44. --|| USEFUL VALUES
  45. --\\=================================//
  46.  
  47. Animation_Speed = 3
  48. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  49. local Speed = 20
  50. local SIZE = 1.4
  51. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  52. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  53. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  54. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  55. local DAMAGEMULTIPLIER = 1
  56. local ANIM = "Idle"
  57. local ATTACK = false
  58. local EQUIPPED = false
  59. local HOLD = false
  60. local COMBO = 1
  61. local Rooted = false
  62. local SINE = 0
  63. local KEYHOLD = false
  64. local CHANGE = 2 / Animation_Speed
  65. local WALKINGANIM = false
  66. local VALUE1 = false
  67. local VALUE2 = false
  68. local ROBLOXIDLEANIMATION = IT("Animation")
  69. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  70. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  71. local ATANIM = IT("Animation")
  72. ATANIM.Name = "Attack Animation"
  73. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  74. --ROBLOXIDLEANIMATION.Parent = Humanoid
  75. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  76. WEAPONGUI.Name = "Weapon GUI"
  77. local Weapon = IT("Model")
  78. Weapon.Name = "Adds"
  79. local Effects = IT("Folder", Weapon)
  80. Effects.Name = "Effects"
  81. local ANIMATOR = Humanoid.Animator
  82. local ANIMATE = Character.Animate
  83. local UNANCHOR = true
  84. local CLOCKLOOP = 0
  85. local SONG = 1382488262
  86. local CLOCKTARGET = nil
  87. local CLOCKSPEED = 1
  88. script.Parent = WEAPONGUI
  89. local CLONE = Character:Clone()
  90. CLONE.Parent = nil
  91. Character.Archivable = false
  92. local sick = Instance.new("Sound",Torso)
  93.  
  94. --//=================================\\
  95. --\\=================================//
  96.  
  97.  
  98. --//=================================\\
  99. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  100. --\\=================================//
  101.  
  102. ArtificialHB = Instance.new("BindableEvent", script)
  103. ArtificialHB.Name = "ArtificialHB"
  104.  
  105. script:WaitForChild("ArtificialHB")
  106.  
  107. frame = Frame_Speed
  108. tf = 0
  109. allowframeloss = false
  110. tossremainder = false
  111. lastframe = tick()
  112. script.ArtificialHB:Fire()
  113.  
  114. game:GetService("RunService").Heartbeat:connect(function(s, p)
  115. tf = tf + s
  116. if tf >= frame then
  117. if allowframeloss then
  118. script.ArtificialHB:Fire()
  119. lastframe = tick()
  120. else
  121. for i = 1, math.floor(tf / frame) do
  122. script.ArtificialHB:Fire()
  123. end
  124. lastframe = tick()
  125. end
  126. if tossremainder then
  127. tf = 0
  128. else
  129. tf = tf - frame * math.floor(tf / frame)
  130. end
  131. end
  132. end)
  133.  
  134. --//=================================\\
  135. --\\=================================//
  136.  
  137. --//=================================\\
  138. --|| SOME FUNCTIONS
  139. --\\=================================//
  140.  
  141. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  142. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  143. end
  144.  
  145. function PositiveAngle(NUMBER)
  146. if NUMBER >= 0 then
  147. NUMBER = 0
  148. end
  149. return NUMBER
  150. end
  151.  
  152. function NegativeAngle(NUMBER)
  153. if NUMBER <= 0 then
  154. NUMBER = 0
  155. end
  156. return NUMBER
  157. end
  158.  
  159. function Swait(NUMBER)
  160. if NUMBER == 0 or NUMBER == nil then
  161. ArtificialHB.Event:wait()
  162. else
  163. for i = 1, NUMBER do
  164. ArtificialHB.Event:wait()
  165. end
  166. end
  167. end
  168.  
  169. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  170. local NEWMESH = IT(MESH)
  171. if MESH == "SpecialMesh" then
  172. NEWMESH.MeshType = MESHTYPE
  173. if MESHID ~= "nil" and MESHID ~= "" then
  174. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  175. end
  176. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  177. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  178. end
  179. end
  180. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  181. NEWMESH.Scale = SCALE
  182. NEWMESH.Parent = PARENT
  183. return NEWMESH
  184. end
  185.  
  186. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  187. local NEWPART = IT("Part")
  188. NEWPART.formFactor = FORMFACTOR
  189. NEWPART.Reflectance = REFLECTANCE
  190. NEWPART.Transparency = TRANSPARENCY
  191. NEWPART.CanCollide = false
  192. NEWPART.Locked = true
  193. NEWPART.Anchored = true
  194. if ANCHOR == false then
  195. NEWPART.Anchored = false
  196. end
  197. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  198. NEWPART.Name = NAME
  199. NEWPART.Size = SIZE
  200. NEWPART.Position = Torso.Position
  201. NEWPART.Material = MATERIAL
  202. NEWPART:BreakJoints()
  203. NEWPART.Parent = PARENT
  204. return NEWPART
  205. end
  206.  
  207. local function weldBetween(a, b)
  208. local weldd = Instance.new("ManualWeld")
  209. weldd.Part0 = a
  210. weldd.Part1 = b
  211. weldd.C0 = CFrame.new()
  212. weldd.C1 = b.CFrame:inverse() * a.CFrame
  213. weldd.Parent = a
  214. return weldd
  215. end
  216.  
  217.  
  218. function QuaternionFromCFrame(cf)
  219. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  220. local trace = m00 + m11 + m22
  221. if trace > 0 then
  222. local s = math.sqrt(1 + trace)
  223. local recip = 0.5 / s
  224. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  225. else
  226. local i = 0
  227. if m11 > m00 then
  228. i = 1
  229. end
  230. if m22 > (i == 0 and m00 or m11) then
  231. i = 2
  232. end
  233. if i == 0 then
  234. local s = math.sqrt(m00 - m11 - m22 + 1)
  235. local recip = 0.5 / s
  236. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  237. elseif i == 1 then
  238. local s = math.sqrt(m11 - m22 - m00 + 1)
  239. local recip = 0.5 / s
  240. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  241. elseif i == 2 then
  242. local s = math.sqrt(m22 - m00 - m11 + 1)
  243. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  244. end
  245. end
  246. end
  247.  
  248. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  249. local xs, ys, zs = x + x, y + y, z + z
  250. local wx, wy, wz = w * xs, w * ys, w * zs
  251. local xx = x * xs
  252. local xy = x * ys
  253. local xz = x * zs
  254. local yy = y * ys
  255. local yz = y * zs
  256. local zz = z * zs
  257. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  258. end
  259.  
  260. function QuaternionSlerp(a, b, t)
  261. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  262. local startInterp, finishInterp;
  263. if cosTheta >= 0.0001 then
  264. if (1 - cosTheta) > 0.0001 then
  265. local theta = ACOS(cosTheta)
  266. local invSinTheta = 1 / SIN(theta)
  267. startInterp = SIN((1 - t) * theta) * invSinTheta
  268. finishInterp = SIN(t * theta) * invSinTheta
  269. else
  270. startInterp = 1 - t
  271. finishInterp = t
  272. end
  273. else
  274. if (1 + cosTheta) > 0.0001 then
  275. local theta = ACOS(-cosTheta)
  276. local invSinTheta = 1 / SIN(theta)
  277. startInterp = SIN((t - 1) * theta) * invSinTheta
  278. finishInterp = SIN(t * theta) * invSinTheta
  279. else
  280. startInterp = t - 1
  281. finishInterp = t
  282. end
  283. end
  284. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  285. end
  286.  
  287. function Clerp(a, b, t)
  288. local qa = {QuaternionFromCFrame(a)}
  289. local qb = {QuaternionFromCFrame(b)}
  290. local ax, ay, az = a.x, a.y, a.z
  291. local bx, by, bz = b.x, b.y, b.z
  292. local _t = 1 - t
  293. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  294. end
  295.  
  296. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  297. local frame = IT("Frame")
  298. frame.BackgroundTransparency = TRANSPARENCY
  299. frame.BorderSizePixel = BORDERSIZEPIXEL
  300. frame.Position = POSITION
  301. frame.Size = SIZE
  302. frame.BackgroundColor3 = COLOR
  303. frame.BorderColor3 = BORDERCOLOR
  304. frame.Name = NAME
  305. frame.Parent = PARENT
  306. return frame
  307. end
  308.  
  309. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  310. local label = IT("TextLabel")
  311. label.BackgroundTransparency = 1
  312. label.Size = UD2(1, 0, 1, 0)
  313. label.Position = UD2(0, 0, 0, 0)
  314. label.TextColor3 = TEXTCOLOR
  315. label.TextStrokeTransparency = STROKETRANSPARENCY
  316. label.TextTransparency = TRANSPARENCY
  317. label.FontSize = TEXTFONTSIZE
  318. label.Font = TEXTFONT
  319. label.BorderSizePixel = BORDERSIZEPIXEL
  320. label.TextStrokeColor3 = C3(1,1,1)
  321. label.TextScaled = false
  322. label.Text = TEXT
  323. label.Name = NAME
  324. label.Parent = PARENT
  325. return label
  326. end
  327.  
  328. function NoOutlines(PART)
  329. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  330. end
  331.  
  332. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  333. local NEWWELD = IT(TYPE)
  334. NEWWELD.Part0 = PART0
  335. NEWWELD.Part1 = PART1
  336. NEWWELD.C0 = C0
  337. NEWWELD.C1 = C1
  338. NEWWELD.Parent = PARENT
  339. return NEWWELD
  340. end
  341.  
  342. local S = IT("Sound")
  343. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  344. local NEWSOUND = nil
  345. coroutine.resume(coroutine.create(function()
  346. NEWSOUND = S:Clone()
  347. NEWSOUND.Parent = PARENT
  348. NEWSOUND.Volume = VOLUME
  349. NEWSOUND.Pitch = PITCH
  350. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  351. NEWSOUND:play()
  352. if DOESLOOP == true then
  353. NEWSOUND.Looped = true
  354. else
  355. repeat wait(1) until NEWSOUND.Playing == false
  356. NEWSOUND:remove()
  357. end
  358. end))
  359. return NEWSOUND
  360. end
  361.  
  362. function CFrameFromTopBack(at, top, back)
  363. local right = top:Cross(back)
  364. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  365. end
  366.  
  367. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  368. function WACKYEFFECT(Table)
  369. local TYPE = (Table.EffectType or "Sphere")
  370. local SIZE = (Table.Size or VT(1,1,1))
  371. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  372. local TRANSPARENCY = (Table.Transparency or 0)
  373. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  374. local CFRAME = (Table.CFrame or Torso.CFrame)
  375. local MOVEDIRECTION = (Table.MoveToPos or nil)
  376. local ROTATION1 = (Table.RotationX or 0)
  377. local ROTATION2 = (Table.RotationY or 0)
  378. local ROTATION3 = (Table.RotationZ or 0)
  379. local MATERIAL = (Table.Material or "Neon")
  380. local COLOR = (Table.Color or C3(1,1,1))
  381. local TIME = (Table.Time or 45)
  382. local SOUNDID = (Table.SoundID or nil)
  383. local SOUNDPITCH = (Table.SoundPitch or nil)
  384. local SOUNDVOLUME = (Table.SoundVolume or nil)
  385. coroutine.resume(coroutine.create(function()
  386. local PLAYSSOUND = false
  387. local SOUND = nil
  388. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  389. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  390. PLAYSSOUND = true
  391. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  392. end
  393. EFFECT.Color = COLOR
  394. local MSH = nil
  395. if TYPE == "Sphere" then
  396. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  397. elseif TYPE == "Block" then
  398. MSH = IT("BlockMesh",EFFECT)
  399. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  400. elseif TYPE == "Wave" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  402. elseif TYPE == "Ring" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  404. elseif TYPE == "Slash" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  406. elseif TYPE == "Round Slash" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  408. elseif TYPE == "Swirl" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  410. elseif TYPE == "Skull" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  412. elseif TYPE == "Crystal" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  414. end
  415. if MSH ~= nil then
  416. local MOVESPEED = nil
  417. if MOVEDIRECTION ~= nil then
  418. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  419. end
  420. local GROWTH = SIZE - ENDSIZE
  421. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  422. if TYPE == "Block" then
  423. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  424. else
  425. EFFECT.CFrame = CFRAME
  426. end
  427. for LOOP = 1, TIME+1 do
  428. Swait()
  429. MSH.Scale = MSH.Scale - GROWTH/TIME
  430. if TYPE == "Wave" then
  431. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  432. end
  433. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  434. if TYPE == "Block" then
  435. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  436. else
  437. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  438. end
  439. if MOVEDIRECTION ~= nil then
  440. local ORI = EFFECT.Orientation
  441. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  442. EFFECT.Orientation = ORI
  443. end
  444. end
  445. if PLAYSSOUND == false then
  446. EFFECT:remove()
  447. else
  448. repeat Swait() until SOUND.Playing == false
  449. EFFECT:remove()
  450. end
  451. else
  452. if PLAYSSOUND == false then
  453. EFFECT:remove()
  454. else
  455. repeat Swait() until SOUND.Playing == false
  456. EFFECT:remove()
  457. end
  458. end
  459. end))
  460. end
  461.  
  462. function MakeForm(PART,TYPE)
  463. if TYPE == "Cyl" then
  464. local MSH = IT("CylinderMesh",PART)
  465. elseif TYPE == "Ball" then
  466. local MSH = IT("SpecialMesh",PART)
  467. MSH.MeshType = "Sphere"
  468. elseif TYPE == "Wedge" then
  469. local MSH = IT("SpecialMesh",PART)
  470. MSH.MeshType = "Wedge"
  471. end
  472. end
  473.  
  474. Debris = game:GetService("Debris")
  475.  
  476. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  477. local DIRECTION = CF(StartPos,EndPos).lookVector
  478. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  479. end
  480.  
  481. function turnto(position)
  482. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  483. end
  484.  
  485. --//=================================\\
  486. --|| WEAPON CREATION
  487. --\\=================================//
  488.  
  489. Humanoid.Parent = nil
  490. RootPart.Size = RootPart.Size*SIZE
  491. Torso.Size = Torso.Size*SIZE
  492. RightArm.Size = RightArm.Size*SIZE
  493. RightLeg.Size = RightLeg.Size*SIZE
  494. LeftArm.Size = LeftArm.Size*SIZE
  495. LeftLeg.Size = LeftLeg.Size*SIZE
  496. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  497. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  498. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  499. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  500. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  501. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  502. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  503. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  504. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  505. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  506. Head.Size = Head.Size*SIZE
  507. RootJoint.Parent = RootPart
  508. Neck.Parent = Torso
  509. RightShoulder.Parent = Torso
  510. LeftShoulder.Parent = Torso
  511. RightHip.Parent = Torso
  512. LeftHip.Parent = Torso
  513.  
  514. Humanoid.DisplayDistanceType = "None"
  515. local naeeym2 = IT("BillboardGui",Character)
  516. naeeym2.AlwaysOnTop = true
  517. naeeym2.Size = UDim2.new(5,35,2,15)
  518. naeeym2.StudsOffset = Vector3.new(0,2,0)
  519. naeeym2.MaxDistance = 75
  520. naeeym2.Adornee = Character.Head
  521. naeeym2.Name = "Name"
  522. local tecks2 = IT("TextLabel",naeeym2)
  523. tecks2.BackgroundTransparency = 1
  524. tecks2.TextScaled = true
  525. tecks2.BorderSizePixel = 0
  526. tecks2.Text = "Pandora"
  527. tecks2.Font = "Fantasy"
  528. tecks2.TextSize = 30
  529. tecks2.TextStrokeTransparency = 0
  530. tecks2.TextColor3 = C3(1,1,1)
  531. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  532. tecks2.Size = UDim2.new(1,0,0.5,0)
  533. tecks2.Parent = naeeym2
  534. local top = Instance.new("Shirt")
  535. top.ShirtTemplate = "rbxassetid://1533635803"
  536. top.Parent = Character
  537. top.Name = "Cloth"
  538. local bottom = Instance.new("Pants")
  539. bottom.PantsTemplate = "rbxassetid://1460022985"
  540. bottom.Parent = Character
  541. bottom.Name = "Cloth"
  542. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Bright blue", "Hat", VT(1,1,1),false)
  543. PRT.Color = C3(0,0,0)
  544. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  545. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  546. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  547. PRT.Color = C3(1,1,1)
  548. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  549. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  550. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  551. PRT.Color = C3(159/255, 111/255, 183/255)
  552. MakeForm(PRT,"Ball")
  553. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  554. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  555. PRT.Color = C3(159/255, 111/255, 183/255)
  556. MakeForm(PRT,"Ball")
  557. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  558. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  559. PRT.Color = C3(159/255, 111/255, 183/255)
  560. MakeForm(PRT,"Ball")
  561. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  562. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  563. PRT.Color = C3(159/255, 111/255, 183/255)
  564. MakeForm(PRT,"Ball")
  565. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  566. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  567. PRT.Color = C3(159/255, 111/255, 183/255)
  568. MakeForm(PRT,"Ball")
  569. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  570. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  571. PRT.Color = C3(159/255, 111/255, 183/255)
  572. MakeForm(PRT,"Ball")
  573. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  574.  
  575. local LASTPART = Head
  576. for i = 1, 24 do
  577. local MATH = (1-(i/30))
  578. if LASTPART == Head then
  579. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  580. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  581. LASTPART = Horn
  582. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  583. else
  584. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  585. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  586. LASTPART = Horn
  587. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  588. end
  589. end
  590. local LASTPART = Head
  591. for i = 1, 24 do
  592. local MATH = (1-(i/30))
  593. if LASTPART == Head then
  594. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  595. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  596. LASTPART = Horn
  597. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  598. else
  599. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  600. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  601. LASTPART = Horn
  602. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  603. end
  604. end
  605. local LASTPART = Head
  606. for i = 1, 8 do
  607. local MATH = (1-(i/14))
  608. if LASTPART == Head then
  609. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  610. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  611. LASTPART = Horn
  612. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  613. else
  614. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  615. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  616. LASTPART = Horn
  617. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  618. end
  619. end
  620. local LASTPART = Head
  621. for i = 1, 8 do
  622. local MATH = (1-(i/14))
  623. if LASTPART == Head then
  624. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  625. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  626. LASTPART = Horn
  627. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  628. else
  629. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  630. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  631. LASTPART = Horn
  632. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  633. end
  634. end
  635. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  636. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  637. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  638. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  639. MakeForm(PRT,"Cyl")
  640. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  641. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  642. MakeForm(PRT,"Cyl")
  643. PRT.Color = C3(159/255, 111/255, 183/255)
  644. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  645. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  646. MakeForm(RING,"Cyl")
  647. RING.Color = C3(0,0,0)
  648. for i = 1, 12 do
  649. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  650. PRT.Color = C3(0,0,0)
  651. local MSH = IT("BlockMesh",PRT)
  652. MSH.Scale = VT(0.6,1,1)
  653. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  654. end
  655. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  656. PRT.Color = C3(0,0,0)
  657. local MSH = IT("BlockMesh",PRT)
  658. MSH.Scale = VT(0.4,1,1)
  659. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  660. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  661. PRT.Color = C3(0,0,0)
  662. local MSH = IT("BlockMesh",PRT)
  663. MSH.Scale = VT(0.4,1,1)
  664. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  665. coroutine.resume(coroutine.create(function()
  666. while true do
  667. Swait()
  668. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  669. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  670. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  671. if CLOCKLOOP <= -150 then
  672. if VALUE1 == false then
  673. CLOCKLOOP = 0
  674. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  675. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  676. ApplyAoE(HITPOS,10,15,45,75,false)
  677. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  678. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  679. if CLOCKTARGET ~= nil then
  680. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  681. if CLOCKTARGET.Torso ~= nil then
  682. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  683. end
  684. if CLOCKTARGET.Health == 0 then
  685. CLOCKTARGET = nil
  686. end
  687. end
  688. end
  689. end
  690. end
  691. end))
  692.  
  693. for _, c in pairs(Weapon:GetChildren()) do
  694. if c.ClassName == "Part" then
  695. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  696. end
  697. end
  698.  
  699. Neck.Name = "Weld"
  700. RootJoint.Name = "Weld"
  701. RightShoulder.Name = "Weld"
  702. LeftShoulder.Name = "Weld"
  703. RightHip.Name = "Weld"
  704. LeftHip.Name = "Weld"
  705.  
  706. local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
  707. local SKILLFONT = "Fantasy"
  708. local SKILLTEXTSIZE = 7
  709.  
  710. Weapon.Parent = Character
  711. Humanoid.Parent = Character
  712.  
  713. Humanoid.Died:connect(function()
  714. ATTACK = true
  715. end)
  716.  
  717. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  718. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  719. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  720. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  721. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  722.  
  723. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  724. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  725. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  726. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  727. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  728.  
  729. --//=================================\\
  730. --|| DAMAGING
  731. --\\=================================//
  732.  
  733. function ApplyDamage(Humanoid,Damage,TorsoPart)
  734. local defence = Instance.new("BoolValue",Humanoid.Parent)
  735. defence.Name = ("HitBy"..Player.Name)
  736. game:GetService("Debris"):AddItem(defence, 0.001)
  737. Damage = Damage * DAMAGEMULTIPLIER
  738. if Humanoid.Health ~= 0 then
  739. local CritChance = MRANDOM(1,100)
  740. if Damage > Humanoid.Health then
  741. Damage = math.ceil(Humanoid.Health)
  742. if Damage == 0 then
  743. Damage = 0.1
  744. end
  745. end
  746. Humanoid.Health = Humanoid.Health - Damage
  747. end
  748. end
  749.  
  750. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  751. local CHILDREN = workspace:GetDescendants()
  752. for index, CHILD in pairs(CHILDREN) do
  753. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  754. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  755. if HUM then
  756. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  757. if TORSO then
  758. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  759. if INSTAKILL == true then
  760. CHILD:BreakJoints()
  761. else
  762. local DMG = MRANDOM(MINDMG,MAXDMG)
  763. ApplyDamage(HUM,DMG,TORSO)
  764. end
  765. if FLING > 0 then
  766. for _, c in pairs(CHILD:GetChildren()) do
  767. if c:IsA("BasePart") then
  768. local bv = Instance.new("BodyVelocity")
  769. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  770. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  771. bv.Parent = c
  772. Debris:AddItem(bv,0.05)
  773. end
  774. end
  775. end
  776. end
  777. end
  778. end
  779. end
  780. end
  781. end
  782.  
  783. --//=================================\\
  784. --|| ATTACK FUNCTIONS AND STUFF
  785. --\\=================================//
  786.  
  787. function MagicMissiles()
  788. ATTACK = true
  789. Rooted = true
  790. local SELECTING = true
  791. local SPOTS = {}
  792. coroutine.resume(coroutine.create(function()
  793. local LOOP = 0
  794. repeat
  795. LOOP = LOOP + 1
  796. Swait()
  797. if LOOP >= 10 then
  798. LOOP = 0
  799. for i = 1, #SPOTS do
  800. if SPOTS[i] ~= nil then
  801. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  802. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  803. end
  804. end
  805. end
  806. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  810. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  812. until SELECTING == false
  813. Rooted = false
  814. repeat
  815. LOOP = LOOP + 1
  816. Swait()
  817. if LOOP >= 10 then
  818. LOOP = 0
  819. for i = 1, #SPOTS do
  820. if SPOTS[i] ~= nil then
  821. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  822. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  823. end
  824. end
  825. end
  826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  830. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  832. until ATTACK == false
  833. end))
  834. repeat
  835. repeat Swait() until HOLD == true
  836. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  837. if DIST > 65 then
  838. DIST = 65
  839. end
  840. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  841. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  842. if HITFLOOR ~= nil then
  843. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  844. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  845. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  846. end
  847. repeat Swait() until HOLD == false
  848. until #SPOTS == 5
  849. SELECTING = false
  850. for i = 1, #SPOTS do
  851. if SPOTS[i] ~= nil then
  852. local POS = SPOTS[i]
  853. coroutine.resume(coroutine.create(function()
  854. local MISSILE = IT("Model",Effects)
  855. MISSILE.Name = "Missile"
  856. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Bright blue", "Part", VT(2,2,2))
  857. MakeForm(BASEPART,"Cyl")
  858. MISSILE.PrimaryPart = BASEPART
  859. BASEPART.CFrame = POS*CF(0,-30*3,0)
  860. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Bright blue", "Part", VT(2,4,2))
  861. MakeForm(HEAD,"Ball")
  862. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  863. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Bright blue", "Part", VT(2.5,0.1,2.5))
  864. MakeForm(TAIL,"Cyl")
  865. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  866. for i = 1, 10 do
  867. Swait()
  868. for _, c in pairs(MISSILE:GetChildren()) do
  869. if c.ClassName == "Part" then
  870. c.Transparency = c.Transparency - 1/10
  871. end
  872. end
  873. end
  874. for i = 1, 15*1.5 do
  875. Swait()
  876. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  877. end
  878. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  879. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  880. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  881. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  882. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  883. MISSILE:remove()
  884. end))
  885. end
  886. end
  887. wait(0.6)
  888. ATTACK = false
  889. Rooted = false
  890. end
  891.  
  892. function TimesUp()
  893. CLOCKTARGET = nil
  894. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  895. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  896. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  897. if TORSO then
  898. ATTACK = true
  899. Rooted = false
  900. coroutine.resume(coroutine.create(function()
  901. repeat
  902. Swait()
  903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  907. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  909. until ATTACK == false
  910. end))
  911. if Effects:FindFirstChild("NeonDoll") then
  912. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  913. end
  914. wait(0.5)
  915. local FAKECHARACTER = IT("Model",Effects)
  916. FAKECHARACTER.Name = "NeonDoll"
  917. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  918. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  919. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  920. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  921. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  922. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  923. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  924. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  925. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  926. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  927. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  928. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  929. CreateSound(201858045, TORS, 5, 0.4, false)
  930. for i = 1, 150 do
  931. Swait()
  932. CLOCKSPEED = 6
  933. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  934. if c.ClassName == "Part" then
  935. c.Transparency = c.Transparency - 0.5/150
  936. end
  937. end
  938. end
  939. CLOCKTARGET = HUM
  940. coroutine.resume(coroutine.create(function()
  941. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  942. for i = 1, 25 do
  943. Swait()
  944. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  945. if c.ClassName == "Part" then
  946. c.Transparency = c.Transparency + 0.5/25
  947. end
  948. end
  949. end
  950. CLOCKSPEED = 1
  951. FAKECHARACTER:remove()
  952. end))
  953. wait(0.5)
  954. ATTACK = false
  955. Rooted = false
  956. end
  957. end
  958. end
  959.  
  960. function ChainPunch()
  961. ATTACK = true
  962. Rooted = false
  963. local GYRO = IT("BodyGyro",RootPart)
  964. GYRO.D = 25
  965. GYRO.P = 2000
  966. GYRO.MaxTorque = VT(0,40000,0)
  967. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  968. repeat
  969. Swait()
  970. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  971. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  975. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  977. until HOLD == true
  978. local POS = Mouse.Hit.p
  979. local CHAINS = false
  980. local CHAINLINKS = {}
  981. local A = IT("Attachment",RightArm)
  982. A.Position = VT(1,-1,0)*SIZE
  983. A.Orientation = VT(-90, -89.982, 0)
  984. local B = IT("Attachment",RightArm)
  985. B.Position = VT(-1,-1,0)*SIZE
  986. B.Orientation = VT(-90, 89.988, 0)
  987. local C = IT("Attachment",RightArm)
  988. C.Position = VT(0.5,-1.3,0)*SIZE
  989. C.Orientation = VT(-90, -89.982, 0)
  990. local D = IT("Attachment",RightArm)
  991. D.Position = VT(-0.5,-1.3,0)*SIZE
  992. D.Orientation = VT(-90, 89.988, 0)
  993. local LIGHT = IT("Attachment",RightArm)
  994. LIGHT.Position = VT(0,-1,0)*SIZE
  995. local LIGHT2 = IT("PointLight",LIGHT)
  996. LIGHT2.Range = 7
  997. LIGHT2.Brightness = 5
  998. LIGHT2.Color = SKILLTEXTCOLOR
  999. for i = 1, 2 do
  1000. local TWIST = -2
  1001. local START = A
  1002. local END = B
  1003. if i == 1 then
  1004. START = B
  1005. END = A
  1006. end
  1007. local ChainLink = IT("Beam",Torso)
  1008. ChainLink.Texture = "rbxassetid://73042633"
  1009. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1010. ChainLink.TextureSpeed = 1
  1011. ChainLink.Width0 = 1
  1012. ChainLink.Width1 = 1
  1013. ChainLink.TextureLength = 2.5
  1014. ChainLink.Attachment0 = START
  1015. ChainLink.Attachment1 = END
  1016. ChainLink.CurveSize0 = TWIST
  1017. ChainLink.CurveSize1 = TWIST
  1018. --ChainLink.FaceCamera = true
  1019. ChainLink.Segments = 45
  1020. ChainLink.Transparency = NumberSequence.new(1)
  1021. table.insert(CHAINLINKS,ChainLink)
  1022. end
  1023. for i = 1, 2 do
  1024. local TWIST = -1
  1025. local START = C
  1026. local END = D
  1027. if i == 1 then
  1028. START = D
  1029. END = C
  1030. end
  1031. local ChainLink = IT("Beam",Torso)
  1032. ChainLink.Texture = "rbxassetid://73042633"
  1033. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1034. ChainLink.TextureSpeed = 1
  1035. ChainLink.Width0 = 1
  1036. ChainLink.Width1 = 1
  1037. ChainLink.TextureLength = 5
  1038. ChainLink.Attachment0 = START
  1039. ChainLink.Attachment1 = END
  1040. ChainLink.CurveSize0 = TWIST
  1041. ChainLink.CurveSize1 = TWIST
  1042. --ChainLink.FaceCamera = true
  1043. ChainLink.Segments = 25
  1044. ChainLink.LightEmission = 0.5
  1045. ChainLink.Transparency = NumberSequence.new(1)
  1046. table.insert(CHAINLINKS,ChainLink)
  1047. end
  1048. coroutine.resume(coroutine.create(function()
  1049. repeat
  1050. Swait()
  1051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1055. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057. until CHAINS == true
  1058. repeat
  1059. Swait()
  1060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1064. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066. until ATTACK == false
  1067. for e = 1, 15 do
  1068. Swait()
  1069. for i = 1, #CHAINLINKS do
  1070. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1071. end
  1072. end
  1073. A:remove()
  1074. B:remove()
  1075. C:remove()
  1076. D:remove()
  1077. end))
  1078. CreateSound(233856115, RightArm, 5, 1.2, false)
  1079. for e = 1, 15 do
  1080. Swait()
  1081. for i = 1, #CHAINLINKS do
  1082. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1083. end
  1084. end
  1085. CHAINS = true
  1086. Rooted = true
  1087. wait(0.25)
  1088. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright blue", "Part", VT(2,2,2))
  1089. FIST.Color = C3(1, 215/255, 1)
  1090. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1091. local LIGHT3 = IT("PointLight",FIST)
  1092. LIGHT3.Range = 7
  1093. LIGHT3.Brightness = 5
  1094. LIGHT3.Color = SKILLTEXTCOLOR
  1095. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1096. local FISTA = IT("Attachment",FIST)
  1097. FISTA.Position = VT(0.062, 0.977, 0)
  1098. local ChainLink = IT("Beam",Torso)
  1099. ChainLink.Texture = "rbxassetid://73042633"
  1100. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1101. ChainLink.TextureSpeed = 0
  1102. ChainLink.Width0 = 3
  1103. ChainLink.Width1 = 3
  1104. ChainLink.TextureLength = 12
  1105. ChainLink.Attachment0 = LIGHT
  1106. ChainLink.Attachment1 = FISTA
  1107. ChainLink.FaceCamera = true
  1108. ChainLink.Segments = 45
  1109. ChainLink.LightEmission = 0.5
  1110. ChainLink.Transparency = NumberSequence.new(0.25)
  1111. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1112. for i = 1, 85 do
  1113. Swait()
  1114. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1115. ChainLink.TextureLength = 12+(i*2)
  1116. ApplyAoE(FIST.Position,10,15,25,100,false)
  1117. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1118. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1119. if HITFLOOR ~= nil then
  1120. HITFLOOR:BreakJoints()
  1121. coroutine.resume(coroutine.create(function()
  1122. for i = 1, 15 do
  1123. Swait()
  1124. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1125. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1126. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1127. end
  1128. end))
  1129. break
  1130. end
  1131. end
  1132. coroutine.resume(coroutine.create(function()
  1133. for i = 1, 50 do
  1134. Swait()
  1135. FIST.Transparency = FIST.Transparency + 0.5/50
  1136. LIGHT3.Range = LIGHT3.Range - 7/50
  1137. end
  1138. FIST:remove()
  1139. end))
  1140. LIGHT:remove()
  1141. GYRO:remove()
  1142. ATTACK = false
  1143. Rooted = false
  1144. end
  1145.  
  1146. function WarpMeteor()
  1147. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1148. if DIST > 180 then
  1149. DIST = 180
  1150. end
  1151. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1152. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1153. if HITFLOOR then
  1154. local POS = HITPOS
  1155. ATTACK = true
  1156. Rooted = true
  1157. local WARPED = false
  1158. local SMASHED = false
  1159. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1160. coroutine.resume(coroutine.create(function()
  1161. repeat
  1162. Swait()
  1163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1167. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. until WARPED == true
  1170. repeat
  1171. Swait()
  1172. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1176. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. until SMASHED == true
  1179. repeat
  1180. Swait()
  1181. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1185. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. until ATTACK == false
  1188. end))
  1189. VALUE1 = true
  1190. CreateSound(233856115, Torso, 5, 1.6, false)
  1191. for i = 1, 25 do
  1192. Swait()
  1193. for _, c in pairs(Character:GetChildren()) do
  1194. if c.ClassName == "Part" then
  1195. c.Transparency = c.Transparency + 1/25
  1196. end
  1197. end
  1198. for _, c in pairs(Weapon:GetChildren()) do
  1199. if c.ClassName == "Part" then
  1200. c.Transparency = c.Transparency + 1/25
  1201. end
  1202. end
  1203. end
  1204. UNANCHOR = false
  1205. RootPart.Anchored = true
  1206. RootPart.Velocity = VT(0,0,0)
  1207. local ROOTPOS = RootPart.Position
  1208. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1209. WARPED = true
  1210. for i = 1, 25 do
  1211. Swait()
  1212. for _, c in pairs(Character:GetChildren()) do
  1213. if c.ClassName == "Part" then
  1214. c.Transparency = c.Transparency - 1/25
  1215. end
  1216. end
  1217. for _, c in pairs(Weapon:GetChildren()) do
  1218. if c.ClassName == "Part" then
  1219. c.Transparency = c.Transparency - 1/25
  1220. end
  1221. end
  1222. end
  1223. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Bright blue", "Part", VT(0,0,0))
  1224. SHELL.CFrame = RootPart.CFrame
  1225. MakeForm(SHELL,"Ball")
  1226. CreateSound(402981977, SHELL, 5, 1.6, false)
  1227. for i = 1, 10 do
  1228. Swait()
  1229. SHELL.Transparency = SHELL.Transparency - 1/10
  1230. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1231. end
  1232. for i = 1, math.ceil(75/2) do
  1233. Swait()
  1234. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1235. SHELL.CFrame = CF(RootPart.Position)
  1236. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1237. end
  1238. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1239. SHELL.CFrame = CF(RootPart.Position)
  1240. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1241. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1242. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1243. for i = 1, 5 do
  1244. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1245. end
  1246. SHELL:remove()
  1247. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1248. SMASHED = true
  1249. wait(1)
  1250. VALUE1 = false
  1251. UNANCHOR = true
  1252. ATTACK = false
  1253. Rooted = false
  1254. end
  1255. end
  1256.  
  1257. function PandorasBox()
  1258. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1259. if HITFLOOR ~= nil then
  1260. ATTACK = true
  1261. Rooted = true
  1262. local RINGSPIN = true
  1263. local CONSTRUCTING = true
  1264. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1265. RING.Color = C3(0,0,0)
  1266. MakeForm(RING,"Cyl")
  1267. RING.CFrame = CF(HITPOS)
  1268. CreateSound(402981977, RING, 5, 1.2, false)
  1269. coroutine.resume(coroutine.create(function()
  1270. repeat
  1271. Swait()
  1272. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1273. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1277. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1279. until CONSTRUCTING == false
  1280. repeat
  1281. Swait()
  1282. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1283. until RINGSPIN == false
  1284. for i = 1, 25 do
  1285. Swait()
  1286. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1287. RING.Size = RING.Size - VT(0.15,0,0.15)
  1288. --DECAL.Transparency = DECAL.Transparency + 1/25
  1289. RING.Transparency = RING.Transparency + 1/25
  1290. end
  1291. RING:remove()
  1292. end))
  1293. for i = 1, 15 do
  1294. Swait()
  1295. RING.Size = RING.Size + VT(0.75,0,0.75)
  1296. RING.Transparency = RING.Transparency - 1/15
  1297. end
  1298. local BOXSPIN = true
  1299. local PANDORASBOX = IT("Model",Effects)
  1300. PANDORASBOX.Name = "Pandora's Box"
  1301. local BOX = IT("Model",PANDORASBOX)
  1302. BOX.Name = "Body"
  1303. local LID = IT("Model",PANDORASBOX)
  1304. LID.Name = "Lid"
  1305. --BUILDING THE BOX--
  1306. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Bright blue", "Black", VT(2,1.8,2))
  1307. BASE.Color = C3(0,0,0)
  1308. PANDORASBOX.PrimaryPart = BASE
  1309. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1310. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1311. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1312. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1313. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1314. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1315. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1316. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1317. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1318. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1319. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1320. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1321. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1322. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1323. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1324. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1325. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1326. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1327. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1328. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1329. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1330. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1331. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1332. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1333. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1334. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1335. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1336. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1337. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1338. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1339. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1340. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1341. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1342. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1343. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1344. -------------
  1345. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1346. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1347. LID.PrimaryPart = LIDPART
  1348. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1349. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1350. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1351. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1352. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1353. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1354. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1355. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1356. local DECAL = IT("Decal",LIDPART)
  1357. DECAL.Face = "Top"
  1358. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1359. DECAL.Color3 = C3(0,0,0)
  1360. --BUILDING THE BOX--
  1361. coroutine.resume(coroutine.create(function()
  1362. repeat
  1363. Swait()
  1364. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1365. until BOXSPIN == false
  1366. end))
  1367. for i = 1, 25 do
  1368. Swait()
  1369. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1370. end
  1371. wait(0.5)
  1372. BOXSPIN = false
  1373. CONSTRUCTING = false
  1374. coroutine.resume(coroutine.create(function()
  1375. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1376. --[[for i = 1, 45 do
  1377. Swait()
  1378. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1379. end-
  1380. LID:remove()]]--
  1381. for _, c in pairs(LID:GetChildren()) do
  1382. if c.ClassName == "Part" then
  1383. c.Anchored = false
  1384. c.CanCollide = true
  1385. if c ~= LIDPART then
  1386. weldBetween(LIDPART,c)
  1387. end
  1388. end
  1389. end
  1390. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1391. Debris:AddItem(LID,15)
  1392. wait(0.5)
  1393. local RANDOMEFFECT = MRANDOM(1,4)
  1394. if RANDOMEFFECT == 1 then
  1395. for i = 1, 45 do
  1396. wait((2-(i/15))/15)
  1397. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1398. end
  1399. wait(1)
  1400. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1401. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1402. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1403. for i = 1, 5 do
  1404. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1405. end
  1406. ApplyAoE(BASE.Position,50,1,200,375,false)
  1407. ApplyAoE(BASE.Position,250,35,75,175,false)
  1408. elseif RANDOMEFFECT == 2 then
  1409. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Bright blue", "Field", VT(0.3,0.3,0.3))
  1410. FIELD.CFrame = BASE.CFrame
  1411. MakeForm(FIELD,"Ball")
  1412. for i = 1, 50 do
  1413. Swait()
  1414. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1415. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1416. end
  1417. wait(0.2)
  1418. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1419. coroutine.resume(coroutine.create(function()
  1420. for i = 1, 75 do
  1421. Swait()
  1422. LOOP.Volume = LOOP.Volume + 10/75
  1423. LOOP.Parent = FIELD
  1424. local CHILDREN = workspace:GetDescendants()
  1425. for index, CHILD in pairs(CHILDREN) do
  1426. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1427. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1428. if HUM then
  1429. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1430. if TORSO then
  1431. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1432. HUM.Health = HUM.Health - 0.1
  1433. TORSO.Velocity = VT(0,5,0)
  1434. HUM.PlatformStand = true
  1435. if TORSO.RotVelocity.Magnitude < 15 then
  1436. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1437. end
  1438. end
  1439. end
  1440. end
  1441. end
  1442. end
  1443. FIELD.Size = FIELD.Size + VT(3,3,3)
  1444. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1445. end
  1446. for i = 1, 500 do
  1447. Swait()
  1448. LOOP.Parent = FIELD
  1449. local CHILDREN = workspace:GetDescendants()
  1450. for index, CHILD in pairs(CHILDREN) do
  1451. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1452. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1453. if HUM then
  1454. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1455. if TORSO then
  1456. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1457. TORSO.Velocity = VT(0,5,0)
  1458. HUM.Health = HUM.Health - 0.1
  1459. HUM.PlatformStand = true
  1460. if TORSO.RotVelocity.Magnitude < 15 then
  1461. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1462. end
  1463. end
  1464. end
  1465. end
  1466. end
  1467. end
  1468. end
  1469. for i = 1, 25 do
  1470. Swait()
  1471. LOOP.Volume = LOOP.Volume + 10/25
  1472. LOOP.Parent = FIELD
  1473. local CHILDREN = workspace:GetDescendants()
  1474. for index, CHILD in pairs(CHILDREN) do
  1475. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1476. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1477. if HUM then
  1478. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1479. if TORSO then
  1480. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1481. TORSO.Velocity = VT(0,5,0)
  1482. HUM.Health = HUM.Health - 0.1
  1483. HUM.PlatformStand = false
  1484. if TORSO.RotVelocity.Magnitude < 15 then
  1485. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1486. end
  1487. end
  1488. end
  1489. end
  1490. end
  1491. end
  1492. FIELD.Size = FIELD.Size - VT(3,3,3)
  1493. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1494. end
  1495. FIELD:remove()
  1496. end))
  1497. elseif RANDOMEFFECT == 3 then
  1498. for i = 1, 10 do
  1499. wait(0.15)
  1500. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1501. coroutine.resume(coroutine.create(function()
  1502. local MINION = CLONE:Clone()
  1503. MINION.Parent = Effects
  1504. MINION.Name = "Shadow"
  1505. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1506. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1507. for _, c in pairs(MINION:GetChildren()) do
  1508. if c.ClassName == "Part" then
  1509. c.Material = "Neon"
  1510. c.Color = C3(0,0,0)
  1511. c.Transparency = 0.25
  1512. if c.Name == "Head" then
  1513. c:ClearAllChildren()
  1514. local MSH = IT("BlockMesh",c)
  1515. MSH.Scale = VT(0.5,1,1)
  1516. end
  1517. end
  1518. end
  1519. local TORSO = MINION.Torso
  1520. local HUMAN = MINION.Humanoid
  1521. HUMAN.WalkSpeed = 20
  1522. HUMAN.MaxHealth = math.huge
  1523. HUMAN.Health = math.huge
  1524. HUMAN.DisplayDistanceType = "None"
  1525. HUMAN.Died:connect(function()
  1526. MINION:remove()
  1527. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1528. end)
  1529. wait(1)
  1530. local findNearestTorso = function(POS)
  1531. local list = game.Workspace:GetDescendants()
  1532. local torso = nil
  1533. local dist = 500
  1534. local temp = nil
  1535. local human = nil
  1536. local temp2 = nil
  1537. for x = 1, #list do
  1538. temp2 = list[x]
  1539. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1540. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1541. human = temp2:findFirstChildOfClass("Humanoid")
  1542. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1543. if (temp.Position - POS).magnitude < dist then
  1544. torso = temp
  1545. dist = (temp.Position - POS).magnitude
  1546. end
  1547. end
  1548. end
  1549. end
  1550. return torso, dist
  1551. end
  1552. for i = 1, 40 do
  1553. if HUMAN.Health == 0 then
  1554. break
  1555. end
  1556. wait(0.3)
  1557. local target,dist= findNearestTorso(TORSO.Position)
  1558. if target then
  1559. HUMAN:MoveTo(target.Position)
  1560. if dist < 25 then
  1561. CreateSound(348663022, TORSO, 10, 1, true)
  1562. wait(2)
  1563. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1564. --ANIM:Play()
  1565. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1566. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1567. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1568. for i = 1, 5 do
  1569. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1570. end
  1571. break
  1572. end
  1573. end
  1574. end
  1575. MINION:remove()
  1576. end))
  1577. end
  1578. elseif RANDOMEFFECT == 4 then
  1579. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Bright blue", "Field", VT(0.3,0.3,0.3))
  1580. FIELD.Color = C3(0,0,0)
  1581. FIELD.CFrame = BASE.CFrame
  1582. MakeForm(FIELD,"Ball")
  1583. FIELD.CanCollide = true
  1584. for i = 1, 50 do
  1585. Swait()
  1586. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1587. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1588. end
  1589. wait(0.2)
  1590. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1591. coroutine.resume(coroutine.create(function()
  1592. local E = 0
  1593. for i = 1, 75 do
  1594. E = E + 1
  1595. Swait()
  1596. if E >= 35 then
  1597. E = 0
  1598. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1599. end
  1600. LOOP.Volume = LOOP.Volume + 10/75
  1601. LOOP.Parent = FIELD
  1602. local CHILDREN = workspace:GetDescendants()
  1603. for index, CHILD in pairs(CHILDREN) do
  1604. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1605. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1606. if HUM then
  1607. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1608. if TORSO then
  1609. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1610. for _, c in pairs(CHILD:GetChildren()) do
  1611. if c:IsA("BasePart") then
  1612. local bv = Instance.new("BodyVelocity")
  1613. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1614. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1615. bv.Parent = c
  1616. Debris:AddItem(bv,0.05)
  1617. end
  1618. end
  1619. HUM.Health = HUM.Health - 0.3
  1620. end
  1621. end
  1622. end
  1623. end
  1624. end
  1625. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1626. end
  1627. for i = 1, 180 do
  1628. E = E + 1
  1629. Swait()
  1630. if E >= 35 then
  1631. E = 0
  1632. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1633. end
  1634. LOOP.Parent = FIELD
  1635. local CHILDREN = workspace:GetDescendants()
  1636. for index, CHILD in pairs(CHILDREN) do
  1637. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1638. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1639. if HUM then
  1640. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1641. if TORSO then
  1642. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1643. for _, c in pairs(CHILD:GetChildren()) do
  1644. if c:IsA("BasePart") then
  1645. local bv = Instance.new("BodyVelocity")
  1646. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1647. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1648. bv.Parent = c
  1649. Debris:AddItem(bv,0.05)
  1650. end
  1651. end
  1652. HUM.Health = HUM.Health - 0.3
  1653. end
  1654. end
  1655. end
  1656. end
  1657. end
  1658. end
  1659. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1660. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1661. for i = 1, 5 do
  1662. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1663. end
  1664. FIELD:remove()
  1665. end))
  1666. elseif RANDOMEFFECT == 5 then
  1667. end
  1668. wait(0.5)
  1669. for i = 1, 25 do
  1670. Swait()
  1671. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1672. end
  1673. PANDORASBOX:remove()
  1674. RINGSPIN = false
  1675. end))
  1676. ATTACK = false
  1677. Rooted = false
  1678. end
  1679. end
  1680.  
  1681. function Taunt()
  1682. ATTACK = true
  1683. local LAUGH = nil
  1684. coroutine.resume(coroutine.create(function()
  1685. repeat
  1686. Swait()
  1687. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1691. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1693. until LAUGH ~= nil
  1694. repeat
  1695. Swait()
  1696. LAUGH.Parent = Head
  1697. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1701. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1703. until LAUGH.Playing == false
  1704. ATTACK = false
  1705. end))
  1706. wait(0.1)
  1707. sick:Pause()
  1708. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  1709. wait(1)
  1710. sick:Resume()
  1711. end
  1712.  
  1713. --//=================================\\
  1714. --|| ASSIGN THINGS TO KEYS
  1715. --\\=================================//
  1716.  
  1717. function MouseDown(Mouse)
  1718. HOLD = true
  1719. if ATTACK == false then
  1720. end
  1721. end
  1722.  
  1723. function MouseUp(Mouse)
  1724. HOLD = false
  1725. end
  1726.  
  1727. function KeyDown(Key)
  1728. KEYHOLD = true
  1729. if Key == "z" and ATTACK == false then
  1730. MagicMissiles()
  1731. end
  1732.  
  1733. if Key == "b" and ATTACK == false then
  1734. TimesUp()
  1735. end
  1736.  
  1737. if Key == "c" and ATTACK == false then
  1738. ChainPunch()
  1739. end
  1740.  
  1741. if Key == "v" and ATTACK == false then
  1742. WarpMeteor()
  1743. end
  1744.  
  1745. if Key == "x" and ATTACK == false then
  1746. PandorasBox()
  1747. end
  1748.  
  1749. if Key == "t" and ATTACK == false then
  1750. Taunt()
  1751. end
  1752. end
  1753.  
  1754. function KeyUp(Key)
  1755. KEYHOLD = false
  1756. end
  1757.  
  1758. Mouse.Button1Down:connect(function(NEWKEY)
  1759. MouseDown(NEWKEY)
  1760. end)
  1761. Mouse.Button1Up:connect(function(NEWKEY)
  1762. MouseUp(NEWKEY)
  1763. end)
  1764. Mouse.KeyDown:connect(function(NEWKEY)
  1765. KeyDown(NEWKEY)
  1766. end)
  1767. Mouse.KeyUp:connect(function(NEWKEY)
  1768. KeyUp(NEWKEY)
  1769. end)
  1770.  
  1771. --//=================================\\
  1772. --\\=================================//
  1773.  
  1774.  
  1775. function unanchor()
  1776. if UNANCHOR == true then
  1777. RootPart.Anchored = false
  1778. end
  1779. g = Character:GetChildren()
  1780. for i = 1, #g do
  1781. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1782. g[i].Anchored = false
  1783. end
  1784. end
  1785. g = Weapon:GetChildren()
  1786. for i = 1, #g do
  1787. if g[i].ClassName == "Part" then
  1788. g[i].Anchored = false
  1789. end
  1790. end
  1791. end
  1792.  
  1793.  
  1794. --//=================================\\
  1795. --|| WRAP THE WHOLE SCRIPT UP
  1796. --\\=================================//
  1797.  
  1798. Humanoid.Changed:connect(function(Jump)
  1799. if Jump == "Jump" and (Disable_Jump == true) then
  1800. Humanoid.Jump = false
  1801. end
  1802. end)
  1803.  
  1804. while true do
  1805. Swait()
  1806. script.Parent = WEAPONGUI
  1807. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1808. v:Stop();
  1809. end
  1810. ANIMATE.Parent = nil
  1811. SINE = SINE + CHANGE*1.5
  1812. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1813. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1814. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1815. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1816. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1817. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1818. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1819. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1820. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1821. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1822. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1823. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1824. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826. end
  1827. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1828. ANIM = "Jump"
  1829. if ATTACK == false then
  1830. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1834. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1836. end
  1837. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1838. ANIM = "Fall"
  1839. if ATTACK == false then
  1840. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1841. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1842. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1843. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1844. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1846. end
  1847. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1848. ANIM = "Idle"
  1849. if ATTACK == false then
  1850. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1853. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1854. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1855. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1856. end
  1857. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1858. ANIM = "Walk"
  1859. if ATTACK == false then
  1860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1864. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1866. end
  1867. end
  1868. unanchor()
  1869. Humanoid.MaxHealth = "inf"
  1870. Humanoid.Health = "inf"
  1871. if Rooted == false then
  1872. Disable_Jump = false
  1873. Humanoid.WalkSpeed = Speed
  1874. elseif Rooted == true then
  1875. Disable_Jump = true
  1876. Humanoid.WalkSpeed = 0
  1877. end
  1878. for _, c in pairs(Character:GetChildren()) do
  1879. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1880. c.Material = "Fabric"
  1881. if c:FindFirstChildOfClass("ParticleEmitter") then
  1882. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1883. end
  1884. if c ~= Head then
  1885. c.Color = C3(0,0,0)
  1886. else
  1887. c.Color = C3(1,1,1)
  1888. end
  1889. if c == Head then
  1890. if c:FindFirstChild("face") then
  1891. c.face:remove()
  1892. end
  1893. end
  1894. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1895. c:remove()
  1896. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1897. c:remove()
  1898. end
  1899. end
  1900. sick.SoundId = "rbxassetid://"..SONG
  1901. sick.Looped = true
  1902. sick.Pitch = 1
  1903. sick.Volume = 5
  1904. sick.Parent = Torso
  1905. sick:Resume()
  1906. --sick.Playing = false
  1907. Humanoid.Name = "Blue Pandora = "..Player.Name
  1908. end
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