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- rspn_motd "autoexec loaded"
- // +exec autoexec -dev -refresh 144 -novid -console -nomenuvid +fps_max_menu 144 -freq 144 -forcenosync -bind "i" toogleconsole -bind "i" console +debug_force_EAAccess 1
- //bind_
- //bind "MWHEELUP" "weaponSelectPrimary0; +duck; -duck"
- //bind "MWHEELDOWN" "weaponSelectPrimary1; +duck; -duck"
- bind "MWHEELUP" "weaponSelectPrimary0"
- bind "MWHEELDOWN" "weaponSelectPrimary1"
- bind "1" "exec cmd"
- bind "F1" "exec autoexec"
- //bind "F10" "disconnect"
- unbind "F10"
- bindtoggle i shownet_enabled
- bind_US_standard "MOUSE5" "+offhand1" 0
- // Better Toggle-ADS
- // Written by Anutim
- alias startzoom "+zoom; alias adstoggle stopzoom"
- alias stopzoom "-zoom; alias adstoggle startzoom"
- alias adstoggle "startzoom"
- alias "+anu_reload" "-zoom; alias adstoggle startzoom; +reload"
- alias "-anu_reload" "-reload"
- alias "+anu_sprint" "-zoom; alias adstoggle startzoom; +speed"
- alias "-anu_sprint" "-speed"
- bind "space" "adstoggle" // Default: +toggle_zoom
- bind "lshift" "+anu_sprint" // Default: +speed
- bind "mouse3" "+anu_reload" // Default: +reload
- //Net_Settings
- cl_smoothtime 0.01 // Reduce client view position jitter
- net_compresspackets 1 // Compress packets
- net_compresspackets_minsize 128 // Don't compress packets less than this size
- net_maxcleartime 0.020346 // Packets are sent quicker
- cl_smooth 0 // Skip view smoothing operation
- //cheat_
- cl_ragdoll_collide "0"
- //bind "F3" "staticProp_budget 9999"
- //bind 5 "particles_cull_all 0; cl_showfps 4; rspn_motd No Smoke OFF" geht nicht mehr
- //bind 6 "particles_cull_all 1; cl_showfps 1; rspn_motd No Smoke ON" geht nicht mehr
- //bind "f" "particle_remove_all"
- cl_move_use_dt "1"
- bind "t" "incrementvar cl_move_use_dt 0 1 1"
- //bind "e" "+use; +use_long; particle_remove_all" 0
- bind "e" "+use; +use_long" 0
- staticProp_budget "9999"
- //bind "f" "incrementvar staticProp_budget 0 9999 4999"
- // m_
- m_rawinput "1"
- m_filter "0"
- m_acceleration "0"
- mouse_sensitivity "2.0"
- in_usekeyboardsampletime 0 // Disable keyboard sample smoothing
- // Div
- fps_max "0"
- stream_enable "0"
- stream_memory "0"
- stream_cache_preload_from_rpak "0"
- stream_mode "none"
- stream_cache_high_priority_static_models "0"
- stream_drop_unused "1"
- sssss_enable "0"
- sao_enabled "0"
- ssao_enabled "0"
- ssao_tech "0"
- ssao_blur 0 // Don't blur SSAO, makes SSAO slightly cheaper
- ssao_radius 59 // Half the SSAO radius (Default 118)
- bob_yaw "0"
- bob_pitch "0"
- func_break_max_pieces "0"
- particle_cpu_level "0"
- modeldecals_forceAllowed "0"
- r_createmodeldecals 0 // Don't create model decals
- static_shadow "1"
- static_shadow_res "0"
- dof_enable "0"
- miles_occlusion "0"
- miles_occlusion_force "0"
- miles_occlusion_partial "0"
- viewmodel_selfshadow "0"
- violence_ablood "0"
- violence_hblood "0"
- dlight_enable "0"
- map_settings_override "1"
- rate "80000"
- stream_picmip "4.0"
- autosprint_type "1"
- telemetry_client_enable "0"
- telemetry_client_sendInterval "0"
- prop_active_gib_limit 0 // Zero active gib limit (Default 64)
- not_focus_sleep 0 // Do not limit FPS when the engine is not focused
- origin_presense_updateRate 10 // Relax seconds between each Origin prescence update
- // Brings it inline with friends_onlineUpdateInterval
- r_norefresh 1 // Do not store a useless and unused frame time variable
- r_fastzreject -1 // Renders first pass of a scene with a z-buffer on the CPU and
- // then has the GPU quickly render the scene in a second pass,
- // with the visible parts of the scene already calculated
- // Setting to -1 lets hardware decide - 1 on NVIDIA and 0 on ATI
- telemetry_client_enable 0 // Disable sending telemetry data
- rope_wind_dist 0 // Disable wind gusts applied to grapples and ziplines
- r_dxgi_max_frame_latency 0
- // HUD Tweaks
- hud_setting_adsDof 0 // Disable depth of field (blurring) when aiming down sights
- hud_setting_healthUseOnHold 1 // Use health item on hold
- hud_setting_healthWheelToggle 1 // Make health wheel toggleable
- hud_setting_healthWheelUseOnRelease 1 // Use health item once clicked from wheel
- hud_setting_ordnanceUseOnHold 1 // Use grenade item on hold
- hud_setting_ordnanceWheelToggle 1 // Make grenade wheel toggleable
- hud_setting_ordnanceWheelUseOnRelease 1 // Use grenade item once clicked from wheel
- hud_setting_minimapRotate 1 // Rotates minimap
- hud_setting_pingAlpha 0.75 // Makes HUD semi-transparent
- ordnanceSwapSelectCooldown 0.1 // Reduce grenade swap cooldown
- r_blurmenubg 0 // Disable background blur when menus are open
- sidearmSwapSelectCooldown 0.1 // Reduce gun swap hold time
- sidearmSwapSelectDoubleTapTime 0.1 // Reduce double tap gun swap time
- viewmodel_selfshadow 0 // Disable viewmodel shadows
- //fog_
- fog_enable "0"
- fog_enableskybox "0"
- fps_max "0"
- // mat_
- mat_sun_highlight_size "0"
- mat_autoexposure_max "0.95" // default 1.0 - slightly lowered the exposure of the world [OPTIONAL]
- mat_autoexposure_min "0.95" // ^ [OPTIONAL]
- mat_autoexposure_override_min_max "1" // 1 required to enable all other vars [OPTIONAL]
- mat_autoexposure_speed "1" // leave at 1 [OPTIONAL]
- mat_autoexposure_uncap "0" // set to 0 to enable all other vars [OPTIONAL - DISABLED]
- mat_antialias_mode "0"
- mat_colcorrection_disableentities "0"
- mat_bloom_max_lighting_value "0"
- mat_diffuse "0"
- mat_bloomscale "0"
- mat_disable_bloom "1"
- mat_disable_lightmap_ambient "1"
- mat_disable_lightmaps "1"
- mat_disable_model_ambient "1"
- mat_drawflat "1"
- mat_enable_ssr "0"
- mat_fastnobump "1"
- mat_fastspecular "1"
- mat_global_lighting "0"
- mat_hdr_enabled "0"
- mat_hdr_level "0"
- mat_norendering "1"
- mat_postprocess_enable "0"
- mat_reducefillrate "1"
- mat_reduceparticles "1"
- mat_screen_blur_enabled "0"
- mat_dynamic_tonemapping "0"
- mat_fxaa_enable "0"
- mat_use_compressed_hdr_textures "0"
- mat_disable_bloom "1"
- mat_specular "0"
- mat_bumpmap "0"
- mat_defaultlightmap "0"
- mat_phong "0"
- mat_fullbright "0"
- mat_detail_tex "0"
- mat_override_sky_colors "1"
- mat_sky_scale "1"
- mat_sun_scale "1"
- mat_colorcorrection "1"
- mat_colorcorrection_editor "1"
- mat_shadowstate "0"
- mat_sky_color 1 1 1
- mat_sun_color 1 1 1
- mat_compressedtextures "1"
- mat_queue_mode "2"
- mat_screen_blur_enabled "0"
- mat_depthfeather_enable "0"
- mat_debug_tonemapping_disable "1"
- mat_debug_tonemapping "0"
- mat_fxaa_enable "0"
- mat_mip_linear "0"
- mat_forceaniso 1 // Disable anisotropic filtering
- mat_light_edit 1 // Needed by mat_sun_highlight_size
- mat_sun_highlight_size 0 // Zero the size of the sun's reflected light on objects (Specular highlighting)
- mat_filtertextures "0"
- mat_filterlightmaps "0"
- mat_envmap_scale "0"
- mat_vignette_enable "0"
- mat_envmaptgasize "0"
- mat_hide_sun_in_last_cascade "1"
- mat_showlowresimage "1"
- //fog_
- fog_enable "0"
- fog_enable_water_fog "0"
- fog_enableskybox "0"
- //r_
- r_particle_timescale "1" // Muzzle Off
- r_dynamic "0"
- r_fastzreject "0"
- r_forcecheapwater "1"
- r_modeldecal_maxtotal "0"
- r_rootlod 1 // Reduce model quality
- r_particle_lighting_enable "0"
- r_particle_low_res_enable "1"
- r_particle_low_res_force "1"
- r_updaterefracttexture "0"
- r_updaterefracttexture_allowmultiple "0"
- r_WaterDrawReflection "0"
- r_waterforceexpensive "0"
- r_waterforcereflectentities "0"
- r_PhysPropStaticLighting "0"
- r_ambientfraction "0.2"
- r_jiggle_bones "0"
- r_decals "0"
- r_drawscreenspaceparticles "0"
- r_rimlight "0"
- r_drawparticles "0"
- r_shadows "0"
- r_lod_switch_scale "0"
- r_shadowrendertotexture "0"
- r_threaded_particles "0"
- r_volumetric_lighting_enabled "0"
- r_lightstyle "0"
- r_lightmap "0"
- r_blurmenubg "0"
- //shadow_
- shadow_capable "0"
- shadow_enable "0"
- shadow_maxdynamic "0"
- shadow_default_filter_size "0"
- shadow_filter_maxstep "0"
- //cl_
- cl_phys_maxticks 2 // Max number of physics ticks allowed for client-side physics
- cl_drawmonitors "0" //Disable Banner
- cl_disable_ragdolls "1"
- cl_particle_limiter_max_particle_count "10"
- cl_particle_limiter_max_system_count "10"
- cl_use_simd_bones "1"
- cl_simdbones_slerp "1"
- cl_bob_lower_amt "0"
- cl_bobamt_lat "0"
- cl_bobamt_vert "0"
- cl_bobcycle "0"
- cl_predict "1"
- cl_ragdoll_collide "0"
- cl_particle_fallback_base "0"
- cl_particle_fallback_multiplier "0"
- cl_particle_fallback_threshold_ms "6"
- cl_ragdoll_maxcount "0"
- cl_ragdoll_self_collision "0"
- cl_gib_allow "0"
- cl_forcepreload "1"
- cl_ragdoll_force_fade_time "0"
- cl_ragdoll_force_fade_time_local_view_player "0"
- cl_ragdoll_force_fade_time_on_moving_geo "0"
- cl_disable_ragdolls "1"
- cl_drawshadowtexture "0"
- cl_ragdoll_collide "0"
- cl_showfps "0"
- cl_cull_weapon_fx "0"
- cl_ejectbrass "0"
- cl_show_splashes 0 // Disable water splashes
- cl_showpos "0"
- cl_updaterate_mp "120"
- cl_cmdrate "120"
- cl_always_ragdoll_radius 0 // Don't create ragdolls, at any radius (Default 500)
- cl_ragdoll_maxcount 0 // Zero max amount of ragdolls allowed on screen
- cl_ragdoll_force_fade_time 0 // Disable ragdoll fade time
- cl_bones_incremental_blend 1 // Don't reblend bones we don't need to in SetupBones
- cl_fasttempentcollision 15 // Check every 15 frames for collisions (Default 5)
- // Filesystem Tweaks
- filesystem_buffer_size 8192 // Use a 8KB buffer for the filesystem (Default 0)
- filesystem_max_stdio_read 64 // Use higher read cap (Default 16)
- //lightmap_
- lightmap_realtimelight "0"
- lightmap_realtimeshadows "0"
- lightmap_ambient "0"
- //csm_
- csm_cascade_res 128 // Reduce cascading shadow map resolution (Default 1024)
- csm_coverage 1 // Low cascading shadow maps coverage
- csm_enabled 0 // Disable cascading shadow maps
- csm_world_shadows 0 // Disable cascading shadow map world shadows
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