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May 23rd, 2019
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  1. rspn_motd "autoexec loaded"
  2.  
  3. // +exec autoexec -dev -refresh 144 -novid -console -nomenuvid +fps_max_menu 144 -freq 144 -forcenosync -bind "i" toogleconsole -bind "i" console +debug_force_EAAccess 1
  4.  
  5. //bind_
  6. //bind "MWHEELUP" "weaponSelectPrimary0; +duck; -duck"
  7. //bind "MWHEELDOWN" "weaponSelectPrimary1; +duck; -duck"
  8. bind "MWHEELUP" "weaponSelectPrimary0"
  9. bind "MWHEELDOWN" "weaponSelectPrimary1"
  10. bind "1" "exec cmd"
  11. bind "F1" "exec autoexec"
  12. //bind "F10" "disconnect"
  13. unbind "F10"
  14. bindtoggle i shownet_enabled
  15. bind_US_standard "MOUSE5" "+offhand1" 0
  16.  
  17. // Better Toggle-ADS
  18.  
  19. // Written by Anutim
  20. alias startzoom "+zoom; alias adstoggle stopzoom"
  21. alias stopzoom "-zoom; alias adstoggle startzoom"
  22. alias adstoggle "startzoom"
  23. alias "+anu_reload" "-zoom; alias adstoggle startzoom; +reload"
  24. alias "-anu_reload" "-reload"
  25. alias "+anu_sprint" "-zoom; alias adstoggle startzoom; +speed"
  26. alias "-anu_sprint" "-speed"
  27.  
  28. bind "space" "adstoggle" // Default: +toggle_zoom
  29. bind "lshift" "+anu_sprint" // Default: +speed
  30. bind "mouse3" "+anu_reload" // Default: +reload
  31.  
  32. //Net_Settings
  33. cl_smoothtime 0.01 // Reduce client view position jitter
  34. net_compresspackets 1 // Compress packets
  35. net_compresspackets_minsize 128 // Don't compress packets less than this size
  36. net_maxcleartime 0.020346 // Packets are sent quicker
  37. cl_smooth 0 // Skip view smoothing operation
  38.  
  39. //cheat_
  40. cl_ragdoll_collide "0"
  41.  
  42. //bind "F3" "staticProp_budget 9999"
  43.  
  44. //bind 5 "particles_cull_all 0; cl_showfps 4; rspn_motd No Smoke OFF" geht nicht mehr
  45. //bind 6 "particles_cull_all 1; cl_showfps 1; rspn_motd No Smoke ON" geht nicht mehr
  46. //bind "f" "particle_remove_all"
  47. cl_move_use_dt "1"
  48. bind "t" "incrementvar cl_move_use_dt 0 1 1"
  49. //bind "e" "+use; +use_long; particle_remove_all" 0
  50. bind "e" "+use; +use_long" 0
  51. staticProp_budget "9999"
  52. //bind "f" "incrementvar staticProp_budget 0 9999 4999"
  53.  
  54. // m_
  55. m_rawinput "1"
  56. m_filter "0"
  57. m_acceleration "0"
  58. mouse_sensitivity "2.0"
  59. in_usekeyboardsampletime 0 // Disable keyboard sample smoothing
  60.  
  61. // Div
  62. fps_max "0"
  63. stream_enable "0"
  64. stream_memory "0"
  65. stream_cache_preload_from_rpak "0"
  66. stream_mode "none"
  67. stream_cache_high_priority_static_models "0"
  68. stream_drop_unused "1"
  69. sssss_enable "0"
  70. sao_enabled "0"
  71. ssao_enabled "0"
  72. ssao_tech "0"
  73. ssao_blur 0 // Don't blur SSAO, makes SSAO slightly cheaper
  74. ssao_radius 59 // Half the SSAO radius (Default 118)
  75. bob_yaw "0"
  76. bob_pitch "0"
  77. func_break_max_pieces "0"
  78. particle_cpu_level "0"
  79. modeldecals_forceAllowed "0"
  80. r_createmodeldecals 0 // Don't create model decals
  81. static_shadow "1"
  82. static_shadow_res "0"
  83. dof_enable "0"
  84. miles_occlusion "0"
  85. miles_occlusion_force "0"
  86. miles_occlusion_partial "0"
  87. viewmodel_selfshadow "0"
  88. violence_ablood "0"
  89. violence_hblood "0"
  90. dlight_enable "0"
  91. map_settings_override "1"
  92. rate "80000"
  93. stream_picmip "4.0"
  94. autosprint_type "1"
  95. telemetry_client_enable "0"
  96. telemetry_client_sendInterval "0"
  97. prop_active_gib_limit 0 // Zero active gib limit (Default 64)
  98. not_focus_sleep 0 // Do not limit FPS when the engine is not focused
  99. origin_presense_updateRate 10 // Relax seconds between each Origin prescence update
  100. // Brings it inline with friends_onlineUpdateInterval
  101. r_norefresh 1 // Do not store a useless and unused frame time variable
  102. r_fastzreject -1 // Renders first pass of a scene with a z-buffer on the CPU and
  103. // then has the GPU quickly render the scene in a second pass,
  104. // with the visible parts of the scene already calculated
  105. // Setting to -1 lets hardware decide - 1 on NVIDIA and 0 on ATI
  106. telemetry_client_enable 0 // Disable sending telemetry data
  107. rope_wind_dist 0 // Disable wind gusts applied to grapples and ziplines
  108. r_dxgi_max_frame_latency 0
  109.  
  110. // HUD Tweaks
  111. hud_setting_adsDof 0 // Disable depth of field (blurring) when aiming down sights
  112. hud_setting_healthUseOnHold 1 // Use health item on hold
  113. hud_setting_healthWheelToggle 1 // Make health wheel toggleable
  114. hud_setting_healthWheelUseOnRelease 1 // Use health item once clicked from wheel
  115. hud_setting_ordnanceUseOnHold 1 // Use grenade item on hold
  116. hud_setting_ordnanceWheelToggle 1 // Make grenade wheel toggleable
  117. hud_setting_ordnanceWheelUseOnRelease 1 // Use grenade item once clicked from wheel
  118. hud_setting_minimapRotate 1 // Rotates minimap
  119. hud_setting_pingAlpha 0.75 // Makes HUD semi-transparent
  120. ordnanceSwapSelectCooldown 0.1 // Reduce grenade swap cooldown
  121. r_blurmenubg 0 // Disable background blur when menus are open
  122. sidearmSwapSelectCooldown 0.1 // Reduce gun swap hold time
  123. sidearmSwapSelectDoubleTapTime 0.1 // Reduce double tap gun swap time
  124. viewmodel_selfshadow 0 // Disable viewmodel shadows
  125.  
  126. //fog_
  127. fog_enable "0"
  128. fog_enableskybox "0"
  129. fps_max "0"
  130.  
  131. // mat_
  132. mat_sun_highlight_size "0"
  133. mat_autoexposure_max "0.95" // default 1.0 - slightly lowered the exposure of the world [OPTIONAL]
  134. mat_autoexposure_min "0.95" // ^ [OPTIONAL]
  135. mat_autoexposure_override_min_max "1" // 1 required to enable all other vars [OPTIONAL]
  136. mat_autoexposure_speed "1" // leave at 1 [OPTIONAL]
  137. mat_autoexposure_uncap "0" // set to 0 to enable all other vars [OPTIONAL - DISABLED]
  138. mat_antialias_mode "0"
  139. mat_colcorrection_disableentities "0"
  140. mat_bloom_max_lighting_value "0"
  141. mat_diffuse "0"
  142. mat_bloomscale "0"
  143. mat_disable_bloom "1"
  144. mat_disable_lightmap_ambient "1"
  145. mat_disable_lightmaps "1"
  146. mat_disable_model_ambient "1"
  147. mat_drawflat "1"
  148. mat_enable_ssr "0"
  149. mat_fastnobump "1"
  150. mat_fastspecular "1"
  151. mat_global_lighting "0"
  152. mat_hdr_enabled "0"
  153. mat_hdr_level "0"
  154. mat_norendering "1"
  155. mat_postprocess_enable "0"
  156. mat_reducefillrate "1"
  157. mat_reduceparticles "1"
  158. mat_screen_blur_enabled "0"
  159. mat_dynamic_tonemapping "0"
  160. mat_fxaa_enable "0"
  161. mat_use_compressed_hdr_textures "0"
  162. mat_disable_bloom "1"
  163. mat_specular "0"
  164. mat_bumpmap "0"
  165. mat_defaultlightmap "0"
  166. mat_phong "0"
  167. mat_fullbright "0"
  168. mat_detail_tex "0"
  169. mat_override_sky_colors "1"
  170. mat_sky_scale "1"
  171. mat_sun_scale "1"
  172. mat_colorcorrection "1"
  173. mat_colorcorrection_editor "1"
  174. mat_shadowstate "0"
  175. mat_sky_color 1 1 1
  176. mat_sun_color 1 1 1
  177. mat_compressedtextures "1"
  178. mat_queue_mode "2"
  179. mat_screen_blur_enabled "0"
  180. mat_depthfeather_enable "0"
  181. mat_debug_tonemapping_disable "1"
  182. mat_debug_tonemapping "0"
  183. mat_fxaa_enable "0"
  184. mat_mip_linear "0"
  185. mat_forceaniso 1 // Disable anisotropic filtering
  186. mat_light_edit 1 // Needed by mat_sun_highlight_size
  187. mat_sun_highlight_size 0 // Zero the size of the sun's reflected light on objects (Specular highlighting)
  188. mat_filtertextures "0"
  189. mat_filterlightmaps "0"
  190. mat_envmap_scale "0"
  191. mat_vignette_enable "0"
  192. mat_envmaptgasize "0"
  193. mat_hide_sun_in_last_cascade "1"
  194. mat_showlowresimage "1"
  195.  
  196. //fog_
  197. fog_enable "0"
  198. fog_enable_water_fog "0"
  199. fog_enableskybox "0"
  200.  
  201. //r_
  202. r_particle_timescale "1" // Muzzle Off
  203. r_dynamic "0"
  204. r_fastzreject "0"
  205. r_forcecheapwater "1"
  206. r_modeldecal_maxtotal "0"
  207. r_rootlod 1 // Reduce model quality
  208. r_particle_lighting_enable "0"
  209. r_particle_low_res_enable "1"
  210. r_particle_low_res_force "1"
  211. r_updaterefracttexture "0"
  212. r_updaterefracttexture_allowmultiple "0"
  213. r_WaterDrawReflection "0"
  214. r_waterforceexpensive "0"
  215. r_waterforcereflectentities "0"
  216. r_PhysPropStaticLighting "0"
  217. r_ambientfraction "0.2"
  218. r_jiggle_bones "0"
  219. r_decals "0"
  220. r_drawscreenspaceparticles "0"
  221. r_rimlight "0"
  222. r_drawparticles "0"
  223. r_shadows "0"
  224. r_lod_switch_scale "0"
  225. r_shadowrendertotexture "0"
  226. r_threaded_particles "0"
  227. r_volumetric_lighting_enabled "0"
  228. r_lightstyle "0"
  229. r_lightmap "0"
  230. r_blurmenubg "0"
  231.  
  232. //shadow_
  233. shadow_capable "0"
  234. shadow_enable "0"
  235. shadow_maxdynamic "0"
  236. shadow_default_filter_size "0"
  237. shadow_filter_maxstep "0"
  238.  
  239. //cl_
  240. cl_phys_maxticks 2 // Max number of physics ticks allowed for client-side physics
  241. cl_drawmonitors "0" //Disable Banner
  242. cl_disable_ragdolls "1"
  243. cl_particle_limiter_max_particle_count "10"
  244. cl_particle_limiter_max_system_count "10"
  245. cl_use_simd_bones "1"
  246. cl_simdbones_slerp "1"
  247. cl_bob_lower_amt "0"
  248. cl_bobamt_lat "0"
  249. cl_bobamt_vert "0"
  250. cl_bobcycle "0"
  251. cl_predict "1"
  252. cl_ragdoll_collide "0"
  253. cl_particle_fallback_base "0"
  254. cl_particle_fallback_multiplier "0"
  255. cl_particle_fallback_threshold_ms "6"
  256. cl_ragdoll_maxcount "0"
  257. cl_ragdoll_self_collision "0"
  258. cl_gib_allow "0"
  259. cl_forcepreload "1"
  260. cl_ragdoll_force_fade_time "0"
  261. cl_ragdoll_force_fade_time_local_view_player "0"
  262. cl_ragdoll_force_fade_time_on_moving_geo "0"
  263. cl_disable_ragdolls "1"
  264. cl_drawshadowtexture "0"
  265. cl_ragdoll_collide "0"
  266. cl_showfps "0"
  267. cl_cull_weapon_fx "0"
  268. cl_ejectbrass "0"
  269. cl_show_splashes 0 // Disable water splashes
  270. cl_showpos "0"
  271. cl_updaterate_mp "120"
  272. cl_cmdrate "120"
  273. cl_always_ragdoll_radius 0 // Don't create ragdolls, at any radius (Default 500)
  274. cl_ragdoll_maxcount 0 // Zero max amount of ragdolls allowed on screen
  275. cl_ragdoll_force_fade_time 0 // Disable ragdoll fade time
  276. cl_bones_incremental_blend 1 // Don't reblend bones we don't need to in SetupBones
  277. cl_fasttempentcollision 15 // Check every 15 frames for collisions (Default 5)
  278.  
  279. // Filesystem Tweaks
  280. filesystem_buffer_size 8192 // Use a 8KB buffer for the filesystem (Default 0)
  281. filesystem_max_stdio_read 64 // Use higher read cap (Default 16)
  282.  
  283. //lightmap_
  284. lightmap_realtimelight "0"
  285. lightmap_realtimeshadows "0"
  286. lightmap_ambient "0"
  287.  
  288. //csm_
  289. csm_cascade_res 128 // Reduce cascading shadow map resolution (Default 1024)
  290. csm_coverage 1 // Low cascading shadow maps coverage
  291. csm_enabled 0 // Disable cascading shadow maps
  292. csm_world_shadows 0 // Disable cascading shadow map world shadows
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