Advertisement
Guest User

INC Samp dialogs textdraw

a guest
Nov 15th, 2017
335
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 33.98 KB | None | 0 0
  1. /*
  2.  
  3. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
  4. FS/Include:
  5. Dialog Textdraw
  6. @author: ZILE (Aleksandar Zivkovic)
  7. @version: 1.5
  8. @release: 15/11/2017
  9. @download: balkan-samp.com
  10.  
  11. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
  12. */
  13.  
  14. #include <a_samp>
  15. #define _FS_TEXDRAW_DIALOG // For other includes
  16.  
  17. #define TEXTDRAW_DIALOG_STYLE_PREVIEW 1 //preview (v1.0)
  18. #define TEXTDRAW_DIALOG_STYLE_MSGBOX 2 //message box(v1.5)
  19. #define TEXTDRAW_DIALOG_STYLE_LIST 3 //no finished (v2.0)
  20. #define TEXDRAW_DIALOG_COLOR_SELECTION 0xE04E2AFF//you can change it.
  21. new PlayerText:PTD_textdraw[MAX_PLAYERS][28];
  22. new piPrikazanTDialog[MAX_PLAYERS]=0;
  23.  
  24. CreatePreviewTDVersion(playerid) {
  25.  
  26. PTD_textdraw[playerid][0] = CreatePlayerTextDraw(playerid, 177.666564, 91.274078, "box");
  27. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][0], 0.000000, 24.566665);
  28. PlayerTextDrawTextSize(playerid, PTD_textdraw[playerid][0], 467.000000, 0.000000);
  29. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][0], 1);
  30. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][0], -1);
  31. PlayerTextDrawUseBox(playerid, PTD_textdraw[playerid][0], 1);
  32. PlayerTextDrawBoxColor(playerid, PTD_textdraw[playerid][0], 858730154);
  33. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][0], 0);
  34. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][0], 0);
  35. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][0], 255);
  36. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][0], 1);
  37. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][0], 1);
  38. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][0], 0);
  39.  
  40. PTD_textdraw[playerid][1] = CreatePlayerTextDraw(playerid, 178.666748, 105.222206, "LD_SPAC:white");
  41. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][1], 0.000000, 0.000000);
  42. PlayerTextDrawTextSize(playerid, PTD_textdraw[playerid][1], 280.000000, 0.800000);
  43. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][1], 1);
  44. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][1], -1);
  45. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][1], 0);
  46. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][1], 0);
  47. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][1], 255);
  48. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][1], 4);
  49. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][1], 0);
  50. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][1], 0);
  51.  
  52. PTD_textdraw[playerid][2] = CreatePlayerTextDraw(playerid, 458.999969, 105.222251, "LD_SPAC:white");
  53. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][2], 0.000000, 0.000000);
  54. PlayerTextDrawTextSize(playerid, PTD_textdraw[playerid][2], -1.000000, 185.000000);
  55. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][2], 1);
  56. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][2], -1);
  57. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][2], 0);
  58. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][2], 0);
  59. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][2], 255);
  60. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][2], 4);
  61. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][2], 0);
  62. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][2], 0);
  63.  
  64. PTD_textdraw[playerid][3] = CreatePlayerTextDraw(playerid, 179.333282, 105.222244, "LD_SPAC:white");
  65. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][3], 0.000000, 0.000000);
  66. PlayerTextDrawTextSize(playerid, PTD_textdraw[playerid][3], -1.000000, 185.000000);
  67. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][3], 1);
  68. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][3], -1);
  69. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][3], 0);
  70. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][3], 0);
  71. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][3], 255);
  72. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][3], 4);
  73. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][3], 0);
  74. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][3], 0);
  75.  
  76. PTD_textdraw[playerid][4] = CreatePlayerTextDraw(playerid, 178.333374, 289.814788, "LD_SPAC:white");
  77. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][4], 0.000000, 0.000000);
  78. PlayerTextDrawTextSize(playerid, PTD_textdraw[playerid][4], 280.000000, 0.800000);
  79. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][4], 1);
  80. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][4], -1);
  81. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][4], 0);
  82. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][4], 0);
  83. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][4], 255);
  84. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][4], 4);
  85. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][4], 0);
  86. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][4], 0);
  87.  
  88. PTD_textdraw[playerid][5] = CreatePlayerTextDraw(playerid, 381.666717, 291.629608, "I");
  89. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][5], 7.531668, 2.408888);
  90. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][5], 1);
  91. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][5], 255);
  92. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][5], 0);
  93. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][5], 0);
  94. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][5], 255);
  95. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][5], 1);
  96. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][5], 1);
  97. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][5], 0);
  98.  
  99. PTD_textdraw[playerid][6] = CreatePlayerTextDraw(playerid, 428.666870, 297.851959, "EXIT");
  100. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][6], 0.302333, 1.181038);
  101. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][6], 2);
  102. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][6], -1);
  103. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][6], 0);
  104. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][6], 1);
  105. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][6], 255);
  106. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][6], 1);
  107. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][6], 1);
  108. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][6], 0);
  109. PlayerTextDrawSetSelectable(playerid, PTD_textdraw[playerid][6], true);
  110. PlayerTextDrawTextSize(playerid, PTD_textdraw[playerid][6], 12.5, 12.5);
  111.  
  112. PTD_textdraw[playerid][7] = CreatePlayerTextDraw(playerid, 179.333358, 95.007499, "TEXTDRAW-DIALOG-STYLE_PREVIEW");
  113. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][7], 0.200666, 0.762075);
  114. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][7], 1);
  115. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][7], -1);
  116. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][7], 0);
  117. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][7], 1);
  118. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][7], 255);
  119. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][7], 1);
  120. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][7], 1);
  121. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][7], 0);
  122.  
  123. PTD_textdraw[playerid][8] = CreatePlayerTextDraw(playerid, 184.000000, 108.540687, "");
  124. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][8], 0.000000, 0.000000);
  125. PlayerTextDrawTextSize(playerid, PTD_textdraw[playerid][8], 51.000000, 43.000000);
  126. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][8], 1);
  127. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][8], -1);
  128. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][8], 0);
  129. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][8], 0);
  130. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][8], 1093676332);
  131. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][8], 5);
  132. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][8], 0);
  133. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][8], 0);
  134. PlayerTextDrawSetSelectable(playerid, PTD_textdraw[playerid][8], true);
  135. //PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][8], 280);id][8], 280);
  136. PlayerTextDrawSetPreviewRot(playerid, PTD_textdraw[playerid][8], 0.000000, 0.000000, 0.000000, 1.000000);
  137.  
  138. PTD_textdraw[playerid][9] = CreatePlayerTextDraw(playerid, 238.000045, 108.955505, "");
  139. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][9], 0.000000, 0.000000);
  140. PlayerTextDrawTextSize(playerid, PTD_textdraw[playerid][9], 51.000000, 43.000000);
  141. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][9], 1);
  142. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][9], -1);
  143. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][9], 0);
  144. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][9], 0);
  145. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][9], 1093676332);
  146. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][9], 5);
  147. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][9], 0);
  148. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][9], 0);
  149. PlayerTextDrawSetSelectable(playerid, PTD_textdraw[playerid][9], true);
  150. //PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][8], 280);id][9], 280);
  151. PlayerTextDrawSetPreviewRot(playerid, PTD_textdraw[playerid][9], 0.000000, 0.000000, 0.000000, 1.000000);
  152.  
  153. PTD_textdraw[playerid][10] = CreatePlayerTextDraw(playerid, 292.666717, 109.785133, "");
  154. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][10], 0.000000, 0.000000);
  155. PlayerTextDrawTextSize(playerid, PTD_textdraw[playerid][10], 51.000000, 43.000000);
  156. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][10], 1);
  157. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][10], -1);
  158. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][10], 0);
  159. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][10], 0);
  160. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][10], 1093676332);
  161. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][10], 5);
  162. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][10], 0);
  163. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][10], 0);
  164. PlayerTextDrawSetSelectable(playerid, PTD_textdraw[playerid][10], true);
  165. //PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][8], 280);id][10], 280);
  166. PlayerTextDrawSetPreviewRot(playerid, PTD_textdraw[playerid][10], 0.000000, 0.000000, 0.000000, 1.000000);
  167.  
  168. PTD_textdraw[playerid][11] = CreatePlayerTextDraw(playerid, 347.666778, 109.370315, "");
  169. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][11], 0.000000, 0.000000);
  170. PlayerTextDrawTextSize(playerid, PTD_textdraw[playerid][11], 51.000000, 43.000000);
  171. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][11], 1);
  172. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][11], -1);
  173. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][11], 0);
  174. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][11], 0);
  175. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][11], 1093676332);
  176. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][11], 5);
  177. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][11], 0);
  178. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][11], 0);
  179. PlayerTextDrawSetSelectable(playerid, PTD_textdraw[playerid][11], true);
  180. //PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][8], 280);id][11], 280);
  181. PlayerTextDrawSetPreviewRot(playerid, PTD_textdraw[playerid][11], 0.000000, 0.000000, 0.000000, 1.000000);
  182.  
  183. PTD_textdraw[playerid][12] = CreatePlayerTextDraw(playerid, 403.333496, 109.370315, "");
  184. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][12], 0.000000, 0.000000);
  185. PlayerTextDrawTextSize(playerid, PTD_textdraw[playerid][12], 51.000000, 43.000000);
  186. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][12], 1);
  187. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][12], -1);
  188. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][12], 0);
  189. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][12], 0);
  190. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][12], 1093676332);
  191. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][12], 5);
  192. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][12], 0);
  193. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][12], 0);
  194. PlayerTextDrawSetSelectable(playerid, PTD_textdraw[playerid][12], true);
  195. //PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][8], 280);id][12], 280);
  196. PlayerTextDrawSetPreviewRot(playerid, PTD_textdraw[playerid][12], 0.000000, 0.000000, 0.000000, 1.000000);
  197.  
  198. PTD_textdraw[playerid][13] = CreatePlayerTextDraw(playerid, 404.000183, 157.903640, "");
  199. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][13], 0.000000, 0.000000);
  200. PlayerTextDrawTextSize(playerid, PTD_textdraw[playerid][13], 51.000000, 43.000000);
  201. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][13], 1);
  202. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][13], -1);
  203. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][13], 0);
  204. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][13], 0);
  205. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][13], 1093676332);
  206. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][13], 5);
  207. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][13], 0);
  208. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][13], 0);
  209. PlayerTextDrawSetSelectable(playerid, PTD_textdraw[playerid][13], true);
  210. //PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][8], 280);id][13], 280);
  211. PlayerTextDrawSetPreviewRot(playerid, PTD_textdraw[playerid][13], 0.000000, 0.000000, 0.000000, 1.000000);
  212.  
  213. PTD_textdraw[playerid][14] = CreatePlayerTextDraw(playerid, 347.666809, 158.318466, "");
  214. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][14], 0.000000, 0.000000);
  215. PlayerTextDrawTextSize(playerid, PTD_textdraw[playerid][14], 51.000000, 43.000000);
  216. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][14], 1);
  217. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][14], -1);
  218. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][14], 0);
  219. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][14], 0);
  220. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][14], 1093676332);
  221. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][14], 5);
  222. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][14], 0);
  223. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][14], 0);
  224. PlayerTextDrawSetSelectable(playerid, PTD_textdraw[playerid][14], true);
  225. //PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][8], 280);id][14], 280);
  226. PlayerTextDrawSetPreviewRot(playerid, PTD_textdraw[playerid][14], 0.000000, 0.000000, 0.000000, 1.000000);
  227.  
  228. PTD_textdraw[playerid][15] = CreatePlayerTextDraw(playerid, 292.666748, 157.903656, "");
  229. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][15], 0.000000, 0.000000);
  230. PlayerTextDrawTextSize(playerid, PTD_textdraw[playerid][15], 51.000000, 43.000000);
  231. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][15], 1);
  232. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][15], -1);
  233. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][15], 0);
  234. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][15], 0);
  235. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][15], 1093676332);
  236. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][15], 5);
  237. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][15], 0);
  238. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][15], 0);
  239. PlayerTextDrawSetSelectable(playerid, PTD_textdraw[playerid][15], true);
  240. //PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][8], 280);id][15], 280);
  241. PlayerTextDrawSetPreviewRot(playerid, PTD_textdraw[playerid][15], 0.000000, 0.000000, 0.000000, 1.000000);
  242.  
  243. PTD_textdraw[playerid][16] = CreatePlayerTextDraw(playerid, 237.000030, 157.903686, "");
  244. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][16], 0.000000, 0.000000);
  245. PlayerTextDrawTextSize(playerid, PTD_textdraw[playerid][16], 51.000000, 43.000000);
  246. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][16], 1);
  247. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][16], -1);
  248. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][16], 0);
  249. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][16], 0);
  250. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][16], 1093676332);
  251. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][16], 5);
  252. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][16], 0);
  253. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][16], 0);
  254. PlayerTextDrawSetSelectable(playerid, PTD_textdraw[playerid][16], true);
  255. //PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][8], 280);id][16], 280);
  256. PlayerTextDrawSetPreviewRot(playerid, PTD_textdraw[playerid][16], 0.000000, 0.000000, 0.000000, 1.000000);
  257.  
  258. PTD_textdraw[playerid][17] = CreatePlayerTextDraw(playerid, 183.000015, 157.074066, "");
  259. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][17], 0.000000, 0.000000);
  260. PlayerTextDrawTextSize(playerid, PTD_textdraw[playerid][17], 51.000000, 43.000000);
  261. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][17], 1);
  262. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][17], -1);
  263. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][17], 0);
  264. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][17], 0);
  265. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][17], 1093676332);
  266. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][17], 5);
  267. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][17], 0);
  268. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][17], 0);
  269. PlayerTextDrawSetSelectable(playerid, PTD_textdraw[playerid][17], true);
  270. //PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][8], 280);id][17], 280);
  271. PlayerTextDrawSetPreviewRot(playerid, PTD_textdraw[playerid][17], 0.000000, 0.000000, 0.000000, 1.000000);
  272.  
  273. PTD_textdraw[playerid][18] = CreatePlayerTextDraw(playerid, 183.333374, 207.266677, "");
  274. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][18], 0.000000, 0.000000);
  275. PlayerTextDrawTextSize(playerid, PTD_textdraw[playerid][18], 51.000000, 43.000000);
  276. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][18], 1);
  277. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][18], -1);
  278. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][18], 0);
  279. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][18], 0);
  280. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][18], 1093676332);
  281. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][18], 5);
  282. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][18], 0);
  283. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][18], 0);
  284. PlayerTextDrawSetSelectable(playerid, PTD_textdraw[playerid][18], true);
  285. //PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][8], 280);id][18], 280);
  286. PlayerTextDrawSetPreviewRot(playerid, PTD_textdraw[playerid][18], 0.000000, 0.000000, 0.000000, 1.000000);
  287.  
  288. PTD_textdraw[playerid][19] = CreatePlayerTextDraw(playerid, 237.999984, 207.681488, "");
  289. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][19], 0.000000, 0.000000);
  290. PlayerTextDrawTextSize(playerid, PTD_textdraw[playerid][19], 51.000000, 43.000000);
  291. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][19], 1);
  292. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][19], -1);
  293. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][19], 0);
  294. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][19], 0);
  295. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][19], 1093676332);
  296. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][19], 5);
  297. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][19], 0);
  298. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][19], 0);
  299. PlayerTextDrawSetSelectable(playerid, PTD_textdraw[playerid][19], true);
  300. //PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][8], 280);id][19], 280);
  301. PlayerTextDrawSetPreviewRot(playerid, PTD_textdraw[playerid][19], 0.000000, 0.000000, 0.000000, 1.000000);
  302.  
  303. PTD_textdraw[playerid][20] = CreatePlayerTextDraw(playerid, 292.999908, 208.096298, "");
  304. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][20], 0.000000, 0.000000);
  305. PlayerTextDrawTextSize(playerid, PTD_textdraw[playerid][20], 51.000000, 43.000000);
  306. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][20], 1);
  307. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][20], -1);
  308. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][20], 0);
  309. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][20], 0);
  310. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][20], 1093676332);
  311. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][20], 5);
  312. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][20], 0);
  313. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][20], 0);
  314. PlayerTextDrawSetSelectable(playerid, PTD_textdraw[playerid][20], true);
  315. //PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][8], 280);id][20], 280);
  316. PlayerTextDrawSetPreviewRot(playerid, PTD_textdraw[playerid][20], 0.000000, 0.000000, 0.000000, 1.000000);
  317.  
  318. PTD_textdraw[playerid][21] = CreatePlayerTextDraw(playerid, 348.333282, 206.851867, "");
  319. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][21], 0.000000, 0.000000);
  320. PlayerTextDrawTextSize(playerid, PTD_textdraw[playerid][21], 51.000000, 43.000000);
  321. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][21], 1);
  322. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][21], -1);
  323. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][21], 0);
  324. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][21], 0);
  325. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][21], 1093676332);
  326. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][21], 5);
  327. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][21], 0);
  328. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][21], 0);
  329. PlayerTextDrawSetSelectable(playerid, PTD_textdraw[playerid][21], true);
  330. //PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][8], 280);id][21], 280);
  331. PlayerTextDrawSetPreviewRot(playerid, PTD_textdraw[playerid][21], 0.000000, 0.000000, 0.000000, 1.000000);
  332.  
  333. PTD_textdraw[playerid][22] = CreatePlayerTextDraw(playerid, 404.666564, 206.851867, "");
  334. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][22], 0.000000, 0.000000);
  335. PlayerTextDrawTextSize(playerid, PTD_textdraw[playerid][22], 51.000000, 43.000000);
  336. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][22], 1);
  337. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][22], -1);
  338. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][22], 0);
  339. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][22], 0);
  340. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][22], 1093676332);
  341. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][22], 5);
  342. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][22], 0);
  343. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][22], 0);
  344. PlayerTextDrawSetSelectable(playerid, PTD_textdraw[playerid][22], true);
  345. //PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][8], 280);id][22], 280);
  346. PlayerTextDrawSetPreviewRot(playerid, PTD_textdraw[playerid][22], 0.000000, 0.000000, 0.000000, 1.000000);
  347.  
  348. PTD_textdraw[playerid][23] = CreatePlayerTextDraw(playerid, 313.333312, 291.629669, "I");
  349. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][23], 7.531668, 2.408888);
  350. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][23], 1);
  351. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][23], 255);
  352. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][23], 0);
  353. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][23], 0);
  354. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][23], 255);
  355. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][23], 1);
  356. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][23], 1);
  357. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][23], 0);
  358.  
  359. PTD_textdraw[playerid][24] = CreatePlayerTextDraw(playerid, 347.333312, 297.437103, "NEXT");
  360. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][24], 0.302333, 1.181038);
  361. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][24], 1);
  362. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][24], -1);
  363. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][24], 0);
  364. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][24], 1);
  365. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][24], 255);
  366. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][24], 1);
  367. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][24], 1);
  368. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][24], 0);
  369. PlayerTextDrawSetSelectable(playerid, PTD_textdraw[playerid][24], true);
  370. PlayerTextDrawTextSize(playerid, PTD_textdraw[playerid][24], 12.5, 12.5);
  371.  
  372. PTD_textdraw[playerid][25] = CreatePlayerTextDraw(playerid, 245.333389, 291.629608, "I");
  373. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][25], 7.531668, 2.408888);
  374. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][25], 1);
  375. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][25], 255);
  376. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][25], 0);
  377. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][25], 0);
  378. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][25], 255);
  379. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][25], 1);
  380. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][25], 1);
  381. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][25], 0);
  382.  
  383. PTD_textdraw[playerid][26] = CreatePlayerTextDraw(playerid, 281.333312, 298.266723, "PREV");
  384. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][26], 0.302333, 1.181038);
  385. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][26], 1);
  386. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][26], -1);
  387. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][26], 0);
  388. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][26], 1);
  389. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][26], 255);
  390. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][26], 1);
  391. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][26], 1);
  392. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][26], 0);
  393. PlayerTextDrawSetSelectable(playerid, PTD_textdraw[playerid][26], true);
  394. PlayerTextDrawTextSize(playerid, PTD_textdraw[playerid][26], 12.5, 12.5);
  395.  
  396. PTD_textdraw[playerid][27] = CreatePlayerTextDraw(playerid, 182.666580, 107.451805, "sssssssssssssssssssssssssssssssssssssssssssss");//45
  397. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][27], 0.223999, 0.981926);
  398. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][27], 1);
  399. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][27], -1);
  400. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][27], 0);
  401. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][27], 1);
  402. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][27], 255);
  403. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][27], 2);
  404. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][27], 1);
  405. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][27], 0);
  406.  
  407.  
  408. return 1;
  409. }
  410.  
  411. ShowPTDialog(playerid,style)
  412. {
  413. if(style == 1) {
  414. for(new c = 0; c < 27; c++)
  415. {
  416. PlayerTextDrawShow(playerid, PTD_textdraw[playerid][c]);
  417. }
  418. }
  419. if(style == 2) {
  420.  
  421. for(new c = 0; c < 7; c++)
  422. {
  423. PlayerTextDrawShow(playerid, PTD_textdraw[playerid][c]);
  424. }
  425. PlayerTextDrawShow(playerid, PTD_textdraw[playerid][27]);//text
  426.  
  427. }
  428. if(style == 3) {
  429. }
  430. return 1;
  431. }
  432. HidePTDialog(playerid)
  433. {
  434. for(new c = 0; c < 28; c++)
  435. {
  436. PlayerTextDrawHide(playerid, PTD_textdraw[playerid][c]);
  437. CancelSelectTextDraw(playerid);
  438. }
  439. piPrikazanTDialog[playerid]=0;
  440. return 1;
  441. }
  442.  
  443. public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
  444. {
  445. if(playertextid == PTD_textdraw[playerid][8]) {
  446. CallLocalFunction("TextDrawDialogPreviewResponse","ii",playerid,1);
  447. }
  448. if(playertextid == PTD_textdraw[playerid][9]) {
  449. CallLocalFunction("TextDrawDialogPreviewResponse","ii",playerid,2);
  450. }
  451. if(playertextid == PTD_textdraw[playerid][10]) {
  452. CallLocalFunction("TextDrawDialogPreviewResponse","ii",playerid,3);
  453. }
  454. if(playertextid == PTD_textdraw[playerid][11]) {
  455. CallLocalFunction("TextDrawDialogPreviewResponse","ii",playerid,4);
  456. }
  457. if(playertextid == PTD_textdraw[playerid][12]) {
  458. CallLocalFunction("TextDrawDialogPreviewResponse","ii",playerid,5);
  459. }
  460. if(playertextid == PTD_textdraw[playerid][13]) {
  461. CallLocalFunction("TextDrawDialogPreviewResponse","ii",playerid,6);
  462. }
  463. if(playertextid == PTD_textdraw[playerid][14]) {
  464. CallLocalFunction("TextDrawDialogPreviewResponse","ii",playerid,7);
  465. }
  466. if(playertextid == PTD_textdraw[playerid][15]) {
  467. CallLocalFunction("TextDrawDialogPreviewResponse","ii",playerid,8);
  468. }
  469. if(playertextid == PTD_textdraw[playerid][16]) {
  470. CallLocalFunction("TextDrawDialogPreviewResponse","ii",playerid,9);
  471. }
  472. if(playertextid == PTD_textdraw[playerid][17]) {
  473. CallLocalFunction("TextDrawDialogPreviewResponse","ii",playerid,10);
  474. }
  475. if(playertextid == PTD_textdraw[playerid][18]) {
  476. CallLocalFunction("TextDrawDialogPreviewResponse","ii",playerid,11);
  477. }
  478. if(playertextid == PTD_textdraw[playerid][19]) {
  479. CallLocalFunction("TextDrawDialogPreviewResponse","ii",playerid,12);
  480. }
  481. if(playertextid == PTD_textdraw[playerid][20]) {
  482. CallLocalFunction("TextDrawDialogPreviewResponse","ii",playerid,13);
  483. }
  484. if(playertextid == PTD_textdraw[playerid][21]) {
  485. CallLocalFunction("TextDrawDialogPreviewResponse","ii",playerid,14);
  486. }
  487. if(playertextid == PTD_textdraw[playerid][22]) {
  488. CallLocalFunction("TextDrawDialogPreviewResponse","ii",playerid,15);
  489. }
  490. //ove tri funkcije ispod ne pozivamo!
  491. //next
  492. if(playertextid == PTD_textdraw[playerid][24]) {
  493. SendClientMessage(playerid,-1,"Nije zavrseno!");
  494. }
  495. //previous
  496. if(playertextid == PTD_textdraw[playerid][26]) {
  497. SendClientMessage(playerid,-1,"Nije zavrseno!");
  498. }
  499. //cancel
  500. if(playertextid == PTD_textdraw[playerid][6]) {
  501. HidePTDialog(playerid);
  502. }
  503. #if defined func_OPCPT
  504. func_OPCPT(playerid, playertextid);
  505. #else
  506. return 1;
  507. #endif
  508.  
  509. }
  510. #if defined _ALS_OnPlayerClickPlayerTextDraw
  511. #undef OnPlayerClickPlayerTextDraw
  512. #else
  513. #define _ALS_OnPlayerClickPlayerTextDraw
  514. #endif
  515. #define OnPlayerClickPlayerTextDraw func_OPCPT
  516. #if defined func_OPCPT
  517. forward func_OPCPT(playerid, Text:playertextid);
  518. #endif
  519.  
  520. public OnPlayerConnect(playerid) {
  521. CreatePreviewTDVersion(playerid);
  522. #if defined AZ_OnPlayerConnect
  523.  
  524. return AZ_OnPlayerConnect(playerid);
  525.  
  526. #else
  527.  
  528. return 1;
  529. #endif
  530.  
  531. }
  532. #if defined _ALS_OnPlayerConnect
  533. #undef OnPlayerConnect
  534. #else
  535. #define _ALS_OnPlayerConnect
  536. #endif
  537. #define OnPlayerConnect AZ_OnPlayerConnect
  538. #if defined AZ_OnPlayerConnect
  539. forward AZ_OnPlayerConnect(playerid);
  540. #endif
  541.  
  542.  
  543.  
  544. ShowDialogTextdraw(playerid, style, title[], info[], id, m1,m2,m3,m4,m5,m6,m7,m8,m9,m10,m11,m12,m13,m14,m15)//info se koristi samo za style 2!
  545. {
  546. if(id < 0 || id > 1000) return 0;
  547. if (playerid < 0 || playerid >= MAX_PLAYERS) return 0;
  548. if (piPrikazanTDialog[playerid] == 1) HidePTDialog(playerid);
  549. piPrikazanTDialog[playerid] = 1;
  550. if(style == 1) {
  551. //preview
  552. PlayerTextDrawSetString(playerid, PTD_textdraw[playerid][7], title);
  553. PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][8], m1);
  554. PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][9], m2);
  555. PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][10], m3);
  556. PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][11], m4);
  557. PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][12], m5);
  558. PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][13], m6);
  559. PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][14], m7);
  560. PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][15], m8);
  561. PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][16], m9);
  562. PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][17], m10);
  563. PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][18], m11);
  564. PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][19], m12);
  565. PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][20], m13);
  566. PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][21], m14);
  567. PlayerTextDrawSetPreviewModel(playerid, PTD_textdraw[playerid][22], m15);
  568. ShowPTDialog(playerid,style);
  569. }
  570. if(style == 2) {
  571. //msgbox
  572. ShowPTDialog(playerid,style);
  573. new cstring[8];
  574. strmid(cstring, info, 0, 3);
  575. if (strfind(cstring, "\\cen", true) != -1)
  576. PlayerTextDrawSetString(playerid, PTD_textdraw[playerid][7], title);
  577.  
  578. PlayerTextDrawHide(playerid, PTD_textdraw[playerid][27]);
  579.  
  580. PlayerTextDrawDestroy(playerid, PTD_textdraw[playerid][27]);
  581.  
  582. PTD_textdraw[playerid][27] = CreatePlayerTextDraw(playerid, 318.333282, 107.036949, "");//center
  583. PlayerTextDrawLetterSize(playerid, PTD_textdraw[playerid][27], 0.223999, 0.981926);
  584. PlayerTextDrawAlignment(playerid, PTD_textdraw[playerid][27], 2);
  585. PlayerTextDrawColor(playerid, PTD_textdraw[playerid][27], -1);
  586. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][27], 0);
  587. PlayerTextDrawSetOutline(playerid, PTD_textdraw[playerid][27], 1);
  588. PlayerTextDrawBackgroundColor(playerid, PTD_textdraw[playerid][27], 255);
  589. PlayerTextDrawFont(playerid, PTD_textdraw[playerid][27], 2);
  590. PlayerTextDrawSetProportional(playerid, PTD_textdraw[playerid][27], 1);
  591. PlayerTextDrawSetShadow(playerid, PTD_textdraw[playerid][27], 0);
  592.  
  593.  
  594. PlayerTextDrawSetString(playerid, PTD_textdraw[playerid][27], info);
  595. PlayerTextDrawShow(playerid, PTD_textdraw[playerid][27]);//text
  596.  
  597. }
  598. else {
  599. PlayerTextDrawSetString(playerid, PTD_textdraw[playerid][7], title);
  600. PlayerTextDrawSetString(playerid, PTD_textdraw[playerid][27], info);
  601. PlayerTextDrawShow(playerid, PTD_textdraw[playerid][27]);//text
  602. }
  603.  
  604.  
  605. if(style == 3) {
  606. ShowPTDialog(playerid,style);
  607. }
  608. return SelectTextDraw(playerid, TEXDRAW_DIALOG_COLOR_SELECTION);
  609. }
  610.  
  611. //45 maks karaktera za msgbox td
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement