TheGreatGoryGamer

ROBLOX Edgelord

May 27th, 2018
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  1.  
  2.  
  3.  
  4. wait(0.2)
  5.  
  6.  
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local sick = Instance.new("Sound",Character)
  29. sick.SoundId = "rbxassetid://163008848"
  30. sick.Looped = true
  31. sick.Pitch = 1
  32. sick.Volume = 3
  33. sick:Play()
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51.  
  52. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  53. local NEWMESH = IT(MESH)
  54. if MESH == "SpecialMesh" then
  55. NEWMESH.MeshType = MESHTYPE
  56. if MESHID ~= "nil" and MESHID ~= "" then
  57. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  58. end
  59. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  60. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  61. end
  62. end
  63. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  64. NEWMESH.Scale = SCALE
  65. NEWMESH.Parent = PARENT
  66. return NEWMESH
  67. end
  68.  
  69. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  70. local NEWPART = IT("Part")
  71. NEWPART.formFactor = FORMFACTOR
  72. NEWPART.Reflectance = REFLECTANCE
  73. NEWPART.Transparency = TRANSPARENCY
  74. NEWPART.CanCollide = false
  75. NEWPART.Locked = true
  76. NEWPART.Anchored = true
  77. if ANCHOR == false then
  78. NEWPART.Anchored = false
  79. end
  80. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  81. NEWPART.Name = NAME
  82. NEWPART.Size = SIZE
  83. NEWPART.Position = Torso.Position
  84. NEWPART.Material = MATERIAL
  85. NEWPART:BreakJoints()
  86. NEWPART.Parent = PARENT
  87. return NEWPART
  88. end
  89.  
  90. --//=================================\\
  91. --|| CUSTOMIZATION
  92. --\\=================================//
  93.  
  94. Player_Size = 1 --Size of the player.
  95. Animation_Speed = 3
  96. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  97.  
  98. local Speed = 16
  99. local Effects2 = {}
  100.  
  101. --//=================================\\
  102. --|| END OF CUSTOMIZATION
  103. --\\=================================//
  104.  
  105. local function weldBetween(a, b)
  106. local weldd = Instance.new("ManualWeld")
  107. weldd.Part0 = a
  108. weldd.Part1 = b
  109. weldd.C0 = CFrame.new()
  110. weldd.C1 = b.CFrame:inverse() * a.CFrame
  111. weldd.Parent = a
  112. return weldd
  113. end
  114.  
  115. --//=================================\\
  116. --|| USEFUL VALUES
  117. --\\=================================//
  118.  
  119. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  120. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  121. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  122. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  123. local CHANGEDEFENSE = 0
  124. local CHANGEDAMAGE = 0
  125. local CHANGEMOVEMENT = 0
  126. local ANIM = "Idle"
  127. local ATTACK = false
  128. local EQUIPPED = false
  129. local HOLD = false
  130. local COMBO = 1
  131. local Rooted = false
  132. local SINE = 0
  133. local KEYHOLD = false
  134. local CHANGE = 2 / Animation_Speed
  135. local WALKINGANIM = false
  136. local WALK = 0
  137. local VALUE1 = false
  138. local VALUE2 = false
  139. local ROBLOXIDLEANIMATION = IT("Animation")
  140. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  141. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  142. --ROBLOXIDLEANIMATION.Parent = Humanoid
  143. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  144. WEAPONGUI.Name = "Weapon GUI"
  145. local Effects = IT("Folder", Character)
  146. Effects.Name = "Effects"
  147. local ANIMATOR = Humanoid.Animator
  148. local ANIMATE = Character.Animate
  149. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  150. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  151. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  152. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  153. local UNANCHOR = true
  154.  
  155. local SKILLTEXTCOLOR = C3(0,0,0)
  156.  
  157. local naeeym2 = Instance.new("BillboardGui",Character)
  158. naeeym2.AlwaysOnTop = true
  159. naeeym2.Size = UDim2.new(5,35,2,35)
  160. naeeym2.StudsOffset = Vector3.new(0,2,0)
  161. naeeym2.Adornee = Character.Head
  162. naeeym2.Name = "Name"
  163. naeeym2.PlayerToHideFrom = Player
  164. local tecks2 = Instance.new("TextLabel",naeeym2)
  165. tecks2.BackgroundTransparency = 1
  166. tecks2.TextScaled = true
  167. tecks2.BorderSizePixel = 0
  168. tecks2.Text = Player.Name..", The Ultimate Edgelord"
  169. tecks2.Font = "Antique"
  170. tecks2.TextSize = 30
  171. tecks2.TextStrokeTransparency = 0
  172. tecks2.TextColor3 = Color3.new(0,0,0)
  173. tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2)
  174. tecks2.Size = UDim2.new(1,0,0.5,0)
  175. tecks2.Parent = naeeym2
  176.  
  177. --//=================================\\
  178. --\\=================================//
  179.  
  180.  
  181. --//=================================\\
  182. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  183. --\\=================================//
  184.  
  185. ArtificialHB = Instance.new("BindableEvent", script)
  186. ArtificialHB.Name = "ArtificialHB"
  187.  
  188. script:WaitForChild("ArtificialHB")
  189.  
  190. frame = Frame_Speed
  191. tf = 0
  192. allowframeloss = false
  193. tossremainder = false
  194. lastframe = tick()
  195. script.ArtificialHB:Fire()
  196.  
  197. game:GetService("RunService").Heartbeat:connect(function(s, p)
  198. tf = tf + s
  199. if tf >= frame then
  200. if allowframeloss then
  201. script.ArtificialHB:Fire()
  202. lastframe = tick()
  203. else
  204. for i = 1, math.floor(tf / frame) do
  205. script.ArtificialHB:Fire()
  206. end
  207. lastframe = tick()
  208. end
  209. if tossremainder then
  210. tf = 0
  211. else
  212. tf = tf - frame * math.floor(tf / frame)
  213. end
  214. end
  215. end)
  216.  
  217. --//=================================\\
  218. --\\=================================//
  219.  
  220.  
  221.  
  222.  
  223.  
  224. --//=================================\\
  225. --|| SOME FUNCTIONS
  226. --\\=================================//
  227.  
  228. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  229. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  230. end
  231.  
  232. function PositiveAngle(NUMBER)
  233. if NUMBER >= 0 then
  234. NUMBER = 0
  235. end
  236. return NUMBER
  237. end
  238.  
  239. function NegativeAngle(NUMBER)
  240. if NUMBER <= 0 then
  241. NUMBER = 0
  242. end
  243. return NUMBER
  244. end
  245.  
  246. function Swait(NUMBER)
  247. if NUMBER == 0 or NUMBER == nil then
  248. ArtificialHB.Event:wait()
  249. else
  250. for i = 1, NUMBER do
  251. ArtificialHB.Event:wait()
  252. end
  253. end
  254. end
  255.  
  256. function QuaternionFromCFrame(cf)
  257. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  258. local trace = m00 + m11 + m22
  259. if trace > 0 then
  260. local s = math.sqrt(1 + trace)
  261. local recip = 0.5 / s
  262. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  263. else
  264. local i = 0
  265. if m11 > m00 then
  266. i = 1
  267. end
  268. if m22 > (i == 0 and m00 or m11) then
  269. i = 2
  270. end
  271. if i == 0 then
  272. local s = math.sqrt(m00 - m11 - m22 + 1)
  273. local recip = 0.5 / s
  274. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  275. elseif i == 1 then
  276. local s = math.sqrt(m11 - m22 - m00 + 1)
  277. local recip = 0.5 / s
  278. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  279. elseif i == 2 then
  280. local s = math.sqrt(m22 - m00 - m11 + 1)
  281. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  282. end
  283. end
  284. end
  285.  
  286. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  287. local xs, ys, zs = x + x, y + y, z + z
  288. local wx, wy, wz = w * xs, w * ys, w * zs
  289. local xx = x * xs
  290. local xy = x * ys
  291. local xz = x * zs
  292. local yy = y * ys
  293. local yz = y * zs
  294. local zz = z * zs
  295. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  296. end
  297.  
  298. function QuaternionSlerp(a, b, t)
  299. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  300. local startInterp, finishInterp;
  301. if cosTheta >= 0.0001 then
  302. if (1 - cosTheta) > 0.0001 then
  303. local theta = ACOS(cosTheta)
  304. local invSinTheta = 1 / SIN(theta)
  305. startInterp = SIN((1 - t) * theta) * invSinTheta
  306. finishInterp = SIN(t * theta) * invSinTheta
  307. else
  308. startInterp = 1 - t
  309. finishInterp = t
  310. end
  311. else
  312. if (1 + cosTheta) > 0.0001 then
  313. local theta = ACOS(-cosTheta)
  314. local invSinTheta = 1 / SIN(theta)
  315. startInterp = SIN((t - 1) * theta) * invSinTheta
  316. finishInterp = SIN(t * theta) * invSinTheta
  317. else
  318. startInterp = t - 1
  319. finishInterp = t
  320. end
  321. end
  322. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  323. end
  324.  
  325. function Clerp(a, b, t)
  326. local qa = {QuaternionFromCFrame(a)}
  327. local qb = {QuaternionFromCFrame(b)}
  328. local ax, ay, az = a.x, a.y, a.z
  329. local bx, by, bz = b.x, b.y, b.z
  330. local _t = 1 - t
  331. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  332. end
  333.  
  334. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  335. local frame = IT("Frame")
  336. frame.BackgroundTransparency = TRANSPARENCY
  337. frame.BorderSizePixel = BORDERSIZEPIXEL
  338. frame.Position = POSITION
  339. frame.Size = SIZE
  340. frame.BackgroundColor3 = COLOR
  341. frame.BorderColor3 = BORDERCOLOR
  342. frame.Name = NAME
  343. frame.Parent = PARENT
  344. return frame
  345. end
  346.  
  347. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  348. local label = IT("TextLabel")
  349. label.BackgroundTransparency = 1
  350. label.Size = UD2(1, 0, 1, 0)
  351. label.Position = UD2(0, 0, 0, 0)
  352. label.TextColor3 = TEXTCOLOR
  353. label.TextStrokeTransparency = STROKETRANSPARENCY
  354. label.TextTransparency = TRANSPARENCY
  355. label.FontSize = TEXTFONTSIZE
  356. label.Font = TEXTFONT
  357. label.BorderSizePixel = BORDERSIZEPIXEL
  358. label.TextScaled = false
  359. label.Text = TEXT
  360. label.Name = NAME
  361. label.Parent = PARENT
  362. return label
  363. end
  364.  
  365. function NoOutlines(PART)
  366. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  367. end
  368.  
  369.  
  370. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  371. local NEWWELD = IT(TYPE)
  372. NEWWELD.Part0 = PART0
  373. NEWWELD.Part1 = PART1
  374. NEWWELD.C0 = C0
  375. NEWWELD.C1 = C1
  376. NEWWELD.Parent = PARENT
  377. return NEWWELD
  378. end
  379.  
  380. local S = IT("Sound")
  381.  
  382. function CreateSound(ID, PARENT, VOLUME, PITCH)
  383. local NEWSOUND = nil
  384. coroutine.resume(coroutine.create(function()
  385. NEWSOUND = S:Clone()
  386. NEWSOUND.Parent = PARENT
  387. NEWSOUND.Volume = VOLUME
  388. NEWSOUND.Pitch = PITCH
  389. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  390. Swait()
  391. NEWSOUND:play()
  392. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  393. end))
  394. return NEWSOUND
  395. end
  396.  
  397. function CFrameFromTopBack(at, top, back)
  398. local right = top:Cross(back)
  399. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  400. end
  401.  
  402. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  403. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  404. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  405. wave.CFrame = CFRAME
  406. coroutine.resume(coroutine.create(function(PART)
  407. for i = 1, WAIT do
  408. Swait()
  409. mesh.Scale = mesh.Scale + GROW
  410. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  411. if DOESROT == true then
  412. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  413. end
  414. wave.Transparency = wave.Transparency + (0.5/WAIT)
  415. if wave.Transparency > 0.99 then
  416. wave:remove()
  417. end
  418. end
  419. end))
  420. end
  421.  
  422. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  423. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  424. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  425. wave.CFrame = CFRAME
  426. coroutine.resume(coroutine.create(function(PART)
  427. for i = 1, WAIT do
  428. Swait()
  429. mesh.Scale = mesh.Scale + GROW
  430. if DOESROT == true then
  431. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  432. end
  433. wave.Transparency = wave.Transparency + (0.5/WAIT)
  434. if wave.Transparency > 0.99 then
  435. wave:remove()
  436. end
  437. end
  438. end))
  439. end
  440.  
  441. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  442. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  443. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  444. wave.CFrame = CFRAME
  445. coroutine.resume(coroutine.create(function(PART)
  446. for i = 1, WAIT do
  447. Swait()
  448. mesh.Scale = mesh.Scale + GROW
  449. wave.Transparency = wave.Transparency + (1/WAIT)
  450. if wave.Transparency > 0.99 then
  451. wave:remove()
  452. end
  453. end
  454. end))
  455. end
  456.  
  457. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  458. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  459. local mesh = nil
  460. if KIND == "Base" then
  461. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  462. elseif KIND == "Thin" then
  463. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  464. elseif KIND == "Round" then
  465. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  466. end
  467. wave.CFrame = CFRAME
  468. coroutine.resume(coroutine.create(function(PART)
  469. for i = 1, WAIT do
  470. Swait()
  471. mesh.Scale = mesh.Scale + GROW/10
  472. wave.Transparency = wave.Transparency + (0.5/WAIT)
  473. if wave.Transparency > 0.99 then
  474. wave:remove()
  475. end
  476. end
  477. end))
  478. end
  479.  
  480. function MakeForm(PART,TYPE)
  481. if TYPE == "Cyl" then
  482. local MSH = IT("CylinderMesh",PART)
  483. elseif TYPE == "Ball" then
  484. local MSH = IT("SpecialMesh",PART)
  485. MSH.MeshType = "Sphere"
  486. elseif TYPE == "Wedge" then
  487. local MSH = IT("SpecialMesh",PART)
  488. MSH.MeshType = "Wedge"
  489. end
  490. end
  491.  
  492. function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE)
  493. SIZE = SIZE / 2
  494. local WELD = nil
  495. local KNIFEMODEL = IT("Model",Effects)
  496. KNIFEMODEL.Name = "Knife"
  497. local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false)
  498. MakeForm(HandlePart,"Cyl")
  499. if ISGRABBED == true then
  500. WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
  501. end
  502. local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false)
  503. BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE)
  504. weldBetween(HandlePart,BladePart)
  505. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false)
  506. MakeForm(Part,"Wedge")
  507. Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  508. weldBetween(BladePart,Part)
  509. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false)
  510. MakeForm(Part,"Wedge")
  511. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  512. weldBetween(BladePart,Part)
  513. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false)
  514. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  515. weldBetween(BladePart,Part)
  516. local A = IT("Attachment",BladePart)
  517. A.Position = VT(0,BladePart.Size.Y/2,0)
  518. local B = IT("Attachment",BladePart)
  519. B.Position = VT(0,-BladePart.Size.Y/2,0)
  520. local Trail = IT("Trail",BladePart)
  521. Trail.Attachment0 = A
  522. Trail.Attachment1 = B
  523. Trail.Lifetime = 0.2
  524. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  525. Trail.Transparency = NumberSequence.new(0, 1)
  526. for _, c in pairs(KNIFEMODEL:GetChildren()) do
  527. if c.ClassName == "Part" then
  528. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  529. end
  530. end
  531. if DOESDODAMAGE == true then
  532. local HIT = false
  533. BladePart.CanCollide = true
  534. local TOUCHED = BladePart.Touched:Connect(function(hit)
  535. if HIT == false then
  536. if hit ~= nil then
  537. if hit.Parent ~= nil then
  538. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  539. HIT = true
  540. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
  541. wait(0.1)
  542. HIT = false
  543. end
  544. end
  545. end
  546. end
  547. end)
  548. end
  549. return KNIFEMODEL,WELD,BladePart
  550. end
  551.  
  552. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  553. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  554. if HITFLOOR ~= nil then
  555. if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
  556. if HITFLOOR.Name == "BloodPuddle" then
  557. local DIST = (Position - HITFLOOR.Position).Magnitude
  558. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  559. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  560. end
  561. else
  562. if HITFLOOR.Anchored == true then
  563. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  564. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  565. MakeForm(BLOOD,"Cyl")
  566. coroutine.resume(coroutine.create(function()
  567. Swait(75)
  568. while true do
  569. Swait()
  570. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  571. if BLOOD.Size.Z < 0.051 then
  572. BLOOD:remove()
  573. break
  574. end
  575. end
  576. end))
  577. end
  578. end
  579. end
  580. end
  581. end
  582.  
  583. function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
  584. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  585. BLOOD.CFrame = CF(POSITION)
  586. MakeForm(BLOOD,"Ball")
  587. local bv = Instance.new("BodyVelocity",BLOOD)
  588. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  589. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
  590. bv.Name = "MOVE"
  591. Debris:AddItem(bv,0.05)
  592. coroutine.resume(coroutine.create(function()
  593. local HASTOUCHEDGROUND = false
  594. local HIT = BLOOD.Touched:Connect(function(hit)
  595. if hit.Anchored == true then
  596. HASTOUCHEDGROUND = true
  597. if DoesTable == true then
  598. AddChildrenToTable(BLOOD.Position,workspace,15,Table)
  599. end
  600. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  601. end
  602. end)
  603. for i = 1, 75 do
  604. Swait()
  605. if i > 5 then
  606. BLOOD.CanCollide = true
  607. end
  608. if HASTOUCHEDGROUND == true then
  609. break
  610. end
  611. end
  612. BLOOD:remove()
  613. end))
  614. end
  615.  
  616. function CheckTableForString(Table, String)
  617. for i, v in pairs(Table) do
  618. if string.find(string.lower(String), string.lower(v)) then
  619. return true
  620. end
  621. end
  622. return false
  623. end
  624.  
  625. function CheckIntangible(Hit)
  626. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  627. if Hit and Hit.Parent then
  628. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  629. return true
  630. end
  631. end
  632. return false
  633. end
  634.  
  635. Debris = game:GetService("Debris")
  636.  
  637. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  638. local Direction = CFrame.new(StartPos, Vec).lookVector
  639. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  640. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  641. if RayHit and CheckIntangible(RayHit) then
  642. if DelayIfHit then
  643. wait()
  644. end
  645. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  646. end
  647. return RayHit, RayPos, RayNormal
  648. end
  649.  
  650. function turnto(position)
  651. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  652. end
  653.  
  654. --//=================================\\
  655. --|| WEAPON CREATION
  656. --\\=================================//
  657.  
  658. Humanoid.Died:connect(function()
  659. ATTACK = true
  660. end)
  661.  
  662. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  663. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  664. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  665. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  666. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  667.  
  668. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Blade Dance", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  669. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Reaper Dash", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  670. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Blossoming Blood", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  671. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Blood Ram", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  672. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Suffering Prison", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 5")
  673.  
  674. --//=================================\\
  675. --|| DAMAGE FUNCTIONS
  676. --\\=================================//
  677.  
  678. function StatLabel(CFRAME, TEXT, COLOR)
  679. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  680. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  681. local BODYGYRO = IT("BodyGyro", STATPART)
  682. game:GetService("Debris"):AddItem(STATPART ,5)
  683. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  684. BILLBOARDGUI.Adornee = STATPART
  685. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  686. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  687. BILLBOARDGUI.AlwaysOnTop = false
  688. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  689. TEXTLABEL.BackgroundTransparency = 1
  690. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  691. TEXTLABEL.Text = TEXT
  692. TEXTLABEL.Font = "Fantasy"
  693. TEXTLABEL.FontSize="Size42"
  694. TEXTLABEL.TextColor3 = COLOR
  695. TEXTLABEL.TextStrokeTransparency = 0
  696. TEXTLABEL.TextScaled = true
  697. TEXTLABEL.TextWrapped = true
  698. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  699. for i = 1, 50 do
  700. Swait()
  701. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  702. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  703. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  704. end
  705. THEPART.Parent = nil
  706. end),STATPART, TEXTLABEL)
  707. end
  708.  
  709. --//=================================\\
  710. --|| DAMAGING
  711. --\\=================================//
  712.  
  713. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  714. local defence = Instance.new("BoolValue",Humanoid.Parent)
  715. defence.Name = ("HitBy"..Player.Name)
  716. game:GetService("Debris"):AddItem(defence, 0.001)
  717. if Humanoid.Health ~= 0 then
  718. local CritChance = MRANDOM(1,100)
  719. if CritChance < CritRate + 1 then
  720. Damage = Damage*CritMultiplier
  721. end
  722. if Damage > Humanoid.Health then
  723. Damage = math.ceil(Humanoid.Health)
  724. if Damage == 0 then
  725. Damage = 0.1
  726. end
  727. end
  728. Humanoid.Health = Humanoid.Health - Damage
  729. if Humanoid.Parent:FindFirstChild("Head") then
  730. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  731. if CritChance < CritRate + 1 then
  732. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  733. else
  734. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR)
  735. end
  736. end
  737. end
  738. end
  739.  
  740. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  741. local dmg = math.random(min,max)
  742. for i,v in ipairs(workspace:GetChildren()) do
  743. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  744. local body = v:GetChildren()
  745. for part = 1, #body do
  746. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  747. if(body[part].Position - position).Magnitude < radius then
  748. if v.ClassName == "Model" then
  749. if v:FindFirstChildOfClass("Humanoid") then
  750. if CanBeDodgedByJumping == true then
  751. if body[part].Position.Y < position.Y+5 then
  752. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  753. end
  754. else
  755. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  756. end
  757. local bv = Instance.new("BodyVelocity")
  758. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  759. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  760. bv.Parent = body[part]
  761. Debris:AddItem(bv,0.2)
  762. end
  763. end
  764. end
  765. end
  766. end
  767. end
  768. if v:FindFirstChild("HitBy"..Player.Name) then
  769. v:FindFirstChild("HitBy"..Player.Name):remove()
  770. end
  771. end
  772. end
  773.  
  774. --//=================================\\
  775. --|| ATTACK FUNCTIONS AND STUFF
  776. --\\=================================//
  777.  
  778. function Stab()
  779. ATTACK = true
  780. Rooted = false
  781. local KNIFE,WELD,BLADE = SpawnKnife(1,true,RightArm,0,90,true,5)
  782. CreateSound("92597369", BLADE, 5, 2)
  783. for i=0, 0.3, 0.1 / Animation_Speed do
  784. Swait()
  785. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  786. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  787. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  788. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  789. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  791. end
  792. KNIFE:remove()
  793. ATTACK = false
  794. Rooted = false
  795. end
  796.  
  797. function BladeDance()
  798. ATTACK = true
  799. Rooted = false
  800. for i=0, 1, 0.1 / Animation_Speed do
  801. Swait()
  802. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  805. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  806. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  807. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  808. end
  809. Rooted = true
  810. local I = 0
  811. local KNIFE1,WELD1,BLADE1 = SpawnKnife(MRANDOM(8,25)/10,true,RightArm,90,0,true,10)
  812. local KNIFE2,WELD2,BLADE2 = SpawnKnife(MRANDOM(8,25)/10,true,LeftArm,-90,180,true,10)
  813. for i=0, 1.5, 0.1 / Animation_Speed do
  814. Swait()
  815. I = I + 1
  816. CreateSound("92597369", BLADE1, 5, 1.5)
  817. CreateSound("92597369", BLADE2, 5, 1.5)
  818. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  819. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(I*30)), 2 / Animation_Speed)
  820. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  821. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  822. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  823. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  824. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  825. end
  826. for i=0, 0.3, 0.1 / Animation_Speed do
  827. Swait()
  828. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  832. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  834. end
  835. KNIFE1:remove()
  836. KNIFE2:remove()
  837. ATTACK = false
  838. Rooted = false
  839. end
  840.  
  841. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  842. for _, c in pairs(PARENT:GetChildren()) do
  843. if c.ClassName == "Model" then
  844. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  845. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  846. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  847. if (TORSO.Position - FROM).Magnitude < DIST then
  848. table.insert(TABLE,c)
  849. end
  850. AddChildrenToTable(FROM,c,DIST,TABLE)
  851. elseif c.ClassName == "Folder" then
  852. AddChildrenToTable(FROM,c,DIST,TABLE)
  853. end
  854. end
  855. end
  856. end
  857.  
  858. function ReaperDash()
  859. ATTACK = true
  860. Rooted = false
  861. local KNIFE,WELD,BLADE = SpawnKnife(2,true,RightArm,90,0,false,15)
  862. for i=0, 1, 0.1 / Animation_Speed do
  863. Swait()
  864. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(-25), RAD(0)), 2 / Animation_Speed)
  865. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  866. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  867. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  868. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  869. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  870. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  871. end
  872. CreateSound("92597369", BLADE, 10, 0.7)
  873. local HITBODIES = {}
  874. local HASHITBODY = false
  875. Rooted = true
  876. BLADE.CanCollide = true
  877. local TOUCHED = BLADE.Touched:Connect(function(hit)
  878. if hit ~= nil then
  879. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  880. local HITBOD = hit.Parent
  881. if HITBOD:FindFirstChild("IsHitBy"..Player.Name) == nil then
  882. local E = IT("Beam",HITBOD)
  883. E.Name = ("IsHitBy"..Player.Name)
  884. Debris:AddItem(E,1)
  885. table.insert(HITBODIES,HITBOD)
  886. HASHITBODY = true
  887. end
  888. end
  889. end
  890. end)
  891. for i=0, 0.8, 0.1 / Animation_Speed do
  892. Swait()
  893. if HASHITBODY == true then
  894. break
  895. end
  896. CreateWave(VT(0,0,0),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6))
  897. RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
  898. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  905. end
  906. if HASHITBODY == true then
  907. AddChildrenToTable(Torso.Position,workspace,10,HITBODIES)
  908. BLADE.CanCollide = false
  909. CreateSound("511715134", BLADE, 10, 1)
  910. for i=0, 1.5, 0.1 / Animation_Speed do
  911. Swait()
  912. for e=1,#HITBODIES do
  913. if HITBODIES[e]~=nil then
  914. local BOD = HITBODIES[e]
  915. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  916. if TORS then
  917. TORS.Anchored = true
  918. Slice("Round",0.5,15,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  919. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], TORS, 5, 1)
  920. end
  921. end
  922. end
  923. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, MRANDOM(-15,15)/15, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  930. end
  931. TOUCHED:disconnect()
  932. for e=1,#HITBODIES do
  933. if HITBODIES[e]~=nil then
  934. local BOD = HITBODIES[e]
  935. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  936. if TORS then
  937. TORS.Anchored = false
  938. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  939. if HUM then
  940. ApplyDamage(HUM,25,2,1.3)
  941. end
  942. end
  943. end
  944. end
  945. for i=0, 0.3, 0.1 / Animation_Speed do
  946. Swait()
  947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  951. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  953. end
  954. HITBODIES = {}
  955. end
  956. KNIFE:remove()
  957. ATTACK = false
  958. Rooted = false
  959. end
  960.  
  961. function BlossomingBlood()
  962. ATTACK = true
  963. Rooted = true
  964. local HITBODIES = {}
  965. local KNIFE,WELD,BLADE = SpawnKnife(4,true,RightArm,90,0,false,15)
  966. for i=0, 1, 0.1 / Animation_Speed do
  967. Swait()
  968. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  969. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  973. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  975. end
  976. for i = 1, 150 do
  977. Swait()
  978. if MRANDOM(1,3) == 1 then
  979. MagicSphere(VT(1,1,1),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/2,0),"Really red",VT(1,1,1))
  980. MagicSphere(VT(1,1,1),15,CF(BLADE.CFrame*CF(MRANDOM(-25,25),-BLADE.Size.Y/2,MRANDOM(-25,25)).p,BLADE.Position),"Really red",VT(1,0,0))
  981. end
  982. SprayBlood(BLADE.CFrame*CF(0,-BLADE.Size.Y,0).p,BLADE.CFrame*CF(MRANDOM(-15,15),-BLADE.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  983. end
  984. for i = 1, 25 do
  985. AddChildrenToTable(Torso.Position,workspace,20,HITBODIES)
  986. end
  987. if #HITBODIES ~= 0 then
  988. for i=0, 0.1, 0.1 / Animation_Speed do
  989. Swait()
  990. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  991. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  992. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  993. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  994. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  995. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  996. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  997. end
  998. coroutine.resume(coroutine.create(function()
  999. for e=1,#HITBODIES do
  1000. Swait()
  1001. if HITBODIES[e]~=nil then
  1002. local BOD = HITBODIES[e]
  1003. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1004. if TORS then
  1005. Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01))
  1006. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1007. if HUM then
  1008. ApplyDamage(HUM,3,2,1.3)
  1009. end
  1010. end
  1011. end
  1012. end
  1013. HITBODIES = {}
  1014. end))
  1015. for i=0, 0.6, 0.1 / Animation_Speed do
  1016. Swait()
  1017. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1018. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1021. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1023. end
  1024. end
  1025. KNIFE:remove()
  1026. ATTACK = false
  1027. Rooted = false
  1028. end
  1029.  
  1030. function SufferingPrison()
  1031. ATTACK = true
  1032. Rooted = true
  1033. local INNERKNIFES = {}
  1034. local OUTERKNIFES = {}
  1035. for i=0, 2, 0.1 / Animation_Speed do
  1036. Swait()
  1037. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1041. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1043. end
  1044. local RELEASE = false
  1045. local LOOP = 0
  1046. for i = 1, 25 do
  1047. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1048. local KNIFE,WELD,BLADE = SpawnKnife(2,true,PART,0,0,true,75)
  1049. table.insert(INNERKNIFES,{KNIFE,BLADE,PART})
  1050. end
  1051. for i = 1, 25 do
  1052. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1053. local KNIFE,WELD,BLADE = SpawnKnife(3,true,PART,0,0,true,75)
  1054. table.insert(OUTERKNIFES,{KNIFE,BLADE,PART})
  1055. end
  1056. CreateSound("1368605755", Torso, 10, 1)
  1057. coroutine.resume(coroutine.create(function()
  1058. repeat
  1059. for e=1,#INNERKNIFES do
  1060. if INNERKNIFES[e]~=nil then
  1061. local STUFF = INNERKNIFES[e]
  1062. local KNIFE = STUFF[1]
  1063. local PART = STUFF[3]
  1064. PART.Velocity = VT(0,0,0)
  1065. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(5+(e*(360/#INNERKNIFES)+LOOP)),RAD(0))*CF(0,0,-10)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1066. end
  1067. end
  1068. for q=1,#OUTERKNIFES do
  1069. if OUTERKNIFES[q]~=nil then
  1070. local STUFF = OUTERKNIFES[q]
  1071. local KNIFE = STUFF[1]
  1072. local PART = STUFF[3]
  1073. PART.Velocity = VT(0,0,0)
  1074. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(q*(360/#OUTERKNIFES)+LOOP),RAD(0))*CF(0,0,-25)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1075. end
  1076. end
  1077. Swait()
  1078. LOOP = LOOP + 1
  1079. if LOOP == 360 then
  1080. LOOP = 0
  1081. end
  1082. until RELEASE == true
  1083. end))
  1084. for i=0, 2, 0.1 / Animation_Speed do
  1085. Swait()
  1086. Slice("Round",0.5,15,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1087. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1091. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1093. end
  1094. CreateSound("1368637781", Torso, 10, 1)
  1095. RELEASE = true
  1096. MagicSphere(VT(5,5,5),35,Torso.CFrame,C3(1,0,0),VT(1,1,1))
  1097. CreateRing(VT(0,0,0),false,0,45,CF(Torso.Position)*ANGLES(RAD(90),RAD(0),RAD(0)),C3(1,0,0),VT(0.5,0.5,0))
  1098. for e=1,#INNERKNIFES do
  1099. if INNERKNIFES[e]~=nil then
  1100. local STUFF = INNERKNIFES[e]
  1101. local KNIFE = STUFF[1]
  1102. local BLADE = STUFF[2]
  1103. local PART = STUFF[3]
  1104. BLADE.CanCollide = false
  1105. PART.Velocity = VT(0,0,0)
  1106. local bv = Instance.new("BodyVelocity")
  1107. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1108. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*400
  1109. bv.Parent = PART
  1110. Debris:AddItem(KNIFE,1)
  1111. end
  1112. end
  1113. for q=1,#OUTERKNIFES do
  1114. if OUTERKNIFES[q]~=nil then
  1115. local STUFF = OUTERKNIFES[q]
  1116. local KNIFE = STUFF[1]
  1117. local BLADE = STUFF[2]
  1118. local PART = STUFF[3]
  1119. BLADE.CanCollide = false
  1120. PART.Velocity = VT(0,0,0)
  1121. local bv = Instance.new("BodyVelocity")
  1122. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1123. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*200
  1124. bv.Parent = PART
  1125. Debris:AddItem(KNIFE,1)
  1126. end
  1127. end
  1128. ATTACK = false
  1129. Rooted = false
  1130. end
  1131.  
  1132. --//=================================\\
  1133. --|| ASSIGN THINGS TO KEYS
  1134. --\\=================================//
  1135.  
  1136. function MouseDown(Mouse)
  1137. if ATTACK == false then
  1138. Stab()
  1139. end
  1140. end
  1141.  
  1142. function MouseUp(Mouse)
  1143. HOLD = false
  1144. end
  1145.  
  1146. function KeyDown(Key)
  1147. KEYHOLD = true
  1148. if Key == "z" and ATTACK == false then
  1149. BladeDance()
  1150. end
  1151.  
  1152. if Key == "b" and ATTACK == false then
  1153. ReaperDash()
  1154. end
  1155.  
  1156. if Key == "c" and ATTACK == false then
  1157. BlossomingBlood()
  1158. end
  1159.  
  1160. if Key == "x" and ATTACK == false then
  1161. SufferingPrison()
  1162. end
  1163. end
  1164.  
  1165. function KeyUp(Key)
  1166. KEYHOLD = false
  1167. end
  1168.  
  1169. Mouse.Button1Down:connect(function(NEWKEY)
  1170. MouseDown(NEWKEY)
  1171. end)
  1172. Mouse.Button1Up:connect(function(NEWKEY)
  1173. MouseUp(NEWKEY)
  1174. end)
  1175. Mouse.KeyDown:connect(function(NEWKEY)
  1176. KeyDown(NEWKEY)
  1177. end)
  1178. Mouse.KeyUp:connect(function(NEWKEY)
  1179. KeyUp(NEWKEY)
  1180. end)
  1181.  
  1182. --//=================================\\
  1183. --\\=================================//
  1184.  
  1185.  
  1186. function unanchor()
  1187. if UNANCHOR == true then
  1188. g = Character:GetChildren()
  1189. for i = 1, #g do
  1190. if g[i].ClassName == "Part" then
  1191. g[i].Anchored = false
  1192. end
  1193. end
  1194. end
  1195. end
  1196.  
  1197.  
  1198. --//=================================\\
  1199. --|| WRAP THE WHOLE SCRIPT UP
  1200. --\\=================================//
  1201.  
  1202. Humanoid.Changed:connect(function(Jump)
  1203. if Jump == "Jump" and (Disable_Jump == true) then
  1204. Humanoid.Jump = false
  1205. end
  1206. end)
  1207.  
  1208. while true do
  1209. Swait()
  1210. ANIMATE.Parent = nil
  1211. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1212. IDLEANIMATION:Play()
  1213. SINE = SINE + CHANGE
  1214. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1215. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1216. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1217. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1218. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1219. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1220. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1221. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1222. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1223. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1224. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1225. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1226. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1227. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1228. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1229. end
  1230. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1231. ANIM = "Jump"
  1232. if ATTACK == false then
  1233. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1237. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1239. end
  1240. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1241. ANIM = "Fall"
  1242. if ATTACK == false then
  1243. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1244. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1245. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1246. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1247. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1248. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1249. end
  1250. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1251. ANIM = "Idle"
  1252. if ATTACK == false then
  1253. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1259. end
  1260. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1261. ANIM = "Walk"
  1262. WALK = WALK + 1 / Animation_Speed
  1263. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1264. WALK = 0
  1265. if WALKINGANIM == true then
  1266. WALKINGANIM = false
  1267. elseif WALKINGANIM == false then
  1268. WALKINGANIM = true
  1269. end
  1270. end
  1271. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1272. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1273. if ATTACK == false then
  1274. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1278. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1280. end
  1281. end
  1282. if HITFLOOR ~= nil then
  1283. if MRANDOM(1,2) == 1 then
  1284. local HITFLOOR,HITPOS,NORMAL = Raycast(LeftLeg.Position, (CF(LeftLeg.Position, LeftLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1285. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1286. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1287. local HITFLOOR,HITPOS,NORMAL = Raycast(RightLeg.Position, (CF(RightLeg.Position, RightLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1288. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1289. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1290. end
  1291. end
  1292. unanchor()
  1293. Humanoid.MaxHealth = "inf"
  1294. Humanoid.Health = "inf"
  1295. if Rooted == false then
  1296. Disable_Jump = false
  1297. Humanoid.WalkSpeed = Speed
  1298. elseif Rooted == true then
  1299. Disable_Jump = true
  1300. Humanoid.WalkSpeed = 0
  1301. end
  1302. sick.Parent = Character
  1303. local MATHS = {"0","1"}
  1304. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1305. Humanoid.PlatformStand = false
  1306. end
  1307.  
  1308. --//=================================\\
  1309. --\\=================================//
  1310.  
  1311.  
  1312.  
  1313.  
  1314.  
  1315. --//====================================================\\--
  1316. --|| END OF SCRIPT
  1317. --\\====================================================//--
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