arealloudbird

gully mid demo watch

Jan 9th, 2018
109
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.09 KB | None | 0 0
  1. mid 1:
  2. - instant demo pressure from fast bomb by skele, this prompted their team to walk forward
  3. - however, our soldiers were still on floor at this point waiting for something, i guess something didnt' click to go at that point
  4. - when our soldiers did go, it was obviously not called properly and our team wasn't even in position to react to the things we
  5. shot at
  6. - the bombs were too deep, when our scouts were dealing with pressure on the nipple
  7. - instead of all that, if jag gets insta bombed, and anyone notices their aggression, tell our soldiers to bomb up onto point to help our side, because we don't have good visibility on floor
  8.  
  9. mid 2:
  10. - moderate pressure from monsta as he jumps up to his own side on jag, jag holds s a little bit
  11. - the real problem came from skele's fast bomb across point into our medic in elbow
  12. - the solution here is that every mid we have our pocket scout sit on the awning and wait, if he see's a soldier bomb fast
  13. towards our med he can deal with it, but if he notices the soldier's aim is to commit on jag,
  14. the scout can jump onto point and help jag
  15. - this positioning also makes it easy for panacea to grab scout speed as he runs up
  16. - pan: prioritize getting up over buffing me as well as you do, thank you though
  17.  
  18. mid 3:
  19. - skele goes for fast bomb on our med again, for some reason both our soldiers came back to fight him instead of our scout who was on
  20. awning, that scout should help kill that soldier, and then walk our med up
  21. - while that scout did eventually come back to help, it was far too late and it resulted in their team being ready to shoot you
  22. - common theme is lack of pressure on their demo by our flank scout/maybe roamer
  23. - the way this is done, is the scout should just pick to go up the log or up the wooden paneling on the right, mix it up to keep
  24. the demo on his toes, and just make him know your presence, you can back of as soon as you need to
  25. - the soldier can just jump up, shoot a quick rocket at him, and land elsewhere (i can probably do this as i jump our side)
  26.  
  27. mid 4:
  28. - while nothing super disastrous instantly happened, we're really bad at contesting the nipple
  29. - against an early aggression team like this, our soldiers should just look to counterjump their soldiers, so wait for the "soldier
  30. jumped" call, and just jump up and be ready to see their scouts pushing across point early
  31. - waiting too long under hurts our team too much against an aggro team
  32. - against passive teams we can afford to take more time like we were trying but not against insta push teams
  33. - i also think maybe it's worth experimenting throwing sticks on the left and right of point to deter their scouts for longer
  34. - while they probably wont' do as much damage as you hope for it might stunt their push, i'd say it's worth 1 mid of
  35. experimenting
  36.  
  37. mid 5:
  38. - we were trying to go right and for some reason both our scouts and our roamer went left
  39. - so we got owned taking seperate fights
  40. - right side mids need to be super heavy handed
  41. - some of us got way too distracted fighting fights that were taking too long and our 3 on the right got baited
Add Comment
Please, Sign In to add comment