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progression

a guest Nov 19th, 2019 71 Never
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  1. # depends: Vault
  2. # You will always be able to adjust the spawner information
  3. inventory-name: '&8Island Spawner Progression'
  4. inventory-size: 27
  5. progress-spawners:
  6.   default:
  7.     name: '&ePig &fSpawner'
  8.     cost: 100000
  9.     material: 'BARRIER'
  10.     command-on-confirmed-purchase: 'silkspawner give %name% Pig 1'
  11.     slot: 0
  12. ## unlocked item is automatically set to correct spawners.
  13.   Sheep:
  14.     entity: 'PIG'
  15.     amount-of-required: 500
  16.     tier: 1
  17.     cost: 100000
  18.     material: 'BARRIER'
  19.     command-on-confirmed-purchase: 'silkspawner give %name% Sheep 1'
  20.     slot: 1
  21.   Cow:
  22.     entity: 'SHEEP'
  23.     amount-of-required: 500
  24.     tier: 2
  25.     cost: 50000
  26.     material: 'BARRIER'
  27.     command-on-confirmed-purchase: 'silkspawner give %name% Cow 1'
  28.     slot: 2
  29.   Spider:
  30.     entity: 'COW'
  31.     amount-of-required: 500
  32.     tier: 3
  33.     cost: 150000
  34.     material: 'BARRIER'
  35.     command-on-confirmed-purchase: 'silkspawner give %name% Spider 1'    
  36.     slot: 3
  37.   Zombie:
  38.     entity: 'SPIDER'
  39.     amount-of-required: 500
  40.     tier: 4
  41.     cost: 350000
  42.     material: 'BARRIER'
  43.     command-on-confirmed-purchase: 'silkspawner give %name% Zombie 1'
  44.     slot: 4
  45.   Skeleton:
  46.     entity: 'ZOMBIE'
  47.     amount-of-required: 500
  48.     tier: 5
  49.     cost: 375000
  50.     material: 'BARRIER'
  51.     command-on-confirmed-purchase: 'silkspawner give %name% Skeleton 1'  
  52.     slot: 5
  53.   Zombie Pigman:
  54.     entity: 'CREEPER'
  55.     amount-of-required: 500
  56.     tier: 6
  57.     cost: 350000
  58.     material: 'BARRIER'
  59.     command-on-confirmed-purchase: 'silkspawner give %name% ZP 1'  
  60.     slot: 6
  61.   Blaze:
  62.     entity: 'PIG_ZOMBIE'
  63.     amount-of-required: 500
  64.     tier: 7
  65.     cost: 750000
  66.     material: 'BARRIER'
  67.     command-on-confirmed-purchase: 'silkspawner give %name% Blaze 1'  
  68.     slot: 7  
  69.   Enderman:
  70.     entity: 'BLAZE'
  71.     amount-of-required: 500
  72.     tier: 8
  73.     cost: 650000
  74.     material: 'BARRIER'
  75.     command-on-confirmed-purchase: 'silkspawner give %name% Enderman 1'  
  76.     slot: 8
  77.   Iron Golem:
  78.     entity: 'ENDERMAN'
  79.     amount-of-required: 500
  80.     tier: 9
  81.     cost: 1000000
  82.     material: 'BARRIER'
  83.     command-on-confirmed-purchase: 'silkspawner give %name% IG 1'  
  84.     slot: 9
  85.   Villager:
  86.     entity: 'IRON_GOLEM'
  87.     amount-of-required: 500
  88.     tier: 10
  89.     cost: 5000000
  90.     material: 'BARRIER'
  91.     command-on-confirmed-purchase: 'silkspawner give %name% Villager 1'  
  92.     slot: 10    
  93.   Witch:
  94.     entity: 'VILLAGER'
  95.     amount-of-required: 500
  96.     tier: 11
  97.     cost: 7500000
  98.     material: 'BARRIER'
  99.     command-on-confirmed-purchase: 'silkspawner give %name% Witch 1'  
  100.     slot: 11
  101.   Magma Cube:
  102.     entity: 'WITCH'
  103.     amount-of-required: 500
  104.     tier: 12
  105.     cost: 3000000
  106.     material: 'BARRIER'
  107.     command-on-confirmed-purchase: 'silkspawner give %name% Magma 1'  
  108.     slot: 12  
  109. spawner-meta-locked:
  110.   name: '&e%mob% &fSpawner'
  111.   lore:
  112.   - ''
  113.   - '&3&l* &bStatus: %progress% &a%percent%%'
  114.   - '&3&l* &bKill Progress: &f%current_amount%/%needed%'
  115.   - '&3&l* &bMust Kill: &f%needed_mob% &7to purchase this spawner'
  116.   ## updates at value listed, must be between 1-100. must be integer.
  117.   progress-bar:
  118.     '0': '&c||||||||||||||||||||'
  119.     '50': '&a|||||&c|||||||||||||||'
  120.     '100': '&a||||||||||||||||||||'
  121. spawner-meta-unlocked:
  122.   name: '&e%mob% &fSpawner'
  123.   lore:
  124.   - '&6&l* &e[Buyable] &f$%cost%'
  125.   - ''
  126.   - '&e[Click to Transact]'
  127.   - ''
  128. filler-item:
  129.   material: 'AIR'
  130.   data: 0
  131.   name: "&r "
  132. back-item:
  133.   material: 'IRON_DOOR'
  134.   slot: 21
  135.   data: 0
  136.   name: '&e&l<- BACK TO CATERGORIES'
  137. shop-gui:
  138.   inventory-name: '&8Shop Menu'
  139. ## this is the item you have in your /shop inventory that should open the spawner shop
  140.   overridden-item-name: '&e&lSPAWNERS'
  141.   sound: 'LEVEL_UP'
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