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- # Example:
- #mobs:
- # Gorilla:
- # lootingEnabled: true # Is Looting (Vanilla Enchant) enabled for this mob's drops?
- # exp: 1-3 # How much exp should the mob drop
- # disableVanillaDrops: true # This only works for Vanilla mobs, decides whether vanilla drops should be disabled or not
- # 0:
- # chance: 5
- # command:
- # - 'as give %player% Gorilla 1'
- # 1:
- # chance: 50
- # material: LEATHER
- # name: 'Item''s name'
- # damage: 0
- # customModelData: 0
- # lore:
- # - '&fItem''s Lore'
- mobs:
- Zombie:
- disableVanillaDrops: false
- exp: 2-4
- 0:
- chance: 100
- command:
- - 'give %player% diamond 1'
- Slime:
- lootingEnabled: true
- exp: 1-2
- 0:
- chance: 95
- material: SLIME_BALL
- amount: 4-5
- Lava_slime:
- lootingEnabled: true
- exp: 1-2
- 0:
- chance: 95
- material: MAGMA_CREAM
- amount: 1-4
- Gorilla:
- lootingEnabled: true # Is Looting (Vanilla Enchant) enabled for this mob's drops?
- exp: 1-3
- disableVanillaDrops: true # This only works for Vanilla mobs, decides whether vanilla drops should be disabled or not
- # Upgrade levels let you edit drops for each upgrade level for a mob
- # Those levels override default drops
- # Default level is 1
- upgradeLevels:
- # Level of Upgrade
- 2:
- # List of drops
- 0:
- chance: 45
- material: IRON_INGOT
- amount: 1-2
- 3:
- 0:
- chance: 65
- material: IRON_INGOT
- amount: 1-2
- 4:
- 0:
- chance: 85
- material: IRON_INGOT
- amount: 1-2
- 5:
- 0:
- chance: 90
- material: IRON_INGOT
- amount: 1-3
- # These are the default drops for level 1
- 0:
- chance: 100
- material: LEATHER
- amount: 1-2
- 1:
- chance: 50
- material: RAW_BEEF
- amount: 1
- Wyvern:
- lootingEnabled: true # Is Looting (Vanilla Enchant) enabled for this mob's drops?
- exp: 5-15
- disableVanillaDrops: true # This only works for Vanilla mobs, decides whether vanilla drops should be disabled or not
- 0:
- chance: 20
- material: DIAMOND
- amount: 1-2
- Tiger:
- lootingEnabled: true # Is Looting (Vanilla Enchant) enabled for this mob's drops?
- exp: 3-5
- disableVanillaDrops: true # This only works for Vanilla mobs, decides whether vanilla drops should be disabled or not
- 0:
- chance: 100
- material: PRISMARINE_SHARD
- name: 'Tiger Tooth'
- amount: 1
- Bear:
- disableVanillaDrops: true # This only works for Vanilla mobs, decides whether vanilla drops should be disabled or not
- exp: 3-5
- 0:
- chance: 100
- material: LEATHER
- amount: 1-3
- Turtle:
- disableVanillaDrops: true # This only works for Vanilla mobs, decides whether vanilla drops should be disabled or not
- exp: 1
- 0:
- chance: 100
- material: BOWL
- name: 'Turtle''s Shell'
- amount: 1-3
- Monkey:
- disableVanillaDrops: true # This only works for Vanilla mobs, decides whether vanilla drops should be disabled or not
- 0:
- chance: 100
- material: RABBIT_HIDE
- amount: 1-3
- 1:
- chance: 10
- material: INK_SACK
- damage: 11
- name: 'Banana Peal'
- amount: 1
- Robot:
- disableVanillaDrops: true # This only works for Vanilla mobs, decides whether vanilla drops should be disabled or not
- exp: 4-5
- 0:
- chance: 50
- material: IRON_INGOT
- amount: 1-2
- Octopus:
- disableVanillaDrops: true # This only works for Vanilla mobs, decides whether vanilla drops should be disabled or not
- exp: 6-8
- 0:
- chance: 50
- material: MUTTON
- name: 'Octopus Tentacle'
- amount: 1-2
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