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DuneSciFye

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Jun 12th, 2021
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  1. # Example:
  2. #mobs:
  3. # Gorilla:
  4. # lootingEnabled: true # Is Looting (Vanilla Enchant) enabled for this mob's drops?
  5. # exp: 1-3 # How much exp should the mob drop
  6. # disableVanillaDrops: true # This only works for Vanilla mobs, decides whether vanilla drops should be disabled or not
  7. # 0:
  8. # chance: 5
  9. # command:
  10. # - 'as give %player% Gorilla 1'
  11. # 1:
  12. # chance: 50
  13. # material: LEATHER
  14. # name: 'Item''s name'
  15. # damage: 0
  16. # customModelData: 0
  17. # lore:
  18. # - '&fItem''s Lore'
  19.  
  20. mobs:
  21. Zombie:
  22. disableVanillaDrops: false
  23. exp: 2-4
  24. 0:
  25. chance: 100
  26. command:
  27. - 'give %player% diamond 1'
  28. Slime:
  29. lootingEnabled: true
  30. exp: 1-2
  31. 0:
  32. chance: 95
  33. material: SLIME_BALL
  34. amount: 4-5
  35. Lava_slime:
  36. lootingEnabled: true
  37. exp: 1-2
  38. 0:
  39. chance: 95
  40. material: MAGMA_CREAM
  41. amount: 1-4
  42. Gorilla:
  43. lootingEnabled: true # Is Looting (Vanilla Enchant) enabled for this mob's drops?
  44. exp: 1-3
  45. disableVanillaDrops: true # This only works for Vanilla mobs, decides whether vanilla drops should be disabled or not
  46.  
  47. # Upgrade levels let you edit drops for each upgrade level for a mob
  48. # Those levels override default drops
  49. # Default level is 1
  50. upgradeLevels:
  51. # Level of Upgrade
  52. 2:
  53. # List of drops
  54. 0:
  55. chance: 45
  56. material: IRON_INGOT
  57. amount: 1-2
  58. 3:
  59. 0:
  60. chance: 65
  61. material: IRON_INGOT
  62. amount: 1-2
  63. 4:
  64. 0:
  65. chance: 85
  66. material: IRON_INGOT
  67. amount: 1-2
  68. 5:
  69. 0:
  70. chance: 90
  71. material: IRON_INGOT
  72. amount: 1-3
  73. # These are the default drops for level 1
  74. 0:
  75. chance: 100
  76. material: LEATHER
  77. amount: 1-2
  78. 1:
  79. chance: 50
  80. material: RAW_BEEF
  81. amount: 1
  82. Wyvern:
  83. lootingEnabled: true # Is Looting (Vanilla Enchant) enabled for this mob's drops?
  84. exp: 5-15
  85. disableVanillaDrops: true # This only works for Vanilla mobs, decides whether vanilla drops should be disabled or not
  86. 0:
  87. chance: 20
  88. material: DIAMOND
  89. amount: 1-2
  90. Tiger:
  91. lootingEnabled: true # Is Looting (Vanilla Enchant) enabled for this mob's drops?
  92. exp: 3-5
  93. disableVanillaDrops: true # This only works for Vanilla mobs, decides whether vanilla drops should be disabled or not
  94. 0:
  95. chance: 100
  96. material: PRISMARINE_SHARD
  97. name: 'Tiger Tooth'
  98. amount: 1
  99. Bear:
  100. disableVanillaDrops: true # This only works for Vanilla mobs, decides whether vanilla drops should be disabled or not
  101. exp: 3-5
  102. 0:
  103. chance: 100
  104. material: LEATHER
  105. amount: 1-3
  106. Turtle:
  107. disableVanillaDrops: true # This only works for Vanilla mobs, decides whether vanilla drops should be disabled or not
  108. exp: 1
  109. 0:
  110. chance: 100
  111. material: BOWL
  112. name: 'Turtle''s Shell'
  113. amount: 1-3
  114. Monkey:
  115. disableVanillaDrops: true # This only works for Vanilla mobs, decides whether vanilla drops should be disabled or not
  116. 0:
  117. chance: 100
  118. material: RABBIT_HIDE
  119. amount: 1-3
  120. 1:
  121. chance: 10
  122. material: INK_SACK
  123. damage: 11
  124. name: 'Banana Peal'
  125. amount: 1
  126. Robot:
  127. disableVanillaDrops: true # This only works for Vanilla mobs, decides whether vanilla drops should be disabled or not
  128. exp: 4-5
  129. 0:
  130. chance: 50
  131. material: IRON_INGOT
  132. amount: 1-2
  133. Octopus:
  134. disableVanillaDrops: true # This only works for Vanilla mobs, decides whether vanilla drops should be disabled or not
  135. exp: 6-8
  136. 0:
  137. chance: 50
  138. material: MUTTON
  139. name: 'Octopus Tentacle'
  140. amount: 1-2
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