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- //////////////////// EXPLOSION FX ////////////////////
- ADD_SPECFX_EXPLOSION(float x, float y, float z, int explosionType, Hash explosionFx, float damageScale, BOOL isAudible,
- BOOL isInvisible, float cameraShake)
- #explosionFx:
- EXP_VFXTAG_GRENADE
- EXP_VFXTAG_MOLOTOV
- EXP_VFXTAG_ROCKET
- EXP_VFXTAG_PETROL_PUMP
- EXP_VFXTAG_VEHICLE
- EXP_VFXTAG_BIKE
- EXP_VFXTAG_DIR_STEAM
- EXP_VFXTAG_DIR_FLAME
- EXP_VFXTAG_DIR_WATER_HYDRANT
- EXP_VFXTAG_DIR_GAS_CANISTER
- EXP_VFXTAG_BULLET
- EXP_VFXTAG_SMOKE_GRENADE
- EXP_VFXTAG_BZGAS
- EXP_VFXTAG_FBI4_TRUCK_DOORS
- EXP_VFXTAG_GAS_CANISTER
- EXP_VFXTAG_EXTINGUISHER
- EXP_VFXTAG_TRAIN
- EXP_VFXTAG_BARREL
- EXP_VFXTAG_PROPANE
- EXP_VFXTAG_BLIMP
- EXP_VFXTAG_FLARE
- EXP_VFXTAG_PLANE_ROCKET
- EXP_VFXTAG_TANKER
- EXP_VFXTAG_PLANE
- EXP_VFXTAG_BOAT
- EXP_VFXTAG_TANKSHELL
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