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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- public class ScoreKeeper2 : MonoBehaviour {
- public GameObject crate;
- public GameObject crate1;
- public GameObject crate2;
- private Crates otherScriptToAccess;
- private Crates otherScriptToAccess1;
- private Crates otherScriptToAccess2;
- private int cratescore;
- private int cratescore1;
- private int cratescore2;
- private int score;
- private void Start()
- {
- otherScriptToAccess = crate.GetComponent<Crates>();
- otherScriptToAccess1 = crate1.GetComponent<Crates>();
- otherScriptToAccess2 = crate2.GetComponent<Crates>();
- }
- private void Update()
- {
- cratescore = otherScriptToAccess.score;
- cratescore1 = otherScriptToAccess1.score;
- cratescore1 = otherScriptToAccess2.score;
- score = cratescore + cratescore1 + cratescore2;
- if (score >= 3)
- {
- Debug.Log("You Win");
- }
- }
- }
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