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Feb 25th, 2018
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5.  
  6. public class ScoreKeeper2 : MonoBehaviour {
  7.  
  8. public GameObject crate;
  9. public GameObject crate1;
  10. public GameObject crate2;
  11.  
  12. private Crates otherScriptToAccess;
  13. private Crates otherScriptToAccess1;
  14. private Crates otherScriptToAccess2;
  15.  
  16.  
  17.  
  18. private int cratescore;
  19. private int cratescore1;
  20. private int cratescore2;
  21. private int score;
  22.  
  23.  
  24.  
  25.  
  26.  
  27.  
  28. private void Start()
  29. {
  30. otherScriptToAccess = crate.GetComponent<Crates>();
  31. otherScriptToAccess1 = crate1.GetComponent<Crates>();
  32. otherScriptToAccess2 = crate2.GetComponent<Crates>();
  33.  
  34.  
  35.  
  36.  
  37.  
  38. }
  39.  
  40. private void Update()
  41. {
  42. cratescore = otherScriptToAccess.score;
  43. cratescore1 = otherScriptToAccess1.score;
  44. cratescore1 = otherScriptToAccess2.score;
  45. score = cratescore + cratescore1 + cratescore2;
  46.  
  47. if (score >= 3)
  48. {
  49.  
  50. Debug.Log("You Win");
  51. }
  52. }
  53. }
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