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- local p = game.Players.LocalPlayer
- local Mpc = p.Character
- local mouse = p:GetMouse()
- visible=false
- function fgeld(zName,zParent,zPart0,zPart1,zCoco,a,b,c,d,e,f)
- local funcw = Instance.new("Weld")
- funcw.Name = zName
- funcw.Parent = zParent
- funcw.Part0 = zPart0
- funcw.Part1 = zPart1
- if (zCoco == true) then
- funcw.C0 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
- else
- funcw.C1 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
- end
- return funcw
- end
- -------------------
- size = 3
- t2 = game.Players.LocalPlayer.Character.Torso
- pcall(function() game.Players.LocalPlayer.Character.Torso["Something Beautiful"]:Remove() end)
- mdl = Instance.new("Model",t2)
- mdl.Name = ("Something Beautiful")
- local bl = Instance.new("Part")
- bl.TopSurface = 0
- bl.BottomSurface = 0
- bl.CanCollide = false
- bl.BrickColor = Mpc.Torso.BrickColor
- bl.Shape = "Ball"
- bl.Parent = mdl
- bl.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = bl
- dm.Scale = Vector3.new(1.2,1.2,1.2)
- fgeld("weld",mdl,t2,bl,true,-0.5,0.5,-0.6,0,0,0)
- local br = Instance.new("Part")
- br.TopSurface = 0
- br.BottomSurface = 0
- br.CanCollide = false
- br.BrickColor = Mpc.Torso.BrickColor
- br.Shape = "Ball"
- br.Parent = mdl
- br.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = br
- dm.Scale = Vector3.new(1.2,1.2,1.2)
- fgeld("weld",mdl,t2,br,true,0.5,0.5,-0.6,0,0,0)
- local bln = Instance.new("Part")
- bln.BrickColor = BrickColor.new("Pink")
- bln.TopSurface = 0
- bln.BottomSurface = 0
- bln.CanCollide = false
- bln.Shape = "Ball"
- bln.Parent = mdl
- bln.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = bln
- dm.Scale = Vector3.new(0.2,0.2,0.2)
- fgeld("weld",mdl,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
- local brn = Instance.new("Part")
- brn.BrickColor = BrickColor.new("Pink")
- brn.TopSurface = 0
- brn.BottomSurface = 0
- brn.CanCollide = false
- brn.Shape = "Ball"
- brn.Parent = mdl
- brn.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = brn
- dm.Scale = Vector3.new(0.2,0.2,0.2)
- fgeld("weld",mdl,t2,brn,true,0.5,0.5,-1.2,0,0,0)
- for i,v in pairs(mdl:children()) do
- if v:IsA("Part") then
- v.Transparency=0
- end
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "n" and visible==true then
- for i,v in pairs(mdl:children()) do
- if v:IsA("Part") then
- v.Transparency=1
- end
- end
- end
- visible=false
- end)
- mouse.KeyDown:connect(function(key)
- if key == "n" and visible==false then
- for i,v in pairs(mdl:children()) do
- if v:IsA("Part") then
- v.Transparency=0
- end
- end
- end
- visible=true
- end)
- local V = Instance.new("Part", Mpc)
- V.Size = Vector3.new(0.5,1,0.25)
- V.BrickColor = Mpc.Torso.BrickColor
- Instance.new("SpecialMesh",V).MeshType = "Sphere"
- local VW = Instance.new("Weld", V)
- VW.Part0 = Mpc.Torso
- VW.Part1 = V
- VW.C0 = CFrame.new(0,-1,-0.5)
- local GH = Instance.new("Part", V)
- GH.Size = Vector3.new(0.25,0.5,0.25)
- GH.BrickColor = BrickColor.new("Pink")
- Instance.new("SpecialMesh",GH).MeshType = "Sphere"
- local GHW = Instance.new("Weld", GH)
- GHW.Part0 = V
- GHW.Part1 = GH
- GHW.C0 = CFrame.new(0, 0,-0.1)
- local V = Instance.new("Part", Mpc)
- V.Size = Vector3.new(0.5,1,0.25)
- V.BrickColor = Mpc.Torso.BrickColor
- Instance.new("SpecialMesh",V).MeshType = "Sphere"
- local VW = Instance.new("Weld", V)
- VW.Part0 = Mpc.Torso
- VW.Part1 = V
- VW.C0 = CFrame.new(0,-1,-0.5)
- local GH = Instance.new("Part", V)
- GH.Size = Vector3.new(0.25,0.5,0.25)
- GH.BrickColor = BrickColor.new("Pink")
- Instance.new("SpecialMesh",GH).MeshType = "Sphere"
- local GHW = Instance.new("Weld", GH)
- GHW.Part0 = V
- GHW.Part1 = GH
- GHW.C0 = CFrame.new(0, 0,-0.1)
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