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- Download Prodigy
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- Prodigy-Hacks / Advanced Cheat Menu
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- var style = document.createElement('style'); style.innerHTML = '.hide '; document.head.appendChild(style); var div = document.createElement('div'); var > id.value = 'menu'; div.setAttributeNode(id); id = document.createAttribute("style"); id.value = 'dysplay:none; position: absolute; z-index: 10; background-color: white;'; div.setAttributeNode(id); id = document.createAttribute("class"); id.value = 'hide'; div.setAttributeNode(id); document.body.insertBefore(div,document.getElementById('game-wrapper')); var div1 = document.createElement('div'); var > id.value = 'submenu'; div1.setAttributeNode(id); id = document.createAttribute("style"); id.value = 'dysplay:none; position: absolute; left: 8.55%; z-index: 10; background-color: white;'; div1.setAttributeNode(id); id = document.createAttribute("class"); id.value = 'hide'; div1.setAttributeNode(id); document.body.insertBefore(div1,document.getElementById('game-wrapper')); id = document.createElement("p"); id.innerHTML = 'Teleport'; var idea = document.createAttribute('id'); idea.value = 'tele'; id.setAttributeNode(idea); var idea = document.createAttribute('title'); idea.value = 'Teleports to mouse on keypress'; id.setAttributeNode(idea); div.appendChild(document.createElement('br')); div.appendChild(document.createElement('br')); div.appendChild(id); id = document.createElement("p"); id.innerHTML = 'Membership'; var idea = document.createAttribute('id'); idea.value = 'member'; id.setAttributeNode(idea); var idea = document.createAttribute('title'); idea.value = 'Gives you a temporary membership'; id.setAttributeNode(idea); div.appendChild(id); id = document.createElement("p"); id.innerHTML = 'Escape Battle'; var idea = document.createAttribute('id'); idea.value = 'escape'; id.setAttributeNode(idea); var idea = document.createAttribute('title'); idea.value = 'Escapes battle. Usually will not complete them, do not use to soon or you can crash Prodigy'; id.setAttributeNode(idea); div.appendChild(id); id = document.createElement("p"); id.innerHTML = 'Level 100'; var idea = document.createAttribute('id'); idea.value = 'level'; id.setAttributeNode(idea); var idea = document.createAttribute('title'); idea.value = 'Makes you level 100'; id.setAttributeNode(idea); div1.appendChild(id); id = document.createElement("p"); id.innerHTML = 'Skip Tutorial'; var idea = document.createAttribute('id'); idea.value = 'tut'; id.setAttributeNode(idea); var idea = document.createAttribute('title'); idea.value = 'Skips tutorial at begining, make sure you have a name'; id.setAttributeNode(idea); div.appendChild(id); id = document.createElement("p"); id.innerHTML = 'Lots of Gold'; var idea = document.createAttribute('id'); idea.value = 'greed'; id.setAttributeNode(idea); var idea = document.createAttribute('title'); idea.value = 'Give you a lot of gold'; id.setAttributeNode(idea); div1.appendChild(id); id = document.createElement("p"); id.innerHTML = '99 Conjure Cubes'; var idea = document.createAttribute('id'); idea.value = 'conjure'; id.setAttributeNode(idea); var idea = document.createAttribute('title'); idea.value = 'Gives you 99 conjure cubes, giving more will crash the game'; id.setAttributeNode(idea); div1.appendChild(id); id = document.createElement("p"); id.innerHTML = 'Get All Items'; var idea = document.createAttribute('id'); idea.value = 'items'; id.setAttributeNode(idea); var idea = document.createAttribute('title'); idea.value = 'Gets you all the items, ALL OF THEM'; id.setAttributeNode(idea); div.appendChild(id); id = document.createElement("p"); id.innerHTML = 'Speed Up x10'; var idea = document.createAttribute('id'); idea.value = 'sped'; id.setAttributeNode(idea); var idea = document.createAttribute('title'); idea.value = 'Makes your game go fast'; id.setAttributeNode(idea); div.appendChild(id); id = document.createElement("p"); id.innerHTML = 'Normal Speed'; var idea = document.createAttribute('id'); idea.value = 'notsped'; id.setAttributeNode(idea); var idea = document.createAttribute('title'); idea.value = 'Reverses the effects of the last one or does nothing'; id.setAttributeNode(idea); div.appendChild(id); id = document.createElement("p"); id.innerHTML = 'Insta Kill'; var idea = document.createAttribute('id'); idea.value = 'instakill'; id.setAttributeNode(idea); var idea = document.createAttribute('title'); idea.value = 'Insta kills all things in your way'; id.setAttributeNode(idea); div1.appendChild(id); id = document.createElement("p"); id.innerHTML = 'Get all Pets'; var idea = document.createAttribute('id'); idea.value = 'pets'; id.setAttributeNode(idea); var idea = document.createAttribute('title'); idea.value = 'Gives you all pets (epics too) after hitting just reset the game'; id.setAttributeNode(idea); div.appendChild(id); id = document.createElement("p"); id.innerHTML = 'Stats SubMenu'; var idea = document.createAttribute('id'); idea.value = 'sub'; id.setAttributeNode(idea); var idea = document.createAttribute('title'); idea.value = 'A sub menu'; id.setAttributeNode(idea); div.appendChild(id); id = document.createElement("p"); id.innerHTML = 'Unlock all Zones'; var idea = document.createAttribute('id'); idea.value = 'zones'; id.setAttributeNode(idea); var idea = document.createAttribute('title'); idea.value = 'Unlocks all zones'; id.setAttributeNode(idea); div.appendChild(id); id = document.createElement("p"); id.innerHTML = 'Max Battle Energy'; var idea = document.createAttribute('id'); idea.value = 'hype'; id.setAttributeNode(idea); var idea = document.createAttribute('title'); idea.value = 'Hypes up your battle energy'; id.setAttributeNode(idea); div1.appendChild(id); id = document.createElement("p"); id.innerHTML = 'Get all Furniture'; var idea = document.createAttribute('id'); idea.value = 'furnosh'; id.setAttributeNode(idea); var idea = document.createAttribute('title'); idea.value = 'Gives you all furniture'; id.setAttributeNode(idea); div.appendChild(id); id = document.createElement("p"); id.innerHTML = 'All Pets Level 100'; var idea = document.createAttribute('id'); idea.value = 'petlevel'; id.setAttributeNode(idea); var idea = document.createAttribute('title'); idea.value = 'Makes all your pets level 100. Use with get all pets to have every single level 100 pet'; id.setAttributeNode(idea); div.appendChild(id); id = document.createElement("p"); id.innerHTML = 'Monsters Level One'; var idea = document.createAttribute('id'); idea.value = 'mon'; id.setAttributeNode(idea); var idea = document.createAttribute('title'); idea.value = 'Makes Monsters All Level One'; id.setAttributeNode(idea); div1.appendChild(id); id = document.createElement("p"); id.innerHTML = 'Invincible'; var idea = document.createAttribute('id'); idea.value = 'tryme'; id.setAttributeNode(idea); var idea = document.createAttribute('title'); idea.value = 'Makes You Invincible'; id.setAttributeNode(idea); div1.appendChild(id); id = document.createElement("p"); id.innerHTML = 'Grade Change'; var idea = document.createAttribute('id'); idea.value = 'grade'; id.setAttributeNode(idea); var idea = document.createAttribute('title'); idea.value = 'Changes your grade, reload to take affect'; id.setAttributeNode(idea); div1.appendChild(id); var e = document.createElement("input"); var a = document.createTextNode("Cheat Menu"); var body = document.getElementsByTagName("body"); e.appendChild(a); a = document.createAttribute('style'); a.value = 'position: absolute; z-index: 10; width: 50px; height: 50px;'; e.setAttributeNode(a); a = document.createAttribute('title'); a.value = "Try not to use this often, it's bad to cheat."; e.setAttributeNode(a); a = document.createAttribute('type'); a.value = 'image'; e.setAttributeNode(a); a = document.createAttribute('src'); a.value = 'https://play.prodigygame.com/public/assets/images/ed/@2x/[email protected]'; e.setAttributeNode(a); a = document.createAttribute('id'); a.value = 'cheatButton'; e.setAttributeNode(a); body[0].insertBefore(e, document.getElementById('game-wrapper')); document.getElementById("cheatButton").addEventListener("click", disp); document.getElementById('sub').addEventListener("click", disp1); document.getElementById('tele').addEventListener("click", teleport); document.getElementById('member' ).addEventListener("click", member); document.getElementById('escape').addEventListener("click", escape); document.getElementById('level').addEventListener("click", level); document.getElementById('tut').addEventListener("click", tut); document.getElementById('greed').addEventListener("click", greed); document.getElementById('conjure').addEventListener("click", conjure); document.getElementById('items').addEventListener("click", item); document.getElementById('sped').addEventListener("click", sped); document.getElementById('notsped').addEventListener("click", notsped); document.getElementById('instakill').addEventListener("click", instakill); document.getElementById('pets').addEventListener("click", pets); document.getElementById('zones').addEventListener("click", zones); document.getElementById('hype').addEventListener("click", hype); document.getElementById('furnosh').addEventListener("click", furnosh); document.getElementById('petlevel').addEventListener("click", petlevel); document.getElementById('mon').addEventListener("click", mon); document.getElementById('tryme').addEventListener("click", tryme); document.getElementById('grade').addEventListener("click", grade); function grade() var g = prompt("What grade would you like to change to? (1-8)"); PIXI.game.prodigy.player.grade = g; > function tryme() PIXI.game.prodigy.battle.constructor.MOD_DEFAULTS.invincible=true; > function mon() PIXI.game.prodigy.battle.constructor.MOD_DEFAULTS.level = 1; > function petlevel() for (let i=0; i PIXI.game.prodigy.player.kennel.data[i].level=100; >; > function furnosh() for(var i = 1; i PIXI.game.prodigy.player.house.data.items[i] = ; > > function hype() PIXI.game.prodigy.debugMisc.setBattleEnergy(Infinity); > function zones() PIXI.game.prodigy.classModeController.lockedZones=0; > function pets() PIXI.game.prodigy.debugMisc.getAllPets(); > function instakill() PIXI.game.prodigy.player.modifiers.damage=Infinity; > function sped() PIXI.game.prodigy.debugMisc.setGameSpeed(10); > function notsped() PIXI.game.prodigy.debugMisc.setGameSpeed(1); > function item() a=["outfit", "hat", "boots", "weapon", "spellRelic", "fossil"]; for (u of a) PIXI.game.prodigy.player.backpack.data[u]=[]; x = PIXI.game.state.states.Boot._gameData[u]; for (i in x) PIXI.game.prodigy.player.backpack.data[u][i] = ; > > PIXI.game.prodigy.player.backpack.data.currency=[]; x = PIXI.game.state.states.Boot._gameData.currency; for (i in x) PIXI.game.prodigy.player.backpack.data.currency[i] = ; > PIXI.game.prodigy.player.backpack.data.follow=[]; x = PIXI.game.state.states.Boot._gameData.follow; for (i in x) PIXI.game.prodigy.player.backpack.data.follow[i] = ; > PIXI.game.prodigy.player.backpack.data.item=[]; x = PIXI.game.state.states.Boot._gameData.item; for (i in x) PIXI.game.prodigy.player.backpack.data.item[i] = ; > PIXI.game.prodigy.player.backpack.data.item=[]; x = PIXI.game.state.states.Boot._gameData.item; for (i in x) PIXI.game.prodigy.player.backpack.data.item[i] = ; > > function conjure() PIXI.game.prodigy.debugMisc.getCubes(99); PIXI.game.prodigy.create.conjureCubeButton(); > function greed() PIXI.game.prodigy.game.prodigy.debugMisc.getGold(Infinity); > function tut() PIXI.game.prodigy.debugQuests.completeTutorial(); > function level() PIXI.game.prodigy.player.data.level=100; > function member() PIXI.game.prodigy.player.it=true; > function escape() PIXI.game.prodigy.debugMisc.escapeBattle(); > function teleport() window.addEventListener('keydown', (event) => PIXI.game.prodigy.user.x=PIXI.game.input.mousePointer.position.x; PIXI.game.prodigy.user.y=PIXI.game.input.mousePointer.position.y; >); > function disp1() document.getElementById('submenu').classList.toggle("hide"); > function disp() if(document.getElementById('submenu').classList.value != "hide") document.getElementById('submenu').classList.toggle("hide"); > document.getElementById('menu').classList.toggle("hide"); >
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