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- Noivern-Tsareena Magnetpull
- Noivern @ Choice Specs
- Ability: Aerilate
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - U-turn
- - Defog
- - Boomburst
- - Switcheroo
- Tsareena @ Choice Scarf
- Ability: Grassy Surge
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - U-turn
- - Power Whip
- - Rapid Spin
- - Zen Headbutt
- Golisopod @ Iapapa Berry/Toxic Orb
- Ability: Primordial Sea/Poison Heal
- EVs: 248 HP / 252 Def / 8 SpD
- Impish Nature
- - Liquidation/Swords Dance
- - Knock Off/Leech Life
- - Spikes
- - Aqua Jet
- Registeel @ Leftovers/Shed Shell
- Ability: Magic Bounce/Flash Fire
- EVs: 252 HP / 4 Def / 252 SpD
- Calm Nature
- - Stealth Rock
- - Toxic
- - Protect
- - Seismic Toss
- Mismagius @ Focus Sash/Air Balloon
- Ability: Normalize
- EVs: 252 HP / 4 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Mean Look
- - Skill Swap
- - Toxic
- - Hex
- Emboar @ Leftovers
- Ability: Magnet Pull
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Hammer Arm
- - Flare Blitz
- - Taunt
- - Bulk Up
- noivern and tsareena are the main breakers. both are stopped mainly by steeltypes, so magpull emboar is here to trap and remove them. grassy surge from tsareena notably lets regi do a good job of walling edgequake coverage.
- regi and pod form a defensive core together.
- they cover eachothers weaknesesses and they both fulfill a key role - firetype check and status absorber, but you can swap these roles between them by switching up abilities. pheal goli has more reliable recovery and can sweep with swords dance, but doesnt block hazards and necessitates flash fire on regi, whereas psea on goli makes u unable to sweep (due to susceptibility to status) but lets u punish firetypes harder and allows regi to run bounce.
- last, theres mismagi as a normalise trapper. beats curselax and most slower mons assuming u trap them w meanlook on the switch. sash can be run if regi is mbounce, otherwise baloon is prob better.
- EDIT: Instead of Emboar, your magnet puller can be Marowak-A using the following set (to wall Registeel, which is really the most common defensive steeltype):
- Marowak-Alola @ Thick Club
- Ability: Magnet Pull
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Substitute
- - Swords Dance
- - Flame Charge
- - Shadow Bone
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