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- //
- // Admin vehicle spawner using previews. For SA-MP 0.3x and above.
- // - Kye 2012
- //
- #include <a_samp>
- #include "../include/gl_common.inc"
- #define TOTAL_ITEMS 196
- #define SELECTION_ITEMS 21
- #define ITEMS_PER_LINE 7
- #define HEADER_TEXT "Vehicles List"
- #define NEXT_TEXT "Next"
- #define PREV_TEXT "Preview"
- #define DIALOG_BASE_X 75.0
- #define DIALOG_BASE_Y 130.0
- #define DIALOG_WIDTH 550.0
- #define DIALOG_HEIGHT 180.0
- #define SPRITE_DIM_X 60.0
- #define SPRITE_DIM_Y 70.0
- new gTotalItems = TOTAL_ITEMS;
- new PlayerText:gCurrentPageTextDrawId[MAX_PLAYERS];
- new PlayerText:gHeaderTextDrawId[MAX_PLAYERS];
- new PlayerText:gBackgroundTextDrawId[MAX_PLAYERS];
- new PlayerText:gNextButtonTextDrawId[MAX_PLAYERS];
- new PlayerText:gPrevButtonTextDrawId[MAX_PLAYERS];
- new PlayerText:gSelectionItems[MAX_PLAYERS][SELECTION_ITEMS];
- new gSelectionItemsTag[MAX_PLAYERS][SELECTION_ITEMS];
- new gItemAt[MAX_PLAYERS];
- new gItemList[TOTAL_ITEMS] = {
- 400,401,402,403,404,405,406,407,408,409,410,411,412,413,414,415,416,417,418,419,420,421,422,423,424,426,427,428,429,430,
- 431,433,434,435,436,437,438,439,440,442,443,444,445,446,448,450,451,452,453,454,455,456,457,458,459,460,461,
- 462,463,466,467,468,469,470,471,472,473,474,475,476,477,478,479,480,481,482,483,484,485,486,487,488,489,490,491,492,
- 493,494,495,496,497,498,499,500,502,503,504,505,506,507,508,509,510,511,512,513,514,515,516,517,518,519,521,522,523,
- 524,525,526,527,528,529,530,531,532,533,534,535,536,539,540,541,542,543,544,545,546,547,548,549,550,551,552,553,554,
- 555,556,558,559,560,561,562,563,565,566,567,568,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,
- 586,587,588,589,590,591,592,593,595,596,597,598,599,600,601,602,603,604,605,606,607,608,609,610,611
- };
- //------------------------------------------------
- public OnFilterScriptInit()
- {
- print("\n--Player Vehicle Spawner Loaded\n");
- return 1;
- }
- //------------------------------------------------
- GetNumberOfPages()
- {
- if((gTotalItems >= SELECTION_ITEMS) && (gTotalItems % SELECTION_ITEMS) == 0)
- {
- return (gTotalItems / SELECTION_ITEMS);
- }
- else return (gTotalItems / SELECTION_ITEMS) + 1;
- }
- //------------------------------------------------
- PlayerText:CreateCurrentPageTextDraw(playerid, Float:Xpos, Float:Ypos)
- {
- new PlayerText:txtInit;
- txtInit = CreatePlayerTextDraw(playerid, Xpos, Ypos, "0/0");
- PlayerTextDrawUseBox(playerid, txtInit, 0);
- PlayerTextDrawLetterSize(playerid, txtInit, 0.4, 1.1);
- PlayerTextDrawFont(playerid, txtInit, 1);
- PlayerTextDrawSetShadow(playerid, txtInit, 0);
- PlayerTextDrawSetOutline(playerid, txtInit, 1);
- PlayerTextDrawColor(playerid, txtInit, 0xACCBF1FF);
- PlayerTextDrawShow(playerid, txtInit);
- return txtInit;
- }
- //------------------------------------------------
- // Creates a button textdraw and returns the textdraw ID.
- PlayerText:CreatePlayerDialogButton(playerid, Float:Xpos, Float:Ypos, Float:Width, Float:Height, button_text[])
- {
- new PlayerText:txtInit;
- txtInit = CreatePlayerTextDraw(playerid, Xpos, Ypos, button_text);
- PlayerTextDrawUseBox(playerid, txtInit, 1);
- PlayerTextDrawBoxColor(playerid, txtInit, 0x000000FF);
- PlayerTextDrawBackgroundColor(playerid, txtInit, 0x000000FF);
- PlayerTextDrawLetterSize(playerid, txtInit, 0.4, 1.1);
- PlayerTextDrawFont(playerid, txtInit, 1);
- PlayerTextDrawSetShadow(playerid, txtInit, 0); // no shadow
- PlayerTextDrawSetOutline(playerid, txtInit, 0);
- PlayerTextDrawColor(playerid, txtInit, 0x4A5A6BFF);
- PlayerTextDrawSetSelectable(playerid, txtInit, 1);
- PlayerTextDrawAlignment(playerid, txtInit, 2);
- PlayerTextDrawTextSize(playerid, txtInit, Height, Width); // The width and height are reversed for centering.. something the game does <g>
- PlayerTextDrawShow(playerid, txtInit);
- return txtInit;
- }
- //------------------------------------------------
- PlayerText:CreatePlayerHeaderTextDraw(playerid, Float:Xpos, Float:Ypos, header_text[])
- {
- new PlayerText:txtInit;
- txtInit = CreatePlayerTextDraw(playerid, Xpos, Ypos, header_text);
- PlayerTextDrawUseBox(playerid, txtInit, 0);
- PlayerTextDrawLetterSize(playerid, txtInit, 1.25, 3.0);
- PlayerTextDrawFont(playerid, txtInit, 0);
- PlayerTextDrawSetShadow(playerid, txtInit, 0);
- PlayerTextDrawSetOutline(playerid, txtInit, 1);
- PlayerTextDrawColor(playerid, txtInit, 0xACCBF1FF);
- PlayerTextDrawShow(playerid, txtInit);
- return txtInit;
- }
- //------------------------------------------------
- PlayerText:CreatePlayerBackgroundTextDraw(playerid, Float:Xpos, Float:Ypos, Float:Width, Float:Height)
- {
- new PlayerText:txtBackground = CreatePlayerTextDraw(playerid, Xpos, Ypos,
- " ~n~"); // enough space for everyone
- PlayerTextDrawUseBox(playerid, txtBackground, 1);
- PlayerTextDrawBoxColor(playerid, txtBackground, 0x00000099);
- PlayerTextDrawLetterSize(playerid, txtBackground, 5.0, 5.0);
- PlayerTextDrawFont(playerid, txtBackground, 0);
- PlayerTextDrawSetShadow(playerid, txtBackground, 0);
- PlayerTextDrawSetOutline(playerid, txtBackground, 0);
- PlayerTextDrawColor(playerid, txtBackground,0x000000FF);
- PlayerTextDrawTextSize(playerid, txtBackground, Width, Height);
- PlayerTextDrawBackgroundColor(playerid, txtBackground, 0x00000099);
- PlayerTextDrawShow(playerid, txtBackground);
- return txtBackground;
- }
- //------------------------------------------------
- // Creates a model preview sprite
- PlayerText:CreateModelPreviewTextDraw(playerid, modelindex, Float:Xpos, Float:Ypos, Float:width, Float:height)
- {
- new PlayerText:txtPlayerSprite = CreatePlayerTextDraw(playerid, Xpos, Ypos, ""); // it has to be set with SetText later
- PlayerTextDrawFont(playerid, txtPlayerSprite, TEXT_DRAW_FONT_MODEL_PREVIEW);
- PlayerTextDrawColor(playerid, txtPlayerSprite, 0xFFFFFFFF);
- PlayerTextDrawBackgroundColor(playerid, txtPlayerSprite, 0x000000EE);
- PlayerTextDrawTextSize(playerid, txtPlayerSprite, width, height); // Text size is the Width:Height
- PlayerTextDrawSetPreviewModel(playerid, txtPlayerSprite, modelindex);
- PlayerTextDrawSetPreviewRot(playerid,txtPlayerSprite, -16.0, 0.0, -55.0);
- PlayerTextDrawSetSelectable(playerid, txtPlayerSprite, 1);
- PlayerTextDrawShow(playerid,txtPlayerSprite);
- return txtPlayerSprite;
- }
- //------------------------------------------------
- DestroyPlayerModelPreviews(playerid)
- {
- new x=0;
- while(x != SELECTION_ITEMS) {
- if(gSelectionItems[playerid][x] != PlayerText:INVALID_TEXT_DRAW) {
- PlayerTextDrawDestroy(playerid, gSelectionItems[playerid][x]);
- gSelectionItems[playerid][x] = PlayerText:INVALID_TEXT_DRAW;
- }
- x++;
- }
- }
- //------------------------------------------------
- ShowPlayerModelPreviews(playerid)
- {
- new x=0;
- new Float:BaseX = DIALOG_BASE_X;
- new Float:BaseY = DIALOG_BASE_Y - (SPRITE_DIM_Y * 0.33); // down a bit
- new linetracker = 0;
- new itemat = GetPVarInt(playerid, "vspawner_page") * SELECTION_ITEMS;
- // Destroy any previous ones created
- DestroyPlayerModelPreviews(playerid);
- while(x != SELECTION_ITEMS && itemat < gTotalItems) {
- if(linetracker == 0) {
- BaseX = DIALOG_BASE_X + 25.0; // in a bit from the box
- BaseY += SPRITE_DIM_Y + 1.0; // move on the Y for the next line
- }
- gSelectionItems[playerid][x] = CreateModelPreviewTextDraw(playerid, gItemList[itemat], BaseX, BaseY, SPRITE_DIM_X, SPRITE_DIM_Y);
- gSelectionItemsTag[playerid][x] = gItemList[itemat];
- BaseX += SPRITE_DIM_X + 1.0; // move on the X for the next sprite
- linetracker++;
- if(linetracker == ITEMS_PER_LINE) linetracker = 0;
- itemat++;
- x++;
- }
- }
- //------------------------------------------------
- UpdatePageTextDraw(playerid)
- {
- new PageText[64+1];
- format(PageText, 64, "%d/%d", GetPVarInt(playerid,"vspawner_page") + 1, GetNumberOfPages());
- PlayerTextDrawSetString(playerid, gCurrentPageTextDrawId[playerid], PageText);
- }
- //------------------------------------------------
- CreateSelectionMenu(playerid)
- {
- gBackgroundTextDrawId[playerid] = CreatePlayerBackgroundTextDraw(playerid, DIALOG_BASE_X, DIALOG_BASE_Y + 20.0, DIALOG_WIDTH, DIALOG_HEIGHT);
- gHeaderTextDrawId[playerid] = CreatePlayerHeaderTextDraw(playerid, DIALOG_BASE_X, DIALOG_BASE_Y, HEADER_TEXT);
- gCurrentPageTextDrawId[playerid] = CreateCurrentPageTextDraw(playerid, DIALOG_WIDTH - 30.0, DIALOG_BASE_Y + 15.0);
- gNextButtonTextDrawId[playerid] = CreatePlayerDialogButton(playerid, DIALOG_WIDTH - 30.0, DIALOG_BASE_Y+DIALOG_HEIGHT+100.0, 50.0, 16.0, NEXT_TEXT);
- gPrevButtonTextDrawId[playerid] = CreatePlayerDialogButton(playerid, DIALOG_WIDTH - 90.0, DIALOG_BASE_Y+DIALOG_HEIGHT+100.0, 50.0, 16.0, PREV_TEXT);
- ShowPlayerModelPreviews(playerid);
- UpdatePageTextDraw(playerid);
- }
- //------------------------------------------------
- DestroySelectionMenu(playerid)
- {
- DestroyPlayerModelPreviews(playerid);
- PlayerTextDrawDestroy(playerid, gHeaderTextDrawId[playerid]);
- PlayerTextDrawDestroy(playerid, gBackgroundTextDrawId[playerid]);
- PlayerTextDrawDestroy(playerid, gCurrentPageTextDrawId[playerid]);
- PlayerTextDrawDestroy(playerid, gNextButtonTextDrawId[playerid]);
- PlayerTextDrawDestroy(playerid, gPrevButtonTextDrawId[playerid]);
- gHeaderTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
- gBackgroundTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
- gCurrentPageTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
- gNextButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
- gPrevButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
- }
- //------------------------------------------------
- SpawnVehicle_InfrontOfPlayer(playerid, vehiclemodel, color1, color2)
- {
- new Float:x,Float:y,Float:z;
- new Float:facing;
- new Float:distance;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, facing);
- new Float:size_x,Float:size_y,Float:size_z;
- GetVehicleModelInfo(vehiclemodel, VEHICLE_MODEL_INFO_SIZE, size_x, size_y, size_z);
- distance = size_x + 0.5;
- x += (distance * floatsin(-facing, degrees));
- y += (distance * floatcos(-facing, degrees));
- facing += 90.0;
- if(facing > 360.0) facing -= 360.0;
- return CreateVehicle(vehiclemodel, x, y, z + (size_z * 0.25), facing, color1, color2, -1);
- }
- //------------------------------------------------
- HandlePlayerItemSelection(playerid, selecteditem)
- {
- // In this case we're spawning a vehicle for them
- SpawnVehicle_InfrontOfPlayer(playerid, gSelectionItemsTag[playerid][selecteditem], -1, -1);
- }
- //------------------------------------------------
- public OnPlayerConnect(playerid)
- {
- // Init all of the textdraw related globals
- gHeaderTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
- gBackgroundTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
- gCurrentPageTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
- gNextButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
- gPrevButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
- for(new x=0; x < SELECTION_ITEMS; x++) {
- gSelectionItems[playerid][x] = PlayerText:INVALID_TEXT_DRAW;
- }
- gItemAt[playerid] = 0;
- return 1; // Allow other scripts to keep processing OnPlayerConnect
- }
- //-------------------------------------------
- // Even though only Player* textdraws are used in this script,
- // OnPlayerClickTextDraw is still required to handle ESC
- public OnPlayerClickTextDraw(playerid, Text:clickedid)
- {
- if(GetPVarInt(playerid, "vspawner_active") == 0) return 0;
- // Handle: They cancelled (with ESC)
- if(clickedid == Text:INVALID_TEXT_DRAW) {
- DestroySelectionMenu(playerid);
- SetPVarInt(playerid, "vspawner_active", 0);
- PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
- return 1;
- }
- return 0;
- }
- //------------------------------------------------
- public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
- {
- if(GetPVarInt(playerid, "vspawner_active") == 0) return 0;
- new curpage = GetPVarInt(playerid, "vspawner_page");
- // Handle: next button
- if(playertextid == gNextButtonTextDrawId[playerid]) {
- if(curpage < (GetNumberOfPages() - 1)) {
- SetPVarInt(playerid, "vspawner_page", curpage + 1);
- ShowPlayerModelPreviews(playerid);
- UpdatePageTextDraw(playerid);
- PlayerPlaySound(playerid, 1083, 0.0, 0.0, 0.0);
- } else {
- PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
- }
- return 1;
- }
- // Handle: previous button
- if(playertextid == gPrevButtonTextDrawId[playerid]) {
- if(curpage > 0) {
- SetPVarInt(playerid, "vspawner_page", curpage - 1);
- ShowPlayerModelPreviews(playerid);
- UpdatePageTextDraw(playerid);
- PlayerPlaySound(playerid, 1084, 0.0, 0.0, 0.0);
- } else {
- PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
- }
- return 1;
- }
- // Search in the array of textdraws used for the items
- new x=0;
- while(x != SELECTION_ITEMS) {
- if(playertextid == gSelectionItems[playerid][x]) {
- HandlePlayerItemSelection(playerid, x);
- PlayerPlaySound(playerid, 1083, 0.0, 0.0, 0.0);
- DestroySelectionMenu(playerid);
- CancelSelectTextDraw(playerid);
- SetPVarInt(playerid, "vspawner_active", 0);
- return 1;
- }
- x++;
- }
- return 0;
- }
- //------------------------------------------------
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- new cmd[256+1];
- new idx;
- cmd = strtok(cmdtext, idx);
- if(strcmp("/v", cmd, true) == 0)
- {
- // If there was a previously created selection menu, destroy it
- DestroySelectionMenu(playerid);
- RemovePlayerFromVehicle(playerid);
- RemovePlayerFromVehicle(playerid);
- RemovePlayerFromVehicle(playerid);
- RemovePlayerFromVehicle(playerid);
- DestroyVehicle(playerid);
- SetPVarInt(playerid, "vspawner_active", 1);
- //SetPVarInt(playerid, "vspawner_page", 0); // will reset the page back to the first
- CreateSelectionMenu(playerid);
- SelectTextDraw(playerid, 0xACCBF1FF);
- return 1;
- }
- return 0;
- }
- //------------------------------------------------
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