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Cinematics ARK BaseDeviceProfiles.ini with less quality, more fps

Jan 23rd, 2023 (edited)
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  1. [DeviceProfiles]
  2. +DeviceProfileNameAndTypes=Windows,Windows
  3. +DeviceProfileNameAndTypes=WindowsNoEditor,WindowsNoEditor
  4. +DeviceProfileNameAndTypes=WindowsServer,WindowsServer
  5. +DeviceProfileNameAndTypes=IOS,IOS
  6. +DeviceProfileNameAndTypes=iPad2,IOS
  7. +DeviceProfileNameAndTypes=iPad3,IOS
  8. +DeviceProfileNameAndTypes=iPad4,IOS
  9. +DeviceProfileNameAndTypes=iPadAir,IOS
  10. +DeviceProfileNameAndTypes=iPadMini,IOS
  11. +DeviceProfileNameAndTypes=iPadMini2,IOS
  12. +DeviceProfileNameAndTypes=iPhone4,IOS
  13. +DeviceProfileNameAndTypes=iPhone4S,IOS
  14. +DeviceProfileNameAndTypes=iPhone5,IOS
  15. +DeviceProfileNameAndTypes=iPhone5S,IOS
  16. +DeviceProfileNameAndTypes=iPodTouch5,IOS
  17. +DeviceProfileNameAndTypes=iPhone6,IOS
  18. +DeviceProfileNameAndTypes=iPhone6Plus,IOS
  19. +DeviceProfileNameAndTypes=Android,Android
  20. +DeviceProfileNameAndTypes=PS4,PS4
  21. +DeviceProfileNameAndTypes=XboxOne,XboxOne
  22. +DeviceProfileNameAndTypes=HTML5,HTML5
  23. +DeviceProfileNameAndTypes=Mac,Mac
  24. +DeviceProfileNameAndTypes=MacNoEditor,MacNoEditor
  25. +DeviceProfileNameAndTypes=MacServer,MacServer
  26. +DeviceProfileNameAndTypes=WinRT,WinRT
  27. +DeviceProfileNameAndTypes=Linux,Linux
  28. +DeviceProfileNameAndTypes=LinuxNoEditor,LinuxNoEditor
  29. +DeviceProfileNameAndTypes=LinuxServer,LinuxServer
  30.  
  31. [Windows DeviceProfile]
  32. DeviceType=Windows
  33. BaseProfileName=
  34. ;Have number as 1 for shortest bushes/leaves view distance, causes rocks to be fully black from some distance, 2 for normal bushes/leaves view distance, or 0 for bushes/leaves, pearls and aberration rocks to be invisible
  35. +CVars=foliage.UseOcclusionType=2
  36.  
  37. ;Have numbers in this section as 2 for tek railgun/helmet/bloodstalker/snow owl vision to work, also removes clear underwater and enables plant x, z & beer screen effect, have as 0 for the opposite effect of the aforementioned
  38. +CVars=ShowFlag.Materials=0
  39. +CVars=r.CustomDepth=0
  40.  
  41. ;Have number as 0 for water tops, drop beams, flames, mana beams, placing structures & many other similar effects to be invisible, or have number as 2 for them to be as normal
  42. +CVars=ShowFlag.GameplayDebug=2
  43. +CVars=ShowFlag.Splines=2
  44.  
  45. ;Have number as 1 for trees & rocks to be invisible (has to be combined with foliage.useOcclusionType=0), also completely breaks aberration & makes cave walls on valguero fully see through, or have number as 0 to have the aforementioned as normal
  46. +CVars=foliage.CullAll=0
  47.  
  48. ;Have number as 1 or 2 to reduce the amount of particle effects on the stream, have number as 16 for roughly the normal amount
  49. +CVars=FX.MaxCPUParticlesPerEmitter=16
  50.  
  51. ;Adjust the number according to desired framerate cap, have it as 0 for unlimited
  52. +CVars=t.maxfps=240
  53.  
  54. ;Have numbers in this section as 2 to enable Anti-Aliasing, or as 0 to disable it
  55. +CVars=r.DefaultFeature.AntiAliasing=0
  56. +CVars=r.PostProcessAAQuality=0
  57. +CVars=ShowFlag.AntiAliasing=0
  58. +CVars=ShowFlag.TemporalAA=0
  59.  
  60. ;Remove this line for normal view distance
  61. +CVars=r.ViewDistanceScale=0
  62.  
  63. ;Remove this section to make Motion Blur work
  64. +CVars=ShowFlag.MotionBlur=0
  65. +CVars=r.MotionBlurQuality=0
  66. +CVars=ShowFlag.VisualizeMotionBlur=0
  67. +CVars=r.DefaultFeature.MotionBlur=False
  68.  
  69. ;Have number as 0 to make screen clear when knocked out, 2 for normal
  70. +CVars=ShowFlag.Vignette=0
  71.  
  72. ;General improvements, never remove this section
  73. +CVars=bDisablePhysXHardwareSupport=True
  74. +CVars=bFirstRun=False
  75. +CVars=bSmoothFrameRate=true
  76. +CVars=FogDensity=0.0
  77. +CVars=MaxES2PixelShaderAdditiveComplexityCount=45
  78. +CVars=MaxPixelShaderAdditiveComplexityCount=128
  79. +CVars=MinDesiredFrameRate=60
  80. +CVars=MinSmoothedFrameRate=21
  81. +CVars=NearClipPlane=12.0
  82. +CVars=ShowFlag.AmbientOcclusion=0
  83. +CVars=ShowFlag.AtmosphericFog=0
  84. +CVars=ShowFlag.AudioRadius=0
  85. +CVars=ShowFlag.Bloom=0
  86. +CVars=ShowFlag.Bounds=0
  87. +CVars=ShowFlag.BSP=0
  88. +CVars=ShowFlag.BSPSplit=0
  89. +CVars=ShowFlag.BSPTriangles=0
  90. +CVars=ShowFlag.Brushes=0
  91. +CVars=ShowFlag.BuilderBrush=0
  92. +CVars=ShowFlag.CameraAspectRatioBars=0
  93. +CVars=ShowFlag.CameraFrustums=0
  94. +CVars=ShowFlag.CameraImperfections=0
  95. +CVars=ShowFlag.CameraSafeFrames=0
  96. +CVars=ShowFlag.ColorGrading=0
  97. +CVars=ShowFlag.CompositeEditorPrimitives=0
  98. +CVars=ShowFlag.Constraints=0
  99. +CVars=ShowFlag.Cover=0
  100. +CVars=ShowFlag.Decals=0
  101. +CVars=ShowFlag.DepthOfField=0
  102. +CVars=ShowFlag.DistanceCulledPrimitives=0
  103. +CVars=ShowFlag.DistanceFieldAO=0
  104. +CVars=ShowFlag.DynamicShadows=1
  105. +CVars=ShowFlag.Editor=0
  106. +CVars=ShowFlag.EyeAdaptation=0
  107. +CVars=ShowFlag.g=0
  108. +CVars=ShowFlag.Game=0
  109. +CVars=ShowFlag.Landscape=0
  110. +CVars=ShowFlag.LargeVertices=0
  111. +CVars=ShowFlag.LensFlares=0
  112. +CVars=ShowFlag.LevelColoration=0
  113. +CVars=ShowFlag.LightFunctions=1
  114. +CVars=ShowFlag.LOD=0
  115. +CVars=ShowFlag.MeshEdges=0
  116. +CVars=ShowFlag.Paper2DSprites=0
  117. +CVars=ShowFlag.Particles=0
  118. +CVars=ShowFlag.Pivot=0
  119. +CVars=ShowFlag.PostProcessMaterial=0
  120. +CVars=ShowFlag.PostProcessing=0
  121. +CVars=ShowFlag.PrecomputedVisibility=0
  122. +CVars=ShowFlag.SelectionOutline=0
  123. +CVars=ShowFlag.SkeletalMeshes=0
  124. +CVars=ShowFlag.Snap=0
  125. +CVars=ShowFlag.StaticMeshes=0
  126. +CVars=ShowFlag.StereoRendering=0
  127. +CVars=ShowFlag.Tessellation=0
  128. +CVars=ShowFlag.TestImage=0
  129. +CVars=ShowFlag.TextRender=0
  130. +CVars=ShowFlag.Tonemapper=0
  131. +CVars=ShowFlag.Translucency=0
  132. +CVars=ShowFlag.VectorFields=0
  133. +CVars=ShowFlag.VertexColors=0
  134. +CVars=ShowFlag.VisualizeAdaptiveDOF=0
  135. +CVars=ShowFlag.VisualizeBuffer=0
  136. +CVars=ShowFlag.VisualizeDOF=0
  137. +CVars=ShowFlag.VisualizeDistanceFieldAO=0
  138. +CVars=ShowFlag.VisualizeOutOfBoundsPixels=0
  139. +CVars=ShowFlag.VisualizeSSR=0
  140. +CVars=ShowFlag.VisualizeSenses=0
  141. +CVars=ShowFlag.Wireframe=0
  142. +CVars=TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  143. +CVars=TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  144. +CVars=TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)
  145. +CVars=TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  146. +CVars=TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  147. +CVars=TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  148. +CVars=TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  149. +CVars=TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  150. +CVars=TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  151. +CVars=TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  152. +CVars=TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  153. +CVars=TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  154. +CVars=TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  155. +CVars=r.AOTrimOldRecordsFraction=0
  156. +CVars=r.AmbientOcclusionLevels=0
  157. +CVars=r.BloomQuality=0
  158. +CVars=r.ClearWithExcludeRects=0
  159. +CVars=r.CompileShadersForDevelopment=0
  160. +CVars=r.DefaultFeature.AmbientOcclusion=False
  161. +CVars=r.DefaultFeature.AutoExposure=False
  162. +CVars=r.DefaultFeature.Bloom=False
  163. +CVars=r.DefaultFeature.LensFlare=False
  164. +CVars=r.DepthOfFieldQuality=0
  165. +CVars=r.DetailMode=0
  166. +CVars=r.ExposureOffset=0.3
  167. +CVars=r.HZBOcclusion=0
  168. +CVars=r.LensFlareQuality=0
  169. +CVars=r.LightShaftQuality=0
  170. +CVars=r.LightShafts=0
  171. +CVars=r.MaxAnisotropy=0
  172. +CVars=r.SceneColorFringe.Max=0
  173. +CVars=r.SceneColorFringeQuality=0
  174. +CVars=r.SSAOSmartBlur=0
  175. +CVars=r.SSR.Quality=0
  176. +CVars=r.SSS.SampleSet=0
  177. +CVars=r.SSS.Scale=0
  178. +CVars=r.TonemapperQuality=0
  179. +CVars=r.TriangleOrderOptimization=1
  180. +CVars=r.TrueSkyQuality=0
  181. +CVars=r.UpsampleQuality=0
  182. +CVars=r.ViewDistanceScale=0
  183. +CVars=r.oneframethreadlag=1
  184.  
  185. [WindowsNoEditor DeviceProfile]
  186. DeviceType=WindowsNoEditor
  187. BaseProfileName=Windows
  188.  
  189. [WindowsServer DeviceProfile]
  190. DeviceType=WindowsServer
  191. BaseProfileName=Windows
  192.  
  193. [IOS DeviceProfile]
  194. DeviceType=IOS
  195. BaseProfileName=
  196. +CVars=r.BloomQuality=0
  197. +CVars=r.DepthOfFieldQuality=0
  198. +CVars=r.LightShaftQuality=0
  199. +CVars=r.RefractionQuality=0
  200.  
  201. [iPad2 DeviceProfile]
  202. DeviceType=IOS
  203. BaseProfileName=IOS
  204. +CVars=r.RenderTargetSwitchWorkaround=1
  205.  
  206. [iPad3 DeviceProfile]
  207. DeviceType=IOS
  208. BaseProfileName=IOS
  209. +CVars=r.RenderTargetSwitchWorkaround=1
  210.  
  211. [iPad4 DeviceProfile]
  212. DeviceType=IOS
  213. BaseProfileName=IOS
  214. +CVars=r.RenderTargetSwitchWorkaround=1
  215.  
  216. [iPadAir DeviceProfile]
  217. DeviceType=IOS
  218. BaseProfileName=IOS
  219. +CVars=r.BloomQuality=1
  220.  
  221. [iPadMini DeviceProfile]
  222. DeviceType=IOS
  223. BaseProfileName=IOS
  224. +CVars=r.RenderTargetSwitchWorkaround=1
  225.  
  226. [iPadMini2 DeviceProfile]
  227. DeviceType=IOS
  228. BaseProfileName=iPadAir
  229.  
  230. [iPhone4 DeviceProfile]
  231. DeviceType=IOS
  232. BaseProfileName=IOS
  233. +CVars=r.RenderTargetSwitchWorkaround=1
  234.  
  235. [iPhone4S DeviceProfile]
  236. DeviceType=IOS
  237. BaseProfileName=IOS
  238. +CVars=r.RenderTargetSwitchWorkaround=1
  239.  
  240. [iPhone5 DeviceProfile]
  241. DeviceType=IOS
  242. BaseProfileName=IOS
  243. +CVars=r.RenderTargetSwitchWorkaround=1
  244.  
  245. [iPhone5S DeviceProfile]
  246. DeviceType=IOS
  247. BaseProfileName=IOS
  248. +CVars=r.MobileContentScaleFactor=2
  249. +CVars=r.BloomQuality=1
  250. +CVars=r.DepthOfFieldQuality=1
  251. +CVars=r.LightShaftQuality=1
  252.  
  253. [iPodTouch5 DeviceProfile]
  254. DeviceType=IOS
  255. BaseProfileName=IOS
  256. +CVars=r.RenderTargetSwitchWorkaround=1
  257.  
  258. [iPhone6 DeviceProfile]
  259. DeviceType=IOS
  260. BaseProfileName=IOS
  261. +CVars=r.MobileContentScaleFactor=0
  262. +CVars=r.BloomQuality=1
  263. +CVars=r.DepthOfFieldQuality=1
  264. +CVars=r.LightShaftQuality=1
  265.  
  266. [iPhone6Plus DeviceProfile]
  267. DeviceType=IOS
  268. BaseProfileName=IOS
  269. +CVars=r.MobileContentScaleFactor=0
  270. +CVars=r.BloomQuality=1
  271. +CVars=r.DepthOfFieldQuality=1
  272. +CVars=r.LightShaftQuality=1
  273.  
  274. [Android DeviceProfile]
  275. DeviceType=Android
  276. BaseProfileName=
  277. +CVars=r.MobileContentScaleFactor=1
  278. +CVars=r.BloomQuality=0
  279. +CVars=r.DepthOfFieldQuality=0
  280. +CVars=r.LightShaftQuality=0
  281. +CVars=r.RefractionQuality=0
  282.  
  283. [Android_Low DeviceProfile]
  284. DeviceType=Android
  285. BaseProfileName=Android
  286. +CVars=r.MobileContentScaleFactor=0.5
  287.  
  288. [Android_Mid DeviceProfile]
  289. DeviceType=Android
  290. BaseProfileName=Android
  291. +CVars=r.BloomQuality=1
  292. +CVars=r.MobileContentScaleFactor=0.8
  293.  
  294. [Android_High DeviceProfile]
  295. DeviceType=Android
  296. BaseProfileName=Android
  297. +CVars=r.BloomQuality=1
  298. +CVars=r.DepthOfFieldQuality=1
  299. +CVars=r.LightShaftQuality=1
  300. +CVars=r.MobileContentScaleFactor=1.0
  301.  
  302. [Android_Unrecognized DeviceProfile]
  303. DeviceType=Android
  304. BaseProfileName=Android_Mid
  305.  
  306. [Android_Adreno320 DeviceProfile]
  307. DeviceType=Android
  308. BaseProfileName=Android_Mid
  309.  
  310. ;This offset needs to be set for the mosaic fallback to work on Galaxy S4 (SAMSUNG-IGH-I337)
  311. ;+CVars=r.DemosaicVposOffset=0.5
  312.  
  313. [Android_Adreno330 DeviceProfile]
  314. DeviceType=Android
  315. BaseProfileName=Android_High
  316.  
  317. [Android_Adreno330_Ver53 DeviceProfile]
  318. DeviceType=Android
  319. BaseProfileName=Android_Adreno330
  320. +CVars=r.DisjointTimerQueries=1
  321.  
  322. [PS4 DeviceProfile]
  323. DeviceType=PS4
  324. BaseProfileName=
  325.  
  326. [XboxOne DeviceProfile]
  327. DeviceType=XboxOne
  328. BaseProfileName=
  329. ; we output 10:10:10, not 8:8:8 so we don't need color quantization
  330. +CVars=r.TonemapperQuality=0
  331. ; For SSAO we rely on TemporalAA (with a randomized sample pattern over time) so we can use less samples
  332. +CVars=r.AmbientOcclusionSampleSetQuality=0
  333. ; less passes, and no upsampling as even upsampling costs some performance
  334. +CVars=r.AmbientOcclusionLevels=1
  335. ; larger radius to compensate for fewer passes
  336. +CVars=r.AmbientOcclusionRadiusScale=2
  337.  
  338.  
  339. [HTML5 DeviceProfile]
  340. DeviceType=HTML5
  341. BaseProfileName=
  342. +CVars=r.RefractionQuality=0
  343.  
  344. [Mac DeviceProfile]
  345. DeviceType=Mac
  346. BaseProfileName=
  347.  
  348. [MacNoEditor DeviceProfile]
  349. DeviceType=MacNoEditor
  350. BaseProfileName=Mac
  351.  
  352. [MacServer DeviceProfile]
  353. DeviceType=MacServer
  354. BaseProfileName=Mac
  355.  
  356. [WinRT DeviceProfile]
  357. DeviceType=WinRT
  358. BaseProfileName=
  359.  
  360. [Linux DeviceProfile]
  361. DeviceType=Linux
  362. BaseProfileName=
  363. MeshLODSettings=
  364. TextureLODSettings=
  365.  
  366. [LinuxNoEditor DeviceProfile]
  367. DeviceType=LinuxNoEditor
  368. BaseProfileName=Linux
  369. MeshLODSettings=
  370. TextureLODSettings=
  371.  
  372. [LinuxServer DeviceProfile]
  373. DeviceType=LinuxServer
  374. BaseProfileName=Linux
  375. MeshLODSettings=
  376. TextureLODSettings=
  377.  
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